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Battlemap : Viking Ship

Battlemap : Viking Ship


This full color battlemap is the thirty seventh of a series featuring various terrains. This installment features a small viking ship, at times called Skúta, out at sea. The map is 18 x 14 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 9 segments, which need to be assembled, in a single PDF using the letter format. ...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Volcanic Springs

Battlemap : Volcanic Springs


This full color battlemap is the 222nd of a series featuring various terrains. This installment of the battlemap series features an area covered with volcanic hot springs and smoking chimneys. The map is 28 x 30 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format. The...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Volcano

Battlemap : Volcano


This full color battlemap is the 141st of a series featuring various terrains. This installment of the battlemap series features the crater top of an erupting volcano. The map is 30 x 28 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format. ...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Wagon Fort

Battlemap : Wagon Fort


This full color battlemap is the 122nd of a series featuring various terrains. This installment features a wagon fort set up for the night at the roadside. The map is 30 x 28 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format. ...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Warehouse

Battlemap : Warehouse


This map pack of full color battlemaps is the twenty eigth of a series featuring various terrains. This installment features a warehouse with a slightly modern touch. The maps in this pack are 18 x 28 squares in size, with each 1 inch square scaled to represent 5 feet. They are provided in 8 segments each, which need to be assembled, in a single PDF using the letter format. ...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Watchtower Pagoda

Battlemap : Watchtower Pagoda


This full color battlemap is the eighty eight of a series featuring various terrains. This installment features a temple pagoda re purposed as a watchtower. The map pack contains six maps showing the various levels of the pagoda. They are 20 x 21 squares in size, with each 1 inch square scaled to represent 5 feet. They are provided in 6 segments each, which need to be assembled, in a single PDF using...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : White Chalk Cliffs

Battlemap : White Chalk Cliffs


This full color battlemap is the 164th of a series featuring various terrains. This installment of the battlemap series features a small section of white chalk cliffs at the seaside. The map is 30 x 28 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format. ...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Wind Powered Container Ship

Battlemap : Wind Powered Container Ship


This full color battlemap is the 212th of a series featuring various terrains. This installment of the battlemap series features a wind powered container ship at sea. The map is 28 x 50 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 20 segments, which need to be assembled, in a single PDF using the letter format. The product has been updated to...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Wind Turbine

Battlemap : Wind Turbine


This full color battlemap is the 135th of a series featuring various terrains. The prominent feature of this installment is a wind turbine standing tall over the surrounding trees. The map is 30 x 28 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format. ...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Windmill

Battlemap : Windmill


This map pack of full color battlemaps is already the thirty first of a series featuring various terrains. This installment features a large windmill. The maps in this pack are 27 x 21 squares in size, with each 1 inch square scaled to represent 5 feet. They are provided in 9 segments each, which need to be assembled, in a single PDF using the letter format. Each map shows the mill at a different...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Wooden Pier at the Beach

Battlemap : Wooden Pier at the Beach


This full color battlemap is the 220th of a series featuring various terrains. This installment of the battlemap series features wooden piers at the beach and small beached boats. The map is 28 x 20 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 8 segments, which need to be assembled, in a single PDF using the letter format. The product has been...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap : Wooden Railway Bridge

Battlemap : Wooden Railway Bridge


This full color battlemap is the 121st of a series featuring various terrains. This installment features a wooden railway bridge across a small canyon. The map is 30 x 28 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format. ...   [click here for more]
Christian Hollnbuchner  $1.27

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Battlemap: Dead Man's Crevasse

Battlemap: Dead Man's Crevasse


"Dead Man's Crevasse" Battlemap for VTT Size: 30x20 Dimensions: 3000x2000 pixels * Two versions included, one with grid and one without * Grid squares = 100x100 pixels (1 square = 5 feet) Product/Zip Contents: Dead Man's Crevasse with grid.jpg Dead Man's Crevasse without grid.jpg Dead Man's Crevasse Cover.jpg Dead Man's Crevasse Promo.jpg Dead Man's...   [click here for more]
Kuroiame Realms  $2.50

