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Changeling the Dreaming 2nd Edition

Changeling the Dreaming 2nd Edition


Neither Fully Fae The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible...   [click here for more]
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Dark Ages: Vampire

Dark Ages: Vampire


The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and...   [click here for more]
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Hunter: The Reckoning

Hunter: The Reckoning


Take Back The Night For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness...   [click here for more]
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Wraith the Oblivion (1st Edition)

Wraith the Oblivion (1st Edition)


The Storytelling game of Death and Damnation. A complete RPG of death and damnation for use with the Storyteller series. Play a frail spirit with powerful knowledge of the arcane secrets of the dead. Your Shadow, the intelligent personification of your darkness, taunts, torments, teases and threatens you. Can you rise up out of death into the reward that was originally promised you? Includes 14 Arcanos...   [click here for more]
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Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)


The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out....   [click here for more]
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Hunter: Storytellers Companion

Hunter: Storytellers Companion


The Reckoning Is at Hand We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control. Note: This product now includes the Storytellers...   [click here for more]
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Werewolf: The Apocalypse (Revised Edition)

Werewolf: The Apocalypse (Revised Edition)


The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us. Note: The Black & White print editions of...   [click here for more]
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Manual of Exalted Power: The Alchemicals

Manual of Exalted Power: The Alchemicals


Designed by the Great Maker Autochthon before the Primordial War, the Alchemical templates inspired the Exalts fielded by the Incarnae against their creators. Yet, during that war, Autochthon heard the Great Curse directed by his slain Primordial brethren. As the First Age progressed, he watched as that Curse twisted the minds of the Exalted. Knowing it was only a matter of time before the Solars’...   [click here for more]
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Dharma Book: Thousand Whispers

Dharma Book: Thousand Whispers


 Wear a Thousand Broken Masks  We live among the breathing masses, learning from our many lives like the centipede learns from its steps. Each brings us closer to the Hundred Clouds, and each is forgotten when it is over. We are an enigma, but also an answer. We are all things and nothing. Can you be one of us? End a Thousand Broken Lives Dharma Book: Thousand...   [click here for more]
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Changeling: The Lost

Changeling: The Lost


A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing the changelings,...   [click here for more]
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Road of Humanity

Road of Humanity


Banished from Life We are still human. We might be damned, but we still look upon the works of God and Man with joy in our hearts. Fate has seen fit to grant us eternity. Whether this is a blessing or a curse remains to be seen, but we will let the children of Seth guide us. They are the truly favored of God, after all. The Prodigals Return The last of the Road...   [click here for more]
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Dark Ages: Right of Princes

Dark Ages: Right of Princes


Claim Your Birthright Whether by inheritance, force or divine ordinance, the land is yours to control and its inhabitants yours to command. You might rule over a vast forest, or your word may be law in a city. The resources of the place are yours and the people look to you for guidance and leadership. In the Dark Medieval, land is power. What will you do with yours? Rule the Dark Medieval Right...   [click here for more]
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Dark Ages: Spoils of War

Dark Ages: Spoils of War


To the Victors Go the Spoils Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to victory?...   [click here for more]
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World of Darkness: Blood & Silk

World of Darkness: Blood & Silk


 Visit an Age of Wonder and Terror The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you. Enter a World That Is Not Your Own World...   [click here for more]
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Lodges: The Faithful

Lodges: The Faithful


"You have lain in the earth. You have walked in the Shadow. You have ascended your own funeral pyre. You have looked upon the face of the Death that awaits you, and you have returned to life carrying that knowledge with you. Come and take your rightful place among us, and know fear no longer." … from the rites of initiation of the Lodge of Death Brotherhood of Wolves Channel the primal...   [click here for more]
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The Pure

The Pure


"Child, we do not hate you for being born who you are. Each of us was born of wolf and man, and marked by the moon harlot with her silver when the change came on us. We cannot hate you because you were born of the blood that murdered our Father, for many among us were born of that blood as well. "But you have heard our truth, and you reject it. You have felt the wrath of the spirits,...   [click here for more]
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Blood of the Wolf

Blood of the Wolf


Heart of the Predator What's it like to have the soul of a beast and the calling of a monster, all concealed within the skin of a person? How do you live among the human herd when your instincts tell you they're prey? What sort of strain does shapeshifting have on your system? What does it mean to have the blood of the wolf? A character book for Werewolf: The Forsaken™ Practical...   [click here for more]
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Blasphemies

Blasphemies


"Is there some sort of appeal to being ignorant? Do you sleep better without the knowledge of things outside your tiny boundaries? Perhaps it suits you not knowing why you should be afraid. If you die having only known a single beautiful lie, perhaps you'll be happier. Or perhaps that will be the worst regret to haunt you in hell." -- Olivia Citysmith Blasphemies is a supplement for...   [click here for more]
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Territories

