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 Hottest PDF, French (and English) from Amarillo Design Bureau

 
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Federation Commander: First Missions

Federation Commander: First Missions


TEST DRIVE A STARSHIP This is the free demonstration version of the Federation Commander game system, a tactical space combat game based on Star Trek. (Yes, we have a legal contract with Paramount to do this.) This simplified demo includes the basic rules (some of them simplified or abstracted) and two sample ships. You will need this PDF, a couple of six-sided dice, a hex map (use any game and...   [click here for more]
Amarillo Design Bureau   FREE 

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Introduction to the Star Fleet Universe: Prime Directive and Roleplaying

Introduction to the Star Fleet Universe: Prime Directive and Roleplaying


Ever wondered just what is the Star Fleet Universe? Want to find out? This short introduction provides some of the background, "geography," timeline, mysteries, and a quick look at the species inhabiting the Star Fleet Universe. It can also be used as a brief introduction of what is "known" for new players at demos and conventions. Come game with us...   [click here for more]
Amarillo Design Bureau   FREE 

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Asteroid Zero-Four

Asteroid Zero-Four


THE UNDECLARED WAR IN SPACE! "Large numbers of missiles and spacecraft approaching from the Russian Asteroid. We MUST launch our interceptors NOW, Sir!" "No sense trying to look peaceful any longer. Go ahead and launch them, and you may as well get our strike forces off this rock before we get plastered!" ASTEROID ZERO-FOUR is an action-packed game for two players....   [click here for more]
Amarillo Design Bureau  $7.50

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Away Team Log

Away Team Log


Tales of the Away Teams Away Team Log is a compilation of the RPG material published in 19 issues of Captain's Log, along with some of the fiction and other material that will be of interest to RPG players. Finally, roleplayers can get this material without having to buy over $400 worth of books. Not a roleplayer? Not a problem! You'll find this book an enjoyable read!...   [click here for more]
Amarillo Design Bureau  $25.00 $20.00

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Battlewagon, Second Edition

Battlewagon, Second Edition


COMMENCE FIRE! The enemy's battleline is pinpointed by the bright orange blast as his guns return fire. Salvo after salvo is exchanged as your ships battle for victory at sea. Battlewagon allows players to recreate naval battles in the era of the dreadnought. Scenarios reenacting 10 of the most famous engagements during World War I and II are included. With the wealth of information...   [click here for more]
Amarillo Design Bureau  $15.00

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #2

Captain's Log #2


Return to 1983 when hair was big and Star Fleet Battles was the hottest game on the block. From the data files of Star Fleet Headquarters, from the design and development staff of Amarillo Design Bureau, and from the players of Star Fleet Battles come even more scenarios to challenge your skills as a Captain. Captain’s Log #2 features the short story and scenario, “Refiner’s...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #3

Captain's Log #3


“The promise of a Pirate is like a dagger offered to a blind man. Whether the hilt is given or the blade, only the Pirate himself knows.” Captain’s Log #3 features the short story and scenario, “The First Round,” by Steve Kacarides. The story features the pirate Deth O’Kay in the hands of the Masters. There are several other scenarios featuring Deth...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #35

Captain's Log #35


"What was that?"   "An explosion!"   "Tell me something I don’t know!"   Duty, Honor, Empire There’s been a mutiny on the Demonslayer! Commodore Valgan has decided to defect to the Lyrans after he failed to assassinate Admiral Korvik. Now it is up to handful of desperate...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #36

Captain's Log #36


“No one tries to kill me without me trying to kill them. Perhaps an oblique attack and face full of disruptors will teach them that little fact?” “Web of Deceit” is the story of a Seltorian task force led by Wind of Ordained Retribution in hunt of a Tholian force led by Guardian. The Seltorians’ hatred and rage toward the Tholians is legendary....   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #37

Captain's Log #37


“We have picked up a subspace echo; we cannot gain a solid lock. It could be a sensor ghost … or it could be a Romulan coasting along under cloak!” “The Magnificent Panzers” is the story of the frigates Rommel and Guderian defending the fleet’s supply system from Romulan raiders. Their story would be the stuff of legends. Also...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #4

