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 Hottest 4e/GSL, PDF from EN Publishing

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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background...   [click here for more]
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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
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Artifacts of Lore #1: Excalibur

Artifacts of Lore #1: Excalibur


This is the first of EN World's Artifacts of Lore series. This article introduces the legendary sword of King Arthur, Excalibur. Excalibur, the most famous of all magical swords, was wielded by King Arthur. It was given to Arthur by the Lady of the Lake as a symbol of the sovereignty of the Britons, and is said to be "the finest sword that there was, which sliced through iron as through wood". A...   [click here for more]
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Artifacts of Lore #2: Mjolnir

Artifacts of Lore #2: Mjolnir


Mjolnir is the Hammer of Thor, a mighty artifact wielded by the thunder god himself. Nicknamed "Mountain Crusher", Mjolnir was created (like Odin's spear Gungnir) by dwarves tasked with creating precious items for the gods. It is said that when Thor wields Mjolnir in battle against the giants, it can be heard for many miles as the sound of crashing thunder. ...   [click here for more]
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Artifacts of Lore #3: The Spear of Destiny

Artifacts of Lore #3: The Spear of Destiny


An artifact for 4E D&D. The Spear of Destiny, also known as the Holy Spear or the Lance of Longinus, was used to pierce the side of Jesus while he hung on the cross. When Jesus' side was pierced, he bled blood and water. The relic has phenomenal talismanic power - indeed, legends has it that its owner would gain the power to conquer the world, and so it has been sought after by many despots....   [click here for more]
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Artifacts of Lore #4: Poseidon's Trident

Artifacts of Lore #4: Poseidon's Trident


At the dawn of time, the Olympian Gods waged a terrible war, known as the Titanomachy, against their forefathers the Titans. During the war cyclopses forged mighty weapons for the gods: most notably Zeus's Lightning Bolts, Hades' Helm of Darkness, and Poseidon's Trident. These weapons helped the Olympians triumph over the Titans, and went on to become signature weapons of the gods. After the war,...   [click here for more]
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Artifacts of Lore #5: Zeus's Lightning Bolt

Artifacts of Lore #5: Zeus's Lightning Bolt


A haft of bronze bent to resemble a lightning bolt. When thrown, it reveals its true identity; it is lightning in its purest form. At the dawn of time, the Titan Cronus devoured all his children, save the youngest, Zeus. After Zeus grew he freed his brothers and sisters from Cronus, and together the younger Olympian gods went to war against the Titans. During this war, cyclopses forged weapons...   [click here for more]
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Dicing With Weather

Dicing With Weather


Weather is an often overlooked aspect of the D&D environment. Sure, sometimes the DM will remember to mention that it's snowy, or that the rain is coming down hard; but to keep players immersed and cognizant of the weather conditions, attaching a mechanical effect can work wonders. From blistering heat to driving rain; from slogging through snowdrifts to straining against the wind; from peering...   [click here for more]
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Firearms of the High Seas

Firearms of the High Seas


The second of the Pirates of the High Seas articles, Firearms of the High Seas details weapons such as the hand-gonne, blunderbus, flintlock pistol, and more - along with associated feats, powers, and a few magical firearms. The evolution of various societies has led to a constant and thrilling rush to new and exploratory technologies. With the principles of offense and defense, this has been...   [click here for more]
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Fumbling Towards Awesome

Fumbling Towards Awesome


One. There really is no number more hated in the World's Most Popular RPG, is there? One means automatic failure, wasted powers and, if you're lucky, just maybe some laughable damage. Rolling a one often means a frustrated sigh and a quick jump to the next character's action-but it doesn't have to any more. What if we took that empty time, that handwaved leap to the next action and turned it into...   [click here for more]
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Heroes of the Far East: Ninja

Heroes of the Far East: Ninja


It is odd. People always look nervous when they see me. But they have it reversed. They should be worried when they cannot see me.   Samurai may rule the open battle field, but not all battles are won in the open. Sabotage, espionage, and assassination are the tools of the ninja, and these can do far more damage than a clever flanking maneuver. Those obsessed with codes of honor...   [click here for more]
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Heroes of the Far East: Samurai

