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Based in Swindon, UK, Mongoose Publishing was founded in 2001 and within 6 months became the UK’s largest publisher of roleplaying games. Initially concentrating on d20 based products, Mongoose Publishing's first book was the Slayers Guide to Hobgoblins, part of the Slayers Guide series of books. Subsequent product lines followed in rapid succession with the release of the Encyclopaedia Arcane, Travellers Tales, Quintessential and Cities of Fantasy series of books.

Mongoose has earned a reputation for producing quality licensed products to sit alongside their generic fantasy ranges and their first licensed book, the Judge Dredd roleplaying game, proved to be an instant hit. Further licensed products followed with roleplaying games based on Slaine, Babylon 5, Conan, Lone Wolf, Macho Women with Guns, Paranoia and Runequest. Mongoose's newest licenced roleplaying game, Traveller, brings back the classic science fiction roleplaying game.

In 2004 Mongoose Publishing launched it's first miniatures game, Mighty Armies, and this was quickly followed by the Origins award-winning Babylon 5 spaceship combat game, A Call to Arms. Mongoose’s first foray into plastic miniature games came in late 2004 with the innovative Gangs of Mega City One, a skirmish game based on the world of Judge Dredd. In the spring of 2005 Mongoose Publishing released the Starship Troopers miniatures game, a mass battle game in 28mm scale pitting humanity against a host of enemies in a battle for the species. Supported with a range of metal and plastic miniature releases, a year after its launch Starship Troopers had already won the Origins 'Best New Game' award and was supported by over 50 different releases. Our current miniatures games include Judge Dredd and A Call to Arms: Star Fleet.

Mongoose Publishing's miniatures games and roleplaying games continue to provide gamers with fantastic worlds in which to immerse themselves, and the company has become a recognised force in the world of hobby games.

 
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Soviet Vehicles of World War II

Soviet Vehicles of World War II


Taking the brunt of German aggression, the Soviet Union reeled under the onslaught for the first years of the war. After finally holding the enemy back at Stalingrad, the Soviet war machine was finally able to flex its muscles and struck forward, carrying the war into the heart of Germany. In many ways, the clash between Germany and the Soviet Union was the Second World War, and became the source...   [click here for more]
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Special Supplement 1: Biotech Vehicles

Special Supplement 1: Biotech Vehicles


Science fiction is full of biotech vehicles, from the whale subs of East of Eden to the living ships of Vorlons and Shadows in TV’s Babylon 5. 2300AD for Mongoose Traveller also features the heavy use of biotechnology by the alien Pentapod race, including vehicles and starships. Since the Traveller vehicle design rules found in Supplement 5-6: Vehicle Handbook are effects-based,...   [click here for more]
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Special Supplement 2: Deadly Assassins

Special Supplement 2: Deadly Assassins


This Special Supplement for Traveller introduces three schools of assassins, careers to create characters from them, the equipment they use and some sample agents to use in your games. There are many schools of assassins scattered throughout the galaxy, but only three large enough and powerful enough to become known to more than a few specialists and historians. These are the schools of Dark Eon,...   [click here for more]
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Special Supplement 3: Vehicle Upgrade Manual

Special Supplement 3: Vehicle Upgrade Manual


Special Supplement 3: Vehicle Upgrade Manual adds many new design options to Supplement 5-6: Vehicle Handbook. Three brand new chassis types are on offer; ekranoplans, rocket planes and ornithopters. Also in this book are rules for vehicle maintenance, design flaws, new modifications, and new weapons. A system for creating ultra-heavy vehicles is also present, suitable for making the...   [click here for more]
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Special Supplement 4: Rescue Ops

Special Supplement 4: Rescue Ops


Within the pages of this supplement are resources allowing players to assume the role of those who put their lives on the line every day to keep their community safe. From rugged firefighters, to stoic doctors and daredevil space rescuers, there are options to play several different types of everyday hero. First, are two new careers, the Healer and Rescuer. Healers tend to be doctors, nurses and...   [click here for more]
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Spinward Encounters