Captain's Log #4


“Plot a course for the Darmot sector, Warp 7. The Hydrans have destroyed Battle Station 13!” Captain’s Log #4 features the short story and series of scenarios, “Where Wisdom Fails,” by James Ashauer. Experience the first combat test of the Hydran Hellbore and learn from the wisdom of Borzad Kallon, the Klingon captain assigned to destroy the Hydran...   [click here for more]
Amarillo Design Bureau  $8.00 $5.00

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Captain's Log #47 Supplement

Captain's Log #47 Supplement


Includes notes from the publisher, editor, and proofreader; after-action reports on Federation Commander: Reinforcements Attack, Captain's Log #47, Origins Game Fair 2013, and Operation Fetch; tactical notes with a note about why they were not published in the main Captain's Log; and a long tactical article by David Zimdars. ...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #48 Supplement

Captain's Log #48 Supplement


Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color maps of the possible Carnivon future, After Action reports for SFB Module C6, and some...   [click here for more]
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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #5

Captain's Log #5


“I can’t shake the feeling that there’s another Romulan raiding party out there, just waiting to pounce. With the ship in the shape it’s in, if the Romulans are out there, we’ll need every gun we’ve got.”    Day of the Eagle! Romulan raids in the Federation have been increasing. Can war with the Romulans be far...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #6

Captain's Log #6


Captain, what’s THAT!?! It is one of ours, but … Ensign, THAT is the Klingon B10, the largest starship in the universe. You are assigned to read about it in your off hours. Captain’s Log #6 has the Klingon B10 briefing, or everything you wanted to know about this ship. Technical drawings, history, and scenarios for the...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #7

Captain's Log #7


What Price Victory? Captain’s Log: Stardate 8402.13, Captain Merrin Hunter recording. The Yorktown has received and verified a priority-one distress call from the small space outpost Alpha Zeta in the Thetis system. We are proceeding directly to the station per Star Fleet standing orders. Captain’s Log #7 includes the fiction...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #8

Captain's Log #8


"Death seeks me. It will find me, in time. To run is simply a waste of energy. To embrace death is sheer madness. I await death. When it comes, I will be ready." "To fight or to flee?" "To die." This 1990 issue introduced the new Doomsday Edition of Star Fleet Battles. Included...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #9

Captain's Log #9


The attack came without warning. Oh, we'd known for weeks that they would come, ever since the Organians disappeared, but there was no warning that it would be that day. This 80-page 1991 edition moved the product further toward the current format. This issue is the only one that ever had a "theme" causing a hundred people to ask, every time we do another issue,...   [click here for more]
Amarillo Design Bureau  $7.50

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Federation & Empire 2010 Rulebook

Federation & Empire 2010 Rulebook


Battle for the Galaxy! Federation & Empire is set in the universe of Star Fleet Battles. The Grand Alliance (Federation, Gorns, Kzintis, Tholians, and Hydrans) battles the Coalition (Klingons, Romulans, and Lyrans) for control of the galaxy! This is the Federation & Empire 2010 rulebook, containing the most up-to-date rules and scenarios so that you can...   [click here for more]
Amarillo Design Bureau  $20.00

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Federation Commander Reference Rulebook

Federation Commander Reference Rulebook


“Lieutenant, what the heck is a plasma-D?” “Looking! It’s not in the Romulan border database. Checking the Communique database for an update. Wait a minute, it might be in …” “Brace for impact!” The most requested Federation Commander product, the Reference Rulebook is the complete rulebook players have demanded. This is the complete...   [click here for more]
Amarillo Design Bureau  $15.00

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Federation Commander Tactics Manual

Federation Commander Tactics Manual


“The only test is combat; the only valid result is victory.” – Admiral Ardak Kumerian, Commander of the Klingon Red Fleet The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of your knowledge. The book includes both...   [click here for more]
Amarillo Design Bureau  $24.95