Territories


“I don’t give a damn if you think you have some sort of right to this place. I don’t care what the Shadow looked like before you got here, and I don’t care if you’re the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it’s yours by right. If you can’t, you had no...   [click here for more]
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World of Darkness: Skinchangers

World of Darkness: Skinchangers


"Ahahaha! You, too? I knew I wasn’t alone! Oh, look at you — you’re magnificent. Where did you get those wolf pelts? Mine isn’t nearly as pretty, and I couldn’t find a wolf, but look! Let me show you!" — Fred Gahagan, Skinthief This book includes: * A detailed look at the skinthieves who achieve animal transformation on their own, including rules for player...   [click here for more]
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Wolves of the Sea

Wolves of the Sea


Wolf-time, Raven-time Death Rides the Waves From out of the north they come, relics of centuries past but deadlier than anything that has ever sailed the seas. For even in the enlightened year of 1197, when true Vikings are just a bloody rumor of the past, there are still knorrs filled with true sons of Odin and Thor, waiting for a chance to loot, pillage and slaughter. The Coasts Will Never Be...   [click here for more]
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Veil of Night

Veil of Night


There Is No God but God. . . We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse Veil of Night is a complete guide to the medieval...   [click here for more]
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Adamantine Arrow

Adamantine Arrow


The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™ The history, society and culture of...   [click here for more]
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Apocalypse

Apocalypse


The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying....   [click here for more]
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Astral Realms

Astral Realms


Listen. Can you hear it? The thunder of your soul, roaring within the thousand thousand worlds that exist within you. Gods are there, inside you. Worlds of dream and knowledge, chains of purest gold that bind you to each and every other mind that walks this earth. Sink beneath this base flesh and find the noble self within. Read the words written on your soul. Speak the names you find there....   [click here for more]
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Blood Drive (Hunter: The Vigil)

Blood Drive (Hunter: The Vigil)


Everything is blood. The heartland gushes. Highways like arteries. The map darkens with spreading red. At night, it’s all a great big bloody nowhere, a yawning mouth, a hungry shadow. And you have to cross it. It feels like a bad dream. It is a bad dream. This can’t be real. This can’t be what they want you to do. Of course, you know as soon as you wake up it doesn’t change anything. It doesn’t...   [click here for more]
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Blood Orgy in the House of Pain

Blood Orgy in the House of Pain


The Sabbat are coming. You've seen the signs. Shapes watching you down dark streets. Hang-up calls at strange hours (who is awake at two in the afternoon?).  Last night someone left poor Wendell, the Nosferatu, lying in front of the dance club where you hunt, with a stake in his heart and his fangs yanked out and a note nailed to his forehead. It said: "get out of town."  So it's flee or fight....   [click here for more]
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Book of Legions

Book of Legions


Suck it Up, maggots! Fall In! All right, you scum-sucking little wimps! I don't wanna hear you crying to Momma anymore, just 'cause you're dead! We're all dead here, so stop whining about it, suck in your Shadows, and stand at attention! We've got a war to fight, babies, and you've just been drafted. Stygia needs you, and the Empire ain't takin' no for an answer! There Is No Choice...   [click here for more]
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Book of Madness (Revised)

Book of Madness (Revised)


In Madness Lies Magic It's not for teh weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride - maddened Marauders, necrotic Nephandi and...   [click here for more]
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Book of the Wyrm (2nd Edition)

Book of the Wyrm (2nd Edition)


The Rot at the Core of the World Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's roots, the hatred that threatens to devour Gaia. It is the Wyrm. The Army of the Apocalypse You can't...   [click here for more]
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Corax

Corax


A raven's eye view of the world, as well as information on Corax culture and history as they tell it Complete rules for running wereravens, including Gifts, rites, fetishes, forms and more Sample Corax characters, old legends of the Sun-touched, a comic book tale of one of Gaia's spies, and more Note: The Black & White print editions of this book are not full-bleed. Because of...   [click here for more]
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Coyote Falls

Coyote Falls


It's really only a matter of time, he thinks, twirling his gun around his index finger. The girl's moves are obvious, rote. She's a teenager; she doesn't know any better. She'll reach out for the only type of protection she's ever really known.   Which means they'll be coming.   But that's just fine, the man thinks as his badge glistening in the moonlight....   [click here for more]
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Croatan Song

Croatan Song


The World Before the Wyrm Came Three brothers: Uktena, Wendigo and Croatan. Three tribes that kept the Wyrm at bay, that kept the Pure Lands pure. Three tribes that guarded the Americas with their lives. But the Pure Lands were never truly peaceful - and ultimately, one of the three tribes was forced to sacrifice itself so that the other two could survive. This is the story of the Three Brothers,...   [click here for more]
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Dancers in the Dusk

