| Product Name ▲ |
Publisher |
Price |
Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products.
Each PDF contains a single starship scene rendered at 300 dpi.
If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ... [click here for more] |
Space Pirate Games |
$4.99 $2.99
|

Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products.
Each PDF contains a single starship scene rendered at 300 dpi.
If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ... [click here for more] |
Space Pirate Games |
$4.99 $2.99
|
Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products.
Each PDF contains a single starship scene rendered at 300 dpi.
If used in a professional/commercial product must include a statement "some art by Space Pirate Games" ... [click here for more] |
Space Pirate Games |
$4.99 $2.99
|

Stock Art images of star ships to spruce up your personal or professional Science Fiction games and products.
Each PDF contains a single starship scene rendered at 300 dpi.
This 9 page PDF contains the following images
Top View
Bottom View
Left View
Right View
Front View
Back View
Top Down Perspective View
<>... [click here for more] |
Space Pirate Games |
$9.99 $6.99
|
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monster... [click here for more] |
Wizards of the Coast |
$4.99
|
Template Troves, Volume II: Oozes & Aberrations Silverthorne Games is pleased to announce Oozes & Aberrations as the second in our new line of creature supplements. Twenty new and exclusive templates are featured here by RPG industry veterans Philip J. Reed and Michael Hammes - from the blasphemous terror to the half-ooze ... [click here for more] |
Silverthorne Games |
$6.00 $3.00
|
ENnie Nominee Best Adversary/Monster Product Honourable Mention Template Troves, Volume III: Diseases, Parasites & Symbiotes Silverthorne Games is pleased to announce Diseases, Parasites & Symbiotes, the third in our line of original creature supplements. Twenty-one new and exclusive templates are featured here by RPG ind... [click here for more] |
Silverthorne Games |
$6.00 $3.00
|
WCP's Monstrous Garage is coming! Don't know what that is? Not a problem. Just pick up this free preview which gives the basics of making 4E monsters with easy variants! Then keep an eye on Escape Velocity Gaming and be ready to grab your wrench and head into the garage to make and modify some monsters! ... [click here for more] |
Escape Velocity Gaming |
FREE
|
“Watch your step. It’s a long way down. No, don’t worry, there aren’t any rats. Just you and me. You, and me, and everything you’re afraid of. Welcome to your new home.”— Fabian, Inquisitor to the Archbishop of St. Paul
This book includes:
• Uncover the filth-ridden origins of the Nosferatu in ancient Greece, where they hau... [click here for more] |
White Wolf |
$14.99
|
Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player’s specific concept. This increased flexibil... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don&rsqu... [click here for more] |
Super Genius Games |
$5.99 $3.99
|
Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them.
To assist in such efforts, this second volume of The Genius Guide to What’s in M... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
Psychic powers may seem like magic, but there's no
reason to treat them as such in your 3rd Era game. The
Psychic's Handbook provides a completely independent
system for adding psychic abilities to your campaign,
abilities which are at once more subtle and
wider-reaching than magic, powers with their own
applications and limitations that separate them from
the spells of cle... [click here for more] |
Green Ronin |
$10.00
|
The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers.
The Rifter® is your doorway to unlimited imagination and numerous Palladium... [click here for more] |
Palladium Books |
$14.95 $7.49
|
The Rifter® Number 51 is a technophile’s dream come true with page after page of high-tech weapons, equipment, cyborgs and vehicle construction rules for Rifts® and symbiotic bio-armor for Splicers®. Plus G.M. tips, material for Beyond the Supernatural™, fiction, coming attractions and lots of news.
... [click here for more] |
Palladium Books |
$11.95 $5.99
|
This is a sneak preview of The Rifter® #60.
This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," and brief excerpts from articles for Splicers® and Heroes Unlimited™.
The Rifter® #60 will be available from Palladium Books beginning October 22, 2012. For... [click here for more] |
Palladium Books |
FREE
|

This is a sneak preview of The Rifter® #61.
This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," The Rifter Super-Subscription offer, and the article "Charm and Impress: the Key to Success" in its entirety.
The Rifter® #61 is available now from Palladium Books. For more information, vis... [click here for more] |
Palladium Books |
FREE
|
Thieves of Fortress Badabaskor
A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperience... [click here for more] |
Judges Guild |
$4.00
|
It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ... [click here for more] |
Occult Moon |
$0.99
|

It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ... [click here for more] |
Occult Moon |
$0.99
|
Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Isl... [click here for more] |
Occult Moon |
$0.99
|
For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos. ... [click here for more] |
Occult Moon |
$0.99
|
High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak.
... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location wit... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|