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Stock Art Star Ships 2

Stock Art Star Ships 2


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. 

Each PDF contains a single starship scene rendered at 300 dpi.

If used in a professional/commercial product must include a statement "some art by Space Pirate Games"

...   [click here for more]
Space Pirate Games  $4.99 $2.99

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Stock Art Star Ships 3

Stock Art Star Ships 3


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. 

Each PDF contains a single starship scene rendered at 300 dpi.

If used in a professional/commercial product must include a statement "some art by Space Pirate Games"

...   [click here for more]
Space Pirate Games  $4.99 $2.99

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Stock Art Star Ships 4

Stock Art Star Ships 4


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. 

Each PDF contains a single starship scene rendered at 300 dpi.

If used in a professional/commercial product must include a statement "some art by Space Pirate Games"

...   [click here for more]
Space Pirate Games  $4.99 $2.99

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Stock Art Star Ships 5

Stock Art Star Ships 5


Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products. 

Each PDF contains a single starship scene rendered at 300 dpi.

This 9 page PDF contains the following images

Top View

Bottom View

Left View

Right View

Front View

Back View

Top Down Perspective View

<>...   [click here for more]
Space Pirate Games  $9.99 $6.99

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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monster...   [click here for more]

Wizards of the Coast  $4.99

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Template Troves, Volume II: Oozes & Aberrations

Template Troves, Volume II: Oozes & Aberrations


Template Troves, Volume II: Oozes & Aberrations

 

Silverthorne Games is pleased to announce Oozes & Aberrations as the second in our new line of creature supplements. Twenty new and exclusive templates are featured here by RPG industry veterans Philip J. Reed and Michael Hammes - from the blasphemous terror to the half-ooze ...   [click here for more]

Silverthorne Games  $6.00 $3.00

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Template Troves, Volume III: Diseases, Parasites & Symbiotes

Template Troves, Volume III: Diseases, Parasites & Symbiotes


ENnie Nominee Best Adversary/Monster Product Honourable Mention

Template Troves, Volume III: Diseases, Parasites & Symbiotes

Silverthorne Games is pleased to announce Diseases, Parasites & Symbiotes, the third in our line of original creature supplements. Twenty-one new and exclusive templates are featured here by RPG ind...   [click here for more]

Silverthorne Games  $6.00 $3.00

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Tentacled Terrors

Tentacled Terrors


WCP's Monstrous Garage is coming!  Don't know what that is?  Not a problem. Just pick up this free preview which gives the basics of making 4E monsters with easy variants!  Then keep an eye on Escape Velocity Gaming and be ready to grab your wrench and head into the garage to make and modify some monsters!

...   [click here for more]
Escape Velocity Gaming   FREE 

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The Beast that Haunts the Blood: Nosferatu

The Beast that Haunts the Blood: Nosferatu


“Watch your step. It’s a long way down. No, don’t worry, there aren’t any rats. Just you and me. You, and me, and everything you’re afraid of. Welcome to your new home.”— Fabian, Inquisitor to the Archbishop of St. Paul

This book includes:

• Uncover the filth-ridden origins of the Nosferatu in ancient Greece, where they hau...   [click here for more]

White Wolf  $14.99

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The Genius Guide to Relics of the Godlings II

The Genius Guide to Relics of the Godlings II


Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to...   [click here for more]

Super Genius Games  $4.99 $3.99

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The Genius Guide to the Talented Fighter

The Genius Guide to the Talented Fighter


The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player’s specific concept. This increased flexibil...   [click here for more]

Super Genius Games  $4.99 $3.99

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The Genius Guide to the Talented Rogue

The Genius Guide to the Talented Rogue


Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don&rsqu...   [click here for more]

Super Genius Games  $5.99 $3.99

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The Genius Guide to What's In My Pocket? Part Deux

The Genius Guide to What's In My Pocket? Part Deux


Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them.

To assist in such efforts, this second volume of The Genius Guide to What’s in M...   [click here for more]

Super Genius Games  $4.99 $3.99

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The Psychic's Handbook

The Psychic's Handbook


Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of cle...   [click here for more]

Green Ronin  $10.00

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The Rifter #50 - Special Anniversary Issue

The Rifter #50 - Special Anniversary Issue


The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers.

The Rifter® is your doorway to unlimited imagination and numerous Palladium...   [click here for more]

Palladium Books  $14.95 $7.49

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The Rifter #51

The Rifter #51


The Rifter® Number 51 is a technophile’s dream come true with page after page of high-tech weapons, equipment, cyborgs and vehicle construction rules for Rifts® and symbiotic bio-armor for Splicers®. Plus G.M. tips, material for Beyond the Supernatural™, fiction, coming attractions and lots of news.

