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 Hottest Horror from White Wolf

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Dark Ages: Vampire

Dark Ages: Vampire


The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and...   [click here for more]
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Demon: The Fallen

Demon: The Fallen


Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels...   [click here for more]
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Gehenna

Gehenna


The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring...   [click here for more]
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Hunter: The Reckoning

Hunter: The Reckoning


Take Back The Night For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness...   [click here for more]
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Kindred of the East

Kindred of the East


May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers...   [click here for more]
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Mind's Eye Theatre Introductory Kit

Mind's Eye Theatre Introductory Kit


A brief look into our classic Mind's Eye Theatre system. This free booklet gives you a taste of the mechanics for our original live-action roleplaying system. If you like what you see, you can purchase our original or new Mind's Eye Theatre books here on DriveThruRPG.com! ...   [click here for more]
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Mummy: The Resurrection

Mummy: The Resurrection


Osiris Awakens. The Undying Rise Anew Given the choice of life or death, we choose to live again as soldiers of Osiris. We are stronger and more alive than any mortal in the union of ancient wisdom and modern will. The Lands of Faith have been plundered by agents of Set and Apophis for long enough. Their time is over. Those who violate the principles of justice and balance are our prey, and...   [click here for more]
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Promethean: The Created Demo

Promethean: The Created Demo


Promethean: The Created is a new game set in the World of Darkness, featuring a whole new type of character for players, inspired by the classic Frankenstein monster and the worldwide myths of Golems. Prometheans are soulless corpses animated by a mysterious, alchemical force — the Divine Fire stolen from the gods. Their hideousness forces humans, animals, and even nature itself to reject them...   [click here for more]
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Promethean: The Created Promo

Promethean: The Created Promo


It’s Alive! This free booklet introduces you to those shadowy fifi gures inhabiting the World of Darkness known as Prometheans. A storytelling game of stolen lives. This is the fifi rst time that White Wolf has explored the traditional horror genre of created monsters — characters who from the outset stand apart from the rest of society, isolated. Only able to pretend...   [click here for more]
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Vampire: The Eternal Struggle Player's Guide

Vampire: The Eternal Struggle Player's Guide


Elevate Your Game This full-color strategy guide and exhaustive encyclopedia of cards offers both new and veteran VTES players insight into the strategies and tactics of the game. Every card is included and every strategy examined. A Strategy Guide and Visual Encyclopedia Over 100 pages of strategy advice from the world’s top rated players, including sample...   [click here for more]
White Wolf  $34.99 $14.99

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Vampire: The Masquerade - 2nd Edition

Vampire: The Masquerade - 2nd Edition


Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar. You, along...   [click here for more]
White Wolf  $28.00 $16.80

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Vampire: The Masquerade - Revised Edition

Vampire: The Masquerade - Revised Edition


They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires\' grand Masquerade is imperiled, and the night...   [click here for more]
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Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition


Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
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Vampire: The Requiem

Vampire: The Requiem


Welcome to the Danse Macabre Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the...   [click here for more]
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Vampire: The Requiem Demo Part 1

Vampire: The Requiem Demo Part 1


Danse de la Mort Mary's Child Your Requiem Begins Here This free booklet gives you and four of your friends everything you need to play your first game of Vampire: The Requiem, White Wolf's all-new game of Modern Gothic Storytelling. Discover the seductive and dangerous world of the undead in "Mary's Child," a complete introductory scenario. All the necessary rules are...   [click here for more]
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Vii

Vii


ENnie Nominee Best Art, Cover Best Writing Best Adversary/Monster Product You don't believe me? You think I am lying? You think I would lie to my Prince about something like this? Seven did this to your people liege. Here, tonight, the truth was in this room. It stood here and cut up your subjects - my sire! - to speak to us, and still you doubt it? Seven is real. This is the...   [click here for more]
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Werewolf: The Forsaken Demo Full

Werewolf: The Forsaken Demo Full


Manitou Springs the Hunt Begins   This introductory package contains everything you and a small group of friends will need to play your first game of Werewolf: The Forsaken, except for some pencils and paper (for notes) and several 10-sided dice. (These specialty dice are available in most hobby shops and are sometimes called "d10s.") Those of you who...   [click here for more]
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Werewolf: The Forsaken Demo Part 1