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Federation Commander: Academy

Federation Commander: Academy


FLY A STARSHIP! Your mission: Go boldly to the stars, defend honor, preserve liberty, discover new worlds, and bring your crew home. Take command of a Federation heavy cruiser and fight a Klingon D7 battlecruiser, or fly a Romulan War Eagle facing a Gorn Allosaurus battlecruiser. Federation Commander Academy is an entry point for Federation Commander. The PDF edition includes...   [click here for more]
Amarillo Design Bureau  $24.95 $12.00

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Federation Commander: Briefing #1

Federation Commander: Briefing #1


Get me a briefing, Lieutenant! I need intel! I need it now! On your screen, Admiral. Everything we have on the current situation. Ships, battle plans, all of it. No commander should go into combat without a full briefing! Briefing #1 includes two dozen new scenarios, six new ships, “The Art of Maneuver” written by Commodore...   [click here for more]
Amarillo Design Bureau  $12.95 $7.95

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Federation Commander: Briefing #2 Rules & Scenario Pack G

Federation Commander: Briefing #2 Rules & Scenario Pack G


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $4.95

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Federation Commander: Briefing #2 Ship Pack A

Federation Commander: Briefing #2 Ship Pack A


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $9.99

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Federation Commander: Briefing #2 Ship Pack B

Federation Commander: Briefing #2 Ship Pack B


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $9.99

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Federation Space

Federation Space


Federation Space is a science-fiction game for two to eight players and depicts the battles for galactic supremacy fought by the eight major empires. Players maneuver huge fleets in an attempt to destroy opposing fleets and conquer key planets. The battle fleets of the Federation, Klingons, Romulans, Kzintis, Gorns, Hydrans, Tholians, and Pirates of Orion are depicted. This is a scan...   [click here for more]
Amarillo Design Bureau  $12.00

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JagdPanther Magazine #10

JagdPanther Magazine #10


Take a journey with us back to July 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked another improvement in production, going to a cardstock color cover and professional binding. The "Iron Age" of JagdPanther had arrived. The editorial said that the wild child of...   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #11

JagdPanther Magazine #11


Take a journey with us back to October 1975, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial said that the staff now felt a sense of accomplishment (rather than...   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #2

JagdPanther Magazine #2


Take a second journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and...   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #3

JagdPanther Magazine #3


Take another journey with us back to 1973, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 32-page PDF version.) ARTICLES included a puzzle, some club news, editorials, minis vs counters, armor...   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #4

JagdPanther Magazine #4


Take another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) [No copies of the maps for Sidi Rezegh have been found so far but they will...   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #5

JagdPanther Magazine #5


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) This issue includes several features: Cover art of Zeppelins...   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #6

JagdPanther Magazine #6


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this PDF version.) Cover art by James McNease (aka "The Wazoo"). This issue includes...   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #7

JagdPanther Magazine #7


Take yet another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved (layout was done by hand with glue sticks on cardboard; some of the typewriter produced pages printed better than others), and we still printed on that insane 14" paper....   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #8

JagdPanther Magazine #8


Take a journey with us back to 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked a watershed in many ways, and might be considered the Bronze Age of JagdPanther. The cover was actually a photograph taken during World War II, but the cover was still black and white (as were all the...   [click here for more]
Amarillo Design Bureau  $10.00

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JagdPanther Magazine #9

JagdPanther Magazine #9


Take a journey with us back to April 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue continued the "new" production methods and standard started in JagdPanther #8. The cover was another World War II photo, and the magazine was again 11x17 paper folded and stapled into a...   [click here for more]
Amarillo Design Bureau  $10.00

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Prime Directive PD20 Modern

Prime Directive PD20 Modern


Roleplaying on the Final Frontier using the d20 modern rules. The universe you love comes to the game system you already know! Brilliantly compiled by Jonathan M. Thompson, Prime Directive PD20 Modern allows you to take the heroic role of a starship captain, a commando, a diplomat, a spy, or a trader flying a shuttle of tribbles from planet to planet. This book requires that you have the d20 Modern...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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Prochorovka: Armor at Kursk