Spinward Encounters


Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play. With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains enough to...   [click here for more]
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Spinward Marches

Spinward Marches


The Spinward Marches lie on the edge of Imperial space, and area that borders rival interstellar governments that directly oppose any further expansion. Far from the major centres of power the local rulers have more practical power than the Emperor himself. It is here that bands of daring individuals can take advantage of the hostile factions in order to carve out a fortune for themselves. The Spinward...   [click here for more]
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Spinward Marches Map Pack

Spinward Marches Map Pack


The Spinward Marches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. ...   [click here for more]
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Spinward Salvage LIC

Spinward Salvage LIC


This adventure details a small corporation operating at the Coreward end of the Spinward Marches – Spinward Salvage LIC (Licensed Imperial Corporation). The company got its start after the 3rd Frontier War salvaging wrecks and bases left behind from that war. Spinward Salvage is a company with a reasonable reputation, but it has been known to employ freelancers of somewhat more dubious reputation...   [click here for more]
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Spirit Magic

Spirit Magic


A free,100% Open Content add-on module for Legend, introducing Spirit Magic into the game. ...   [click here for more]
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Starports

Starports


The Starport is the central base of operations for many Traveller adventures - but each one is far more than a collection of refuelling points and patron display boards. Every starport in the galaxy is a living, breathing place, and this supplement will make your adventures stand out by making starports real locations. Packed with information on what facilities, characters, and businesses can be...   [click here for more]
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Starship Troopers - Starship Troopers Floorplans

Starship Troopers - Starship Troopers Floorplans


Starship Troopers: The Roleplaying Game puts players into the dangerous and exciting story of a struggle for species survival. The various Starship Troopers stories are set on planets as diverse as the water planet Hydora, the Jungles of Tesca and the terrifying Klendathu itself, home of the Arachnid menace. This exciting boxed set containing Eight full colour terrain maps on four double-sided...   [click here for more]
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Starship Troopers - The Roleplaying Game

Starship Troopers - The Roleplaying Game


STARSHIP TROOPERS: THE ROLEPLAYING GAME TRANSPORTS YOU TO A TERRIFYING FAR-FUTURE WHERE MANKIND BATTLES THE RAPACIOUS ARACHNIDS IN A STRUGGLE FOR SUPREMACY, IN A GAME OF HIGH-OCTANE EXCITEMENT, DANGER AND GLORY ON THE BATTLEFIELDS OF FAR-FLUNG STAR SYSTEMS. IN STARSHIP TROOPERS: THE ROLEPLAYING GAME, YOU TAKE ON THE ROLE OF A MOBILE INFANTRY TROOPER, A MEMBER OF HUMANITY'S MOST ADVANCED ARMED...   [click here for more]
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Starship Troopers Modelling and Painting Guide

Starship Troopers Modelling and Painting Guide


Welcome to the Starship Troopers Miniatures Game Painting and Modelling Guide. Within the pages of this book you will find loads of handy hints and guides on how to make and paint our exciting range of Starship Troopers miniatures along with tips on constructing scenery to make your games really look like they are taking place on another planet. Mongoose brush maestro Adrian Walters takes you...   [click here for more]
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Starship Troopers Painting Guide

Starship Troopers Painting Guide


Welcome to the Starship Troopers Miniatures Game Painting and Modelling Guide. Within the pages of this book you will find loads of handy hints and guides on how to make and paint our exciting range of Starship Troopers miniatures along with tips on constructing scenery to make your games really look like they are taking place on another planet. Mongoose brush maestro Adrian Walters takes you through...   [click here for more]
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Starship Troopers: Miniatures Game (Hardback Edition)

Starship Troopers: Miniatures Game (Hardback Edition)