Werewolf: The Forsaken Demo Part 1


Manitou Springs Welcome to Manitou Springsthe Hunt Begins   This introductory package contains everything you and a small group of friends will need to play your first game of Werewolf: The Forsaken, except for some pencils and paper (for notes) and several 10-sided dice. (These specialty dice are available in most hobby shops and are sometimes called "d10s.")...   [click here for more]
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World of Darkness Rulebook

World of Darkness Rulebook


Where the Shadows Grow Long We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome...   [click here for more]
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World of Darkness: Time of Judgment

World of Darkness: Time of Judgment


Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East. This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ...   [click here for more]
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Wraith the Oblivion (1st Edition)

Wraith the Oblivion (1st Edition)


GET THIS TITLE FREE FOR HALLOWEEN 2014! The Storytelling game of Death and Damnation. Cover by Henry Higgenbotham. A complete RPG of death and damnation for use with the Storyteller series. Play a frail spirit with powerful knowledge of the arcane secrets of the dead. Your Shadow, the intelligent personification of your darkness, taunts, torments, teases and threatens you. Can you...   [click here for more]
White Wolf  $25.00 $14.95

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Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)


The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way...   [click here for more]
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Book of the Damned

Book of the Damned


A Beast I Am, Lest a Beast I Become "The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually i will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..." The Children of Caine Vampires have...   [click here for more]
White Wolf  $5.95 $3.58

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Demon Players Guide

Demon Players Guide


The Ashes of Paradise Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for a thousand years. Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creation but bound in frail vessels of human flesh, the fallen are but shadows...   [click here for more]
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Hunter: Players Guide

Hunter: Players Guide


Do Not Go Gentle... Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey. Into That Dark Night Now, you as a player can go well armed into your Hunter games. The Hunter...   [click here for more]
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Hunter: Storytellers Companion

Hunter: Storytellers Companion


The Reckoning Is at Hand We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control. Note: This product now includes the Storytellers...   [click here for more]
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Hunter: Storytellers Handbook

Hunter: Storytellers Handbook


And they shall know that I am the Lord Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon...   [click here for more]
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Kindred of the East Companion

Kindred of the East Companion


The Year of the Lotus™ The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires of the West confront an implacable foe from the East. The Kuei-jin are more than whispered terrors;...   [click here for more]
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Lancea Sanctum

Lancea Sanctum


I am God's holy monster, the drinker of mankind. For so long, I could not see the role I would play, because I looked for it with human, mortal eyes. So I put forth the truth in these pages, for you who seek as I have sought. I am not some godless beast who stalks beneath the dark grandeur of sanctity. I am the grandeur. I am sanctified.   - The Testament of Longinus Lancea Sanctum...   [click here for more]
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Mummy Players Guide

Mummy Players Guide


The Battle For Eternity... After the last Great Maelstorm they came, flooding into the night to take up the struggle against the minions of Apophis the Corrupter and all who would stand against Ma'at. But the Amenti are not alone among the Undying. There are others who serve justice and balance with equal vigor, and now that the Amenti have met and counseled these strange immortals, the World...   [click here for more]
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Orpheus

Orpheus


'This is Radio Free Death The Voice of the Afterlife. Science thinks its shattered the barrier between life and death, but its only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they wont go back to sleep without a fight. I See Dead People Its...   [click here for more]
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Werewolf: The Apocalypse (Revised Edition)

Werewolf: The Apocalypse (Revised Edition)


The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us. Note: The Black & White print editions...   [click here for more]
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World of Darkness: Tales from the 13th Precinct

World of Darkness: Tales from the 13th Precinct


The weirdness and long shadows of the World of Darkness don't go unnoticed. For every vampire attack, werewolf rampage, sorcerous outburst, or other strange event, someone at the police station is going to get a call about it. Here, then, is how the law deals with the mysterious and supernatural, from investigation through prosecution. Usable with any World of Darkness...   [click here for more]
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Dark Ages: Mage

Dark Ages: Mage


An Age of Terrifying Mysteries It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable...   [click here for more]
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Orpheus: Crusade of Ashes

Orpheus: Crusade of Ashes


The Eve of Twilight An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope...   [click here for more]
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Players Guide to Garou

Players Guide to Garou


A Nation of Wolves They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together....   [click here for more]
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The 1000 Hells

