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 Hottest Non-Core Books from Alderac Entertainment Group
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Adventure I

Adventure I


Adventure has found you. The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Adventure II

Adventure II


Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new maps, new text, and new plot hooks, including rewritten and expanded sections provide more balanced encounters and deeper challenges. Even empty rooms have been filled to...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Bitter Waters

Bitter Waters


Through acrid mists and bitter waters they march. They are quiet, making no sound as they leave the marshland. Spears held high, the warriors scan the fog for signs of the attacker. Every step took them further from their old lands. Every step brings them closer to the lands of their 'allies,' who had abandoned them when teh marsh turned black and foul. Every step churns up more of the poisoned...   [click here for more]
Alderac Entertainment Group  $2.99 $1.79

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Dragons

Dragons


"Let's go kill a dragon." -Last words of a player who remembers 2nd Edition dragons. 208 pages of our favorite force of nature. Dragons "make" fantasy. The king of beasts makes his triumphant appearance in this mammoth addition to the 20 line. Including rules for dragon hunters, dragon riders, aerial combat, new dragons, and thoroughly defining the 10 dragons that started it all, AEG's Dragons...   [click here for more]
Alderac Entertainment Group  $26.95 $9.95

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Dungeons

Dungeons


Dungeons are an integral part of fantasy gaming, but there's far more to them than just stone corridors and random monsters. They live, they breathe, and they have a past and purpose that fills them with excitement. The Dungeons sourcebook contains a plethora of tips tricks and rules to help make your adventures the stuff of legend. It includes essays on design and construction, overviews of different...   [click here for more]
Alderac Entertainment Group  $19.95 $4.95

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Empire

Empire


It's good to be the king. Description: In d20 fantasy games, characters can gain power with spells, swords, stealth, and supplications. Yet this power rarely extends beyond the character's personal capabilities. Empire introduces rules for founding and building a political realm and carefully tending it from a tiny barony to a sprawling realm. Empire injects an epic level...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Evil

Evil


Play a character from this book and the experience points come to you. Who said you had to play the good guys? Being evil just got easier. This book has everything you need to run evil characters, develop evil campaigns, and make your nasty NPCs just a little bit nastier. Evil has rules for new prestige classes, new spells, new clerical domains, and demon summoning. If you're playing good after this...   [click here for more]
Alderac Entertainment Group  $19.95 $3.95

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Feats

Feats


Feats Dodge, Parry, Strike I was alone on the streets of Merrick, waiting for the guards to leave . . . waiting for the sun to set. I had one task at hand, steal the Rose of Persephone and return it to the King of Annur. And no one was going to get in my way. But just then one of those uppity, green watchmen, you know the type, he blows the signal whistle and tells the guards...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Gods

Gods


This book includes 16 new pantheons of gods for monster races such as Dark Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls and more. New holy symbols, temple maps, prestige classes, domains, spells, and holy relics fill this massive tome, providing GMs and PCs with important information to flesh out their fantasy campaigns. Gods is the perfect companion book to Monster, but can be used...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Good

Good


Lying in Darkness, Evil cannot hide from Fate." The d20 fantasy game is about brave heroes facing off against terrible foes. With this sourcebook, the good guys have it better than ever. Roleplaying tips teach players how to craft unique, three-dimensional characters, while new rules arm the forces of good with powerful new weapons. All d20 players will find useful new prestige classes, feats,...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Guilds

Guilds


It's not what you know. It's who you know. Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Magic

Magic


The mysteries of magic are infinite. Magic details the lesser known forms of magic: Witchcraft, Thaumaturgy, Dwarven stone mages, Elementalism, Chi Masters, and more. With details on creating your own spells and magic items and rules for new spell casters, this book picks up where the Player's Handbook left off. Magic is the perfect addition to any campaign. ...   [click here for more]
Alderac Entertainment Group  $26.95 $4.95

