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A Squire's Guide to All Things Knightly

A Squire's Guide to All Things Knightly


By my Code! Do you plan on running a game of knights and honor? Want to play a knight in your upcoming campaign? Then A Squire’s Guide to All Things Knightly is the book for you. Inside you will find 24 pages of knightly facts, from an exhaustive list of the different noble titles to the different parts of a knight’s armor to a discussion of the knightly code of honor with...   [cliquer ici pour plus]
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The Cabin Boy's Pocket Pirate Handbook

The Cabin Boy's Pocket Pirate Handbook


Avast! Do you want to play a pirate or are you running a seafaring game? If you need to brush up on your nautical terms or learn the pirate code, then the Cabin Boy’s Pocket Pirate Handbook is for you. The Cabin Boy’s Handbook is 20 pages of seafaring facts, from sailing jargon to ship types. Add to that the 14-page role playing appendix that contains useful universal record sheets, character...   [cliquer ici pour plus]
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Curious Items: Braziers

Curious Items: Braziers


A faded wooden sign that simply reads “Warm Hearts” hangs from the front porch of the lonely one-floor longhouse, built on stilts to keep it off the snow pack. This simple shop is an essential stop for anyone who plans to live in the cold parts of the world, for this shop sells the best heating system available - the brazier. Tired of rewarding players with the same old magic...   [cliquer ici pour plus]
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Curious Items: Child's Play

Curious Items: Child's Play


On the night of the midwinter solstice, the longest night of the year, a kindly old toy maker gives out amazing magical toys to all the children of the village. Need some new treasure to give to players? Want to add some background color to your village? Want a new setpiece that can be easily added to any world? Need a holiday to spice up your players’ time in town? Well, look no further...   [cliquer ici pour plus]
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Curious Items: Masks

Curious Items: Masks


In a bustling theater district a colorful shop stands. Its plaster walls are decorated with the scenes of revelry that belie the truly womderul and powerful creations available inside.   Need some new treasure to give to players? Want to add some background color to your village? Want a new setpiece that can be easily added to any world? Well, look no further - your friends...   [cliquer ici pour plus]
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Blades of the Buccaneers: Swords, Foils and Cutlasses of the Sea

Blades of the Buccaneers: Swords, Foils and Cutlasses of the Sea


Arrr, matey! For this talk like a pirate day our friend Old Pete has returned with another book of tales covering the weapons of the sea: The life of a mariner is a dangerous one. Sailors regularly face harsh weather and a tumultuous sea, not to mention the looming threat of sea monsters, pirates and marauding aquan societies. So it is no wonder that a sailor’s best friend is often...   [cliquer ici pour plus]
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Blades of the Buccaneers: The Weapons of Captain Red Jack Roberts

Blades of the Buccaneers: The Weapons of Captain Red Jack Roberts


The weather-beaten well-tanned old man with a bushy white beard wearing a well worn oil skin and leaning against the shop’s wall takes the charred and beaten old wooden pipe from his mouth and, knocking it out on his palm, clears his throat and startles the children. “Well, lads, I would bet you that that there be the handy work of the infamous pair of Captain Red Jack Roberts and his...   [cliquer ici pour plus]
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The Sages Must be Crazy: Have Some Pie

The Sages Must be Crazy: Have Some Pie


Its time for some pie, but be careful or the joke’s on you. For April Fools' Day, your friends here at Healing Fireball Publications are proud to give you the latest rant from Ebenezer Killjoy with The Sages Must Be Crazy: Have Some Pie. This treatise targets that favorite device of the jester - the pie and all the magic spells and items that have been invented around it. In its...   [cliquer ici pour plus]
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The Sages Must be Crazy: Let Them Eat Cake

The Sages Must be Crazy: Let Them Eat Cake


Have a slice of cake, but be careful, or the joke's on you! For April Fools' Day, your friends here at Healing Fireball Publications are proud to give you the latest rant from Ebenezer Killjoy with The Sages Must Be Crazy: Let Them Eat Cake. This treatise again targets those that would corrupt the art of baking with more tasty magic spells and items of an edible bent. In its pages...   [cliquer ici pour plus]
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The Sages Must be Crazy: Spells of Inebriation