Containing all the fun and excitement of the Starship Troopers box set, this rulebook has everything you need to start playing the hit miniatures game of 2005. All the rules from the main box set are present, along with 16 pages of additional battle reports and miniatures painting guides. ...   [click here for more]
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Starship Troopers: Mobile Infantry Army Book

Starship Troopers: Mobile Infantry Army Book


The greatest army in the history of mankind, the Mobile Infantry is the place for dedicated men and women who are ready to put themselves in harm’s way for the safety of the body politic. Equipped with the best weaponry that earth can provide, there are few enemies that can resist them for long. The United Citizens’ Federation is in need of such soldiers. Enemies press in on all sides,...   [click here for more]
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Starship Troopers: Pathfinders Army Book

Starship Troopers: Pathfinders Army Book


The Pathfinders Army Book is a rules supplement for the Starship Troopers miniatures game. The best trained troopers within the Mobile Infantry, it is the role of the Pathfinders to accept and complete the most hazardous missions in any war zone. Equipped with the advanced M-1A6 power suit and trained to take the fight to the Arachnids, Pathfinder platoons can be found in every campaign. With squads...   [click here for more]
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Starship Troopers: Skinnies Army Book

Starship Troopers: Skinnies Army Book


The Skinnie Hegemony has mobilised for war and now aims to bring its own brand of civilisation to every corner of the Federation. Utterly alien, their society and technology is anathema to everything the Mobile Infantry stands for, and peace can never exist between the two species while the borders of their great empires clash. The Skinnie Army Book reveals this race as never before. Once thought...   [click here for more]
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Starship Troopers: The Arachnid Army Book

Starship Troopers: The Arachnid Army Book


Up to now, Mankind has thought it had the measure of the Arachnid threat. Now the bugs unleash their full strength! The Arachnid Army Book is an essential update of the Starship Troopers miniatures game, giving bug players all the tools they need to defeat a weak Citizens' Federation and sweep the Mobile Infantry before them. This book contains an updated timeline showing just what the Arachnids...   [click here for more]
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Starship Troopers: The Klendathu Invasion

Starship Troopers: The Klendathu Invasion


The first major supplement for the Starship Troopers miniatures game, the Klendathu Invasion provides everything you need to expand your games to include the disasterous Klendathu campaign, Mankind's first strike against the Arachnid's homeworld. Included in this book, you will find; * The complete history of the invasion, including SICON reports on estimated bug strength and the changes made in...   [click here for more]
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Starship Troopers: The Roughnecks

Starship Troopers: The Roughnecks


Featured on recruitment adverts throughout the Federation, the Roughnecks have grown into a legend. From their first encounter with the Arachnids on Pluto to the Klendathu Invasion and beyond, the men and women of the Roughnecks have defended the Federation with their lives. Always at the centre of a campaign, the Roughnecks are a veteran unit of the Mobile Infantry. Adept at fighting Arachnids,...   [click here for more]
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Strontium Dog

Strontium Dog


Earth, the late 22nd century. Following the atomic war of 2150, Britain has been devastated by nuclear holocaust. The survivors rebuilt their lives, but many were warped by the mutating effects of Strontium 90 fallout. Unable to live or work amongst the ‘norms', mutants were forced to grow up in ghettos and take the only job open to them - bounty hunting. These Search/Destroy Agents hunt the...   [click here for more]
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Supplement 10: Merchants and Cruisers

Supplement 10: Merchants and Cruisers


Merchants and Cruisers, the tenth book in the highly successful Traveller supplement line, is a giant resource for referee's looking to populate space between the stars with new ships, and players looking for a new ride. Every ship in this book is individually illustrated and presented with a high resolution deck plan. From the tiniest of fighters to powerful cruisers, this book provides not just...   [click here for more]
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Supplement 11: Animal Encounters

Supplement 11: Animal Encounters


Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, each...   [click here for more]
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Supplement 12: Dynasty

