Grab your dice and hire some henchmen, you're going to need them. Knowledge Illuminates is a campaign starter adventure full of possibilities. Explore a dark fantasy world in search of an unending treasure. But within this adventure lurks a horror that will haunt the players for years. So buckle up that helmet, sharpen that sword, and bring an extra pair of iron spikes, this adventure is for the... [click here for more]
Issue #2 comes out swinging with a fully realized shop, Hugo's Healing Potions, that can be dropped into any fantasy campaign. Maps, personalities, adventure hooks and even a random customer table. The second half is dedicated to a versitile site, Snugglers Inn. It can be used as a reoccuring place of operations or used as an adventure.
This zine is for old school way of thinking or more importantly... [click here for more]
The Manor is back with more old school gaming goodies. Within these pages you'll find:
The Village of Aberton is suffering from a mysterious sickness. Undead have been spotted on the dark countryside. The Baron has not responded. The monks of Ambrose Abbey seemed to have abandon Aberton. Only a group a kick ass adventurers can cure this disease.
Pog Nog strolls through the streets with his... [click here for more]
Issue #6 of The Manor features OSR luminaries Matt Jackson and Ken Harrison. Matt has created a must have brothel outside of one of your towns. He's created a place were the most perverse pleasures can be satisfied.
Ken has created a trio, set of rooms where adventurers need to use their brains to figure out the puzzles. It highlights Ken's skills of deception and distraction.
I've created... [click here for more]
There is a lot of great old school gaming packed into this issue. Six different entries from six different authors.
We've got a traveling potion vendor who sells concoctions that might not always be what they seem.
A new playable class, Skinwalker (Coyote). Add a Native American element into your campaign.
A batch of wicked mirrors. Hang these on the walls in any of your dungeons, and I can... [click here for more]
Margesh Blackblood and his bandits have been terrorizing the countryside. Sir Browryd is offering 100sp to who can ever deliver the villian's head. The knight and his men have searched for the bandit king, but found nothing.
To be successful the party will need coin and the ability to crack skulls to get their information. But, when dealing with bandit you can never be sure of the truth, even... [click here for more]