The Sages Must be Crazy: Spells of Inebriation


Raise a mug and give a cheer for Spells of Inebriation. For St. Patrick’s Day, your friends here at Healing Fireball Publications are proud to give you The Sages Must Be Crazy: Spells of Inebriation. This product covers the unusual and often chaotic spells of those spellcasters that love strong drink. This product contains eleven spells based around a theme of alcohol....   [cliquer ici pour plus]
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The Sages Must Be Crazy: The Infamous Mischievous Renaldo Maliauctor

The Sages Must Be Crazy: The Infamous Mischievous Renaldo Maliauctor


The Sages Must be Crazy (or at least a little unhinged)! Tucked down an alleyway, just out of the sight of the bustling marketplace, you find a shop marked with a cheery sign reading The Prankster’s Lair. Inside, the cluttered shop seems jammed full of all variety of strange and unusual devices. As you make your way to the back, pouches of sneezing powder, dribble glasses and a myriad of other,...   [cliquer ici pour plus]
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The Sages Must be Crazy: Tricky Treats

The Sages Must be Crazy: Tricky Treats


Be careful this All Hallows' Eve or there may be more tricks than treats. For Halloween, your friends here at Healing Fireball Publications are proud to give you the latest rant from Ebenezer Killjoy with The Sages Must Be Crazy: Tricky Treats. This treatise targets those that would corrupt the art of candy making and take advantage of the traditions of Halloween, all for their...   [cliquer ici pour plus]
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Just Add Dice: 100 Ship Cargos

Just Add Dice: 100 Ship Cargos


Even as the final sailor dropped his weapon and surrendered to the pirate’s captain, Red Jack Robert’s attention was shifting to the door that led to the ship’s hull and the booty that lay within… Throughout history, ships of brave sailors or caravans of hearty merchants have moved goods and people from one place to another. But what goods these ships...   [cliquer ici pour plus]
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Just Add Dice: 50 Fantasy Cargos

Just Add Dice: 50 Fantasy Cargos


A shiver ran up Jonathan’s spine as the royal guard brought the gilded ornate chest onboard. The seas of a fantasy or high magic world can be dangerous with huge sea creatures and unfriendly aquatic races but the rewards can be great for a ship that delivers much needed supplies to a thankful magical practitioner or religious groups. In a fantasy or high magic world, it behooves a...   [cliquer ici pour plus]
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Just Add Dice: 50 Modern Ship Cargos

Just Add Dice: 50 Modern Ship Cargos


Rick checked off the names on the cargo manifest as the crates and boxes passed him and went into the hull of his plane. Today more than ever, the ability to ship goods world wide has led to the creation of a new global market place. But with this new surge in shipping, old problems have resurfaced. From pirates to natural disasters to civil unrest, much threatens the shipping routes of today...   [cliquer ici pour plus]
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Just Add Dice: 50 Starship Cargos

Just Add Dice: 50 Starship Cargos


Captain Mitchell sat in his chair and prepared himself for the launch. He scanned the deck taking stock of his crew as they franticly moved around preparing to launch. When humanity takes to the stars, so does its shipping lines. As humans spread through the galaxy, cargo transport becomes even more vital and brave men and women take to the stars to oblige this need. As free transports zoom...   [cliquer ici pour plus]
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Just Add Dice: Random Cave Designer

Just Add Dice: Random Cave Designer


In front of you the mouth of the cave yawns open. It's a familiar seen to any gamer - a party geared up and ready for a long road ahead stands at the mouth of a cave and makes its final preparations before descending into the bowels of the earth. And while a prepared game master may have a map of the cave and some notes on the monsters and treasures contained therein, how much does he...   [cliquer ici pour plus]
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Just Add Dice: Random Tavern Generator

Just Add Dice: Random Tavern Generator


“We look for the local tavern so we can have a cold drink…” It’s a statement every game master has heard at least once in their lives and usually quite often. But just what is the local tavern? Is it a high quality place with a wine cellar...   [cliquer ici pour plus]
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Just Add Dice: Tavern Alcohol, Wine and Drink List Generator

Just Add Dice: Tavern Alcohol, Wine and Drink List Generator


It had been a long trip and as Richard approached the Laughing Frog Pub he couldn't wait to grab a pint and wash the dirt from his throat. Entering the pub and looking around, Richard’s eyes settled on the well-stocked bar with all of its neatly lined-up bottles located on the back wall. Smiling, Richard walked up to the...   [cliquer ici pour plus]
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Just Add Dice: Tavern and Restaurant Menu Generator