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Mercenaries

Mercenaries


The ultimate man-for-hire guide, Mercenaries is full of the best d20 has to offer: New classes, races, equipment, spells, monsters, mounts, and rules for creating mercenary companies. The perfect companion to the Player's Handbook, Mercenaries belongs at every table. Even contains a complete collection of tables and charts from official 3rd Edition and AEG’s d20-books including spells, equipment...   [click here for more]
Alderac Entertainment Group  $29.95 $9.95

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Monster

Monster


Where reality ends, fantasy starts and at the heart of fantasy lies monsters. Roaming bands of mercenary monsters run along side their human and elven compatriots, searching out adventure and making names for themselves. Orcs, minotaurs, and all the rest are packed into one book. And now that you have Evil, GMs can run full monster campaigns. Details about monster culture, psychology, and adventuring...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Relics

Relics


Magic is power. Since the dawn of role playing games, magical artifacts have held a special place in the lore of fantasy gaming. Some of the most popular items amongst gamers are powerful, unique artifacts whose detailed histories and unique traits cause them to stand out from the pack of magical swords, potions, and other items. Relics presents a bevy of artifacts that...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Secrets

Secrets


"What you don't know can harm you." Behind the curtain of every good fantasy campaign is a wealth of secrets just waiting to be released. Secrets is a unique sourcebook that offers a number of "what if" situations for your campaign. What about true elves, is there a secret class no one has ever seen before? Could wizards and sorcerers learn a secret that could unravel the...   [click here for more]
Alderac Entertainment Group  $26.95 $4.95

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The Heart of Amun Khonshu

The Heart of Amun Khonshu


It all started simply enough, just like your last adventure, and perhaps even the one before that. There you were, in a tavern, when someone you'd never met before approached you with a promise of great wealth complicated only by just a little danger. "Good people, I beseech you: Hear my story. My name is Allyn, and someone dear to me has suffered a tremendous attack upon his very soul. He now...   [click here for more]
Alderac Entertainment Group  $2.49 $0.99

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The Last Gods

The Last Gods


The night air is chilly, but the crackling fire you've started warms your bones comfortably. Crickets chirp, and you smile up at the stars, glad for the quiet evening. There is a loud roar, and you are blinded momentarily as the campfire suddenly surges up into the air. The flames split down the middle, revealing an abyss that leeches the warmth from your soul. Out of this hellish place stumbles...   [click here for more]
Alderac Entertainment Group  $2.49 $0.99

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Toolbox

Toolbox


Everything you ever wanted to know but were afraid to roll If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture your...   [click here for more]
Alderac Entertainment Group  $26.95 $9.95

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Ultimate Toolbox

Ultimate Toolbox


Based on the award-winning RPG book Toolbox, the Ultimate Toolbox starts off where the original stopped. Focusing on inspiration, the Ultimate Toolbox is 400 pages of the best charts, tables, and seeds of gaming adventure. From character backgrounds and world building to pirate lore and magical portals, every page is the key to adventure. Covering seven distinct and ever-important topics, the Ultimate...   [click here for more]
Alderac Entertainment Group  $49.95 $29.95

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War

War


Fight. Fight. Fight. Fight! AEG's latest in a long line of d20 System™ related sourcebooks, this book gives GMs rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat. This book brings to life the very thing that topples nations and makes history. With campaign advice and artifacts that men have destroyed royalty to...   [click here for more]
Alderac Entertainment Group  $19.95 $4.95

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Warlords of the Accordlands: Monsters and Lairs

Warlords of the Accordlands: Monsters and Lairs


"The tunnel's clear!" - Jonah the Burglar Monsters & Lairs for Warlords of the Accordlands Role-Playing Game provides all the stats and information you need on every single monster from the Warlord CCG, and also includes brand-new beasts. Also featured are rules for playing monsters as PCs, and a huge appendix of monster stats that have been leveled to various Challenge Ratings with various...   [click here for more]
Alderac Entertainment Group  $19.95 $8.95

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  Alberver's Redemption + 3 One Shots 5E ENG/ITA [BUNDLE]