| Product Name |
Publisher |
Price |
With the fall of House Targaryen, an uneasy peace has settled over the land, but it stands on a razor's edge. King Robert rules, but his reign is haunted by the dark deeds of the past and imperiled by the corruption of the halls of power. A Song of Ice and Fire Campaign Guide describes George R.R. Martin's Westeros in lavish detail, providing full details on all the major regions and pri... [click here for more] |
Green Ronin |
$20.00
|
To get the full experience of A Song of Ice and Fire Roleplaying, you must play a chronicle and engage in the Game of Thrones. With a setting as rich as Westeros though, where do you begin? The answer is the Chronicle Starter. This useful sourcebook details six sample houses, any of which can be run by the Player Characters. Choose your house and allegiance (Arryn, Baratheon, Frey... [click here for more] |
Green Ronin |
$15.00
|
The King is dead! Long live the King!
Freed from the grip of mad King Aerys II, Westeros
emerges from a bloody civil war as Robert Baratheon
attempts to bring a lasting peace to the Seven Kingdoms.
In spite of the promises of justice and prosperity for all,
this perilous time is marked by the political maneuvering
of ambitious nobles and foul plots hatched in secret
councils. Vi... [click here for more] |
Green Ronin |
$34.95 $18.00
|
Welcome to the beginning of A Song of Ice and Fire Roleplaying! Many different paths may have brought you here, and we’ll take a look at them before we dive into the world of adventure, excitement, opportunity, and betrayal that is the Seven Kingdoms of Westeros.
These ENnie Award-winning Quick-Start rules and the adventure Journey to King’s Landing are mean t... [click here for more] |
Green Ronin |
FREE
|
The King is dead! Long live the King!
Adventure gaming returns to Westeros with A Song of Ice and Fire Roleplaying, Green Ronin's ENnie Award winning RPG. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an all new and easy to learn game system specifically designed... [click here for more] |
Green Ronin |
$13.50
|
A Game of Thrones Edition is the new core rulebook for A Song of Ice and Fire Roleplaying. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy to learn system specifically designed to evoke the atmosphere of the best-selling novels and hit TV show. This edition... [click here for more] |
Green Ronin |
$20.00
|
Take Hold of Your Destiny!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and ... [click here for more] |
Green Ronin |
$6.50
|
We've Got Your Vile Darkness Right Here!
Devils, demons, and daemons--these are the ultimate servants of evil. Learn all their foul secrets in The Book of Fiends, the definitive sourcebook on these fell creatures. This tome collects Green Ronin's critically acclaimed Legions of Hell and Armies of the Abyss sourcebooks and combines them with the long awaited treatment of da... [click here for more] |
Green Ronin |
$17.00
|
A Manual of Mysterious Magics!
By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everyt... [click here for more] |
Green Ronin |
$14.50
|
The Book of the Righteous presents the most comprehensive pantheon ever seen in the d20 System. This massive, 320-page volume provides more than 20 pick-up-and-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail, including in-depth information on its clerics, holy orders, dogma, prayers, and rit... [click here for more] |
Green Ronin |
$20.00
|
Classic Freeport Adventure!
Welcome to the Castles & Crusades Freeport Companion! For years, Freeport has stood as one of fantasy gaming's most distinctive cities, offering a detailed environment to launch new campaigns, create memorable adventures, and thwart the nefarious plans of some of the most dangerous villains imagined. Home to pirates, foul cults, terrifying monsters, vicious... [click here for more] |
Green Ronin |
$12.00
|
 Creatures of Nightmare and Legend!
Heroic adventurers - not to mention pirates, brigands and ne'er-do-wells - need monsters to overcome, fiends to thwart, and hostile wildlife to discover. And nothing enhances a setting like a selection of creatures that were specifically created for it.
