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Allies and Enemies

Allies and Enemies


Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out! Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way. Allies and Enemies...   [click here for more]
Catalyst Game Labs  $15.00

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Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy

Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy


Black Friday: The day after Thanksgiving, Black Friday is a Megacorp Holiday. Wageslaves are given a day off ... as long they spend at least 1,000 Nuyuen on New Exciting Retail ProductS. A Fun One-Page Free Contract Brief for Shadowrun Anarchy ...   [click here for more]
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Exit Vector for Shadowrun

Exit Vector for Shadowrun


Exit Vector is an aerial combat board game set in a dystopian near future where nations, criminal syndicates, and powerful corporations compete for dominance in a world of high technology and  magic. Players assume the role of an expert pilot for hire, flying their high performance aircraft  on jobs ranging from search and destroy to troop  transport. EXIT VECTOR for SHADOWRUN introduces fun,...   [click here for more]
Catalyst Game Labs  $15.00

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Leviathans: British Printable Fleet

Leviathans: British Printable Fleet


BRITISH PRINTABLE FLEET (PDF) [CAT31680p] File Size: 3.5 MB Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation's power...   [click here for more]
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Leviathans: Captain's Manual Excerpt: Clouds Addendum

Leviathans: Captain's Manual Excerpt: Clouds Addendum


As any air fleet sailor can tell you, the skies aren’t always clear. Sky battles against enemy Leviathans is bad enough, but how much worse can it get when the weather gets in the way? Find out with this free Leviathans Captain’s Manual excerpt! The Clouds Addendum gives you the rules for clouds during game play as well as templates to cut out and use on the table. ...   [click here for more]
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Leviathans: Development Journal

Leviathans: Development Journal


DEVELOPMENT JOURNAL (PDF) [CAT31691p] File Size: 2 MB Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation's power and becoming...   [click here for more]
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Leviathans: French Printable Fleet

Leviathans: French Printable Fleet


FRENCH PRINTABLE FLEET (PDF) [CAT31681p] File Size: 4.2 MB Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation's power and...   [click here for more]
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Leviathans: Introduction

Leviathans: Introduction


LEVIATHANS INTRODUCTION (PDF) [CAT31690p] File Size: 5.1 MB Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation's power...   [click here for more]
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Leviathans: Lieutenants Manual

Leviathans: Lieutenants Manual


Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten?  ...   [click here for more]
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Leviathans: Point System Beta Test

Leviathans: Point System Beta Test


Have you ever played a game and wondered how they generated the point value of a given unit? Or if the system is revealed, felt it didn’t reflect your style of gaming, or you might have done X or Y different? Well now’s your chance to participate in creating a point system for balancing fleets in Leviathans that mirrors what you want to see on your gaming table. Last year Catalyst Game Labs ran...   [click here for more]
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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
Catalyst Game Labs  $5.95 $4.76

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Shadowrun Missions 10-04: Get Bento

Shadowrun Missions 10-04: Get Bento


The Bullet of Shame The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of...   [click here for more]
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Shadowrun Missions 10-05: The Out of Body Experience

Shadowrun Missions 10-05: The Out of Body Experience


Life and Love The definitions of life and love change in the Sixth World based on who you talk to. There is a wider range of sapience than people in the previous century dreamed of, and regardless of the forms they come in, when two minds meet, they can forge a connection. Shadowrunners are going to have to deal with wrinkles in the processes of life and love they might not have considered,...   [click here for more]
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Shadowrun Missions 10-06: The No Body Problem

Shadowrun Missions 10-06: The No Body Problem


The Ultimate Escape Getting out from under the thumb of the megacorps isn’t easy, but sometimes the circumstances are bad enough that people will do anything to make it happen. Twenty-year-old aidoru star Asada Yui wants to get out of the grind of being in the spotlight, but her corporate masters don’t want to let her go. She’s willing to do a lot to gain her freedom, including hiring...   [click here for more]
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Shadowrun Missions Gamemaster's Guide

Shadowrun Missions Gamemaster's Guide


Shadowrun Missions is the official living campaign for Shadowrun and run by the Catalyst Demo Team. We've collected guidance from the Missions committee for new and veteran gamemasters. Contained is some simple guidance for how to deal with situations that may happen at your table and how to handle them in a consistent manner. This covers everything from inspecting character sheets to dealing with...   [click here for more]
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Shadowrun: Anarchy 2050

Shadowrun: Anarchy 2050


Play the Hits Harlequin. Maria Mercurial. Jetblack. Dunkelzahn. The Universal Brotherhood.  These are some of the defining names of Shadowrunlore, the classics that shaped an enduring game universe. Now, for the first time, they’ve been brought to the fast-moving game rules of Shadowrun: Anarchy. With new character archetypes, shadow amps, world information, and a whole bunch...   [click here for more]
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Shadowrun: Anno Domini Part 1

Shadowrun: Anno Domini Part 1


Welcome to the virtual matrixscape of the Holostreets chummer, and my crew's first upload to it! Meet your new Mr. Johnson, a mysterious wheelchair bound man with acidic green cyber eyes wrapped in bandages and enigma. He's got a few simple jobs for you, swap out some commlinks and a few pieces of high end cyberware. Easy work for good nuyen chummer, what could go wrong? Just don't look too deeply...   [click here for more]
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Shadowrun: Astral Ways (Sixth World Setting Book)

Shadowrun: Astral Ways (Sixth World Setting Book)


Explorers Needed Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you. Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out...   [click here for more]
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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
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Shadowrun: Falling Point (Runner Resource Book)

Shadowrun: Falling Point (Runner Resource Book)