Dancers in the Dusk


Dusk turns deeper, colors die Bats go singing in the sky One and all We may fall Down where wicked goblins lie. Shade draws farther, farther on Light is fading, sun is gone Friends, draw near Face your fear Perhaps there’ll never be a dawn. Mime the barn owl ’s soundless dive Wake your soul, your senses five Step the mark Trip the dark You dance the dusk, for you ’re alive. — Lily Velvet’s...   [click here for more]
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Dead Magic II Secrets and Survivors

Dead Magic II Secrets and Survivors


Hidden in Obscurity... Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn from it......   [click here for more]
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Doomslayers: Into the Labyrinth

Doomslayers: Into the Labyrinth


We Go Places That No One Else Dares Saddle up, kid, we're going down. That's right, all the way down - into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there. If we're not, we'll hit them right about now. Here's What's Waiting Take a trip into every wraith's worst nightmare...   [click here for more]
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Forsaken Chronicler's Guide

Forsaken Chronicler's Guide


A Chronicle Companion for Werewolf the ForsakenTM You come with me, you're on a journey. You leave this safe and boring world and strap into a wild ride. You won't know where you're going. That's okay-because I don't know where I'm taking you. All I know is that life is short, but my teeth and my claws are long. The night awaits us, and I am hungry. Aren't you hungry, too? - Anna Koren, Wild...   [click here for more]
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Giovanni Chronicles III: The Sun Has Set

Giovanni Chronicles III: The Sun Has Set


Continuing the saga in the Black Dog Game Factory line. The characters are now powerful elders, with fiefdoms and connections in the world of Camarilla and Sabbat. From the alleys of London to the dunes of Egypt, the characters must stop the Necromancers and foil the Giovanni plans. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements...   [click here for more]
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Grimoire of Grimoires

Grimoire of Grimoires


Words of Power Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await. Grimoire of Grimoires includes: • 18 new grimoires offering great power and great danger •...   [click here for more]
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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. Ascension to which humanity may strive. If...   [click here for more]
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Harvesters Compilation

Harvesters Compilation


The belief in a supernatural source of evil is not necessary. Men alone are quite capable of every wickedness.   - Joseph Contrad, Under Western Eyes In the Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long...   [click here for more]
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Hunter Book: Defender

Hunter Book: Defender


The Best Defense "We know your kind. You stalk and kill innocent human beings for your own amusement. Not on our watch. This is our turf. You're not welcome." Defenders: stalwart, determined, the last line against the monstrous hordes. What drives a person to make herself a veritable shield in the war against the abominations? Passion? Pride? Penance? There's no time to ask. They're...   [click here for more]
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Hunter Book: Judge

Hunter Book: Judge


Justice Is Blind For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Prudence? Insight? The...   [click here for more]
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Intruders: Encounters With the Abyss

Intruders: Encounters With the Abyss


From beyond, they come. They are spawned of That Which Is Not, and they hunger for That Which Is. There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all...   [click here for more]
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Kinfolk: Unsung Heroes

Kinfolk: Unsung Heroes


Blood of my Blood We are your parents, your spouses, your lovers. We are your brothers, sisters, children. We know the secret war you wage and were willing to make great sacrifices for your sake. Yet were less than equals in your society only mortals, you say. But could you do without us? You need us. Were Kin. How Sharper than a Serpents Tooth Kinfolk: Unsung Heroes deals with the mortal relatives...   [click here for more]
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Lines of Power (Mage: The Awakening)

Lines of Power (Mage: The Awakening)


Even Mages are Afraid of Someone Breaking into their Home A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying Sanctums....   [click here for more]
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Mage Chronicler's Guide

Mage Chronicler's Guide


Reality is glass, is gingerbread and sugar, is chalk. We break pieces away. We take pieces apart. We reassemble them to suit ourselves. The seams are there for those with the eyes to see. The flaws are there for those with the hands to split them. The configurations are born from those with the minds and wills to create them. This is how it has always been. This is how it will aways be.  ...   [click here for more]
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Magical Traditions

Magical Traditions


The Fractured Prism The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings to the Supernal truth, like a faint light that is invisible to the blind. Privy to...   [click here for more]
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Midnight Roads

Midnight Roads


The roads are lovely, dark and deep… There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. Midnight Roads includes: • A host of story...   [click here for more]
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Mirrors: Bleeding Edge

Mirrors: Bleeding Edge


Cyberpunk destroyed science fiction.   Science fiction was about man's potential. Science fiction was about how man could reach out and touch the stars. We could be better. We could be worse. All we needed was the technology.   Cyberpunk was not that. Cyberpunk said man would be the same damn bastard he always was, he'd have the same problems he...   [click here for more]
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