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Battlemap: Degra's Offering

Battlemap: Degra's Offering


"Degra's Offering" Battlemap for VTT Size: 30x20 Dimensions: 3000x2000 pixels * Two versions included, one with grid and one without * Grid squares = 100x100 pixels (1 square = 5 feet) Product/Zip Contents: Degra's Offering with grid.jpg Degra's Offering without grid.jpg Degra's Offering Cover.jpg Degra's Offering Promo.jpg Degra's Offering ReadMe.txt...   [click here for more]
Kuroiame Realms  $2.50

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Battlemap: Empire Road

Battlemap: Empire Road


"Empire Road" Battlemap for VTT Size: 30x20 Dimensions: 3000x2000 pixels * Four versions included: Day and Night maps, each with and without grid * Grid squares = 100x100 pixels (1 square = 5 feet) Product/Zip Contents: Empire Road (Day) with grid.jpg Empire Road (Day) without grid.jpg Empire Road (Night) with grid.jpg Empire Road (Night)...   [click here for more]
Kuroiame Realms  $2.50

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Battlemap: Miasma Summit

Battlemap: Miasma Summit


"Miasma Summit" Battlemap for VTT Size: 30x20 Dimensions: 3000x2000 pixels * Four versions included: Original and Rising Fog maps, each with and without grid * Grid squares = 100x100 pixels (1 square = 5 feet) Product/Zip Contents: Miasma Summit with grid.jpg Miasma Summit without grid.jpg Miasma Summit (Rising Fog) with grid.jpg Miasma Summit (Rising...   [click here for more]
Kuroiame Realms  $2.50

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Battlemap: Tanglefen Hollow

Battlemap: Tanglefen Hollow


"Tanglefen Hollow" Battlemap for VTT Size: 30x20 Dimensions: 3000x2000 pixels * Two versions included, one with grid and one without * Grid squares = 100x100 pixels (1 square = 5 feet) Product/Zip Contents: Tanglefen Hollow with grid.jpg Tanglefen Hollow without grid.jpg Tanglefen Hollow Cover.jpg Tanglefen Hollow Promo.jpg Tanglefen Hollow ReadMe.txt...   [click here for more]
Kuroiame Realms  $2.50

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Battlemap: The Crystal Delve

Battlemap: The Crystal Delve


"The Crystal Delve" Battlemap for VTT Size: 30x20 Dimensions: 3000x2000 pixels * Four versions included: Original and Shattered Monument maps, each with and without grid * Grid squares = 100x100 pixels (1 square = 5 feet) Product/Zip Contents: The Crystal Delve with grid.jpg The Crystal Delve without grid.jpg The Crystal Delve (Shattered Monument)...   [click here for more]
Kuroiame Realms  $2.00

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Battlemap: The Frozen Tomb

Battlemap: The Frozen Tomb


"The Frozen Tomb" Battlemap for VTT Size: 40x20 Dimensions: 4000x2000 pixels * Four versions included: Topside & Underground, each with and without grid * Grid & floor tile squares = 100x100 pixels (1 square = 5 feet) Product/Zip Contents: The Frozen Tomb (Topside) with grid.jpg The Frozen Tomb (Topside) without grid.jpg The Frozen Tomb...   [click here for more]
Kuroiame Realms  $3.00

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Battlemap: The Nexus Tower

Battlemap: The Nexus Tower


"The Nexus Tower" Battlemap for VTT Size: 20x20 / 20x26 Dimensions: 2000x2000 / 2000x2600 pixels * Three versions included: Tower Only Map / Full Map with and without grid * Grid & floor tile squares = 100x100 pixels (1 square = 5 feet) Located deep in a desert wasteland, The Nexus Tower holds the means for instant travel to other lands and locations via teleportation...   [click here for more]
Kuroiame Realms  $2.00

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Battlemap: Wayfarer's Refuge

