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 Hottest Titles from Outland Arts
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Monday Mutant 1: Junko

Monday Mutant 1: Junko


The Junko is a lumbering mutie of the wastes, an eater of men, a user of bait loot, and an unpredictable, ravenous foe. Use with caution, as just one of these brutes can result in a TPK of low-rank excavators, especially if the damn thing gets into melee range with a group. About Monday Mutants Monday Mutants provide game masters with an all-new deviated...   [click here for more]
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Monday Mutant 2: Beaked-Slasho

Monday Mutant 2: Beaked-Slasho


A 9 page PDF for The Mutant Epoch RPG Beaked-Slashos are aggressive, swift-moving pack hunters which inhabit nearly every non-aquatic terrain type. Although they have a beak and squawk and call like vultures, they are actually warm-blooded reptiles. They have night vision and can be found on the prowl any time of day. Their leathery, scale-covered hides are grayish brown in...   [click here for more]
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Monday Mutant 3: Skayl

Monday Mutant 3: Skayl


A 5 page PDF for The Mutant Epoch RPG Skayls are entirely carnivorous and favor the flesh of fish, rodents and human-based entities, including their mortal enemies, skullocks. Territorial, bad-tempered, and prone to worshiping colossal beasts, mad robots or digital beings, these tough little creatures spend their time hunting, patrolling their lands, and seeking new and...   [click here for more]
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Monday Mutant 4: Lump-Devil

Monday Mutant 4: Lump-Devil


A NEW, 7 page Mutant Monster PDF for The Mutant Epoch RPG Solitary, territorial, vengeful and cruel, any village with one of these nearly four meter tall mutant giants around is gonna need help from outsiders - either as heroes to hunt the best down, or else to be stripped down and tied to the offering post. This is our 4th Monday Mutant...   [click here for more]
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Monday Mutants 10: Grumble-Strike

Monday Mutants 10: Grumble-Strike


This is our 10th Monday Mutant of an initial dozen freaks. Included in this PDF is an all-new Reaction Roll table for this unpredictable, role-play heavy new creature. Roll your d100 and add or subtract from previous questions and statements by the Grumble-Strike to find out if it will try and eat your heroes, befriend them, guide them to riches, or betray them. Other tables include a set for the appearance,...   [click here for more]
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Monday Mutants 11: Wriggle-Hack

Monday Mutants 11: Wriggle-Hack


Beware the Wriggle-Hack! This is our 11th Monday Mutant of an initial 12 freaks in this series. These horrific, bear sized ambush hunters use multiple electric shock tentacles to subdue their prey before they drag them off to deposit in a crevice, backroom, or pit for later consumption. This 7 page PDF includes a random table for other unfortunate beings who also find themselves...   [click here for more]
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Monday Mutants 12: Masher

Monday Mutants 12: Masher


Run for your friggin' life! The masher is upon us! This is our 12th Monday Mutant of an initial 12 group freakopedia. These brutes stand nine feet tall, weigh over a thousand pounds, have ballistic skin, adapt their pigmentation to their surroundings, exhibit other random mutations from a rich d20 selection, and live on an all-meat diet with a preference for generic humans....   [click here for more]
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Monday Mutants 13: Dust Fiend

Monday Mutants 13: Dust Fiend


Here comes double trouble! The dreaded dust fiend is here, and whether it roams the wastes as a wild predator or serves it's bunker dwelling human creators as a patrol beast, it's always a brutal, close-quarters killer. Able to crab walk back and forth or side to side, climb over the roughest terrain or climb up the face of a ruined skyscraper, these powerful muties are...   [click here for more]
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Monday Mutants 5: Piffer

Monday Mutants 5: Piffer


Will they barter or will they swarm you? Either way, always watch your back when dealing with the Piffer! Inhabiting vast, ant-hill like tunnel networks in either the ruins, mutated forests, badlands and tangled swamps, the two-foot tall race of piffers are unpredictable little omnivores. Sometimes they'll trade remarkable, oversized relics to passing dig teams in return for honey, baked...   [click here for more]
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Monday Mutants 6: Grumpy Stomp

Monday Mutants 6: Grumpy Stomp


The Grumpy Stomp is an omnivorous elephant-sized mutant featuring the DNA of horse, hogs, and humans. They wander the steppes and remote flatlands of the post-apocalyptic world in search of plants, carrion and at times – when their normal food is in short supply – other creatures, including people. Domesticated specimens have been raised and trained, with both riding...   [click here for more]
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Monday Mutants 7: Sap-Crawler

Monday Mutants 7: Sap-Crawler


Are your diggers ready to face the dreaded Sap-Crawler? Serving the role of a post-apocalyptic demon or mutie boss encounter, these hideous miscreations often control gangs of mooks. Yet, with their venomous bite, nasty claws, lightning bolt throwing heads and tail slaps, these vile things need little help dealing with impudent diggers. This is our 7th Monday Mutant of a planned 12 creature...   [click here for more]
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Monday Mutants 8: Rubble-Imp

