Grab your dice and hire some henchmen, you're going to need them. Knowledge Illuminates is a campaign starter adventure full of possibilities. Explore a dark fantasy world in search of an unending treasure. But within this adventure lurks a horror that will haunt the players for years. So buckle up that helmet, sharpen that sword, and bring an extra pair of iron spikes, this adventure is for... [click here for more]
It begins with three children missing after a Summer Solstice celebration. The party explores Denizon's Folly, a tower that was abandon and unfinished. The second leg of the adventure leads the party into the fey realms of Osmolt Village where magic and space are unhinged and the inhabitants are terrified, but keep a horrible secret. The finale finds the party seiging the Tower of Blaspheemus that... [click here for more]
The Stone Fields of Azoroth is a mini-sandbox for a party of experienced adventurers. The first book contains the Village of Bad Water, settled in the Stone Fields. The village is fully detailed and provides an endless amount of role-playing oppurtunities.
The two books each contain an adventure within the Stone Fields. These adventures open up the history of the region...if the party survives.... [click here for more]
Issue #2 comes out swinging with a fully realized shop, Hugo's Healing Potions, that can be dropped into any fantasy campaign. Maps, personalities, adventure hooks and even a random customer table. The second half is dedicated to a versitile site, Snugglers Inn. It can be used as a reoccuring place of operations or used as an adventure.
This zine is for old school way of thinking or more importantly... [click here for more]
The Manor is back with more old school gaming goodies. Within these pages you'll find:
The Village of Aberton is suffering from a mysterious sickness. Undead have been spotted on the dark countryside. The Baron has not responded. The monks of Ambrose Abbey seemed to have abandon Aberton. Only a group a kick ass adventurers can cure this disease.
Pog Nog strolls through the streets with... [click here for more]
Issue #6 of The Manor features OSR luminaries Matt Jackson and Ken Harrison. Matt has created a must have brothel outside of one of your towns. He's created a place were the most perverse pleasures can be satisfied.
Ken has created a trio, set of rooms where adventurers need to use their brains to figure out the puzzles. It highlights Ken's skills of deception and distraction.
I've created... [click here for more]
Margesh Blackblood and his bandits have been terrorizing the countryside. Sir Browryd is offering 100sp to who can ever deliver the villian's head. The knight and his men have searched for the bandit king, but found nothing.
To be successful the party will need coin and the ability to crack skulls to get their information. But, when dealing with bandit you can never be sure of the truth, even... [click here for more]