Supplement 12: Dynasty


A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Covering a wide range of aspects involving governments, infrastructure, trade, military defences and even religion, it also allows the development of these unique polities over time; investments, conflicts and random events driving their...   [click here for more]
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Supplement 13: Starport Encounters

Supplement 13: Starport Encounters


It happens to every referee at one time or another. The players jump in-system, dock at a starport, offload passengers and cargo, and then ask a string of questions. ‘So, what other ships are in the port?’ ‘This cargo of pharmaceuticals – which does it actually contain?’ ‘I go to the bar for a few drinks. Who else is around right now?’...   [click here for more]
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Supplement 14: Space Stations

Supplement 14: Space Stations


Smaller than planets, often larger than capital ships, space stations are a key part of any system’s military, economic and social construct. Indeed, in some systems the majority of the local population may be housed on stations with only a few making their lives on planets and moons in the area. Either way, stations are almost universally present in any system able to build them. The core...   [click here for more]
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Supplement 15: Powers and Principalities

Supplement 15: Powers and Principalities


This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out starports with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and organisations that control the planets players land upon – the corporations, governments and religions....   [click here for more]
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Supplement 16: Adventure Seeds

Supplement 16: Adventure Seeds


The game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed. You need an adventure, quick. This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities....   [click here for more]
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Supplement 1: 760 Patrons

Supplement 1: 760 Patrons


Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure? Worry not, for 760 Patrons is here to rescue you! Packed full of adventure hooks and ideas, with multiple variations on each one, 760 Patrons is a veritable encyclopaedia of plots, missions, and paying jobs, each fully categorised and itemised as to...   [click here for more]
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Supplement 1: 760 Patrons 2nd Edition

Supplement 1: 760 Patrons 2nd Edition


Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress. Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?...   [click here for more]
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Supplement 2: Traders & Gunboats

Supplement 2: Traders & Gunboats


Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Each entry comes complete with a history of the ship, notable elements in its construction, and comprehensive deck plans, ensuring you are never caught short when a boarding action takes place! These ships can be used in a multitude of settings,...   [click here for more]
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Supplement 3: Fighting Ships

Supplement 3: Fighting Ships


Detailing the largest and most powerful vessels ever to ply the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships. From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book to start your own war. No longer will players simply have to avoid local system patrol boats - they will...   [click here for more]
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Supplement 4: Central Supply Catalogue

Supplement 4: Central Supply Catalogue


Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no self-respecting Traveller should be without. Whether you are looking for a new set of wheels, a more powerful gun, sophisticated bugging equipment or the finest in evening wear, this book has it all. Neatly divided into easy to find sections,...   [click here for more]
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Supplement 5: Civilian Vehicles

Supplement 5: Civilian Vehicles


Including a complete vehicle creation system, Civilian Vehicles is a ready reference for any Traveller needing to get from A to B in the fastest/classiest/safest way possible - take your pick! From primitive ground cars to the most advanced skimmers, this book is a complete catalogue of vehicles found in civilian hands. ...   [click here for more]
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Supplement 6: Military Vehicles

Supplement 6: Military Vehicles


Sometimes battle dress is just not enough. Upgrading the vehicle creation system from Civilian Vehicles, Military Vehicles gives you the armour and weaponry you need for mass destruction. From simple scout skimmers to heavy self-propelled guns, to giant walking mecha, Military Vehicles contains everything a Traveller needs for self-defence on the road, in the wilderness and in the skies. ...   [click here for more]
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Supplement 7: 1,001 Characters

Supplement 7: 1,001 Characters


A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter easily. Each character comes with name, equipment, skills and background, giving them life and personality right...   [click here for more]
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Supplement 8: Cybernetics

Supplement 8: Cybernetics


Designed for all Traveller settings, Cybernetics puts the Cyber into cyberpunk. Whether you are looking at a setting based around technological enhancements, or just wanting to build your character up with a few augments, Cybernetics is for you. With full rules for turning man into machine, Cybernetics is suitable for creating a war-grade killing machine festooned with internal weaponry and defences,...   [click here for more]
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Supplement 9: Campaign Guide