Monday Mutants 8: Rubble-Imp


Mischief and Mayhem await! Rubble-Imps are roughly four feet tall, grayish humanoids with leathery twelve-foot wingspans and a well-deserved reputation for causing considerable mayhem, misery, and discord. When either working alone, in flocks, or as the scouts, spies, and thieves of villainous masters, these nasty things are sure to cause your player characters big trouble, if not a fatal end....   [click here for more]
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Monday Mutants 9: Spider-Sister

Monday Mutants 9: Spider-Sister


“They came from the ceiling!” Spider-Sisters are ambush hunters of the wastes and ruins and aptly named after both their uncanny ability to climb walls and hang from ceilings, but so too, their venomous bite which causes paralysis. When these things feed on an unlucky excavator, they are conscious as it bleeds them out, able to feel, see, and hear everything as they meet...   [click here for more]
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Monday Mutants 14: Wave Lurker

Monday Mutants 14: Wave Lurker


What’s that in the damn water? That fin! It’s coming toward us!” Like so many beasts of the Epochian new era, the people of this age call the terrifying new creatures by some physical feature or behaviour the mutie beast displays. These are straightforward, no bullshit descriptions, something that the various humanoid strains can relate to other people with few words,...   [click here for more]
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Monday Mutants 15: Arm-Gunn

Monday Mutants 15: Arm-Gunn


From survivors, you’ve heard stories of these brutes. Of their rock spitting lower arms and terrible jaws. You’re aware of their bloodthirsty nature, tendency to form ranks with skullocks, moaners and other savage muties to annihilate entire villages, but nothing prepared you for this. You now stand at the edge of their territory,...   [click here for more]
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Monday Mutants 16: Bog-Devil

Monday Mutants 16: Bog-Devil


Sunset isn’t far off. Your team of excavators is lost in the swamp. You’re worn out, hungry and tired of the bugs, leeches and whatever the hell has been tracking you all friggin’ afternoon. That’s when your point guard spots the ruin opening, and the bone pile that is spread before it. It is the lair of a beast... something that clearly...   [click here for more]
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Monday Mutants 17: Skullgut

Monday Mutants 17: Skullgut


Don’t lose your head! Of all the horrors of the post-apocalyptic, Epochian era, few mutants compare to the malevolence, unpredictability, and nightmarish doings of the dreaded skullgut. These large, bloated things are head hunters in the truest sense, and collect the still living craniums of adventurers and use them both for their own sick pleasure and offensive mental mutations....   [click here for more]
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Monday Mutants 18: Shokgast

Monday Mutants 18: Shokgast


Do you dare to explore the catacomb hives of these ravenous, shocking mutants? Will your dig team rescue doomed captives and unearth the bizarre collections of junk, souvenirs, or priceless relics that these flesh eaters hoard? Find out by grabbing your copy of Monday Mutants 18, Shokgast, today!   These pack hunters get their name from both their dreaded shock tendrils and...   [click here for more]
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Monday Mutants 19: Weed Demon

Monday Mutants 19: Weed Demon


Famous last words from the wasteland... “Wait, did that little hill there just move? Let’s check it out.” “Um, guys. Was that weed patch there when we entered this street before? And… are those skulls underneath it? Let’s look for loot.” “This junk storm is just gonna get worse. C’mon, boys, let’s take shelter in...   [click here for more]
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Monday Mutants 20: Krutok

Monday Mutants 20: Krutok


With its retinue of mind numb, pack laden humanoid servants in tow, the gruesome, two headed, ‘cruel talking’ krutok crosses the rubble strewn wastes. Some of its drooling, half-witted toys are on their last legs, and need replacing. That’s when it spots the team of worn out excavators as they leave the ruins. After examining the dig team and bickering among...   [click here for more]
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Monday Mutants 21: Noxo

Monday Mutants 21: Noxo


These man eaters are as big as a bull, cunning, quick and equipped with lashing tentacles, frontal stabbing legs and whatever armament the foremost torso wields. Worse, these genetically engineered battle beasts make separate mental or energy attacks from each of their three hideous heads, and if a hunt isn’t going its way, it will unleash a gaseous discharge of noxious, eye and throat burning...   [click here for more]
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Monday Mutants 22: Wyngdeth

Monday Mutants 22: Wyngdeth


Short for ‘winged death’, these rock colored, feral bio-weapons are among the most dreaded newcomers to the Epochian wilderness. Their sharp claws, swiftness, and three neuro-toxin filled tail stingers and make these winged mutants more than a match for most new dig teams. Yet, it is what they do with subdued humans which is their most terrifying feature. Evidence of their cruelty...   [click here for more]
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Monday Mutants 23: Wall Hugger

Monday Mutants 23: Wall Hugger


In The Mutant Epoch era, don’t forget to look up! Wall huggers, also called wallers, are like a cross between a human sloth and a flying squirrel, but often weigh as much as a full grown man. They’re highly territorial, bad tempered omnivores, often covered in moss and mushrooms and spend much of their lives clinging to the sides of ancient buildings, cliffs, bridge girders and...   [click here for more]
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Monday Mutants 24: Pheedlot

