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Torg Eternity - Aysle - Magic Item Deck

Torg Eternity - Aysle - Magic Item Deck


This booster deck adds specialized cards for Aysle. Each card is an individual magic item that Storm Knights may discover, with art and statistics printed for easy reference. There are 55 items total, which may be dealt out in place of rolling on the Expanded Magical Treasure table or used by foes and recovered. Each item also lists its Value for purchase or trade, so these cards may also be used to...   [click here for more]
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Torg Eternity - Aysle Booster Deck

Torg Eternity - Aysle Booster Deck


This booster deck adds specialized cards for the magical realm of Aysle. A rethemed 40 card Drama Deck features unique special effects each round, all of them designed to accentuate the fantasy and mysticism of the realm. Ten new Cosm cards increase the variety of effects, adding surprise and mystery. Finally, five new cards are added to the Drama Deck, bringing back some old favorites and adding completely...   [click here for more]
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Torg Eternity - Beta Clearance GM's Primer

Torg Eternity - Beta Clearance GM's Primer


This 8 page PDF gives the GM new tools and options to represent the Reality Raider's response to stiffening resistance from Core Earth! This also contains general updates of what's happening by the end of Year 1 in the other Realms for GMs who can't wait for the upcoming sourcebooks, and advice for kicking up the danger in an Alpha Clearance mission to make it a challenge for a Beta Clearance group!...   [click here for more]
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Torg Eternity - Beta Clearance Player’s Primer

Torg Eternity - Beta Clearance Player’s Primer


Take your Storm Knights to the next level! This 8 page PDF details the Clearance Levels within the Delphi Council, and offers new character options and gear for those who have reached Beta Clearance. This is a preview of things to come, available for a first look now! ...   [click here for more]
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Torg Eternity - Drama Deck

Torg Eternity - Drama Deck


Unlock the drama and embrace your destiny with these special decks for use with Torg Eternity. Drama cards control the initiative and pacing of the game, and trigger pecial events during encounters, chases, or important tasks. Destiny cards allow the heroes to to bend reality and perform extraordinary feats. Cosm cards reinforce the World Law of a realm and provide an opportunity for rewards......   [click here for more]
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Torg Eternity - GM Pack

Torg Eternity - GM Pack


This pack contains accessories designed to enhance any Torg campaign. A map of Core Earth shows all the invasion zones across the planet and allows the adventurers find or remove stelae and change the course of their worlds war! Cosm table tents have key rules and data on them and can easily swapped out or used in combination and Storm Knights move through zones with different properties. Sheets of...   [click here for more]
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Torg Eternity - Nile Empire Booster Deck

Torg Eternity - Nile Empire Booster Deck


This booster deck adds specialized cards for the Nile Empire. A re-themed 40 card Drama Deck features unique special effects each round, all of them designed to accentuate the pulp thrills and action of the realm. Ten new Cosm cards increase the variety of effects, adding surprise and mystery. Finally, five new cards are added to the Drama Deck, bringing back some old favorites and adding completely...   [click here for more]
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Torg Eternity - Orrorsh GM Pack

Torg Eternity - Orrorsh GM Pack


KEEP ENCOUNTERS FAST AND INTERESTING WITH THESE ACCESSORIES! Step up your game! This pack contains accessories designed to enhance any Torg campaign. A map of Orrorsh shows invasion zones across India, Pakistan, Bangladesh, and Sri Lanka. Threat cards have one side that faces the players and includes the defense numbers they need to calculate their own attacks and simply tell the GM the result of...   [click here for more]
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Torg Eternity - Tribal Adventures S01E01 - The Lost & The Saved

Torg Eternity - Tribal Adventures S01E01 - The Lost & The Saved


Prior to Baruk Kaah’s invasion, Dzibilchaltún was an archaeological dig site of Mayan origin in the Yucatàn. When the Living Land took hold on the region, Dzibilchaltún was restored—all except the Open Chapel and the cenote (a limestone pit or cavern filled with water) nearby—and the Redjaw tribe and groups of primitive humans quickly moved in to inhabit the area. The small chapel still stands...   [click here for more]
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Torg: City of Demons

Torg: City of Demons


The Near Now. The Possibility Wars have taken a new turn, as the techno-horror realm of Tharkold reigns in Los Angeles. Now the threat of a bloody civil war between demon prides forces the Storm Knights to ally with a deadly enemy - Thratchen, High Lord Regent of Orrorsh. A rebellious Demon Lord plans a rebellion against Jezrael,...   [click here for more]
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Torg: Dragons Over England

