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A Day Out at the Circus

A Day Out at the Circus


A Pathfinder Roleplaying Game Eventure by Jeff Gomez Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin...   [click here for more]
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A Day Out at the Executions

A Day Out at the Executions


A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars sell their wares,...   [click here for more]
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Aasimar: Heirs of Glory

Aasimar: Heirs of Glory


Aasimar: Heirs of Glory is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. Born as scions of celestial spirits, aasimar stand as proof that the mortal world is infused with touches of the divine. From relentless adversaries of evil to eccentric benefactors of justice, aasimars have developed many traits and techniques unique to the heirs of the upper planes....   [click here for more]
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Against the Cult of the Bat God

Against the Cult of the Bat God


A Pathfinder Roleplaying Game adventure for four 5th-level PCs by John Bennett The Lonely Coast’s most remote village, Oakhurst broods under the dark boughs of the Tangled Woods. Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain of truth,...   [click here for more]
Raging Swan Press  $8.99

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All That Glimmers

All That Glimmers


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of great designers   Bored of giving out the same old treasures? Find yourself describing hoards that include “gems worth 100 gp,” “a piece of jewellery worth 500 gp or a masterwork longsword?” Want to add in more flavour to your treasure hoards, but simply don’t have the time to create them yourself?    All That Glimmers...   [click here for more]
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Alternate Dungeons: Abandoned Temple

Alternate Dungeons: Abandoned Temple


Pathfinder Roleplaying Game-compatible GM's resource by Mike Welham Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting...   [click here for more]
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Alternate Dungeons: Abandoned Village

Alternate Dungeons: Abandoned Village


Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting...   [click here for more]
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Alternate Dungeons: Alchemist's Laboratory

Alternate Dungeons: Alchemist's Laboratory


Pathfinder Roleplaying Game-compatible GM's resource by Nicholas Wasko Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM...   [click here for more]
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Alternate Dungeons: Frigid Ice Cave

Alternate Dungeons: Frigid Ice Cave


Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting...   [click here for more]
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Alternate Dungeons: Haunted House

Alternate Dungeons: Haunted House


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Infested Sewer

Alternate Dungeons: Infested Sewer


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Mystic Groves

Alternate Dungeons: Mystic Groves


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Mystic Ruins

Alternate Dungeons: Mystic Ruins


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Ancient Empire of the Troglodytes

Ancient Empire of the Troglodytes


A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett Ages ago, when humans lived in caves and stared in wonder up at the glistening night sky, the ancient troglodyte empire of Ssar’targontha thrived and prospered in the deep places of the world. For thousands of years, from atop their gloom-shrouded ziggurats set at the very centre of the canal-ringed cities, the empire’s...   [click here for more]
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Antipaladins

Antipaladins


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Martin Tideswell Champion of evil and dark nemesis of the paladin, the antipaladin stands as a bulwark against the forces of light and weal. Worshipping corrupt gods or foul demons, antipaladins work to spread darkness and chaos throughout the world. Antipaladins often stand at the centre of the blackest, vilest plots...   [click here for more]
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Bandits of the Rampant Horror

Bandits of the Rampant Horror


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by David Posener The twisted spriggan Knights of the Rampant Horror, astride their fearsome krenshar steeds, prowl beneath the tangled branches of a forest haunted with creeping mists. These howling marauders travel the wood's claustrophobic roadways, lurking until they can extract tribute from travellers on lonely, creaking bridges or capture...   [click here for more]
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Barroom Brawls (P1)

Barroom Brawls (P1)


A GM’s Resource by Creighton Broadhurst  Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their...   [click here for more]
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Barroom Brawls (P2)

Barroom Brawls (P2)


A GM’s Resource by Creighton Broadhurst  Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their...   [click here for more]
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Bugbears of the Frozen Tears

Bugbears of the Frozen Tears


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by John Bennett The mangled cliff tops of the White Cliffs shelter a terrible menace for when the night air fills with the sound of invidious croaking, the Frozen Tears bugbears are on the hunt. Sadists, these bugbears stalk the passes on their bloated ice toad steeds seeking those foolish enough to venture out after dark. Chasing their prey,...   [click here for more]
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Campaign Backdrop: Wolfsbane Hollow (P1)

Campaign Backdrop: Wolfsbane Hollow (P1)


A GM’s Resource supplement by Robert Brookes Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and...   [click here for more]
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Campaign Codex #1: Classic Foes (P1)

Campaign Codex #1: Classic Foes (P1)


A GM's Resource by Creighton Broadhurst This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors. About Campaign Codex Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable...   [click here for more]
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Campaign Codex #2: Lesser Undead (P1)

Campaign Codex #2: Lesser Undead (P1)


A GM's Resource by Creighton Broadhurst and Bart Wynants This instalment presents ghasts, ghouls, skeletons, wights and zombies. About Campaign Codex Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for...   [click here for more]
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Campaign Codex #3: Villains (P1)

Campaign Codex #3: Villains (P1)