Heroes of the Far East: Samurai


The samurai is a warrior of great dedication and focus. A samurai's training in bushido, the way of the warrior, is an honor and a privilege to these soldiers. It is through this discipline that the bushi, another name for a samurai, earns the respect and the loyalty of his companions. It is through bushido that all things in life are viewed by samurai. "I live with the teachings of bushido in...   [click here for more]
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Heroes of the Far East: Wu-Jen

Heroes of the Far East: Wu-Jen


The practitioners of western magic frequently believe they work an ancient art, with tools and techniques passed on from the gods themselves. What few realize is that magic evolved with societies in the far east while western culture was still scrambling together simple spells in huts made of mud and straw. These mysterious arcanists have learned refined, complicated rites and spells that seem esoteric...   [click here for more]
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I Want My Magic Back! - Rank I Spells

I Want My Magic Back! - Rank I Spells


Welcome to the second in the "I Want My Magic Back!" series by Sigfried Trent. This series aims to encapsulate the old-school eclectic and wondrous feel of pre-4E magic in a 4E class. One of the more dramatic changes made by 4E was the abandonment of the so called "Vancian" magic system. It was so named in honor of the fantasy author Jack Vance who inspired D&D spell memorization...   [click here for more]
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I Want My Magic Back! - The Vancian Mage

I Want My Magic Back! - The Vancian Mage


Welcome to the first in a series entitled "I Want My Magic Back!" by Sigfried Trent. This series aims to encapsulate the old-school eclectic and wondrous feel of pre-4E magic in a 4E class. One of the more dramatic changes made by 4E was the abandonment of the so called "Vancian" magic system. It was so named in honor of the fantasy author Jack Vance who inspired D&D spell memorization with his Dying...   [click here for more]
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Magic of the Old West

Magic of the Old West


Cowboys who rely on magic often have their own needs that cannot be met by otherwise more commonly recognized weapons and other items. "Magic of the Old West" includes a variety of magical firearms and accessories to help add flavor to cowboy heroes as they gain levels and power. ...   [click here for more]
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Monsters of the Far East #1: Creatures of the Mountains

Monsters of the Far East #1: Creatures of the Mountains


Continuing the Far East series for D&D 4th Edition! Yama-uba: Criminals found guilty of crimes in mountain villages are banished into the wilderness. The sick and elderly, in times of extreme famine, are sent to their deaths in the wilds so that others may live. Misbehaving children are warned by angry parents that if they do not behave, they will be turned away and left...   [click here for more]
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Myths & Legends #10: Archangel Michael

Myths & Legends #10: Archangel Michael


The Archangel Michael is the commander of God's armies; he led the heavenly host against Satan's forces during his rebellion. The patron saint of many who value chivalry, Michael's primordial feats of arms are glorified as "the first deed of knighthood and chivalrous prowess that was ever achieved". A prince of light, Michael is described as the "viceroy of heaven"; the title that formerly belonged...   [click here for more]
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Myths & Legends #11: The Grim Reaper

Myths & Legends #11: The Grim Reaper


(Yes, it's #11 - but we jumped out of order to release this one for Halloween!) The sixth in EN World's Myths & Legends series, which provides 4E versions of archetypal mythological figures. The Grim Reaper, Thanatos - there are many names for the personification of death. Typically appearing in a black robe and wielding a scythe, the Grim Reaper's job is to escort the souls of the...   [click here for more]
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Myths & Legends #1: Achilles

Myths & Legends #1: Achilles


Welcome to the first in EN World's Myths & Legends series of articles. This series will depict 4E versions of mythical and fictional figures, starting with Achilles, the legendary greek warrior. Achilles was the greatest hero of the Trojan War. Fleet of foot, and strong in body, and godlike in battle, legend has it that he was invulnerable, a gift from his mother, the nymph...   [click here for more]
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Myths & Legends #2: Dracula