Torg: Dragons Over England


A Torg Roleplaying Game novel. Stories by Grant S. Boucher, Greg Farshtey, Doublas Kaufman, Lester Smith, Caroline Spector, Ed Stark, Lisa Stevens, and G. D. Swick. A new queen shares the throne of the British Empire. Elves, dwarves, and fairies roam the Scottish countryside. The Wild Hunt strikes terror in the hearts of the good and the evil. Join the quest to rid the fantasy realm of Aysle of evil...   [click here for more]
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Torg: Kanawa Heavy Weapons

Torg: Kanawa Heavy Weapons


Bigger Problems? Bigger Weapons. We at Hachiman Arms Division know you would never start trouble. Sadly, the world is full of trouble willing to start with you. For those extreme circumstances, we proudly offer the finest selection in heavy weapons. We have made painstaking efforts to procure weapons from a wide spectrum of technological sophistication, from an Aylish steam cannon to...   [click here for more]
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Torg: Kanawa Personal Weapons

Torg: Kanawa Personal Weapons


Arms Catalog for the Possibility Wars   by Nigel Findley It's a dangerous world out there, and growing worse every day. If you're going to challenge cyberpriests, edeinos, and Nile villains, you need the most lethal and efficient weaponry available, and you need it now. That's why the Kanawa Corporation's Hachiman Arms Division exists - to make sure you outgun your enemies, no matter...   [click here for more]
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Torg: Los Angeles Citybook

Torg: Los Angeles Citybook


The City of Angels has become a City of Demons, as Tharkoldu battle Nippon agents and invader gangs vie for supremacy in the streets. Now the Storm Knights of Tempest Fugitive present a guide to L.A., its neighborhoods, power groups, and the dangers that lurk in the shadow. If you're going to challenge the streets of L.A., you dare not to do it without this book. This supplement for Torg: Roleplaying...   [click here for more]
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Torg: Mysterious Cairo

Torg: Mysterious Cairo


A Torg Roleplaying Game novel by Ed Stark, Steven Brown, Greg Farshtey, Shane Lacy Hensley, Bill Slavicsek, Bill Smith, John Terra Welcome to Cairo, City of Adventure Come to the World of the Nile Empire, a world of high adventure, intrigue, and danger. Come to the city of Cairo, on the banks of the Great Nile. Here, pulp heroes fight against insane villains in the streets. Weird scientists,...   [click here for more]
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Torg: No Quarter Given

Torg: No Quarter Given


Two groups of Storm Knights, drawn to Orrorsh by parallel lines of fate. Puppets of the Gaunt Man toy with their hearts, their minds, their fears, and their lives. One group may live, but the other must surely die… Get the true feel for the Realm of Terror in this adventure/fiction supplement. One group of Storm Knights control their own destinies as they battle horror and the occult in the...   [click here for more]
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Torg: Operation: Hard Sell

Torg: Operation: Hard Sell


The Near Now. The Possibility Wars rage on, but this time the battle is on the West Coast. The participants are Nippon Tech and the Living Land. Caught in the middle are the residents of Oregon, and their lives are the prize. The United States has won an important battle for the West Coast. Sacramento and the rest of northern California have been reclaimed...   [click here for more]
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Torg: Queenswrath

Torg: Queenswrath


"By Order of Pella Ardinay, Lady of the Light ... " So begins each of the documents called Queenswraths, proclamations calling all knights of honor to do battle with the forces of corruption and darkness on behalf of the Speaker of the People of Aysle. Only the most evil and powerful enemies of the magical realm find their names on these decrees. Do you have what it takes to undergo a quest...   [click here for more]
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Torg: Ravagons

Torg: Ravagons


The Near Now. The Possibility Wars boast many fierce and powerful fighters, but none so feared as the ravagons. Now learn the secrets of the Gaunt Man's most awesome lieutenants. Tz'Ravok - a dying world battered by volcanic eruptions and constant storms. But from its ashes have sprung the ravagons, winged warriors with the uncanny ability to sense, and steal, precious possibility energy....   [click here for more]
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Torg: Relics of Power I: The Destiny Map

Torg: Relics of Power I: The Destiny Map


In the Near Now, Earth has been invaded by raiders from other dimensions. These armies of evil bring with them their own realities, different from our own, turning portions of the Earth into someplace else. In these days of war, only you – the Storm Knights – can withstand the changing laws of nature....   [click here for more]
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Torg: Relics of Power II: The Possibility Chalice

Torg: Relics of Power II: The Possibility Chalice


The Near Now. Earth is gripped by the Possibility Wars , as Storm Knights fight to stem the sweeping tide of invading realities. At the center of this battle are the fabled eternity shards – incredible relics of power imbued with coveted possibility energy, capable of tipping the balance of the Possibility Wars forever. The Race is on. Minions of the High Lords frantically scramble to collect...   [click here for more]
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Torg: Relics of Power III: The Forever City