Monday Mutants 24: Pheedlot


Keep plenty of salt handy for these mayhem causing, giant mutant gastropods. Your barter town depends on it!   These giant mutant slugs can appear in four terrifying size categories: the globulant, which is as big as a horse and roams the wasteland in packs, the towering, long legged and cunning fast feeder, the reclusive but always hungry giant bloater, and finally, the...   [click here for more]
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One Day Digs 8:: Baby Bupu

One Day Digs 8:: Baby Bupu


A rampaging Rubble Troll A village in crisis A quest for answers undertaken While making their way to a far off ancient metropolis to undertake their next dig, the excavators come across a village in chaos. Their guardian of the inhabitants,  A rubble troll, seems to have gone mad, and ransacks the countryside, ruining the crops, damaging the houses and causing great worry...   [click here for more]
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One Day Digs 9:: Wizard of the Wastes

One Day Digs 9:: Wizard of the Wastes


A diabolical wasteland wizard A village enslaved An island fortress and its steel-clad protectors Tuvor, a dusty tribesman, interrupts your dig team's drinking to plead for help. To the north, his people suffer under the heel of an evil wizard who has enslaved them and murdered his wife. He seeks a band of adventure-hungry excavators to rid his land of the wizard's blight. Your...   [click here for more]
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16x16" Map:: The Crossroads Region Gazetteer

16x16" Map:: The Crossroads Region Gazetteer


Visit the Crossroads Region It is the year 2364. The Tainted Sea continues to recede, exposing patches of the former megalopolis of Los Angeles. Few areas in the brutal world of The Mutant Epoch are so densely populated nor so embroiled in factional warfare as The Crossroads Region. This 16 x 16”, 200 dpi image shows the 3d hand sculpted map for The Crossroads Region,...   [click here for more]
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One Day Digs 3 and 4 Double Feature

One Day Digs 3 and 4 Double Feature


Back for more adventure? Return to a world of post-apocalyptic gonzo adventure with One Day Digs Double Feature 3 & 4! This evening’s first flick is irresistible, especially to those cyborgs in your team! Beneath the Spire will electrify your PCs, then, after a short intermission, dim the lights for Tunnels & Skulls, a post-apocalyptic random sewer...   [click here for more]
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Gel-Bak: Creatures of the Apocalypse 21

Gel-Bak: Creatures of the Apocalypse 21


Even during expeditions into the ruins, always pack some wine and beer to trade – it could save your life! Although capable of being a deadly, flesh eating monstrosity of the wastelands and ruined streets of the Oldsters, a gel-bak is more commonly known as a drunken bully, who along with his or her gang, accost travelers and dig teams alike. Booze, either beer, wine or something stronger,...   [click here for more]
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One Day Digs 1 and 2 Double Feature

One Day Digs 1 and 2 Double Feature


Do your characters got what it takes? Step into a world of post-apocalyptic gonzo adventure and find out! Introducing the One Day Digs Double Feature. Starting off with a bang, our first quest is Blood for Bellridge, followed up after a short intermission by Feast of Freaks! Designed for introductory games at conventions, game stores, and private home...   [click here for more]
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One Day Digs 5

One Day Digs 5


Come Experience Lilac Towers, it’s to die for…. Exposed by a recent landslide, the 11th floor entrance into the once luxurious Lilac Towers is now visible. The PC adventurers find the pathway up to the mysterious ruins while tracking hostile skullock and moaners. Why would two mutant species who normally hate each other work together? Who rules them? What horrors, and...   [click here for more]
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One Day Digs 6:: Hunt in the Dark

One Day Digs 6:: Hunt in the Dark


Dirty Rotten Rats! Weary and thirsty, your dig team arrives in the tiny village of Rust Haven just in time to save the day! Beasts have attacked the village and while the militia chases them off, Black Scavenger, an ambitious bipedal rat mercenary, has escaped from the jail. He and with his thugs fled into the ruins beneath the community! With Rust Haven’s best fighters out in the wastes,...   [click here for more]
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One Day Digs 7:: The Ascent

One Day Digs 7:: The Ascent


You've survived the crash. Now what? What horrors face a team of lunar cadets who crash land amid the ruins of the old ones? Can they work together to ascend the mega tower and call for evac, or will they perish in the attempt? In this unique one day dig, written by Timothy Berriault and illustrated by William McAusland. Players take on the roles of trainees who are forced to cope in the...   [click here for more]
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Wasteland Treasures 1

Wasteland Treasures 1


No Guts, No Glory! Your Excavators fight hard in the wastelands, ruins and emerging barter villages, why not let ‘em see some reward? Here then, in Wasteland Treasures One, you’ll find plenty to keep them challenged, well paid and keen for the next expedition.  Included are three d100 Loot tables: a General Ruin Treasure Table, an Old...   [click here for more]
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  Hard Sell: Negotiation game and system-agnostic module