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Hottest Races & Cultures from Wizards of the Coast
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Newest Titles in This Section
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Products found in this section... |
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Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the... [click here for more] |
Wizards of the Coast |
$9.99
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Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities... [click here for more] |
Wizards of the Coast |
$9.99
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Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn.
This booklet exposes the secrets of minotaur society for the first time in the Dragonlancecampaign setting. Among the information within these pages are their origin myths, bureaucratic organizations, military strategies, and philosophical... [click here for more] |
Wizards of the Coast |
$4.99
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They run across the burning plains where others fear to walk. They live for the moment, these savages of a dying world. The elves of Athas are wild, dangerous, and unlike any other elves. Forget the frail forest dwellers of other campaign worlds. Athas's elves stand tall and lean, with long limbs and fearsome faces. They are thieves and raiders, swift warriors and terrible foes. Elves of Athas explores... [click here for more] |
Wizards of the Coast |
$4.99
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They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from the words... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home.... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents as introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases, once occupied... [click here for more] |
Wizards of the Coast |
$4.99
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Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries of survival... [click here for more] |
Wizards of the Coast |
$4.99
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Heart of Darkness In the Hollow World, one civilization above all others is known as the fiercest, most dangerous race, to be avoided as much as possible: the Azcans. Are they truly cannibals, given to performing sacrifices as entertainment? Is their architecture really some of the most extraordinary in all the Hollow World? Is there any truth to the rumor that there is some connection... [click here for more] |
Wizards of the Coast |
$4.99
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Imperial Intrigue! Once a great people in the Known World, the Milenians now administer a mighty Empire in the Hollow World. Loosely inspired by classical Greece, this is a nation of philosophers, oracles, architects, and mighty pikemen in a strange land where Citizens elect their own leaders, and ultimately the Emperor himself. A society as political as Milienia cannot avoid intrigue,... [click here for more] |
Wizards of the Coast |
$4.99
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. . . And you thought you knew everything about the good, old D&D game world! The Sea of Dread is home to not one, but several aquatic nations. There, underneath the surface, lie mysterious caverns, submerged cities never explored by surface folk, shipwrecked remnants of historic naval battles, and countless frightening guardians of the deep. Discover the power of the Kna, meet the kind... [click here for more] |
Wizards of the Coast |
$6.99
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"Life-shapes are the wondrous tools of our ancient past. They are our heritage, our birthright. Cast off the dead. Use not the unliving tool. Our ancient glory can only be restored by embracing life, not death." "We are all that is left. We hold in our hands the fate of our people. The Rhul-thaun are the true fruit of the rhulisti tree. The life-shapes are what set us above the other races. Only... [click here for more] |
Wizards of the Coast |
$9.99
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They tower above mere human warriors and adventurers. In a savage world, they hunt-and all else is prey. Wandering the sandy wastes and stony barrens under the crimson sun, thri-kreen are the most skilled trackers, the most barbaric gladiators, the most implacable of foes. Mysterious and savage, the mantis people have been a closed book. Until now? Thri-Kreen of Athas enters the world of the nomadic... [click here for more] |
Wizards of the Coast |
$4.99
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Dragons.
The undisputed masters of Krynn.
The stuff of legends for over a thousand years.
Whether encountered alone in their lairs beneath the ruins of ancient cities or flying in great numbers over the battlefields of Solamnia, dragons are the icons of fear and hope in the unfolding drama of the DRAGONLANCE world. This volume offers authorial insights, creative perspectives, cultural legends,... [click here for more] |
Wizards of the Coast |
$19.99 $11.99
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The glorious world of elvenkind shines from these pages!
Detailed in this tome are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items.
Forget what... [click here for more] |
Wizards of the Coast |
$9.99
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Written in the Stars
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have... [click here for more] |
Wizards of the Coast |
$14.99
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Look out, adventurers, they're here!
This handbook describes in detail over 20 humanoid races that can be run as player characters - from mischevious pixies to stubborn minotaurs, from the lizardlike saurial to the savage half-ogre - and many more in between. In addition to many new character types, this handbook contains new proficiencies, humanoid kits, unusual equipment, and a few new... [click here for more] |
Wizards of the Coast |
$9.99
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Battle axes and beards. Good companions when travelling underground. Handy with tools.
If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities.
After reading the The Complete... [click here for more] |
Wizards of the Coast |
$9.99
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Clever illusionists and sly practical jokers. Brilliant burglars and easygoing farmers.
Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as 28 new character kits, from the gnome Goblinsticker to the halfling Forestwalker.
If you enjoy playing gnome or halfling characters,... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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Ready to explore your character's wild side?
Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell.
This book contains exciting new character builds and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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Dwarves, Gnomes, and Goliaths
From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people—folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend.
This supplement... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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The secret of survival ain't who you are, berk - it's what you know!