Torg: Relics of Power III: The Forever City


It is the time of the Possibility Wars. Fierce reality storms wrack the Earth, hurtling contradictory realities against each other in a maelstrom of destruction. In the wake of these devastating storms, the Storm Knights are born to fight the High Lords, and to gather the relics of power that will drive the invaders off our...   [click here for more]
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Torg: Strange Tales from the Nile Empire

Torg: Strange Tales from the Nile Empire


A Torg roleplaying game novel. Stories by Greg Farshtey, Matt Forbeck, Greg Gorden, Douglas Kaufman, Christopher Kubasik, Kevin Stein, Stewart Wieck, and Ray Winninger.   From deep in the heart of the African deserts to the action-packed streets of Memphis and Cairo, pulp heroes, daring adventurers, and brave heroines fight against the evil villain Dr. Mobius. This short-story anthology is set...   [click here for more]
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Torg: Terra

Torg: Terra


Where Reality is High Adventure When the evil Dr. Mobius invaded Earth, he brought weird science, Egyptiona occult, and a host of pulp villains and heroes along with him. His invasion caused upheaval in Africa, panic in Asia, and a return to action in the world. Now, you can return the favor. Pulp villains, Terran heroes, mad scientists and even a Martian invasion – it’s all waiting for...   [click here for more]
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Torg: The Cassandra Files

Torg: The Cassandra Files


The Near Now. As the Possibility Wars rage across the globe, Core Earth United States has come under the control of the Delphi Council, a special task force made up of scientists, military leaders, and corporate heads. These men and women hold the nation in an iron grip – and now, their secret files are open to you. These are the reports the...   [click here for more]
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Torg: The Gaunt Man Returns

Torg: The Gaunt Man Returns


The Near Now. Two years ago, a band of intrepid Storm Knights trapped the Gaunt Man within a powerful reality storm. Now the master of the horror realm of Orrorsh, the most powerful High Lord of all, is back! The Gaunt Man has returned in time to learn that a renegade Hellion Court member is planning to destroy a major city in a bid for supreme occult power. But the Lord of Fear knows the perfect...   [click here for more]
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Torg: The Storm Knights’ Guide to the Possibility Wars

Torg: The Storm Knights’ Guide to the Possibility Wars


The Possibility Wars began when seven hostile realities attempted to invade Core Earth. Only six of the seven made it to Earth – the seventh was repelled by the Storm Knights ... You are the Storm Knights, Earth's best and last line of defense against the Invaders. You strike back at those who would control all reality. But are...   [click here for more]
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Torg: The Temple of Rec Stalek

Torg: The Temple of Rec Stalek


The Near Now. While the Possibility Wars continue to spread, a twisted edeinos bent on revenge hatches a plot that could change the face of the Living Land forever. Calling upon the power of a dark god, he threatens the life of Baruk Kaah and the very future of the realm. Bizarre edeinos clad in bone armor and wielding swords have been raiding resistance communities throughout Illinois. Backed...   [click here for more]
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Torg: Tokyo Citybook

Torg: Tokyo Citybook


Enter a world of shadows, where nothing is as it seems and death lurks around every corner. Welcome to the city of Tokyo, seat of power for 3327 and the realm of Nippon Tech, where ninja haunt the darkness and the fate of a reality is sealed beneath the harsh lights of the Ginza. The Storm Knights of the Rauru Block present a guide to the city, its districts, strengths and weaknesses, and those who...   [click here for more]
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Torg: War's End

Torg: War's End


The final battle has begun For five years, the Possibility Wars have raged across the globe. Now, at last, the Storm Knights face their greatest challenge, the battle that will save the world … or destroy it. From the palace of Dr. Mobius to a mid-air battle with Tharkoldu; from a witch-burning in Boston to a struggle of Nightmares in New Orleans; and finally, the ultimate clash of good...   [click here for more]
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Torg: When Axioms Collide

Torg: When Axioms Collide


The Near Now. As the Possibility Wars turn realms against each other, an Orrorshan Nightmare seizes control of a portion of the GodNet with a diabolical plan to use the Cyberpapacy's greatest weapon against it. The people of New Culmont have more to fear than the Inquisition and gospog attacks. Their young women are being murdered, their bodies stripped of cyberware. And the killer leaves...   [click here for more]
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Introduction to Space 1889

Introduction to Space 1889


The 16 page "Introduction to Space: 1889" booklet from the Sky Galleons of Mars game box released in 1988 provides a brief overview of the Space: 1889 setting. ...   [click here for more]
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Space 1889 - Canal Priests of Mars