Prochorovka: Armor at Kursk


Hitler's Last Chance! Prochorovka: Armor at Kursk is a game depicting the largest tank battle in the history of warfare on July 12, 1943 between the German SS Panzer Korp and Russian 5th Guards Tank Army. This battle was the climax of the Kursk campaign. Over 1500 tanks were involved (700 German and 800 Russian) and losses exceeded 300 tanks on each side. Armor at Kursk...   [click here for more]
Amarillo Design Bureau  $10.00

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Robots!

Robots!


THE SIXTH WORLD WAR! The Third World War destroyed the armies; the Fourth World War destroyed the cities; and the Fifth World War destroyed all life on Earth. The space colonies survived, however, and two hundred years later man returned to Earth but not to stay — only to plunder the riches of his former world. Robots were used to salvage the ancient technological sites. One day the...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition

Star Fleet Battles Designer's Edition


At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #1

Star Fleet Battles Designer's Edition, Expansion #1


After we converted the original pocket game into a boxed game in the fall of 1979, the wholesalers asked us about doing expansions in order to fully develop the market. This pocket-game-format expansion included about 40 pages of new rules, new ships, new scenarios, new empires, and updates to the previous rules. These included 30 old-style SSDs, the first X-ships, two new empires (Hydrans and Andromedans),...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #2

Star Fleet Battles Designer's Edition, Expansion #2


Expansion #1 had sold very well (and was reprinted as-is), but things had changed. The two partners disagreed on the directions the company needed to take, and decided that the best solution was to divide the company in half, with one half staying as Task Force Games (and incorporating as Elco Enterprises) and the other half becoming the Amarillo Design Bureau. After some serious negotiations,...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #3

Star Fleet Battles Designer's Edition, Expansion #3


Be of stout heart and good cheer, for yet another frontier looms ahead of us. The success of Expansion #2 had produced a demand for more Star Fleet Battles products. As Steve Cole and his new company (Amarillo Design Bureau) needed income, they were only too happy to do another product, later in 1982. This expansion focused on new ships (with 86 new designs including war cruisers...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Pocket Edition

Star Fleet Battles Pocket Edition


While Star Fleet Battles Captain's Edition is still going strong, this is the version that launched an entire universe! Originally published at Origins in 1979, this little pocket game was to prove to be one of the longest running in the history of the industry. Copies of this pocket game rarely show up on auction sites and routinely bring more than $100. Now, you can complete your collection for...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles: Electronic Master Rulebook

Star Fleet Battles: Electronic Master Rulebook


Captain! We’re under attack! The weapon made us change direction! Yes, Ensign. That is the heel nipper, a weapon of the Carnivons. Bring us about and fire photon torpedoes! 2012 EDITION of the Star Fleet Battles Master Rulebook   The Star Fleet Battles Master Rulebook includes all of the "rules" (no scenarios, annexes, SSDs, counters, maps,...   [click here for more]
Amarillo Design Bureau  $50.00

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Valkenburg Castle

Valkenburg Castle


I Am Here To Claim What Is Mine! Forty-three years had passed since Lord Keven Van Valkenburg had been murdered and his family driven into exile. During that time a succession of evil Overlords, Sorcerers, and Dragons had occupied Valkenburg Castle. These tyrants terrorized and plundered the surrounding countryside. The peasants had little choice but to tolerate these abuses, while...   [click here for more]
Amarillo Design Bureau  $7.50

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Battlewagon Article #1: Rulers of the High Seas

Battlewagon Article #1: Rulers of the High Seas


Find out more about Battlewagon’s background! This is the first in a series of historical articles going back to the original edition of Battlewagon. Published originally in Nexus Magazine no. 1, Rulers of the High Seas discusses the historical background for the game. Focusing on the history of the dreadnoughts, this is a fascinating glimpse of history for anyone...   [click here for more]
Amarillo Design Bureau  $0.99

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