In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for the monks who made their home on the island. Now filled and consumed with a dark energy these caverns have many secrets, some of which may soon reach the mainland.
Come along with us and explore... [click here for more]
White smoke rises when it’s time for the Trade Fair. The tribes and clans gather. Colonists from Port Morganti come too bringing some really special stuff. But no two years are the same. This year there’s a drought. Game is scarce. Dwarf zombies are creeping out of the caves near the trade grounds - maybe even eating young children. A magical rage infected barbarian hunter Mordain... [click here for more]
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more]
The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need to make... [click here for more]
Is this a Nativity Story? Writ large upon the topography of the coast is the name of Axzevibrish. It’s a sigil, it’s a signal. Is the city ready for its god to awaken? People who live here think the city is theirs and that they grew it to fill their human needs. Wrong! Moving below, intermeshed with all that humans do and plan and plot are powerful, unseen forces. Troglodytes and a god... [click here for more]
The town of Hermit’s Rock is waking up. Once again folks are opening businesses there and settling old caves. Nilgen Kastmire is ignorant of the history of the place. But his kids needed a fresh start, so he opened a tavern there. Too bad. It’s sad, but without your help, he’s likely going to die there. He should listen to his patron, old Andrew, always at the bar, telling... [click here for more]
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...Toys for the Sandbox 00: Wizard's Tower Regular price: $0.00 Bundle price: $0.00 This issue has 7 pages of good stuff, setting information, maps, 6 plot hooks with 3 ways to twist each them, 4 npcs, a random table of rumors and another chock... [click here for more]
This special bundle product contains the following titles.Toys for the Sandbox 06: Cursed CatacombsRegular price: $0.99 Bundle price: $0.75 Format: PDF In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for... [click here for more]
This special bundle product contains the following titles.Toys for the Sandbox 46: The BakeryRegular price: $1.99 Bundle price: $1.49 Format: ZIP File Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they... [click here for more]