Title |
Publisher |
Price |
Clashing magics and warring armies have changed the nature of reality forever. The Blue Flame Waste is what remains. There blue light shines from cracks deep in the surface of the earth as though some hidden light source glowed below. Intimidating growths surround the fissures. Blue flames dance above. Yet people live here. A blacksmith with a mystic bent uses the blue flame to fashion swords... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead what it is intended to be is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back ally and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we... [click here for more] |
Occult Moon |
$0.99
|
When the colonists came to Port Morganti, only some were in the know. Those who weren’t got slaughtered. Now the Faith of the Five is in full denial – even building a temple with its bloody hands. The game plan is to keep mum about the massacre. But Riselian Hawkins, proprietor of the Oilers’ Cup, is suspicious. Tongues slip. He hears. There are survivors, too. That girl... [click here for more] |
Occult Moon |
$1.99
|
A long time ago the Great Dragons won the War of Corruption. Temples were erected to their memory to keep them remembered. Then they rested. But memories fade. Now the Third Age is emerging, the Dragons are waking. They’re talking to a little kobold - Gyr’s his name - and he lives in one of their dragon temples. But what can Gyr do? He’s got no cred. Fortunately there’s... [click here for more] |
Occult Moon |
$1.99
|
If you’re looking for some action, see Dwiven. Really? A tailor? Stash the skepticism. Dwiven was a career assassin long before he broke his back. Truth be told, even before the catastrophe, Dwiven found sewing and designing calming. He sewed for himself – clothes, but actually they were weapons. Now Dwiven stitches for those in the know and on the side brokers clients and assassins... [click here for more] |
Occult Moon |
$1.99
|
Rain rises out of the Weeping Crater and falls upon the land along the rim. Lush farms there feed the Elven Commonwealth. It’s a friendly area. Elves and non-elves live here, not as equals, but, at least, side by side. Don’t venture down the crater, though. It’s not safe. Wait for maps. If you can’t wait, cartographer Amyian is on the job right now and you could join... [click here for more] |
Occult Moon |
$1.39
|
Iron Wall harbors some strange characters. But, hey. It’s never fallen and even though it’s positioned between dire enemies, it’s mostly safe. The elves even call it “The Nail” swearing it holds everything together. Maybe so, but that doesn’t mean it doesn’t need help. There are lots of jobs for adventurers here. Balster – that guy with the little... [click here for more] |
Occult Moon |
$1.39
|
At the very bottom of Weeping Crater is an island where the rain falls up instead of down and a priest gone bad is stuck cooking for harpies. (Nasty, filthy things.) He hardly gets a bite himself as he slogs through the centuries living out a punishment for gluttony. But now things are changing. Harpy matriarch Aello’s great-great-great grandmother predicted that when clouds covered the sun,... [click here for more] |
Occult Moon |
$1.99
|
It was on his birthday that Gotrain dreamed and saw the prognostication of his death. His witch soothed him “No worries,” she lied. But she had seen death too in the bones of halfling children and the livers of squalling cats. It didn’t matter that Gotrain depended on her. The Storms had chosen her to get him to the Black Flame Bridge and manipulate events to the will of the... [click here for more] |
Occult Moon |
$1.99
|
The executioner’s mask is black and looks like flame. There’s not even an eye hole, so you’ll never glimpse the guy behind it. Attendance at executions is compulsory and more ominous still? You’ll feel whatever the condemned feels – the bite of the ax, the fear, the helplessness. Now it’s Meldonia’s turn to die. She got ripped into slavery very young... [click here for more] |
Occult Moon |
$1.99
|
From the first, the forest wasn’t perfect for these sad, old ancients. They got washed ashore, after all. No choices. Good hearted ents came and stayed with them, but times later the giants died and the ents - caregivers by nature - were left out of whack with the rest of the world. The ents got put to work as smuggler helpers, making the Forest of the Giants feared and shunned by just... [click here for more] |
Occult Moon |
$3.99
|
The Unnamed is at the Way Station. Commonwealth soldiers bivouacked there are disgusted. The Unnamed stinks. It stinks of fish and barnacles and human waste. They hold their noses, oblivious that the Unnamed is what they are actually there for. Best they don’t know. Best, even for you not to look closely – not to see the empty eye sockets lost in the hood, swirling a tapestry of... [click here for more] |
Occult Moon |
$3.99
|
There is another version of the world, a sinister version where dark gods plot conquest. The Dread Pit is their portal and, though the pit has been sealed off for some time, Ambostus finds it. The portal is a clockwork construct with winding and unwinding springs. He slides a lever into the slowly moving gears and that unseals it. They say the Dread Pit was used to kill a god and that may be... [click here for more] |
Occult Moon |
$3.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
There were Seven Great Dragons. They built the Ziggurat and were going to save the world. But then one got corrupted. He transformed into the Dragon God and cut an evil swath through history. In Toys #121 the Seventh Great Dragon sets out to corrupt the Land of Fallen Gods. His herald is approaching the barbarian tribes there, armed and striding through the Grass Sea with an entourage... [click here for more] |
