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 Hottest Non-Core Books, Mutants & Masterminds, PDF from High Rock Press
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Aaron Allston's Strike Force

Aaron Allston's Strike Force


A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition. In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice...   [click here for more]
High Rock Press  $20.00

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Larger Than Life: Mutants & Masterminds Edition

Larger Than Life: Mutants & Masterminds Edition


Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and...   [click here for more]
High Rock Press  $10.00

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Michael Satran's Journey to the Center of the Earth

Michael Satran's Journey to the Center of the Earth


Jules Verne. The Lost World of the Warlord. Doc Savage. The Challengers of the Unknown. The Fantastic Four! The Savage Land! As long as there have been stories about explorers and superbeings, there have been stories of strange underground lands and societies at Earth's Center. This campaign supplement for Champions by veteran game author Michael Satran fits easily into any campaign world - and in...   [click here for more]
High Rock Press  $20.00

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The Algernon Files 3.0, Volume 1: Abraxas to the Arsenal of Democracy

The Algernon Files 3.0, Volume 1: Abraxas to the Arsenal of Democracy


Back with a vengeance! The Algernon Files brings you threats, potential allies, and other complications to liven up your Mutants & Masterminds games. Learn to hate Abraxas, to fear The Alchemist, and to just avoid Apex as if your life depends on it – because it probably does! Fight Alpha Mech to earn macho cred, prove to Amalgam that copying your powers does not make him better at using...   [click here for more]
High Rock Press  $4.99

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The Algernon Files 3.0, Volume 2: The Artificer's Guild to Blackheart

The Algernon Files 3.0, Volume 2: The Artificer's Guild to Blackheart


Round Two! The Algernon Files series continues, bringing you more threats and allies (and sometimes characters that can be both) to complicate the lives of Mutants & Masterminds player characters. Run in terror before the power of The Assembly or unravel the many schemes of Baron Brimstone. Stop the soul-ending depredations of The Bargainer or fight alongside Blackheart to stop the likes of Bad...   [click here for more]
High Rock Press  $4.99

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