A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on...   [click here for more]
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Campaign Codex #4: Greater Villains (P1)

Campaign Codex #4: Greater Villains (P1)


A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on...   [click here for more]
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Campaign Codex #5: Lesser Villains (P1)

Campaign Codex #5: Lesser Villains (P1)


A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on...   [click here for more]
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Caves & Caverns

Caves & Caverns


A Pathfinder Roleplaying Game GM'S RESOURCE SUPPLEMENT by Creighton Broadhurst and David Posener In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane derro or the spider worshipping drow....   [click here for more]
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Centaurs of the Bleak Moor

Centaurs of the Bleak Moor


Claiming the windswept uplands of the Bleak Moor as their own, the Centaurs of the Bloodied Arrow jealously guard their territory. Locked in a death-struggle against the ferocious strength of the minotaurs dwelling in the Black Hills these puissant, but unpredictable and suspicious fighters harry all who dare encroach upon their realm. Centaurs of the Bleak Moor presents: Six new feats Four new spells...   [click here for more]
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City Backdrop: Languard

City Backdrop: Languard


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is...   [click here for more]
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Cultists of Havra Zhoul

Cultists of Havra Zhoul


The Order of the Dictum fights crime and corruption in a lawless society. They are the voice of the people, and an ally to those who desire law and order. But are they as benevolent as they seem? Is the code of order they seek to establish what the people truly want? A dark force lurks at the centre of this cult, and those that expect to find a kindred vigilant may instead discover too late that the...   [click here for more]
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Dark Oak

Dark Oak


A Pathfinder Roleplaying Game adventure for four 5th-level PCs by Creighton Broadhurst and Steve Hood Beneath the fetid roots of a noisome swamp linger the pathetic remnants of a once proud and noble tribe. Laid low by a powerful narcotic administered by their ambitious (but wildly paranoid) mistress, the lizardfolk of the Dark Oak are but a shadow of their former greatness. Now below the slumbering...   [click here for more]
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Dark Oak Collector's Edition

Dark Oak Collector's Edition


A Pathfinder Roleplaying Game adventure for four 5th-level PCs by Creighton Broadhurst and Steve Hood Beneath the fetid roots of a noisome swamp linger the pathetic remnants of a once proud and noble tribe. Laid low by a powerful narcotic administered by their ambitious (but wildly paranoid) mistress, the lizardfolk of the Dark Oak are but a shadow of their former greatness. Now below the slumbering...   [click here for more]
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DD1: Fane of the Undying Sleeper

DD1: Fane of the Undying Sleeper


Protected by the roiling waters of the ocean, the Fane of the Undying Sleeper lies at the top of a set of stone steps only exposed at the lowest ebb of the lowest spring tides. Protected by impregnable stone doors, the fane has lain undisturbed for centuries. Once the lair of a heretical and degenerate demon-worshipping cult the benighted, profane place has never known the tread of human feet. None...   [click here for more]
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Dhampir: Scions of the Night

Dhampir: Scions of the Night


Dhampir: Scions of the Night is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. In the shadows of civilization, the offspring of the forbidden union between humans and vampires struggle to find their place in a hostile world. These scions of the night need every trick available to them if they are to survive the enmity and mistrust that awaits in the world...   [click here for more]
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Duergar of the Obsidian Citadel

Duergar of the Obsidian Citadel


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by John Bennett Deep below a smoke-wreathed volcano dwells a black-hearted clan of duergar. From the vastness of the lightless halls of their Obsidian Citadel, they forge malevolent armour, weapons and items for any with the gold and bravery to deal with them. Such is their boundless greed and hatred of the surface dwellers, though, that the...   [click here for more]
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Dungeon Backdrop: Aninas Family Crypt (P1)

Dungeon Backdrop: Aninas Family Crypt (P1)


A GM’s Resource by Bart Wynants The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death...   [click here for more]
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Dungeon Backdrop: Aninas Family Crypt (P2)

Dungeon Backdrop: Aninas Family Crypt (P2)


A GM’s Resource by Bart Wynants The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death...   [click here for more]
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Dungeon Backdrop: Craghollow Mine (P1)

Dungeon Backdrop: Craghollow Mine (P1)


A GM’s Resource by Bart Wynants Dawn’s dim light conjures up a chill mist whose phantom tendrils coil amid the trees, to linger upon the thorny brambles and dewy boughs. Another tired blade-stroke descends upon the brush, tearing the wisps into whirling vortices which soon dissipate in the breeze. Your sword arm throbs with the ache of a thousand swings made to carve a path through the Tangled...   [click here for more]
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Dungeon Backdrop: Craghollow Mine (P2)

Dungeon Backdrop: Craghollow Mine (P2)


A GM’s Resource by Bart Wynants Dawn’s dim light conjures up a chill mist whose phantom tendrils coil amid the trees, to linger upon the thorny brambles and dewy boughs. Another tired blade-stroke descends upon the brush, tearing the wisps into whirling vortices which soon dissipate in the breeze. Your sword arm throbs with the ache of a thousand swings made to carve a path through the Tangled...   [click here for more]
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Dungeon Backdrop: Delthur's Folly

