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Toys for the Sandbox 74: The Well of Hours

Toys for the Sandbox 74: The Well of Hours


Hate to break it to you, folks. Maybe it’s not what you’d choose, but you’ve got a role in the great chess game of the future. First step? Go to the Well of Hours. You’ll find all of time there, past and future. Be sure you know which gate to take and if you decide to use the Ghost Wind? !!!Read Instructions First!!! You’d rather find a safe place? A good place...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 75: The Rusted Vale

Toys for the Sandbox 75: The Rusted Vale


Outside the gates of the Elf King’s palace, Kryzcazzca still holds court from inside the Emperor’s preserved head. Filthy rain and soot fall constantly and drizzle down to the valley below. The soil is red with rust. This erstwhile green and bustling valley is now The Rusted Vale. Soul locusts live here, burrow wights, too. And scavengers, but barely, living hand to mouth. Abbot...   [click here for more]
Occult Moon  Pay What You Want

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Toys for the Sandbox 76: The House with No Doors

Toys for the Sandbox 76: The House with No Doors


The Mages of House Vour live in The House With No Doors. In fact, they made it. They’re a group of mages who broke away from other houses and started their own. Lacking the imprimatur of the Emperor of Shiel put them in a bad light for awhile, but the cool stuff they construct is changing that. How about a house where the rooms come when called? How about a construct that cleans clothes?...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 77: The Drunken Hermit

Toys for the Sandbox 77: The Drunken Hermit


The town of Hermit’s Rock is waking up. Once again folks are opening businesses there and settling old caves. Nilgen Kastmire is ignorant of the history of the place. But his kids needed a fresh start, so he opened a tavern there. Too bad. It’s sad, but without your help, he’s likely going to die there. He should listen to his patron, old Andrew, always at the bar, telling...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 78: The Island of Ancient Skulls

Toys for the Sandbox 78: The Island of Ancient Skulls


In #78, they’re all in cahoots. The Demon King, the Blood Mages, the Godslayer. Best to hook up with powers outside yourself and get that extra edge. Markontis has a demon sidekick he’s had since he was a kid. Authric studies holy books and Steelhamer trusts revelation. The Godslayer meddles in all of it and the savants in the Woodsman’s Cabin braid it all together to predict...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 79: The Spice Merchant's Shop

Toys for the Sandbox 79: The Spice Merchant's Shop


Kingdoms rise and fall in predictable ways if you know what you’re looking for. Amoustad Dubba, Spice Merchant is a student of patterns. He sees how the ways of the world grow out the realities later called history. Just like the past, Toys for the Sandbox is one long saga and with #79 a new feature lets you trace the patterns. A reference section gives you fingertip access to “who...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 80: The Chapel of Three Swords

Toys for the Sandbox 80: The Chapel of Three Swords


If it’s so easy, is it even important? That’s what Devlin asks himself. But what does he know? He’s just a gifted mage, coddled by his god. Does he have a true faith that will survive the battle that everyone says is coming? The Demon King is frothing to be free and Shiel Reborn is mustered right behind him. It all depends on you to ring the changes that bring this saga to...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 81: Ziggurat of the Dragons

Toys for the Sandbox 81: Ziggurat of the Dragons


The Six Great Dragons will lead you. Don’t worry about the details. They brought civilization to all the races at the beginning of the first age and now they’re ready to emerge. They’ve designated you – you’re going to be the champion and wear the dragon scale armor the Six Great Dragons created. First assignment? Bring Micha out into the world. He may not be ready,...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 82: The Woodhamer Cooperage

Toys for the Sandbox 82: The Woodhamer Cooperage


The Woodhamer Cooperage is about the best there is, but it’s what’s in the power plant that will really get you going. That’s where mad inventor Krvis Kyles works. Where did he come from? What’s he up to? That’s probably all to be determined somewhere further down the line. For now? Just be sure that he’s your man. People say, “Too much pipe, too many...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 83: The Ice Falls

