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 Hottest Player Characters, Pathfinder OGL from Skortched Urf' Studios
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Accidents of Birth

Accidents of Birth


Deformities and Mutations offer players the chance to customize their character by imposing physical limitations and physical oddities. In a world where dragons and demons can breed true with other species, deformities are as likely to result from magical curses, divine wrath and mad experiments as they are to result from hereditary illnesses, generations of incest, and exposure to toxins during pregnancy....   [click here for more]
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Adventurer Essentials: True Alchemy

Adventurer Essentials: True Alchemy


Alchemy is not science. Alchemy is not chemistry. Alchemy is not pharmacology. Alchemy is not medicine. Alchemy is magic, pure and simple, though it's easy to see how you might be fooled. The twin disciplines of science and alchemy have their own laws, their own traditions, their own specialized languages. Both science and alchemy seek mastery of the physical world through pursuit of knowledge....   [click here for more]
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Before the Adventure- Fantastic Origins & Occupations

Before the Adventure- Fantastic Origins & Occupations


“When my grandfather died, he left my sister and I his brewery. It was a good enough living, hard work but honest and rewarding. I worked the brewery for seasons, before I found some of my grandfather’s private notes. He was half an alchemist, and it fascinated me. I followed his notes, and began brewing potions- little things, poultices and medicines for the town aside from the beer and oak...   [click here for more]
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Beggars & Bandits -Goblin Heroes for the Pathfinder Roleplaying Game

Beggars & Bandits -Goblin Heroes for the Pathfinder Roleplaying Game


Fast breeding and adaptable, Goblins are an incredibly diverse species. The little folk have adapted to every known environment, from the arctic tundra to the warrens of the world's largest and most crowded city-states. "Got that right. My clan's been in this damn city since they first laid the bricks, and my great to the tenth power grandma stole that fool mason's tools!"   Get...   [click here for more]
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Closed: The Monsters of the Army of God

Closed: The Monsters of the Army of God


The Lifer Army of God fought Fed-Gov and Choicer forces to a standstill for thirty agonizing years before the Army’s dreams died in the Boston snow. For the last sixteen years, the Lifers have rebuilt the Army of God in secret, operating out of hidden bases across North America. The reborn Army of God is better trained, better equipped and deadlier than its predecessor, and it will- it must!-...   [click here for more]
Skortched Urf' Studios  $17.95 $8.64

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Dhampir Bastard Sons and Daughters of Vampires

Dhampir Bastard Sons and Daughters of Vampires


The first and most important thing to remember about Dhampir is they are unwanted. Unloved. Unwelcome. Dhampir are the living children of vampires, one in a million anomalies created only by circumstance and tragedy. They share many of the vampire’s strengths, and lack many of the traditional vampire weaknesses. Able to walk in daylight and live among humans, they remain outsiders, both by choice...   [click here for more]
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Eidolons Unbound

Eidolons Unbound


The Summoner as presented in the Pathfinder Roleplaying Game Advanced Player’s Guide opens up an entirely new kind of magic, and offers players an entirely new perspective on the game’s major assumptions. Summoners are bound to a powerful outsider called an eidolon- a creature that bridges the gap between animal and god! This sourcebook builds on that strong foundation, providing a host of new...   [click here for more]
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Fantastic Races of the Otherverse - The Urlock

Fantastic Races of the Otherverse - The Urlock


The Fantastic Races of the Otherverse series converts the most interesting, unusual and powerful player races from Otherverse Games' D20 Modern-powered settings: Otherverse America, Psi-Watch, Galaxy Command and Black Tokyo, and adapts them for use with the Pathfinder Roleplaying Game. More than a just simple conversion to the new rule set, these short sourcebooks imagine how heroes from super-scientific...   [click here for more]
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Fantastic Races of the Otherverse: The Ubasti

Fantastic Races of the Otherverse: The Ubasti


The Fantastic Races of the Otherverse series converts the most interesting, unusual and powerful player races from Otherverse Games' D20 Modern-powered settings: Otherverse America, Psi-Watch, Galaxy Command and Black Tokyo, and adapts them for use with the Pathfinder Roleplaying Game. More than a just simple conversion to the new rule set, these short sourcebooks...   [click here for more]
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Fursona -The Definitive Guide to Creating Anthropomorphic Characters