ON THE PRECIPICE The Sixth World feels like it’s perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So it’s critical to know what might push some of these disasters over the edge, turning slow motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on a precipice....   [click here for more]
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Shadowrun: Hooders For Hire

Shadowrun: Hooders For Hire


You don’t need cybereyes to see it. The world is a dark, dark place. But while there’s plenty of scum in the shadows, there’s also types that remind us you can't have shadows without light. Hooders for Hire provides data on those who can't bring themselves to sit and watch the world burn. They’re broken, flawed, violent, addicted, angry, and scary, but they all have one thing in common: they...   [click here for more]
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Shadowrun: Lifestyles of the Shadowy & Infamous

Shadowrun: Lifestyles of the Shadowy & Infamous


Live a Little! When the job is done and the battle won, or at least when you’ve managed to not entirely bleed out, it’s good to have a place to go. Lifestyles of the Shadowy & Infamous provides rules to flesh out your doss, making it truly what you want it to be. Do you want someone to tidy up the place while you’re away? A place with extra privacy, whether it be physical, Matrix,...   [click here for more]
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Shadowrun: Lofwyr's Legions (Shadow Stock)

Shadowrun: Lofwyr's Legions (Shadow Stock)


IN THE SHADOW OF DRAGONS Shadowrunners know that the most dangerous position to have in the Sixth World is being perceived as a threat by the powerful. Drakes are the perfect example—their power is considerable, which means they almost always have someone after them. They often end up seeking protection by serving dragons and doing their bidding—which means they represent dragons’ interests in...   [click here for more]
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Shadowrun: Null Value (Runner Resource Book)

Shadowrun: Null Value (Runner Resource Book)


Infinite Weapon Shoot straight, conserve ammo—shadowrunners often think about threats in terms of guns and bullets. That’s thinking too small. Why shoot someone when you can drain their entire bank account without coming anywhere near them? Or you can burn whatever ID they’re using, forcing them to restrict their movements and travel? Or you can broadcast their current location to all their...   [click here for more]
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Shadowrun: Scotophobia (Plot Sourcebook)

Shadowrun: Scotophobia (Plot Sourcebook)


The Meaning of Fear As a rule, shadowrunners aren’t afraid of things that go bump in the night—because usually, it’s them. They know, though, that they aren’t the only thing to worry about. The universe and the metaplanes have things they can’t imagine, things they shouldn’t imagine, because even thinking about them can drive you insane. Some of those things are coming. Scotophobia...   [click here for more]
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Shadowrun: Shadow Cast (Runner Resource Book)

Shadowrun: Shadow Cast (Runner Resource Book)


STRONG CHARACTERS Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others— well, let’s say their usefulness sometimes sneaks up on you. Shadow Cast embraces the full range of Shadowrun characters and invites you to do the same. It explores twenty different character archetypes, looking at how each...   [click here for more]
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Shadowrun: Shoot Straight (Runner Resource Book)

Shadowrun: Shoot Straight (Runner Resource Book)


Know and Go You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? And how do you break the law regularly without being caught? Shoot Straight provides runner-to-runner advice in a range of areas,...   [click here for more]
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Shadowrun: Sixth World Companion (Core Character Rulebook)

Shadowrun: Sixth World Companion (Core Character Rulebook)


Dream it, be it The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game...   [click here for more]
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Shadowrun: The Kechibi Code (Plot Sourcebook)

Shadowrun: The Kechibi Code (Plot Sourcebook)


WHAT WILL YOU DO? The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would you direct the power? Who would you save, and who would you doom? Shadowrunners are used to reacting and surviving. The larger choices, things like the flow of billions of nuyen, or shifts in the highest levels...   [click here for more]
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Shadowrun: The Third Parallel (Campaign Book)

Shadowrun: The Third Parallel (Campaign Book)


ALL LINED UP Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected. The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning...   [click here for more]
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Shadowrun: Wild Life (Core Critter Rulebook)

Shadowrun: Wild Life (Core Critter Rulebook)


Critters Call The howl that cuts through the night. The bared fangs in a dark corridor. The talons piercing exposed flesh. All these haunt shadowrunners’ nightmares. You can always try to reason with or buy off other people, but critters? Critters just come at you, relentless and hungry. Whether they’re used as corporate security or something you run into in the wild, they can be a tremendous...   [click here for more]
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Sharks and Crabs Get Fat In Florida: Three Stories of the Sixth World

Sharks and Crabs Get Fat In Florida: Three Stories of the Sixth World


An ork kid takes a girl to Cocoa Beach, but a rainstorm changes his plans. When a dwarf-owned business comes under attack by a street gang, a member of the family comes back to town to lay out the options. Valentina's world tilts dangerously sideways when she comes home from the gym to find a stranger in her home. Sharks and Crabs Get Fat In Florida: Three Stories of the Sixth World, is...   [click here for more]
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The Duke: Print & Play Edition

The Duke: Print & Play Edition


“…this is one of the best abstract strategy games I have ever played.”
-Tom Vasel (The Dice Tower) The Duke: Print & Play Edition The politics of the high court are elegant, shadowy and subtle. Not so in the outlying duchies. Rival dukes contend for unclaimed lands far from the king’s reach, and possession is the law in these lands. Use your forces to capture enemy troops before...   [click here for more]
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Ultimate Archetypes: The Social Adept

Ultimate Archetypes: The Social Adept


Creating a Shadowrunner isn’t easy. There’s no class to tell you what abilities you get, and there are a whole lot of options to pick from. You want a runner that isn’t going to frag up when it’s time for them to shine. You also need a character reference sheet that makes it easy to know what dice to roll, with all the numbers crunched so you can focus on playing the game instead of doing...   [click here for more]
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