Toys for the Sandbox 83: The Ice Falls


Careful this will be slippery. The war for the future is moving to the Ice Falls. Those guys from the Woodsman’s Cabin wrote it this way. The Godslayer’s bought in too. So, if you want to be part of the future, you can’t escape. Pack some dragon’s blood, then use the blue salve. It will keep you warm. It will give you powers. Dumondra’s been looking for the blue...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 84: The Secret Were-Camp

Toys for the Sandbox 84: The Secret Were-Camp


Hermit’s Rock needs help. There’s a struggle going on– it’s the were-types who live for bleeding and screaming pitted against those who want equal rights for the weres. The more strictly human types are mixing it up, too. They want to keep the were-folks out of the southlands entirely. But before you sign to one contingent or the other? Couple of things to keep in mind....   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 85: Albershain’s Rock

Toys for the Sandbox 85: Albershain’s Rock


Underwater demon-cats make for serious trouble in #85. Take note of Rakshasa Murgrow there and be forewarned. Replete with gills and fins and webbing, he’s dangerous. See the coral beads threaded in his bushy mane? He’s proud too, and beautiful. His city-craft crashed Toys world unnoticed centuries ago. Now time and population have stacked up and the powerful cats are emerging into...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 86: Hanging House

Toys for the Sandbox 86: Hanging House


You just may be the person Gretchen is looking for - the one to don the magical armor and bury her mother in her native crypt. The trip will cost you, of course, and staying at Hanging House might be beyond your means, but don’t forget the netting below. It’s cold there, but hanging there you’ll be able to hear the priests and their prayers will shield you from the encroaching...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 87: Stone Shephards Lake

Toys for the Sandbox 87: Stone Shephards Lake


Stones float at Stone Shepherds Lake. The water glows. It’s odd. But nothing exists in a vacuum, so it shouldn’t be a big surprise that the lake water might be keeping the Sky Island s afloat. That’s Tonstin’s theory, and he’s an expert on the ancient battle that changed the geography of the Moonshield forever. Now a new altercation is headed for center stage....   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 88: The Rift Market

Toys for the Sandbox 88: The Rift Market


You’re an adventurer so you’ll want to explore the Rift Market. But, please, this is a nexus to the planes. Don’t enter without a guide! True, you’re brave and fearless, but with so many non-mortal s salivating to take advantage of you, you’re going to need some help. Most importantly - don’t get caught up with the Army of Light. You might think churches...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 89: Sorrows Keep

Toys for the Sandbox 89: Sorrows Keep


The Great Dragons are rousing. The battle against the corruption the Godslayer opened in the world is starting up again. But one thing first – banish the shadows of Sorrows Keep! It’s taken several lifetimes, but Shirtena, a powerful mage, knows how to do it. She’s perfected a gem that gives off a light that will cut the living shadows to ribbons. But she needs help installing...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 90: The Traveling Show

Toys for the Sandbox 90: The Traveling Show


Broldsen met Stanly when they performed years ago at the Dreck and Bother. What a disaster! But later they met to commiserate and hit it off. Now they’re running a super successful theatre troupe and having fun. The start-up was rough and they had to practice some ancillary skills for the first few years - like pick-pocketing, spy craft and information trade support. They’re prosperous...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 91: Weeping Wood

Toys for the Sandbox 91: Weeping Wood


Cold and dark and ghosts are converging. Toys #91 is the story of one such weary spirit who has sobbed for centuries deep in Weeping Wood. It all began with lovers falling into a sinkhole. Maybe he survived. She surely didn’t and has not paused from weeping. The sinkhole is not just any sinkhole - there’s probably a Demon King connection. But more immediately? Danger from...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 92: The Empty Chamber

Toys for the Sandbox 92: The Empty Chamber


The Empty Chamber is a ghost story. A monk whose extensive learning drove him mad died or in some other way slipped out of reality there. It was a smart move with the world in a mess and the end of the age coming. The Old Seer was conniving , weaving events into cats’ cradles full of knots and glue. But supernatural fingers don’t get stuck and, from where he’s at, the Mad...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 93: The Unmarked Grave