Fursona -The Definitive Guide to Creating Anthropomorphic Characters


Why be human? Why not choose the agility and feral grace of the wolf instead? The sensuality of the cat or the strength and ferocity of the warthog? The airborne agility of the hawk, or the impenetrable exoskeleton of the rhino beetle? Anthropomorphic heroes and villains are nothing new to gamers. The Fursona system can quickly generate new alien species, demi-human or metahuman races for fantasy...   [click here for more]
Skortched Urf' Studios  $9.99 $6.67

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Fursona Bundle [BUNDLE]

Fursona Bundle [BUNDLE]


This special bundle product contains the following titles. Fursona -The Definitive Guide to Creating Anthropomorphic Characters Regular price: $6.67 Bundle price: $5.26 Format: PDF Why be human? Why not choose the agility and feral grace of the wolf instead? The sensuality of the cat or the strength and ferocity of the warthog? The airborne agility of the hawk,...   [click here for more]
Skortched Urf' Studios  $12.67 $9.99

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Fursona II -New Options for Anthropomorphic Heroes

Fursona II -New Options for Anthropomorphic Heroes


Fursona II gives you even more of what you want to create exactly the anthro you want.  Included in this 20 page PDF are several new Feats, Racial Traits, Spells, magic items and templates! You will also get six new New Anthro Orders which expand the racial options found in the origonal Fursona, giving players and gamemasters an even bigger zoo of furry heroes to draw upon. Many of these new orders...   [click here for more]
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Fursona III -Modern Mutants and Engineered Anthros

Fursona III -Modern Mutants and Engineered Anthros


In worlds where fully anthro creatures might be out of place, mutants, genetically engineered supersoldiers, and animalistic posthumans probably aren’t. This add on to the Fursona free-form character creation system allows you to ‘hack’ the character builder to create an assortment of superhumans, aliens and assorted genetic freaks that blend animal and human traits in unique new ways. New...   [click here for more]
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Fursona: The Anthros of Endara

Fursona: The Anthros of Endara


“And we probably won’t meet anything more dangerous than a rabbit!” -Orko, He-Man and the Masters of the Universe,“The Quest for He-Man”, 1983 Fursona is Otherverse Games’ best selling freeform character builder, allowing you to create virtually any animalistic hero or horror you’ve ever dreamed of. The Masters of Endara is a kitchensink science-fantasy setting inspired by...   [click here for more]
Skortched Urf' Studios  $7.99 $5.33

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Gravewalkers

Gravewalkers


Gravewalkers are a strange race of halfundead humans exposed to dark energies that have altered their physiology on a fundamental level. Shunned by most, the Gravewalkers build small ghettoes in ruins or near graveyards or old crypts. They are often morticians or grave diggers- they act as caretakers for the dead, but also use them as a form of labor and protection for their grim communities. The...   [click here for more]
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Guide to the Known Galaxy: The Temporal Angels

Guide to the Known Galaxy: The Temporal Angels


“If you need something to worship, then worship life- all life, every last crawling bit of it! We’re all in this beauty together!”      -Frank Herbert’s Dune Messiah The Temporal Angels are an optional new player race for the Otherverse America campaign setting. They build on plot-threads involving the distant future woven throughout the Otherverse America Unlimited Edition (Otherverse...   [click here for more]
Skortched Urf' Studios  $2.99 $1.51

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Gygamen An Old School Breed of Humans for the Pathfinder Roleplaying Game

Gygamen An Old School Breed of Humans for the Pathfinder Roleplaying Game


The universe has died and been reborn a potentially infinite number of times, and today’s universe is just the latest of many iterations of reality. Gygamen are a rarity in the modern daythey are an ‘earlier draft’ of humanity, a breed of mankind from a previous universe. The few Gygamen encountered today slipped through cracks in reality to enter our current universe. Gygamen survived the unraveling...   [click here for more]
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Heroes of the Maze