Just Add Dice: Tavern and Restaurant Menu Generator


Robert stood on the side of the street and stared at the discolored sheet of paper that was nailed next to the door of the Rusty Cutlass Tavern. “Hmm… looks like there’s nothing edible to be had in this whole town. I guess this will have to do,” Robert thought to himself as he pushed open the door and walked into the dreary, rundown tavern. ...   [cliquer ici pour plus]
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Two Bit Tables: Ancient Battlefield Encounters

Two Bit Tables: Ancient Battlefield Encounters


Brutal battles scar the land in a way that even time cannot fully heal. Every map has them - locations where large, usually pivotal, battles occurred. Sometimes these areas are marked by the presence of a memorial but more often they are places that have been abandoned, avoided by men and home only to the scars and artifacts of battle. But what do these places look like, what can be found...   [cliquer ici pour plus]
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Two Bit Tables: Dark, Evil and Macabre Items

Two Bit Tables: Dark, Evil and Macabre Items


GM: You walk into the private study of the necromancer to see a horrid sight. Dismembered bodies on tables, jars filled with organs and old and dark tomes lining the shelves. Player: That’s disgusting. I search the room. So you have designed next week's dungeon, complete with a suitable villain at its heart. But what does that villain’s lair look like? Need some suitable...   [cliquer ici pour plus]
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Two Bit Tables: Feasts for all Occasions

Two Bit Tables: Feasts for all Occasions


GM: In front of you is a long table set with a glorious feast. At the head of this table is Lord Bentele. He motions for you to have a seat. Player: Oooo. What’s on the table? GM: What? Why does that matter? Player: I’m hungry and we have been eating trail rations for weeks. Now what’s on the table? There is no better way to celebrate than with...   [cliquer ici pour plus]
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Two Bit Tables: Gems with a Unique Flair

Two Bit Tables: Gems with a Unique Flair


GM: You open the chest and find it full of gems and gold. Player: I rifle through the treasure searching for any uniquely-shaped or odd gems. GM: Ummm… There is a [flips through book]…. Ummm….. Next to gold and magic items, gems are one of the most common forms of treasure to be given out in roleplaying games. Grand heists can revolve around gems...   [cliquer ici pour plus]
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Two Bit Tables: Historic Battle Name Generator

Two Bit Tables: Historic Battle Name Generator


Ever need the name of a famous battle for your sages to refer to? Ever want to know the famous battle at which the artifact your party's been hunting was lost or have a musician who wants to sing odes about famous fights? Look no further. Your friends here at Healing Fireball Publications have your answer with our Two Bit Tables: Historic Battle Name Generator. This collection...   [cliquer ici pour plus]
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Two Bit Tables: Languages New and Old

Two Bit Tables: Languages New and Old


At last I have found the missing journal of Andarus Randaval. Now does anyone know ancient Greek? Every game master needs a foreign language sometimes. Whether it’s to give a foreign NPC a little flavor, the language the lost journal of Doctor Maniacal was written in or the ancient carvings on the cave wall, foreign languages can spice up a game and give the world a more dynamic,...   [cliquer ici pour plus]
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Two Bit Tables: Mundane Forest Animal Encounters

Two Bit Tables: Mundane Forest Animal Encounters


Ever want to make your forest a more vibrant living place? Wonder what's missing? We here at Healing Fireball Publications suspect it might be a lack of fauna. Forests are living ecosystems full of life. Two Bit Tables: Mundane Forest Animal Encounters is a large table containing 100 random encounters with animals suitable for any temperate forest. From the insects in the air...   [cliquer ici pour plus]
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Two Bit Tables: Paintings for all Your Walls

Two Bit Tables: Paintings for all Your Walls


GM: You enter the large dining hall. A giant spread lays on the table in front of you and portraits of all kinds line the walls, giving a feel of opulence to the place. Player: I examine the portraits; what do I see? GM: They are a collection of various people of all ages. Player: Yeah, but do any stand out to me? GM: Ummmm... Paintings - they decorate...   [cliquer ici pour plus]
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Two Bit Tables: Plains and Savanna Animal Encounters

Two Bit Tables: Plains and Savanna Animal Encounters


GM: Before you stretch the lush fields of the central plains. A large herd of bison graze lazily in front of you and small creatures dart in and out of their feet. Player: How large is the herd? GM: Large enough that you can't see anything beyond it. Player: All right guys - who wants to go on a scouting mission? Vast stretches of fertile plains commonly...   [cliquer ici pour plus]
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Two Bit Tables: Portals of Every Shape and Size