Space 1889 - Canal Priests of Mars


An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars.   This is the original Game Designers' Workshop (GDW) publication. For the newly released version which restores one-third of the original manuscript and adds all new art, please see The Complete Canal...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Conklin’s Atlas of the Worlds

Space 1889 - Conklin’s Atlas of the Worlds


Contains detailed information and maps on the solar system of the Space:1889 universe, including Mercury, Venus, Earth, Mars, and Luna. The PDF version restores all of the color pages from the original  Game Designers' Workshop (GDW) publication. Includes art by Tim Bradstreet. ...   [click here for more]
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Space 1889 - Ironclads And Ether Flyers

Space 1889 - Ironclads And Ether Flyers


Space: 1889's complete war game of 19th century aeronaval conflict, this stand-alone book contains combat, campaign, and ship design rules, scenarios, and details on the naval fleets of the earth. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
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Space 1889 - Sky Galleons of Mars/Cloudships and Gunboats

Space 1889 - Sky Galleons of Mars/Cloudships and Gunboats


Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps from...   [click here for more]
Ulisses Spiele  $7.99

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Space 1889 - Soldier’s Companion

Space 1889 - Soldier’s Companion


Soldier’s Companion contains Nineteenth-century colonial miniatures rules with the Victorian Science Fiction elements of Space: 1889. While allowing for the addition of land juggernauts, combat tripods, and aerial flyers, the rules work well for a rag-tag British column fighting its way through the passes of the Northwest Frontier. Soldier’s Companion covers the wealth of period military equipment...   [click here for more]
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Space 1889 - Cloud Captains of Mars

Space 1889 - Cloud Captains of Mars


This Space: 1889 PDF details the famous piratical cloud captains, their aerial flyers, and Karkarham - the Casablanca of Mars! It also includes new rules for Sky Galleons of Mars!  This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
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Space 1889 - More Tales From The Ether

Space 1889 - More Tales From The Ether


This PDF contains Four short Space: 1889 adventures set on Mars and Venus: "Caught In The Mire," "The Lurker In The Moor," "Madness in the Moab," and "Mystery of Ft. Dickerson," as well as aquatic combat rules. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
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Space 1889 - Tales From The Ether

Space 1889 - Tales From The Ether


An excellent set of five stand-alone Space: 1889 adventures set on Earth's Moon, Mercury, Venus, Mars, and the orbital heliograph station HMS Harbinger. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
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Space 1889 - Caravans of Mars

Space 1889 - Caravans of Mars


Covering the eastern Martian desert and caravans which traverse it, Caravans includes a Space: 1889 adventure dealing with a delicate diplomatic mission to a remote desert city-state. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
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Space 1889 - Steppelords of Mars

Space 1889 - Steppelords of Mars


A Space: 1889 sourcebook of the Nepenthes-Thoth Steppe, a region of vital importance to the continued survival of the British colony on Mars. Steppelords also contains an adventure set in the region. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
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Space 1889

Space 1889


Space: 1889(R) by Frank Chadwick Role-Playing In A More Civilized Time. Everything Jules Verne should have written. Everything H. G. Wells could have written. Everything A. Conan Doyle thought of, but never published because it was too fantastic. Everything you need for adventures of the century! This rulebook contains the complete role-playing rules with the Victorian science fiction elements, including...   [click here for more]
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Space 1889 - Beastmen of Mars

Space 1889 - Beastmen of Mars


A five chapter Space: 1889 adventure revealing buried secrets of Mars, including rules and aids for exciting chase sequences through the streets of a Martian city, details of two very different nations of Steppe Martians, diagrams of a canal ship and a new High Martian screw galley. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication ...   [click here for more]
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100 Hooks and Rumours for Aysle

100 Hooks and Rumours for Aysle


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
Ulisses Spiele  $1.99

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100 Hooks and Rumours for the Living Land

100 Hooks and Rumours for the Living Land


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
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100 Hooks and Rumours for the Nile Empire

100 Hooks and Rumours for the Nile Empire


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
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100 Marks of Darkness for Aysle

100 Marks of Darkness for Aysle


The Other Adventure Tools section of Adventure Tools in the Aysle sourcebook has twenty Marks of Darkness. Dark Marks stain the soul of a character who has Darkness Perks. This supplement has 100 new Dark Marks to stain the soul. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: The character's canine teeth...   [click here for more]
Ulisses Spiele  $1.49

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100 Notes and Letters for Aysle

100 Notes and Letters for Aysle


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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100 Notes and Letters for the Living Land

100 Notes and Letters for the Living Land


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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  PFRPG 19: Garden of the Gods™, for Palladium Fantasy RPG® 2nd Edition