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 Hottest Any system / system-agnostic, PDF from Tangent Games

 
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Ars Lingua

Ars Lingua


Language matters. Whether you are trying to order a new longsword from the blacksmith, ask for a woman’s hand in marriage, or stave off a horde of Goblins from attacking the village, what you say is important. The current rules for the Speak Language skill do not allow for the reality of language. A single skill point represents the ability to fluently speak, read, and write any given language....   [click here for more]
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Commodity Cards I: Food and Drink

Commodity Cards I: Food and Drink


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bushel of wheat, or a barrel of wine should be? If a party should ?liberate?...   [click here for more]
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Commodity Cards II: Raw Materials

Commodity Cards II: Raw Materials


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a bundle of animal hides, or a box of ore should be? If a party should 'liberate'...   [click here for more]
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Commodity Cards III: Finished Goods - Swords to Plowshares

Commodity Cards III: Finished Goods - Swords to Plowshares


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a surrey, or a set of builder's tools should be? If a party should defeat...   [click here for more]
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Commodity Cards IV: Finished Goods - The Adventurer's Kit

Commodity Cards IV: Finished Goods - The Adventurer's Kit


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a pan flute, or a silver mirror should be? If a party should liberate a cart...   [click here for more]
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Commodity Cards V: Finished Goods - Hearth and Home

Commodity Cards V: Finished Goods - Hearth and Home


As parties of adventurers roam the globe in search of treasure, not everything they find will be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet still valuable, commodities that are bought and sold every day and help keep the world economies going. How do you determine what the value of a copper kettle, or a silver candelabra should be? If a party should liberate...   [click here for more]
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Arsenal Cards Volume 6: Handguns Pre-1850

Arsenal Cards Volume 6: Handguns Pre-1850


This latest set of arsenal cards takes you back to the earliest days of the gun, from matchlocks and wheellocks to the earliest flintlocks. This set covers the handgun from its earliest beginnings up until 1850, when what we think of as the modern revolver was introduced. This volume provides you with 110 new handguns to add to your arsenal. From slow burning matchlocks for adventures with the King’s...   [click here for more]
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Arsenal Cards Volume 7: Swords - Part 2

Arsenal Cards Volume 7: Swords - Part 2


The next installment of the Arsenal Cards series is the second volume to feature the iconic sword. Famous swords can be found in fiction and real life and this set provides you with 80 new blades to add to your arsenal! From the unique – kampilan or pata, to the common – saber, longsword, or broadsword. Each weapon has a color image of the sword and a complete description, including blade...   [click here for more]
Tangent Games  $3.50

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Arsenal Cards: Volume 3: Rifles

Arsenal Cards: Volume 3: Rifles


Rifles have long had a place in history, and a place in role playing games set in certain historical periods. From the American Civil War and the Wild West, to the battlefields of World War I and World War II, and to the jungles of Africa, Asia, and <st1:place>South America</st1:place> prowled by hunters, rifles have played a pivotal role. The third volume of Arsenal Cards features rifles...   [click here for more]
Tangent Games  $3.50

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Castle Ruins: A Hand-Crafted Map

Castle Ruins: A Hand-Crafted Map


This is the second in our series of hand-crafted map supplements for use in role-playing games. This Hand-Crafted Map supplement focuses on a single castle ruin, simplistic on first appearance, but with many hidden secrets within its crumbling walls. This particular ruin sits atop a small hill and is a landmark for the region. Its walls have long been abandoned and are now falling into decay. Why was...   [click here for more]
Tangent Games  $2.50

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Cliff Dwelling: A Hand-Crafted Map

Cliff Dwelling: A Hand-Crafted Map


This is the third in our series of hand-crafted map supplements for use in role-playing games. This Hand-Crafted Map supplement features a unique cliff-side village, built for protection there are many secrets in this village hidden deep within the cliffs. Who inhabits this small village? What secrets might be hidden within its walls or inside the cliff itself? What is the need for the unique architecture...   [click here for more]
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Gem Cards Set One

Gem Cards Set One


Everybody loves getting gems as treasure. They are easy to carry, are generally worth more than their weight in gold (or Dollars, Euros, Interstellar Credits, etc.), and are pretty to look at. But that's the problem. In most RPGs, gems are treated as an additional type of treasure, but the "details" provided barely scratch the surface of what is needed to actually visualize them properly....   [click here for more]
Tangent Games  $5.00

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Gem Cards Set Three

Gem Cards Set Three


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Well, unless you are willing to fork over several hundred dollars for a pack of real gems, the next best thing is Gem Cards!<o:p>...   [click here for more]
Tangent Games  $5.00

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Gem Cards Set Two

Gem Cards Set Two


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Gem Cards were created for use with any RPG, in any setting. Gem Cards Set Two contains 96 different gems that you can print...   [click here for more]
Tangent Games  $5.00

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Tor: A Hand-Crafted Map

Tor: A Hand-Crafted Map


This Hand-Crafted Map supplement focuses on a single tor in a rural area. As long as the local people have been alive, this tor has been abandoned and forgotten. Farmers graze their animals on its slopes and the ancient stone tower atop it serves as a handy landmark for the region. Recently, some locals claimed to have seen lights coming from the abandoned tower at the summit. What mystery is hidden...   [click here for more]
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