Two Bit Tables: Portals of Every Shape and Size


GM: The Mystic waves his hands and an oval vortex of energy opens in front of you. Player: Well, here we go again. GM: Hey! A little awe for the strange mystic please. Player: Why, because he can open a portal? Big deal. I’ve seen it before. Magic portals occur in most fantasy worlds, used as a method of quick transport, as a way to move large numbers of...   [cliquer ici pour plus]
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Two Bit Tables: Potions with a Unique Flavor

Two Bit Tables: Potions with a Unique Flavor


In the chest you find a bag of 100 gold coins, a small onyx statue and three healing potions. Potions - an essential supply to most adventurers and a common treasure for game masters to award. But all too often they are just handed out as if they are mundane treasure like coins or jewelry. But as some of the most common magical loot in fantasy games they should be viewed with more...   [cliquer ici pour plus]
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Two Bit Tables: Secret Societies and Organizations

Two Bit Tables: Secret Societies and Organizations


Need an organization to be your party’s arch-nemesis? Need a secret group to recruit your players? Need an organization to hire your characters to save the world? Of course you do, you’re a game master, and as long as there are stories to be told there will be a need for secret societies and organizations. But have no fear, as your friends at Healing Fireball...   [cliquer ici pour plus]
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Two Bit Tables: Ship Names for the Whole Fleet

Two Bit Tables: Ship Names for the Whole Fleet


Every good ship needs a strong name, in fact, it’s bad luck to sail a ship that doesn’t have a name or to rename a ship that has already sailed. Besides, what is the party’s lookout going to yell when their arch nemesis comes into view - “Bad ship off the port side?” For this reason and because giving names to your world’s ships makes it feel more...   [cliquer ici pour plus]
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Two Bit Tables: Sickly Brews and Concoctions

Two Bit Tables: Sickly Brews and Concoctions


GM: ‘Come in, I have been waiting for you,’ says the creepy old hag as she beckons you into her hut. Player 1: I have a bad feeling about this. Player 2: I look around the room. Do I see any telltale signs of witchcraft? GM: Like what? ...   [cliquer ici pour plus]
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Two Bit Tables: Simple Jewelry Items

Two Bit Tables: Simple Jewelry Items


GM: In the large chest you find a small bag of gold coins, a shiny metal sword and a small polished, wooden jewelry box. Player: Ooo - what’s in the small box? Need a piece of jewelry to add to your treasure hoard? Have an NPC that always wears a certain piece of jewelry? Want to add something new to your treasure hoards? Want a quick description of a common magic item? Well,...   [cliquer ici pour plus]
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Two Bit Tables: Simple Treasure Items

Two Bit Tables: Simple Treasure Items


GM: You enter the opulent dining hall to see a stunning spread on the long table in front of you. Player: Jackpot. I search the table for valuables. Need some table setting treasure? Want something interesting to put in a chest as reward? Want a unique item for a heist? Want a quick description of a unique magic item? Well never fear, Healing Fireball Publications is here with...   [cliquer ici pour plus]
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Two Bit Tables: Statues of all Shapes

Two Bit Tables: Statues of all Shapes


GM: You enter the giant garden and see a maze of statues and flowerbeds. What do you do? Player: I begin examining the statues. GM: They are a collection of marble statues in various poses. Player: Are there any that stick out as unusual? GM: Ummmm. Statues - they decorate town squares, stand in the halls of temples, libraries and courts. ...   [cliquer ici pour plus]
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Two Bit Tables: Trees for All Your Needs

Two Bit Tables: Trees for All Your Needs


Have you ever needed to know what the tree the druids were worshipping was? Ever wonder what the forest your party is in consisted of? Ever have a party forage for food? Then Healing Fireball Publications is here for you with our Two Bit Tables: Trees for All Your Needs. Whether broadleaf, evergreen, mixed, or tropical, there is a table here for all your forest needs. With a total...   [cliquer ici pour plus]
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Two Bit Tables: Tundra and Arctic Animal Encounters

Two Bit Tables: Tundra and Arctic Animal Encounters


GM: As you exit the boat the cold air chills you to the bone and the arctic wastes stretch out to the horizon in front of you. Player: What do we see in front of us? GM: Vast tracts of ice leading to gently sloping snowy hills. Player: Are there any animals or tracks. GM: Hmmm.... The arctic is a cold, forbidding, desolate place, but there is still life to be found....   [cliquer ici pour plus]
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Two Bit Tables: Villainous Lairs and Location Names