Myths & Legends #2: Dracula


Welcome to the second in EN World's Myths & Legends series. This article details that most famous of all vampires, Dracula himself. Count Dracula is the archetypical vampire, an ancient evil from Transylvania; many say that he is the first vampire, and legend has it that he is the 15th century Wallachian Prince, Vlad II the Impaler. Centuries old, Dracula's home is an ancient castle in...   [click here for more]
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Myths & Legends #3: Lancelot

Myths & Legends #3: Lancelot


Welceom to the third in EN World's Myths & Legends series, which details 4E versions of mythological characters. Sir Lancelot, or Launcelot-du-Lac, was the pre-eminent knight of King Arthur's Round Table. A warrior without peer, he was held to be the greatest of Arthur's knights. ...   [click here for more]
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Myths & Legends #4: Robin Hood

Myths & Legends #4: Robin Hood


Welcome to the fourth in EN World's Myths & Legends series for 4E. Robin Hood is the most famous bowman in legend; leader of a band of outlaws known as the "Merry Men", Robin is famed for robbing from the rich and giving to the poor. Originally an aristocrat, Robin of Locksley, Robin was dispossessed by his arch-enemy, the Sheriff of Nottingham and made outlaw when he rescued Much the Miller's...   [click here for more]
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Myths & Legends #5: Thor

Myths & Legends #5: Thor


Welcome to the fifth in EN World's Myths & Legends series, which details 4E statistics for legendary figures. Thor, the god of thunder and lightning, strength and destruction, is a mighty god. The son of Odin, Thor wields the mighty mountain-crushing hammer, Mjolnir, wears the belt Megingjoro which doubles his godly strength, and the iron gloves Jarngreipr. A fierce-eyed, red-haired...   [click here for more]
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Myths & Legends #6: Frankenstein's Monster

Myths & Legends #6: Frankenstein's Monster


Frankenstein's Monster was created by Victor Frankenstein as an experiment in the creation of life. The monster itself is nameless; Frankenstein never saw fit to name his creation, and the monster's lack of identity is a source of despair for it. 8 feet tall, with yellow skin, the monster was hideously ugly. The towering, grotesque figure was shunned by all who see him. Upon creating his monster,...   [click here for more]
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Myths & Legends #7: Merlin

Myths & Legends #7: Merlin


Merlin Ambrosius, adviser to King Arthur, sired by an incubus, is said to be wizard, druid, priest, prophet, bard, and madman. Merlin was not a man of combat, although he certainly had the powers to punish those who would attack him - he could enchant his foes, cause them to sleep, summon the aid of dragons, and raise a deep fog; however, he was not one for flashy fireballs or bolts of magical energy....   [click here for more]
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Myths & Legends #8: Sarutobi Sasuke

Myths & Legends #8: Sarutobi Sasuke


Sarutobi Sasuke was a legendary ninja; his name, "Sarutobi", means "Monkey Jump", and he was famous for his agility and speed. Orphaned as a child, and raised by a tribe of monkeys, Sasuke developed incredibly acrobatic skills, able to climb and jump like his adopted monkey siblings. Later in life, Sasuke became leader of the infamous Sanada Ten Braves, a group of ten Koga ninjas who assisted the...   [click here for more]
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Pirate of the High Seas

Pirate of the High Seas


Avast! Go forth and become a terror on the high seas! A D&D profession, plus the Pirate Captain paragon path ready to add straight into your 4E game - with a dab of "striker" flavor! ...   [click here for more]
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Riders of the Apocalypse #1: Conquest - the White Rider

Riders of the Apocalypse #1: Conquest - the White Rider


Conquest is the first of four Riders of the Apocalypse. Before the trumpets of the end times, before the world-shattering conflict, even before the rumblings of the apocalypse are known, The Conqueror rides the land. This subtle rider sows discord and dissent amongst the nations of mortals, destabilizing them with civil, political and economic unrest. ...   [click here for more]
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SANTIAGO: A Myth of the Far Future Adventure Path Subscription (D&D 4th Edition)

SANTIAGO: A Myth of the Far Future Adventure Path Subscription (D&D 4th Edition)