Battlemap: Wayfarer's Refuge


"Wayfarer's Refuge" Battlemap for VTT Size: 30x20 Dimensions: 3000x2000 pixels * Four versions included: Day and Night maps, each with and without grid * Grid squares = 100x100 pixels (1 square = 5 feet) The ancient stone orb inside Wayfarer's Refuge absorbs energy from the sun during the day. At night, that energy is released, activating a magical barrier that...   [click here for more]
Kuroiame Realms  $2.50

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BattleTech Record Sheets: Vehicle Annex, IndustrialMechs & Exoskeletons

BattleTech Record Sheets: Vehicle Annex, IndustrialMechs & Exoskeletons


MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo trucks to tanker airships, airborne MASH to...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: Era Digest: Age of War

BattleTech: Era Digest: Age of War


A UNIVERSE IN FLAMES! Between the collapse of the Terran Alliance, and the rise of the First Star League, humankind was scattered among the worlds of the Inner Sphere. Driven by their own ambitions and united by fear of their neighbors, mighty star empires rose up from the ashes of abandoned colonies, absorbing the remains of mankind’s interstellar exodus, and gave rise to the noble...   [click here for more]
Catalyst Game Labs  $9.96

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BattleTech: Era Report 3052

BattleTech: Era Report 3052


Dawn of a Deadly New Age... For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars. Then,...   [click here for more]
Catalyst Game Labs  $18.00

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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined...   [click here for more]
Catalyst Game Labs  $29.99 $18.00

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BattleTech: Era Report: 3062

BattleTech: Era Report: 3062


Conflict is Inevitable For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the...   [click here for more]
Catalyst Game Labs  $24.99 $18.00

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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for...   [click here for more]
Catalyst Game Labs  $34.99 $25.00

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BattleTech: Experimental Technical Readout: Boondocks

BattleTech: Experimental Technical Readout: Boondocks


TESTING THE FRINGES No world has been left untouched by the Jihad. As the great states battle for survival against their fanatic enemies, the fringes have been left to their own devices, at risk for any number of plots by nearby opportunists and marauding brigands. While some interstellar companies have come to see these frontiers as a potential new customer base for defensive hardware, there...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: ComStar

BattleTech: Experimental Technical Readout: ComStar


The Order’s Projects For ComStar, the Clan Invasion sparked a Schism that was, perhaps, a long time coming. When the Jihad erupted, the self-appointed guardians of interstellar communications and the lost technologies of the Star League found itself at war with its brethren on a scale that even the mighty Com Guards could not overcome. As the Word of Blake’s war against...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Corporations

BattleTech: Experimental Technical Readout: Corporations


Corporate Review Mercenaries aren’t the only ones who see the profits in war. As the Word of Blake crumbles before the might of rallying Houses, the latest surge in military demand could ebb along with it. But there is always another conflict around the corner, and the interstellar arms conglomerates—from Defiance Industries and StarCorps to Imstar Aerospace and Wakazashi Enterprises—are...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Davion

BattleTech: Experimental Technical Readout: Davion


Davion Ingenuity The Jihad has not been kind to the Federated Suns. The vaunted NAIS has been destroyed, and factories across the realm lie in ruins. But even without their bastion of high tech research, the research and development teams of House Davion have labored to push the envelope for military engineering. Drawing on the resources of the Federated Suns, they have devised powerful new...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Gunslingers

BattleTech: Experimental Technical Readout: Gunslingers


The Peak of the Golden Age Before the fall of the first Star League, humanity reached a pinnacle of technological development that would not be seen again for nearly four centuries. United under the aegis of House Cameron, even the states of the Periphery enjoyed a surge of industrial and scientific development that would forever be known as mankind’s greatest golden age. ...   [click here for more]
Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Kurita

BattleTech: Experimental Technical Readout: Kurita


Kuritan Finesse Battered by the Jihad, but never broken, House Kurita’s Draconis Combine is crawling from the ashes of devastation. The Black Pearl lies in ruins, taking with it many of the Draconis Combine’s greatest innovations. But as the Dragon fights on, research and development teams across the realm have scrambled to recover the technological edge that helped House Kurita...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Liao