Two Bit Tables: Villainous Lairs and Location Names


GM: You have tracked the fiend back to an island known as Savage Horn Island. Player: Sounds like fun, I’m in. A truly memorable, over-the-top master villain is the centerpiece of any good game, whether in a fantasy setting, action pulp game or a superhero world. But a memorable villain needs to come from somewhere suitably evil, or at least have a suitably evil-named impenetrable...   [cliquer ici pour plus]
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Random Generation Card System: The Search Cards

Random Generation Card System: The Search Cards


Adventurers love few things more than treasure. But, truthfully, if every chest they opened and every corpse's pocket they rifled through yielded a +4 mace, it would take away some of the thrill of those magic items, right? On the other hand, if it's always "1 gold piece" here and "10 silver pieces" there, that would get real boring, real fast. The Search Cards present...   [cliquer ici pour plus]
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Random Generation Card System: The Treasure Cards

Random Generation Card System: The Treasure Cards


Have your level 2 players just killed a bunch of kobolds, and want to rifle through their pockets? Maybe your level 19 party finally bested the red dragon, and are now drooling over the chests of loot? The only problem is, you put so much energy into designing the encounters, you need some inspiration when it comes to the rewards. The Treasure Cards allow you, or your players, to randomly choose...   [cliquer ici pour plus]
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Random Generation Card System: The Weather Cards

Random Generation Card System: The Weather Cards


A dynamic world is ruled by chance. And what is more unpredictable than the weather? With this first entry into the Random Generation Card Series, use specially-designed cards to create a world where the environment is more than a backdrop. Make the weather a character with its own personality. Let your world speak for itself. The results can be sublimely fortuitous, or perfectly tragic. Will...   [cliquer ici pour plus]
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Graph Paper Pack 1: Black Grid

Graph Paper Pack 1: Black Grid


18 pages of different graph paper, in print-friendly black and white, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Black Grid version. If you like this, you may also like: Blue Grid Hex Grid ...   [cliquer ici pour plus]
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Graph Paper Pack 2: Blue Grid

Graph Paper Pack 2: Blue Grid


18 pages of different graph paper, in easy-to-see light blue, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Blue Grid version. If you like this, you may also like: Black Grid Hex Grid ...   [cliquer ici pour plus]
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Graph Paper Pack: Hex Grid

Graph Paper Pack: Hex Grid


18 pages of different graph paper, in print-friendly black and white, light parchment and dark parchment designs. Each design has a combination of extras, useful for all role playing games, such as title banners, map keys and compass roses. Ideal for player handouts or for personal use. This is the Hex Grid version. Product Updated: This product has been updated to solve the compression problem...   [cliquer ici pour plus]
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Do-it-Yourself Life Counters: The Zodiac Collection [BUNDLE]

Do-it-Yourself Life Counters: The Zodiac Collection [BUNDLE]


The Do-it-Youself Life Counter Series presents a simple, inexpensive method of keeping track of current life or the score in any role playing, card or dice game. THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Do-it-Yourself Life Counter: Aquarius PRICE: $1.00 SALE: $1.00 The Do-it-Youself...   [cliquer ici pour plus]
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A Year of Celebrations: A Year in the Human Lands

A Year of Celebrations: A Year in the Human Lands


The culmination of the traveling bard Digby O’Flannagan’s year of logs has arrived. In Digby's continuing logs he describes the various holidays, celebrations and fairs that he has seen in his travels. A Year in the Human Lands collects all of the last year’s logs created as Digby journeyed through the various Human kingdoms of the world. They are bound together for easy...   [cliquer ici pour plus]
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A Year of Celebrations: April

A Year of Celebrations: April


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby looks at the lazy month of April. A month of mild temperatures and gentle rains, April is the month of whimsy and relaxation after the turbulent times of the previous...   [cliquer ici pour plus]
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A Year of Celebrations: August

A Year of Celebrations: August


A Year of Celebrations is a continuing monthly log written by the traveling bard Digby O'Flannagan. In this log Digby describes the various holidays, celebrations and fairs that he has seen in his travels. This month Digby looks at the last month of summer - August. The days of August are still hot but the approach of autumn can be felt in the shortening days and cooling nights. So August...   [cliquer ici pour plus]
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