The 1000 Hells


The Hell of the Upside-Down Sinners All of Asia's Kuei-jin share a common experience - the agony of torture after death in one of the Thousand Hells. Beyond pain, beyond the end of existence, their very souls are flayed for their sins in the living world. Only the most powerful escape to rise again as vampires, but not even they can forget their suffering. The domains of the Yama Kings wait...   [click here for more]
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The Masquerade Players Kit

The Masquerade Players Kit


No More Dress Rehearsals... Enter the world of the vampire: dark, chilling and erotic. Who are these creatures? Why does the tragedy of their existence fascinate us so much? Take a look at their politics and their secrets. Lights, Camera, Action... The Masquerade Players Kit is the first supplement for Mind's Eye Theatre: The Masquerade....   [click here for more]
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Wraith: The Great War

Wraith: The Great War


The First World War Is Over Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what Oblivion never could. Civil war is about to strike Stygia, and Charon - the one wraith who can prevent...   [click here for more]
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Orpheus: Shades of Gray

Orpheus: Shades of Gray


'This is Radio Free Death ... the voice of the afterlife. Hundreds have died from taking tainted pigment, but what the media doesn't know is that all those addicts have become ghosts. We have an epidemic of lost souls on our hands, and the scavengers are coming out of the woodwork. What you've got to wonder, my loyal listeners, is who poisoned the drugs and why are Spectres building hives?'...   [click here for more]
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The Book of Props

The Book of Props


Where Time Has No Boundaries... Enter the lairs of the Damned. Uncover chambers that have been hidden from mortal view for centuries. Delve into the most foreboding corners of your imagination. Discover tomes, artifacts, and remarkable havens. Or avoid the skulking and immerse yourself in the lights and sounds of your very own nightclub. Bring Your Stories into Vivid Reality......   [click here for more]
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Dark Ages: Inquisitor

Dark Ages: Inquisitor


In this Age of Darkness Satan's get infest the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night. We are...   [click here for more]
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Dharma Book: Devil-Tigers

Dharma Book: Devil-Tigers


We Are the Devils of Heaven Ours is not the casual evil of the murderer in the alley or the butchery of men. We are those whom Heaven has mandated to bring suffering to the world. We are those who have been told to make all of creation howl with pain and fear. We are those entrusted with the flaying of the Universe. And we enjoy our work. . . very, very much. We Are the Harbingers of...   [click here for more]
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Laws of the Wyld West

Laws of the Wyld West


Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld...   [click here for more]
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Orpheus: Shadow Games

Orpheus: Shadow Games


When God Tore the Sky It came from nowhere, a spectral shard from beyond the Stormwall, where the lands of the dead are scoured by winds. They say the other side is a blistering hell of storms. Well, you're about to find out because there's a hole in the sky and the other side is leaking through... into the land of the living. Queen of the Dead Shadow Games, the next episode in the...   [click here for more]
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The Fear-Maker's Promise (Changeling: The Lost)

The Fear-Maker's Promise (Changeling: The Lost)


This, the first SAS story kit for Changeling: The Lost, takes players' characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie...   [click here for more]
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Dark Ages: Werewolf

Dark Ages: Werewolf


The Prophecies Have Come The 10 tribes of Garou once raged across the Dark Medieval, secure that none could challenge their power. They defended their sacred places without fear of man, Cainite or beast. But now that the first prophecy has come to pass, the werewolves know fear. Will the other visions come to pass as well? Can the Garou prevent them? Even if they can, how much blood...   [click here for more]
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Dharma Book: Bone Flowers

Dharma Book: Bone Flowers


Hear the Song of the Shadow They know the secrets of the Underworld. The lands of the living hold no mysteries for them, nor do the realms of the Yama Kings. They are the Bone Flowers, and they know everything about you, too. But now you have the chance to learn everything about them. Learn the Secrets of Darkness Dharma Book: Bone Flowers is the second Dharma Book for Kindred of...   [click here for more]
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Laws of the Night

Laws of the Night


Even in the Darkness Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it. There Are RulesLaws of the Night Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use, it...   [click here for more]
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Orpheus: The Orphan-Grinders

Orpheus: The Orphan-Grinders


The Beginning Like a Biblical plague, Spectres rise from their hives and swarm the hereafter. It's war between ghosts and Grandmother's legions, with the living none the wiser. The Spectres are winning by their sheer crush of numbers, but new hope arises. Can the characters survive long enough to save themselves and their allies? You decide, because one way or another, the end approaches. ......   [click here for more]
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