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 Hottest Gear, Spanish (and English) from Game Designers' Workshop (GDW)

 
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T2000 v1 Heavy Weapons Guide

T2000 v1 Heavy Weapons Guide


Over 110 Heavy Weapons for Twilight: 2000The Heavy Weapons Guide is a resource and guidebook to more than 110 mortars, grenade launchers, recoilless rifles, mines, hand grenades, rifle grenades, SAMs, and other support weapons. The latest in antitank missles are described and illustrated, including BILL, ACCP, Eryx, and Tank Breaker. Mortars range from the American M224 60mm up to the...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 NATO Vehicle Guide

T2000 v1 NATO Vehicle Guide


NATO Vehicle Guide fills a need for Twilight: 2000 referees who want to incorporate vehicles from West Germany, the UK, Canada, and other NATO countries into their campaigns. More than 30 vehicles are detailed and described in the game terms, including the West German Luchs, Fuchs, and Leopard series of tanks, the British Chieftain and Challenger tanks, the Scimitar/Scorpion family...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 Small Arms Guide

T2000 v1 Small Arms Guide


The Small Arms Guide is a sourcebook for Twilight: 2000 which contains a consolidated listing of every personal firearm in the basic game, as well as additional material of interest to both players and referees. In response to player requests, the single entry for the generic pistols (such as the 9mmP Auto) of the basic rules has now been expanded to include every major handgun type in...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 Soviet Vehicle Guide

T2000 v1 Soviet Vehicle Guide


This is the perfect companion piece to the U.S. Army Vehicle Guide, detailing and illustrating a plethora of Soviet and Warsaw Pact equipment. The Soviet Vehicle Guide contains: Details of the T-80 and T-90 main battle tanks, the BMP series of armored personnel carriers, the BT-76 Soviet light tank, the SO-120, an automatic 120mm turret-mounted mortar, the OT-65 light scout car, the SAU-203...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 US Army Vehicle Guide

T2000 v1 US Army Vehicle Guide


What does the remote turret on an M1A2 look like? When the Sergeant York air defense gun was withdrawn from production, what happened to the vehicles already built and what replaced it? What were the organization and equipment levels of an armored division? A light infantry division? What was the basis of issue of the LAV-75? The U.S. Army Vehicle Guide is designed to answer these and many other...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 American Combat Vehicle Handbook

T2000 v2 American Combat Vehicle Handbook


American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More then 60 vehicles are represented(only 11 repreated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self propelled antiaircraft vehicle. vehicles include four verions of the Bradley IFV, the M151 Jeep, M42 Duster,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 East Europe Sourcebook

T2000 v2 East Europe Sourcebook


Information is vital in any military campaign. Without it, armies blindly wander without real objectives, blundering into the enemy by chance, with no opportunity for advance planning or preparation. The East Europe Sourcebook for Twilight: 2000 gives you the information you need to know about the central theater of the Twilight War. Eastern Europe was, without a doubt,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 Heavy Weapons Handbook

T2000 v2 Heavy Weapons Handbook


The Heavy Weapons Handbook finishes what Infantry Weapons of the World started, by rating over 170 rocket launchers, grenade launchers, antitank and antiaircraft missle launchers, towed field, antitank, and antiaircraft guns, grenades, mines and other support weapons for Twilight: 2000. Infantry units armed only with rifles and machineguns are only half equipped, the Heavy Weapons...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 NATO Combat Vehicle Handbook

T2000 v2 NATO Combat Vehicle Handbook


The NATO Combat Vehicle Handbook, like its predecessors (the American Combat Vehicle Handbook and the Soviet Combat Vehicle Handbook), supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, from more than six nations (France, Germany, Great Britian, the Netherlands, Turkey, Austria and...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 Nautical/Aviation Handbook

T2000 v2 Nautical/Aviation Handbook


The Nautical/Aviation Handbook is intended to supplement and extend the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules, and to provide an extension to the rules for aircraft. The Nautical/Aviation Handbook includes eight new water craft, ranging from the Hayes Barracuda (a two-man minisub) to the SAR-38 (a 12-man light reconnaissance patrol boat). In addition...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 Soviet Combat Vehicle Handbook

T2000 v2 Soviet Combat Vehicle Handbook


Soviet Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, ranging from the WWII BA-64 armored car and the T-34/85 tank through the latest variations of the T-80 to T-90 FST (future Soviet tank). Vehicles include five versions of the BTR, amphibious GAZ-46 and PT-76, Yugoslav...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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MT COACC: Close Orbit and Airspace Control Command

MT COACC: Close Orbit and Airspace Control Command


A detailed treatment of aircraft and the characters that fly them in MegaTraveller. This 96-page sourcebook includes: Character generation for flyers in MegaTraveller. Detailed analysis and description of the organization and the operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who controls COACC,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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MT Fighting Ships of the Shattered Imperium

