There was a time when Castlemorn surged and crackled with magic. Life was good, but the era came to a violent and deadly end. Unknown fell beings struck swiftly, making arcane war on Castlemorn. Wizards and common folk alike died in scores of thousands. It seemed as if the world would be consumed…until the land itself rose and cried, “Enough!” Today, Mournans dwell amid the ruined... [click here for more]
We’re going with a much bigger scam. One of the classics...
EVERY JOB NEEDS A PLAN, AND EVERY CON NEEDS A PLAYER. IT’S THE AGE OF THE GEEK, BABY.
This long-awaited sourcebook for the LEVERAGE Roleplaying Game includes expanded rules for staging heists, planning capers, breaking in, busting heads, bypassing firewalls, and putting one over on the Mark. It’s the ultimate... [click here for more]
A lot of revenge in there. Just waiting on a righteous man to take a swing.
EVERY CREW FROM AROUND THE WORLD WANTS IN ON THIS.
Originally published as a series of ten electronic monographs for the LEVERAGE Roleplaying Game, this massive follow-up to LEVERAGE Companion Volume One is packed with alternate settings, expanded rules, new ways to hit people, steal from people, hack people’s... [click here for more]
Life’s not easy. Don’t matter whether you’re flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, there’s always something or somebody getting in the way of a Crew’s honest day’s work. THINGS DON’T GO SMOOTH presents a baker’s dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the... [click here for more]