Title |
Publisher |
Price |
D20 Campaign Supplement
Need to hire a coach, mount a trade caravan, or equip an army? The Merchants of Prime are here to serve you. An exhaustive listing of mundane services and equipment, including typical lifestyles for social classes from peasants through nobles and a complete range of craft skills. Adheres to the canonical prices whenever possible while applying consistency and verisimilitude.... [click here for more] |
M. C. Planck |
FREE
|
D20 Campaign Aide (Windows Application).
Create entire campaign settings with the click of a button. Generates continents and populates them with overlords, encounters, and kingdoms; details kingdoms by population, ruler class and level, governments, guilds, armies, economies, and more. A portable app for Windows that implements the random kingdom generation rules in Lords of Prime. Monster encounters... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure Supplement.
An exhaustive study of the brigands active in the region of the Stinging Sea. Twenty-two bandit gangs, from CR 2 to CR 9, mostly humans but including goblin, orc, kobold, skum, lizardfolk, and centaur bands. Fully statted out and ready to run.
Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure.
A small dungeon, set in the ruins of an ancient city.
For 3rd-4th level adventurers. Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure.
Four demonic cults suitable for random encounters, ranging from CR 5 to CR 14. The wicked wandering band of the Night Riders; Meretha's mysterious mansion; the Brotherhood of the Golden Arrow; and a dreadful Hellnest.
Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Campaign Supplement.
Rules for managing overland exploration, useful for any edition. Random encounter tables for the World of Prime.
The Sandbox World Generator portable app for Windows creates random encounters using these guidelines. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure.
An open-air adventure derived from the Sandbox generated world of Scorpus (region F3A5). This hundred mile square area contains 16 random monsters with a story line tying them all together.
For 5th to 9th level adventurers. Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Campaign Supplement.
Create heroes in the World of Prime, where XP is the concrete and tangible resource it should have always been. Intended to work with Lords of Prime, these guidelines expand on a world where class level is a discrete quantity. Some changes are made to the core classes to better reflect the generally lower level of characters and magic in the world. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Campaign Supplement.
Guidelines on creating and running kingdoms. Describes a society in which the nobles really are better than commoners, because the nobles have class levels. Unlike other approaches, Lords does not introduce new mechanics other than the central conceit that the rank of a ruler should depend on the size of his fief.
The Sandbox World Generator portable app for Windows creates... [click here for more] |
M. C. Planck |
FREE
|
D20 Campaign Supplement.
36 stock nobles from level 1st to 9th, 44 common soldiers, and rules for random reactions and quests. Uses the slightly modified core classes from Heroes of Prime, but are generally suitable for dropping into any 3E encounter. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Campaign Supplement.
The Stinging Sea is noted for the cruel sandstorms that blow across it, fed by four deserts, and for the spices that are shipped via its stormy waters.
This guide only covers the nations in the domain of the Spice Sands, the source of cinnamon and pepper for the entire western coast.
Ranked NPCs are listed by their archetype, as detailed in Nobles of Prime. Personalities... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure.
A short adventure about a devilish cult.
For 1st level adventurers. Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. Read an adventure recap at http://mcplanck.blogspot.com/ ... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure Supplement.
An encounter in the ruins of an ancient civilization. This short adventure is suitable for a single session with approximately 5th level adventurers.
Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure Supplement.
A bandit gang's headquarters. Although the masters of the house are a 4th level sorcerer and a 3rd level bard, with only a score of common soldiers, invaders will find the manor surprisingly well-defended.
Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure Supplement.
An ancient barrow under a lake hides danger, treasure, and improbably, romance. Designed to take characters from 1st to 5th level, with almost fifty encounters staggered in four separate sections.
Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Adventure Supplement.
A short encounter for 5th level adventurers. A mysterious temple under the sea is not what it seems.
Uses the rules from Heroes of Prime , but suitable for any 3/3.5 table. ... [click here for more] |
M. C. Planck |
FREE
|
D20 Campaign Supplement.
Mass combat rules for battles between thousands of soldiers. Unlike other systems, Generals stays within the ordinary rules of combat encounters, turning military troops into large creatures that occupy the same battlefield as heroes. Guidelines on training, sieges, logistics, intelligence, and other details of interest to the field commander. ... [click here for more] |
M. C. Planck |
FREE
|