MT Fighting Ships of the Shattered Imperium


The Imperial Navy never planned for the worst of all possible contigencies: a far-flung Rebellion that would shatter the empire into squabling factions. And with each faction went a portion of the navy's fighting strength. Now, Imperial ship fights Imperial ship as the Rebellion drives the entire Imperium into chaos. Fighting Ships of the Shattered Imperium is a compendium of immense battleships...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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2300 AD Earth/Cybertech Sourcebook

2300 AD Earth/Cybertech Sourcebook


This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life.   And Earth's cities hold surprises to rival those found on alien worlds.   The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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2300 AD Equipment Guide

2300 AD Equipment Guide


Humans are tool-using creatures and this is proved nowhere more than in the inhospitable wastes of space. In the reaches between the stars, every breath a human takes depends upon the functioning of his gear. Equipment must be used to regulate his temperature, the pressue of his atmosphere, and to give him mobility, keeping him from drifting , lost, through the darkness of the universe. His equipment...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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2300 AD Ground Vehicle Guide

2300 AD Ground Vehicle Guide


Myriad Vehicles are produced by the factories of Earth and the human colonies of deep space. Vehicles are needed for exploration, for combat, and for transport of cargo and people. From the smallest passenger snow-skimmer to the largest cargo hovercraft, vehicles make life on the frontier possible. It is , after all, a long walk home.   The Ground Vehicle Guide presents 34...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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2300 AD Ships of the French Arm

2300 AD Ships of the French Arm


Since even before the time of H.G. Wells and Jules Verne, men dreamed of travelling between the stars in marvelous machines of their own creation. Stutterwarp technology has made these journeys possible, and now the near space around Sol is teeming with the activity of human starships, ferrying people and their belongings between exotic, alien worlds.   Earth and its many colonies...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Spanish Traveller- Libro 4 Mercenario

Spanish Traveller- Libro 4 Mercenario


LA ERA DEL MERCENARIO La sede del gobierno del Imperio se encuentro a una enorme distancia de las zonas fronterizas con el resto de las sociedades interestelares que se encuentron en la galaxia. Debido a que la velocidad de la astronave que la transporta, el Imperio se apoya en los gobiernos planetarios y de subsector para la administración de todos los dominios del Imperio en nombre del Emperador....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T4 Central Supply Catalog

T4 Central Supply Catalog


What does the Imperial Surplus Services have to offer? There are many options to enhance that precious spacesuit of yours. Hey, amaze the natives with your specialized exploration kit! Check out what type of robots are for sale. Design your own vehicle from the chassis up. See how much power a Grav Tank can pack. The futuristic drawings of Chris Foss. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T4 Emperor's Arsenal

T4 Emperor's Arsenal


Armament procurement procecdres of the Imperium. Every weapon from a wooden spear to advanced battle dress. Learn about the prohibitions against terrible chemical weapons. Examine the thinking behind use of nuclear weapons. Calculate the cost of all types of ammunition using the rules presented. Go beyond normal tech to weapons only dreamed of in Imperial arsenal. The Master Weapons Table,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T4 Emperor's Vehicles

T4 Emperor's Vehicles


The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer! ...   [click here for more]
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TNE-0304 Fire Fusion & Steel v2

TNE-0304 Fire Fusion & Steel v2


FIRE, FUSION, & STEEL The Traveller Technical Architecture... puts you in control of your science fiction game in ways that no other product ever has! Science fiction is about diversity, the unusaual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different approaches to transportation,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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TNE-0305 Smash and Grab

TNE-0305 Smash and Grab


Rebuilding an interstellar culture from the ruins of the Third Imperium involves a wide variety of activities, and each of these can form the basis of great adventures. The Reformation Coalition undertakes all of them - intelligence gathering, diplomacy, economic redevelopment, interstellar trade and commerce and many more. But of all of them the one operation that became synonymous with the Coalition,...   [click here for more]
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TNE-0310 Reformation Coalition Equipment Guide

TNE-0310 Reformation Coalition Equipment Guide


In order to re-build a universe, first you need the right tools... The Star Vikings of the Reformation Coalition Exploratory Service (RCES) are always on the look-out for useful relic technology from the fallen imperium. The Reformation Coalition Equipment Guide details some of that relic technology, but it also describes the most importatnt equipment, weapons, and vehicles used by the...   [click here for more]
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TNE-0320 Regency Combat Vehicle Guide

TNE-0320 Regency Combat Vehicle Guide


Sword and Shield For centuries, the mighty Third Imperium was defended by the most powerful, sophisiticated fighting vehicles ever created by humanity. These vehicles of the Imperial Army and Marines provided security and reassurance as humanity expanded to bring life to the stars, and defended them when those stars instead returned death. The Third Imperium did not win all of its wars, but it...   [click here for more]
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