-Planewalker adage
Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook... [click here for more] |
Wizards of the Coast |
$12.99
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It's Good to Be Bad
Tieflings survived brutal wars and fiendish pacts to become what they are today: sinister scions of a shattered empire living on the fringes of civilization, fighting for everything. Only the best of their kind would dare call themselves heroes, and fewer still have the wherewhithal to conquer the evil that haunts them. If you want to play the ultimate tiefling... [click here for more] |
Wizards of the Coast |
$4.99
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Heroes Adapted to Adventure
Hailing from towns and villages in every corner of the world, resourceful and resilient adventurers emerge from among the races of destiny: humans, half-elves, half-orcs, and illumians. With an unparalleled drive to explore and experience, these diverse individuals have created names to last throughout the ages.
This supplement for the D&D game provides... [click here for more] |
Wizards of the Coast |
$14.99
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A New Breed of Adventurer Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw. This supplement for the D&D game provides everything you need to play a monster as a character or to... [click here for more] |
Wizards of the Coast |
$11.99 $7.19
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Over three decades ago, the only child of Dr. Rudolph van Richten was stolen by Vistani thieves and sold to a vampire. The doctor's efforts to rescue his son and then avenge himself upon that vampire led to a dark new career fighting the terrifying monsters in the Demiplane of Dread. Now, the sage of Ravenloft turns his attention to the very people who made him what he is today. In spite of his... [click here for more] |
Wizards of the Coast |
$9.99
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Heroes Tempered by Nature
From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come.
This supplement... [click here for more] |
Wizards of the Coast |
$14.99
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DISCOVER THE DIVERSE DENIZENS OF THE REALMS
Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager.
With complete information about the noteworthy races, subraces, and ethnicities scattered... [click here for more] |
Wizards of the Coast |
$14.99
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A D&D sourcebook detailing races descended from dragons.
Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons.... [click here for more] |
Wizards of the Coast |
$14.99
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Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms setting, the world beneath the ground. This book includesthe following:
details on the most popular Underdark race, the drow, plus 16 other underground character races;
25 new regional feats;
new prestige classes, spells, monsters, and magic items; plus
background on 60... [click here for more] |
Wizards of the Coast |
$15.99
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Is your Forgotten Realms character an elf? A dwarf? Maybe a gnome?
Perhaps, yet that doesn't really say much, does it? One might just as easily say there's now difference between a Calishite and a Thayan because they're both humans! No one is just a demihuman in the Realms—there are acrobats, barbarians, giant killers, manhunters, pestkillers, prospectors, and even tunnelrats, but they're all demihumans... [click here for more] |
Wizards of the Coast |
$9.99
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This book sheds new light on the powerful and majestic celestials, guardians of the Upper Planes and empyreal enemies of evil. Players can design their own celestial characters and take the fight to those denizens of darkness, the fiends!
This accessory includes the following:
Celestial Races. All of the information you need to design and play celestial characters: aasimon, aasimar, archons, asuras,... [click here for more] |
Wizards of the Coast |
$9.99
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Heroes Ready for Anything, Anywhere
Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior,... [click here for more] |
Wizards of the Coast |
$14.99
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Explore the Darker Side of the Realms
Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain.
Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact.
Ritually... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Thank You, Dungeons & Dragons by Chris Youngs: Chris talks about D&D being the perfect recession time hobby.
Playing Minotaurs by Robert J. Schwalb: Roll up your next D&D character—as a minotaur!
Bazaar of the Bizarre - A Motley Assortment of Magic Items by Kolja Raven Liquette: One of the authors of Adventurer’s... [click here for more] |
Wizards of the Coast |
$4.99
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Love the Fight You’re in by Chris Youngs
Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character
Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail
The Call of the Wild: Wayfaring... [click here for more] |
Wizards of the Coast |
$4.99
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Elegant, Dark, and Deadly.
Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares... [click here for more] |
Wizards of the Coast |
$13.99 $8.39
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The Darkness Beckons
Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it.
Into the Unknown: The Dungeon Survival... [click here for more] |
Wizards of the Coast |
$14.99
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Proud and Honorable Warriors
If you want to play the ultimate dragonborn hero, this book is for you.
This DUNGEONS & DRAGONS expansion of the Player's Handbook core rulebook explores the mysteries of the dragonborn. It presents players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies.
This book... [click here for more] |
Wizards of the Coast |
$4.99
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The Children of the Stars. . . and of Chaos!
The elves shape their future amidst the tragedy of exile, while the dwarves struggle to carve theirs from internecine strife. The minotaurs proclaim manifest destiny, while the kender look to a future without affliction. The gnomes assemble a collective future from cogs and gear shafts, while goblins shake theirs free from the oppressors of the past. Ogres... [click here for more] |
Wizards of the Coast |
$19.99
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The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation.
Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.
This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon... [click here for more] |
Wizards of the Coast |
$9.99
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The Making of D&D 4th Edition.
This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game.
The book contains essays and asides from the game's premier designers, developers, and editors.
Through words and illustrations, it explores some of the D&D game's most iconic races... [click here for more] |
Wizards of the Coast |
$4.99
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