Toys for the Sandbox 93: The Unmarked Grave


She’s a ghost, but she still looks for her lost love. If the Dark Lady sees you, she’ll make you help, maybe even send you to search the other side for her. So be warned, if you see the Dark Lady, it’s curtains for you. She’s even got her own cemetery. But, you’re brave, you say? You can handle this? Then help Jainis, an out-of-his-depth ghost buster and free the...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 94: The Abandoned Manor House

Toys for the Sandbox 94: The Abandoned Manor House


Mutations and twisted offspring plagued the Westmores and they collared and chained them in the cellar. But the monsters discovered their lineage and rebelled. Now the Child in Chains controls the abandoned manor. A beautiful five-year-old to the human eye, the Child kills to make playmates for itself. It freed the mutations. It staged the slaughter of the Westmores. Now the Child wants you...   [click here for more]
Occult Moon  Pay What You Want

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Toys for the Sandbox 95: The City in the Shadows

Toys for the Sandbox 95: The City in the Shadows


Halloween is one thing, but this story goes a whole lot further than a spook ever traveled. A kid stomps water on a witch and she gets so mad she kills all the male type people in town? And she doesn’t stop there. She displaces part of the soul of every living villager as well and scatters the fragments throughout the universe. Now the villagers need to eat the flesh of others to find...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 96:The Lair of the Peluda

Toys for the Sandbox 96:The Lair of the Peluda


Once the Peluda helped the gods spread life throughout the world. But all that changed and the Peluda became a monster producer instead. Now, the Third Age is dawning and what the world needs now are heroes to see it through the next big dust up. The Peluda is helping, making monsters to inspire men to be heroes. You? You want to be a hero? The Peluda’s got some nifty treasure to reward...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox: Year 2 Subscription

Toys for the Sandbox: Year 2 Subscription


With the purchase of this subscription you will recive every issue we put out in 2013 including the regulary schedualed 52 issues, pluss at the end of the year any special or cherity issues that are written as an exclusive. Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when...   [click here for more]
Occult Moon  $104.00 $52.00

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True20 Adventure Roleplaying, Revised Edition

True20 Adventure Roleplaying, Revised Edition


Worlds of Imagination & Adventure Await You! Important Edition Notes: This edition replaces the settings from the original True20 Adventure Roleplaying with the entire contents of the True20 Companion, providing you with a one-stop True20 rules compendium. As well, True20 Revised Edition includes all known errata fixes and some rules clarifications. With...   [click here for more]
Green Ronin  $17.50 $9.99

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Van Richten's Guide to Fiends (2e)

Van Richten's Guide to Fiends (2e)


There are realms and realms incomprehensible to the puny mortals who dwell within this cage that they term the Land of the Mists!   —The Madrigorian, Book I, Chapter I Fiends have come forth from the Abyss and into Ravenloft! Masters of deception manipulation, these ancient evil beings stalk the lands, roaming freely in pursuit of their foul ends, and warping the...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Variable Villains: General Anarchy

Variable Villains: General Anarchy


Variable Villains is a new series of pre-generated Super Criminals for use with the Mutants and Masterminds 3rd Editon Hero's Handbook. It uses a story intensive background to set the stage for the unique villain to enter as a one-shot or to be used as a background or support villain for your own mastermind. It comes complete with multiple power level adjustments that can be used to scale your villain...   [click here for more]
Whittknight Consulting LLC  $0.99

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Witchblade: Day of the Outlaws #1 (One-Shot)

Witchblade: Day of the Outlaws #1 (One-Shot)


SHOWDOWN WITH THE WITCHBLADE OF THE WILD WEST! In the days of the Wild West, before Sara Pezzini claimed her destiny, Witchblade bearer Sheriff Enola protected the high plains from the Darkness that lurked beyond the horizon. Although her townspeople lived in peace, they were always mistrusting of their sheriff-witch. With her town seeking to banish her and the Darkness angling for a duel, will...   [click here for more]
Top Cow  $3.99 $1.99

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X1 The Isle of Dread (Basic)

X1 The Isle of Dread (Basic)


Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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