Supplement 9: Campaign Guide


The Campaign Guide for Traveller is a referee’s new best friend! Contained within this hardback are countless adventure hooks, mini-systems, maps and other tools that can be used at a moment’s notice. Also included is the Automatic Campaign System, a tool that binds the contents of this book together to allow a referee to run a complete campaign, from start to finish, with no preparation...   [click here for more]
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Sword Worlds

Sword Worlds


Beyond the borders of the Imperium, deep in the Spinward Marches, lies the Sword Worlds, said to be a wild place of fierce men, bush wars and quick tempers. The Sword Worlders are humans who primarily live in the Sword World subsector of the Spinward Marches. Their Confederation spans over a dozen star systems, and is thus one of the more notable minor states in the sector. Sword Worlders are generally...   [click here for more]
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Target: Mega-City One

Target: Mega-City One


Target - Mega-City One is a Judge Dredd scenario for four to six 5th or 6th level judges. The third and final episode of the Kazan Gambit trilogy, Target - Mega-City One presents the players with a series of challenges that must be met and overcome if Mega-City One is to survive a mass invasion by East Meg One sleeper agents, clones of the infamous War Marshal Kazan. If the judges fail in their mission,...   [click here for more]
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Teeth of the Moon Sow

Teeth of the Moon Sow


In the land of the tribes of the Earth Mother once existed a ring of stones called the Teeth of the Moon Sow. Many tales were told of it as a place of power and potency, but in the time before Sláine, none knew of its real magic. Long ago, the circle was dedicated to the Goddess in her aspect as the white moon Ceridwen, whose name means 'Crooked White One.' In gentle aspect, she was the...   [click here for more]
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The Arachnid Empire

The Arachnid Empire


The Arachnids are the greatest threat the United Citzens' federation has ever faced. The bugs are no simple crude menace but an invader seeking to annihilate the human species and take worlds to expand their empire. Across the light years, the Arachnids threaten the survival of all species in a war of technology against engineered evolution. Up to now, the Arachnids have remained a faceless, ominipresent...   [click here for more]
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The Awakening

The Awakening


Something evil stirs in the heart of the Mega City… An ancient and malevolent force that has waited, lurking in the shadows, since the dawn of time.... And whilst the hard-pressed members of the Justice Department struggle with the daily flood of crime, its agents are at work in the City itself, leaving a trail of death and madness in their wake... It will lay dormant no more...for...   [click here for more]
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The Book of Adventuring

The Book of Adventuring


The fourth in the ‘Classic Play’ series from Mongoose Publishing, The Book of Adventuring covers a topic of focal importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. Your party is strung out along a crumbling ledge, fifty feet above a roaring torrent of water, out of spells and badly...   [click here for more]
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The Book of Dragons

The Book of Dragons


Humanity’s myths are dreams of dragons. No other creature is quite so present, so dominant, in our stories. Almost every culture has its own tales of the serpents. Our fantasy reflects this, and dragons have been one of the defining elements of the fantasy genre for decades, and their pedigree in adventure gaming is obvious. There is good reason for this pre-eminence – no other creature...   [click here for more]
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The Book of Encounters & Lairs

The Book of Encounters & Lairs


The third in the ‘Classic Play’ series from Mongoose Publishing, The Book of Encounters & Lairs covers a field of central importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. It is going to happen sooner or later. For many gaming groups, it happens all the time. The characters are...   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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The Book of Immortals

The Book of Immortals


The greatest challenge awaits you... Do you dare to take up the reins of power? Do you dare to challenge the forces of the universe and take your place amongst the stars? Through The Book of Immortals, characters will face tests and trials deemed impossible by mortals as they work their way towards ultimate power. They begin to deal with the gods as equals, interacting with good and evil, law...   [click here for more]
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