Creatures of Freeport is just that - 96 pages of monsters great and small, and all of ... [click here for more] |
Green Ronin |
$12.00
|
Join the never-ending battle for truth and justice in the world's greatest super-hero universe, using the world's greatest super-hero roleplaying game! The DC ADVENTURES Hero's Handbook is a complete super-hero RPG, based on the award-winning Mutants & Masterminds system. Take on the roles of legendary DC heroes like Superman, Batman, or Wonder Woman, or create y... [click here for more] |
Green Ronin |
$20.00
|
The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. Vol. 2 picks up where Vol. 1 left off, covering characte... [click here for more] |
Green Ronin |
$20.00
|
The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC ADVENTURES Heroes & Villains. Vol. I covers characters A–K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC ADVENTURES game information, character d... [click here for more] |
Green Ronin |
$20.00
|
The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds." In ... [click here for more] |
Green Ronin |
$20.00
|
Return to the beginning of the d20 phenomena with this classic adventure! The original version of Death in Freeport was released on August 10, 2000, the very same day as the 3E PHB. Despite a very large print run, the adventure sold out within a year and has been out of print ever since. It went on to win the very first ENnie Award and the Origins Award for Best RPG Adventure. Death in Freeport Re... [click here for more] |
Green Ronin |
$6.51
|
The Dragon Age RPG has been called the best introduction to RPGs in 30 years. Set 1 put adventurers on their path and covered characters of level 1 to 5. Now Set 2 brings them to the next stage of their journey, providing everything needed to play characters of level 6 to 10. Its many highlights include rules for playing the legendary Grey Wardens, the introduction of roleplaying and exp... [click here for more] |
Green Ronin |
$20.00
|
Adventures are the heart of any roleplaying game but GMs
on the go don't always have time to create their own.
Blood in Ferelden contains three full-length
adventures for the Dragon Age RPG, as well as three
adventure outlines whose bare bones can be fleshed out for
even more action. The player characters will visit savage
borderlands like the Korcari Wilds and Frostback ... [click here for more] |
Green Ronin |
$13.50
|
The Hour of Destiny is at hand!
The Freeport Trilogy concludes with this exciting 72-page adventure. Return to the city that started it all with Madness in Freeport. This revised edition updates the adventure to the 3.5 rules and expands it with bonus material.
The unveiling of Milton's Folly draws near, and the PCs must uncover its sinister secrets before time runs out. ... [click here for more] |
Green Ronin |
$8.51
|
It's Back... And Better Than Ever!
It's here because you, the fans demanded it! The
Mutants & Masterminds Annual #2 is a collection
of articles, insights, and exciting adventures for the
World's Greatest Superhero Roleplaying Game. In its
action-packed pages, you will:
Explore new types of M&M games like the
gritty Street Justice of Keith Baker, the mythic real... [click here for more] |
Green Ronin |
$12.00
|
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on de... [click here for more] |
Green Ronin |
$17.50
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and... [click here for more] |
Green Ronin |
$0.99
|
Though the Great Houses and their vassals play the eternal Game of Thrones, there are some who do not. The men of the Night's Watch guard the immense and icy Wall, built in the ancient days of Westeros to hold back the terrible things of the Long Night. Once a mighty cohort of brave knights and lords who gave up everything to protect the Seven Kingdoms from the predators of the Far North, the N... [click here for more] |
Green Ronin |
$17.50
|
Terror in Freeport is 46 pages of rollicking adventure, set in Chris Pramas's dynamic fantasy city. It works either as a stand-alone adventure, or as a sequel to the best-selling Death in Freeport Revised. The d20 System once again provides the framework for a story of heroism and villainy. This time the PCs learn that not all cultists lurk beneath the streets, and not all serpent... [click here for more] |
Green Ronin |
$6.51
|
You've Read The Book, Now Play The Game!
There were giants in the Earth in those days, and also after that, when the sons of God came in onto the daughters of men and they bare children to them, the same became mighty men which were of old, men of renown. --The Book of Genesis
The world of the Bible comes to life in this campaign setting for 3rd Era rules. Play a wanderin... [click here for more] |
Green Ronin |
$15.00
|
Infinite worlds, infinite possibilities: Freedom City is
an eminently adaptable setting and this book proves it!
Worlds of Freedom presents many visions of Mutants
& Masterminds' most famous metropolis, from the
Revolutionary and Civil War eras to the distant future,
from parallel Earths where the Axis won World War II to a
world of funny cartoon animals, and more!... [click here for more] |
Green Ronin |
$14.50
|