BattleTech: Experimental Technical Readout: Liao


Capellan Determination Assaulted by the Federated Suns, then betrayed by the Word of Blake, and shunned by virtually all others, House Liao’s Capellan Confederation stood against the Jihad alone. The Celestial Throne has been pummeled, and entire worlds lie in ruins. But the spirit of the people has never been stronger, and all across the defiant realm, research and development teams...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Periphery

BattleTech: Experimental Technical Readout: Periphery


Peripheral Developments For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery. Scrambling...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Phantoms

BattleTech: Experimental Technical Readout: Phantoms


Heavy Metal Black Ops For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced weaponry, the...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Pirates

BattleTech: Experimental Technical Readout: Pirates


The Engineers' Playground Thieves, rogues, outlaws, murderers, scum-these are the pirates of the Inner Sphere. For mankind's worst element, the chaos of the Jihad is simply another opportunity to profit through force. The tools of the militaries they face are tough, but it doesn't take an unlimited budget and the resources of a stellar empire to get creative-and stolen prototype weapons can kill just...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Primitives, Vol. 1

BattleTech: Experimental Technical Readout: Primitives, Vol. 1


Ancient Wonders Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Primitives, Vol. 2

BattleTech: Experimental Technical Readout: Primitives, Vol. 2


Ancient Wonders Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: RetroTech

BattleTech: Experimental Technical Readout: RetroTech


Desperate Measures, Cut-Rate Prices The fires of the Jihad have crippled the collective military-industrial complexes of the Inner Sphere, sparking a desperate call for equipment—any equipment—to replace combat losses. While the factories of the Successor States and the Periphery struggle to recover, a wave of second-grade manufacturers, relying on older, outdated methods, have...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Succession Wars

BattleTech: Experimental Technical Readout: Succession Wars


After the fall of the first Star League and the exodus of the SLDF, the five Great Houses of the Inner Sphere unleashed their armies against one another with a vengeance, each claiming to be the rightful heirs to the Cameron legacy and the First Lordship of the Inner Sphere. Their scorched earth tactics left entire worlds barren, and destroyed many of the precious technologies taken for granted during...   [click here for more]
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BattleTech: Experimental Technical Readout: The Clans

BattleTech: Experimental Technical Readout: The Clans


Beyond the Cutting Edge The fires of the Jihad have savaged the collective military-industrial complexes of the Inner Sphere, touching even the occupation zones claimed by the heirs of Kerensky. Almost simultaneously, chaos has erupted at home, a conflagration that has ultimately cut the invaders off from their distant homelands. Severed from their roots, and stranded among the hordes of “barbarian”...   [click here for more]
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BattleTech: Field Manual: 3085

BattleTech: Field Manual: 3085


Enter the Republic The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe...   [click here for more]
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BattleTech: Field Manual: 3145

BattleTech: Field Manual: 3145


ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking...   [click here for more]
Catalyst Game Labs  $25.00

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BattleTech: Field Manual: Free Worlds League

BattleTech: Field Manual: Free Worlds League


THE EAGLE HAS RISEN Spared from the ravages of the Clan invasion, the Free Worlds League flourished as an arms supplier to the embattled legions of the Inner Sphere. Captain-General Thomas Marik patiently guided the Free Worlds League Military through a long-overdue reformation as the troops of his Great House rivals battled the invaders. Bolstered by the League's powerful military-industrial...   [click here for more]
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BattleTech: Field Manual: SLDF

BattleTech: Field Manual: SLDF


THE GRANDEST ARMY It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies...   [click here for more]
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BattleTech: Handbook: House Davion

BattleTech: Handbook: House Davion


Brighest Blade House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out...   [click here for more]
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BattleTech: Handbook: House Liao

BattleTech: Handbook: House Liao


Long live the Confederation! Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled across their worlds to shatter them. Led...   [click here for more]
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BattleTech: Handbook: Major Periphery States

BattleTech: Handbook: Major Periphery States


THE FRONTIERS OF KNOWN SPACE The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago. Magistracy...   [click here for more]
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BattleTech: Historical Operation Klondike

BattleTech: Historical Operation Klondike


In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn Clans were unleashed against those who abandoned...   [click here for more]
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