Occult Moon |
$1.99
|
All storm elves get born in a crèche - but don’t think Christmas and Jesus in the manger. Think vats of harvested body parts in amniotic fluid, primed with heroes’ blood. You’ll meet the Harvester in #122. He’s a cool guy. Always happy and a master of his work. He keeps his scalpels sharp, and carves to prolong life as long as possible. Nothing wrong with that,... [click here for more] |
Occult Moon |
$3.99
|
The Grootslag has been a power below the Horidian Waste for eons, but the Low Road takes you through his domain and you’re going to have to deal with him. Pulling down magical energy from the waste above and from the ulgdain spirits he wallows in, the Grootslag has been making clumsy, elephant-headed spider troops for ages. But no worry, they are not smart, and Mowdain the Red will be... [click here for more] |
Occult Moon |
$3.99
|
What could be sweeter than honey? Magical honey, of course. Only problem is, it’s only made in Weeping Crater jungle. Very, very dangerous place there, so if you have the where-with-all, don’t harvest it yourself. Send someone else – a slave maybe and send Chethrean along to fight off the bandits. She’s available to the highest bidder and if you want tough, Chethrean... [click here for more] |
Occult Moon |
$3.99
|
Execution isn’t an option in the Commonwealth. As a work around, the nation suspends really bad guys - dangles them down below Sky City. They think this method is foolproof. But, really? Not so much. Nobody can lock up the truth, so when they suspend a traitorous priest, they find his ideas have wings. His body, though still needs rescuing. You could do it. You’ve got a pretty good... [click here for more] |
Occult Moon |
$3.99
|
You leave a half dead litch hanging in a meadow somewhere and what do you get? Nothing good. His power has to drain somewhere and if there’s no proper vessel, evil is going to infect the very roses growing up around him. That’s what happened in Port Morganti. Go to the meadow outside town there and you’ll find a Mother Rose of ominous power with uncounted numbers of pale, human shaped... [click here for more] |
Occult Moon |
FREE
|
“I am the gods’ anger,” Dagrum proclaims rising up from the Giant’s Grave. It doesn’t bode well that he’s imbued with the teachings of the ancients and able to work malevolent miracles. It’s not so good either that he speaks like a human and practices human ways. He never did have any positive potential, but the psychological studies a wizard did on... [click here for more] |
Occult Moon |
$3.99 $2.39
|
Still proudly wearing his tattered grave clothes, Karsis, Mummy Caliph of the Necromancers is returned from the grave. Having successfully sought out and conquered death, he has taken as his fortress a lighthouse that stands amongst brutal seas on a skinny finger of land. From there he abducts apprentices and breaks the ones he can. Like the Captain of the Ship of Bones – she was always... [click here for more] |
Occult Moon |
$3.99
|
When time stands still you don’t have to sleep and you don’t have to eat. That means travel light - leave your bed roll behind. Just bring yourself to the Timeless Waste where you’re needed to keep the world on an even keel. You’ve got a bad disease like lycanthropy? Then timelessness is a good thing. You won’t have another full moon to suffer through. But timelessness... [click here for more] |
Occult Moon |
$3.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
It’s a lie. Elves aren’t superior. Long ago elves kicked halflings out of their homeland with that powerful lie and built consensus on the battlefield, making everybody believe it. But as far as the halflings are concerned, nothing’s settled yet. They want a just and lasting victory - one that lets them go home. Halflings are mostly assimilated in Iron Wall and run a thriving... [click here for more] |
Occult Moon |
$3.99
|
Below the Screaming Valley and its population of Mudmen, the Dragon of Mercy sleeps. Veronica has been called to wake him. She was just a mousy girl - so much smaller than her place in history - until she got tapped for this job by the God of Magic. Now armored up, with hair sun-bleached and flying, Veronica is changing the tempo of history. #131 is a consolidating and seminal issue. The... [click here for more] |
Occult Moon |
$2.99
|
The Grand Gardens were built as a place where the elves could remember who they are. But recently protesters demanding the integration of elven society with the other races have overrun the gardens. The Master Gardener sides with the protestors, but everything about the whole situation worries the senators. Just recently a protestor self-immolated in the Twilight Garden and now his fiery specter... [click here for more] |
Occult Moon |
$3.99
|
The Godslayer got banished to Pirate Island when he killed a god, but that doesn’t mean he can’t see all futures and just about everything else as well. But there is one place the Godslayer can’t see – just one. That’s the Lightning Waste where the Thunderbird sits on a nest of lightning bolts shooting down corruption. That rankled the Godslayer so he instigated... [click here for more] |
Occult Moon |
$3.99
|
Deep into old age, Brighton Shaterhamer is trying to connect with his grandson, the glass artist Rosalni, only to find him missing. Also disappeared is Brighton’s collection of Rosalni’s work. There’s magic here nobody quite understands. Take Ghost Whisper, the glass longsword. What enchantments it holds, you’ll have to discover, but the aura of the specter within it... [click here for more] |
Occult Moon |
$2.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|