...   [click here for more]
Palladium Books  $11.95 $5.99

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The Rifter #60 Sneak Preview

The Rifter #60 Sneak Preview


This is a sneak preview of The Rifter® #60.

This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," and brief excerpts from articles for Splicers® and Heroes Unlimited™.

The Rifter® #60 will be available from Palladium Books beginning October 22, 2012. For...   [click here for more]

Palladium Books   FREE 

Buy Now 
The Rifter #61 Sneak Preview

The Rifter #61 Sneak Preview


This is a sneak preview of The Rifter® #61.

This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," The Rifter Super-Subscription offer, and the article "Charm and Impress: the Key to Success" in its entirety.

The Rifter® #61 is available now from Palladium Books. For more information, vis...   [click here for more]

Palladium Books   FREE 

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Thieves of Fortress Badabaskor (1981)

Thieves of Fortress Badabaskor (1981)


Thieves of Fortress Badabaskor

A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperience...   [click here for more]

Judges Guild  $4.00

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Toys for the Sandbox 02: Fairy Glade

Toys for the Sandbox 02: Fairy Glade


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.

Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ...   [click here for more]

Occult Moon  $0.99

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Toys for the Sandbox 03: Gambling Gryphon Inn

Toys for the Sandbox 03: Gambling Gryphon Inn


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.

Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ...   [click here for more]

Occult Moon  $0.99

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Toys for the Sandbox 04: Hermit's Island

Toys for the Sandbox 04: Hermit's Island


Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Isl...   [click here for more]

Occult Moon  $0.99

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Toys for the Sandbox 05: Secret Library

Toys for the Sandbox 05: Secret Library


For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos.

...   [click here for more]
Occult Moon  $0.99

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Toys for the Sandbox 08: Druid's Grove

Toys for the Sandbox 08: Druid's Grove


High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak.

...   [click here for more]

Occult Moon  $0.99

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Toys for the Sandbox 12: Blacksmith's Shop

Toys for the Sandbox 12: Blacksmith's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location wit...   [click here for more]

Occult Moon  $0.99

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Toys for the Sandbox 15: Orc Camp

Toys for the Sandbox 15: Orc Camp


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $0.99

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Toys for the Sandbox 17: High Keep

Toys for the Sandbox 17: High Keep


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $0.99

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Toys for the Sandbox 18: Drek and Bother Pub

Toys for the Sandbox 18: Drek and Bother Pub


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $0.99

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Toys for the Sandbox 20: The Northern Jail

Toys for the Sandbox 20: The Northern Jail


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

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Toys for the Sandbox 22: Ritual Space

Toys for the Sandbox 22: Ritual Space


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 25: Dry Goods Shop

Toys for the Sandbox 25: Dry Goods Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 28: The Shivering Raven

Toys for the Sandbox 28: The Shivering Raven


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 29: The Lost Graveyard

Toys for the Sandbox 29: The Lost Graveyard


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

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Toys for the Sandbox 30: The Old Pier

Toys for the Sandbox 30: The Old Pier


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 31: Ilalim The Dwarven Mine

Toys for the Sandbox 31: Ilalim The Dwarven Mine


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 32: The Sail Maker's Shop

Toys for the Sandbox 32: The Sail Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

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Toys for the Sandbox 33: Smoke Horse Roundup

Toys for the Sandbox 33: Smoke Horse Roundup


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 34: The Island Monastery

Toys for the Sandbox 34: The Island Monastery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 35: The Weary Nomad

Toys for the Sandbox 35: The Weary Nomad


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 36: The Strange Mountain of Pirate Island

Toys for the Sandbox 36: The Strange Mountain of Pirate Island


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 37: The Ancient Temple

Toys for the Sandbox 37: The Ancient Temple


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 38: The Candle Maker's Shop

Toys for the Sandbox 38: The Candle Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 40: The King's Gate

Toys for the Sandbox 40: The King's Gate


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 41: Labyrinth of Reason

Toys for the Sandbox 41: Labyrinth of Reason


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 42: The Old Coffee House

Toys for the Sandbox 42: The Old Coffee House


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 43: The Goblin Market

Toys for the Sandbox 43: The Goblin Market


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 44: The Royal University

Toys for the Sandbox 44: The Royal University


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 45: The Houses of Thunder

Toys for the Sandbox 45: The Houses of Thunder


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 46: The Bakery

Toys for the Sandbox 46: The Bakery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
Toys for the Sandbox 47: The Low Spires

Toys for the Sandbox 47: The Low Spires


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi...   [click here for more]

Occult Moon  $1.99

Add to DriveThruRPG.com Order 
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