SANTIAGO: A Myth of the Far Future They say his father was a comet and his mother a cosmic wind, that he juggles planets as if they were feathers and wrestles with black holes just to work up an appetite. They say he never sleeps, and that his eyes burn brighter than a nova, and that his shout can level mountains. They call him Santiago. SANTIAGO is a multi-part...   [click here for more]
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Scoundrels of the Old West: Cowboy

Scoundrels of the Old West: Cowboy


Feel like adding a little gunslinging action to your 4E game? The new Scoundrels of the Old West series of articles by Malcolm Northwinter brings the flavor of the classic western kicking and screaming into the realms of D&D! This article details the Cowboy profession, and the Gunslinger paragon path, along with stats for the revolver and shotgun. With powers like "Dance You Cowardly Varmint"...   [click here for more]
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Strongholds I: The Basics

Strongholds I: The Basics


Rules for building strongholds in D&D 4E. Your stronghold may be a castle, a tower, a temple, a mansion, a farm, a thieves guild - anything you like! Why have a stronghold? Your character works hard for his money - plundering tombs, killing things and taking their stuff, accomplishing dangerous feats of derring-do. So why would he spend his money on a building rather than on a shiny new suit...   [click here for more]
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The Judicial Legion of Adventurers #1: The Dark Avenger

The Judicial Legion of Adventurers #1: The Dark Avenger


The Judicial Legion of Adventurers, known as the “JLA”, is a group of powerful heroes dedicated to fighting evil and injustice. Their epic abilities, global renown, and awe-inspiring reputations are enough to make even the most depraved arch-lich think twice, and give demon lords and mighty dragons pause to reconsider the wisdom of going up against them. A wealthy merchant who devoted...   [click here for more]
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Tournaments, Fairs, & Taverns #1: Archery Contests

Tournaments, Fairs, & Taverns #1: Archery Contests


Several years ago, EN Publishing released its best-ever selling d20 rulebook, Tournaments, Fairs, & Taverns. The book contained dozens of ways to include games and events found at... well, at tournaments, fairs, and taverns. From the expected martial contests such as jousting and archery, tavern games using cards or dice, to more exotic games such as The Everyman's Fireball, Squashgoblin,...   [click here for more]
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Tournaments, Fairs, & Taverns #2: Drinking

Tournaments, Fairs, & Taverns #2: Drinking


Some scholars believe that civilization would not exist if alcohol had not given early peoples a reason to settle in one place where they could make alcoholic beverages. Certainly, drinking is an important part of many cultures. To many, socializing over a couple of drinks is a cherished and enjoyable tradition, while others decry alcoholism as an unavoidable source of clumsiness and stupidity. Alcoholic...   [click here for more]
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WotBS 4E #10: Sleep, Ye Cursed Child

WotBS 4E #10: Sleep, Ye Cursed Child


Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation. The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh. Though...   [click here for more]
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WotBS 4E #11: Under the Eye of the Tempest

WotBS 4E #11: Under the Eye of the Tempest


By Wil Upchurch. We near the end of the critically acclaimed adventure path. As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack! Certain of his own invincibility, the wind-powered archmage...   [click here for more]
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WotBS 4E #12: The Beating of the Aquiline Heart

WotBS 4E #12: The Beating of the Aquiline Heart


In the stunning finale to the War of the Burning Sky Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska. Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor Leska...   [click here for more]
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WotBS 4E #7: The Trial of Echoed Souls

WotBS 4E #7: The Trial of Echoed Souls


The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky. Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient...   [click here for more]
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WotBS 4E #9: The Festival of Dreams

WotBS 4E #9: The Festival of Dreams


War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday. But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though victory...   [click here for more]
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ZEITGEIST #1: Island at the Axis of the World (4E)

ZEITGEIST #1: Island at the Axis of the World (4E)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,...   [click here for more]
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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
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ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (4E)

ZEITGEIST Add-on - Crypta Hereticarum (4E)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted...   [click here for more]
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ZEITGEIST Adventure Path Campaign Guide (4E)

ZEITGEIST Adventure Path Campaign Guide (4E)


WARNING - DMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE 17-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.. This is the 4E version of this guide. This Campaign Guide is completely free. You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
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