Heroes of the Maze


Macrotaur are children of Earth and stone, an ancient race of stone-born protectors and soldiers. Macrotaurs have protected the sacred spaces of the great subterranean cities for as long as the Dwarves have recorded their history. The two races share ancient bonds of friendship and mutual aid. Macrotaurs are welcome in Dwarven city-fortresses and Dwarves are an equally common sight in Macrotaur holds....   [click here for more]
Skortched Urf' Studios  $1.49 $1.00

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Mantids

Mantids


The Mantids are a bold race of humanoids evolved from insects and living in perfect symbiosis with powerful insect companions. They live in teeming, filthy cities crowded with chitin-skinned bipeds and their gigantic insect counterparts. Mantids have the intelligence and adaptability of humanity, married to the sheer physical might of the giant insects. Much of the race’s military might comes from...   [click here for more]
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Mega-Feats Revisited

Mega-Feats Revisited


Megafeats Revisited Over 250 New Feats for the Pathfinder Role pLaying Game! Megafeats: New Paths to Victory remains one of Skortched Urf Studio's best selling products. The release of the Pathfinder Roleplaying Game presents us with a chance to revisit this weighty feat tome, revise the feats as necessary to bring them in line with how this generation of the game is played, and add new material...   [click here for more]
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Nobility and Eros: The Noble Succubus

Nobility and Eros: The Noble Succubus


The Noble Succubi Succubi are predators, soulless demons from outside reality, who adopt a pleasing female shape as a hunting blind, as pretty camouflage. Succubi are cosmic sociopaths who feed on lust, ripping the life energy of their unwitting prey at the moment of their victim’s final, hurtful and wonderful orgasm. The Noble Succubi are a beautiful aberration, a rare mutation...   [click here for more]
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Powered Hero: Evolution

Powered Hero: Evolution


Evolution Unlimited The Powered Hero concept has been through several revisions. The Powered Hero was first introduced in the original Otherverse America Core Rulebook, and dramatically expanded in the Psi-Watch Unlimited Edition, before being upgraded and expanded into a standalone, self titled PDF. This ultimate version of the Powered Hero Basic Class is expanded into a twenty level basic...   [click here for more]
Skortched Urf' Studios  $4.99 $3.33

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Spells of the Animal Kingdom

Spells of the Animal Kingdom


Bull’s Strength. Owl’s Wisdom. These spells, and others like them, are well documented in every magical tradition. Sorcerers and druids call upon animal spirits to enhance their fighting prowess or that of their allies. But there are more totem animals in the world than Bulls and Bears, Cats and Eagles. The new spells in this sourcebook expand the possibilities presented by animal magic, and...   [click here for more]
Skortched Urf' Studios  $2.50 $1.67

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Synthetic Heroes -The Definitive Guide to Creating Robots and Androids

Synthetic Heroes -The Definitive Guide to Creating Robots and Androids


From Commander Data to the Metal Men, from Jim Lee’s Spartan to Cherry 3000, from Masumunie Shirow’s cybergeishas to George Lucas’s C-3P0 and R2-D2, from the Vision, to Jomi Shimodo to the Terminator, fully robotic heroes and villains have been a staple of comics and sci-fi for years. Unfortunately, the robots built using the system found in the D20 Future core rulebook can almost never be as...   [click here for more]
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The Arcadians

The Arcadians


The Arcadians Every computer is a door, a portal to another world which can be opened with just the right combination of motherboards and keystrokes. This electronic world has hovered just outside the range of human perception, even on worlds where computers have not yet been imagined. Occasionally, a creature from the electronic world steps through a rift and into the physical world....   [click here for more]
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The Bio-mancer Base Class

The Bio-mancer Base Class


The Bio-Mancer The Bio-Mancer learns by surviving, and each encounter with a monster that the Bio- Mancer survives makes her more powerful and more determined. A Bio-Mancer learns to use the abilities of monsters against them, gaining a potent offensive punch. An experienced Bio- Mancer might unleash a gold dragon’s fiery breath weapon, turn her enemies to stone like a medusa,...   [click here for more]
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The Combatant