Dungeon Backdrop: Delthur's Folly


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly after staggering into Dunstone...   [click here for more]
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Dungeon Backdrop: Deszraul’s Hold

Dungeon Backdrop: Deszraul’s Hold


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed mistress, the statues...   [click here for more]
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Dungeon Backdrop: Lost Eyrie of the Demon King (P1)

Dungeon Backdrop: Lost Eyrie of the Demon King (P1)


An otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countryside and villages. The local villagers need adventurers to eradicate this terrible threat, but will the heroes realise that something even worse lurks in the eternal dark of the Lost Eyrie of the Demon...   [click here for more]
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Dungeon Backdrop: Lost Eyrie of the Demon King (P2)

Dungeon Backdrop: Lost Eyrie of the Demon King (P2)


An otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countryside and villages. The local villagers need adventurers to eradicate this terrible threat, but will the heroes realise that something even worse lurks in the eternal dark of the Lost Eyrie of the Demon...   [click here for more]
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Dungeon Backdrop: Martryn Manor (P1)

Dungeon Backdrop: Martryn Manor (P1)


A GM’s Resource by Bart Wynants A dissonant chorus of low moaning and high-pitched laughter echoes from the grand ballroom, where Languard’s lowest elements mingle with its haughty elite. Luxuriating in their black euphoria, they pose no threat to your exploration of Martryn Manor. In fact, the debauchery provides an excellent diversion—with most of the guards tending to the guests’ extravagant...   [click here for more]
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Dungeon Backdrop: Martryn Manor (P2)

Dungeon Backdrop: Martryn Manor (P2)


A GM’s Resource by Bart Wynants A dissonant chorus of low moaning and high-pitched laughter echoes from the grand ballroom, where Languard’s lowest elements mingle with its haughty elite. Luxuriating in their black euphoria, they pose no threat to your exploration of Martryn Manor. In fact, the debauchery provides an excellent diversion—with most of the guards tending to the guests’ extravagant...   [click here for more]
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Dungeon Backdrop: Onyx Prison of the Demon King (P1)

Dungeon Backdrop: Onyx Prison of the Demon King (P1)


A GM’s Resource by Bart Wynants Legends tell of Blackshard Hold—a dwarven redoubt nested far to the south, in the all but impenetrable Forest of Gray Spires. The dwarves of clan Kildare built the hold around a vast monolith of glimmering black onyx. For years, they dwelled there, mining the precious stone and accruing wealth from trading with Dulwich, Wellswood, and even the city of Languard,...   [click here for more]
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Dungeon Backdrop: Pit of Unquiet Souls (P1)

Dungeon Backdrop: Pit of Unquiet Souls (P1)


A GM’s Resource by Creighton Broadhurst Saare’s Pit has another, more lurid, name—and for good reason. The Pit of Unquiet Souls squats at the centre of a nest of macabre tales of madness, horror and death. It is said, those who spend too much time in the abandoned mine often go mad or disappear entirely, and old miners’ tales tell of the pit’s very rocks whispering horrible secrets to those...   [click here for more]
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Dungeon Backdrop: Scarlock Hill (P1)

Dungeon Backdrop: Scarlock Hill (P1)


A GM’s Resource by Bart Wynants With slick black fingers, the muddy soil grasps at your heels as you laboriously climb Scarlock Hill’s rock-strewn slope. A hundred feet below, scores of tall pine trees silently watch your ascent. Against the scarlet backdrop of the setting sun, they resemble dark jagged towers rising from an ocean of boiling fog, and for a brief moment it almost seems as if you’ve...   [click here for more]
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Dungeon Backdrop: Scarlock Hill (P2)

Dungeon Backdrop: Scarlock Hill (P2)


A GM’s Resource by Bart Wynants With slick black fingers, the muddy soil grasps at your heels as you laboriously climb Scarlock Hill’s rock-strewn slope. A hundred feet below, scores of tall pine trees silently watch your ascent. Against the scarlet backdrop of the setting sun, they resemble dark jagged towers rising from an ocean of boiling fog, and for a brief moment it almost seems as if you’ve...   [click here for more]
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Dungeon Backdrop: Starfall Chantry (P1)

Dungeon Backdrop: Starfall Chantry (P1)


A GM’s Resource by Bart Wynants Lurking twixt the crag-jagged hills south of Dunstone sit the ruined remains of an old dwarven fortress-temple. Rusted helms and broken blades jut from the surrounding soil like cast-off husks of iron grain, betraying the area’s violent history. Over the centuries, thousands have fought and died to possess this land, staining the earth with the blood of the slain....   [click here for more]
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Dungeon Backdrop: The Crumbled Tower

Dungeon Backdrop: The Crumbled Tower


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within...   [click here for more]
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  PFRPG 19: Garden of the Gods™, for Palladium Fantasy RPG® 2nd Edition