The Combatant


The Combatant The Combatant is an explicitly nonsupernatural hand to hand combat master. They excel in fighting single, powerful opponents. They can act as a human(oid) shield for their allies, tying up even the largest and most deadly monsters. Combatants defend their comrades by taking hits, spitting out teeth and snapping necks in retaliation. Because the Combatant relies on...   [click here for more]
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The Modern Spellcaster Basic Class

The Modern Spellcaster Basic Class


The traditions are breaking down. The line between Druid and Wizard, between Summoner and Cleric, Bard and Witch and Sorcerer has blurred, wiped away like dust on a chalkboard. With the old divisions of magic lost and forgotten all that’s left is the power, the power to summon demons, to heal the injured, to stop time or burn down a skyscraper with little more than a thought, a word and a strange...   [click here for more]
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The Myrmidons

The Myrmidons


“These were men created from ants on the island of Aegina, in the reign of Aeacus, Achilles’ grandfather, and they were Achilles’ followers in the Trojan War. Not only were they thrifty and industrious, as one would suppose from their origin, but they were also brave.”      -Edith Hamilton’s Mythology, pg 310 The Myrmidons are a race of men, but they are not true men....   [click here for more]
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The polymerPath ~Cybernetics for the Pathfinder Roleplaying Game

The polymerPath ~Cybernetics for the Pathfinder Roleplaying Game


The Polymer Path Skin wasn’t good enough. You needed steel. Chrome and composite. Bullet proof ceramiccomposite skin. Camera lens eyes that can pick out facial details from 10 miles away. Piloting links that merge driver and vehicle into a single bio-mechanical organiansm of incredible efficency. Neural chips that boost your intellect into the high genius range. Targeting arrays that make every...   [click here for more]
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The Sky Sailor -A New Core Class for the PFRPG

The Sky Sailor -A New Core Class for the PFRPG


The Sky Sailor This new 20 level core class is the first release in the new Pirates of the Bronze Sky campaign world brought to you by the minds of Louis Porter Jr. and Chris field.  While intended for that setting, this core class can easily be adapted to any setting where ships sail the skies. Whether pirate, privateer, merchant sky-man or naval officer, the winds of Nova Avalon...   [click here for more]
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The Tools of Arcana

The Tools of Arcana


Spells are tools. Designing spells means designing new tools: what problems will the wizards and sorcerers in your Pathfinder Roleplaying Game need to solve next session? The 45 new spells in this sourcebook range from utilitarian cantrips to epic battle magic, but all have one thing in common: they solve problems. These new spells fit into the niches that arcane spell casters are known for: either...   [click here for more]
Skortched Urf' Studios  $2.50 $1.67

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True Beasts

True Beasts


True Beasts are intelligent animals, the way gamers have always wanted to play them. They are thematically similar, but mechanically distinct from the animalistic bipeds created with Fursona: The Definitive Guide to Creating Anthropomorphic Characters (Otherverse Games, 2011). The two races- True Beasts and Anthros- can fit together nicely in a single campaign, where fur-less humans are the odd men...   [click here for more]
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True Elves

True Elves


True Elves presents a brand new, yet completely familiar, vision of Elves for the Pathfinder Roleplaying Game. True Elves are keen eyed and pragmatic, with well-ordered kingdoms that produce wonders of art and architecture. True Elves have a cultural tradition of archery, and are seemingly bred for excellence with the bow. True Elves are the indomitable and beautiful snipers of classic literature...   [click here for more]
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True Halflings

True Halflings


What is a Halfling? Ask most gamers, and a Halfling is a slender, larcenous and daring rogue, good with a sling, good with a blade and an amazing companion to have on a dungeon crawl. What is a True Halfling, then? True Halfings are an alternative to the Halfling race presented in the Pathfinder Roleplaying Game. True Halflings are plump and conservative, not prone to going off...   [click here for more]
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[PFRPG] The Dragonbound Core Class

[PFRPG] The Dragonbound Core Class


Land became sky.    The world twisted upside down as Pellar kicked his dragon into a tight loop. The young knight screamed with mingled fear, excitement and pain as he forced himself not to black out. And the relentless line of flame, the hate-fed fire that would have killed both him and his dragon- his only friend, his other self- brushed by close enough to singe his scraggly...   [click here for more]
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