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13th Age Quickstart Rules

13th Age Quickstart Rules


This quickstart document includes the rules and advice you’ll need to run or play a game or three of 13th Age Roleplaying Game. You’ll also need a couple of other things: an introductory adventure, pre-generated characters, and some d20s, d8s, and other dice. Our adventures Crown of Axis and The Strangling Sea were...   [click here for more]
Pelgrane Press   FREE 

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13th Age: The Archmage's Orrery

13th Age: The Archmage's Orrery


Nominated for Best Free Product in the ENnie Awards 2015 For centuries, the Mystic Orrery has accurately predicted celestial events and their effect on magic. But its predictions are becoming increasingly erratic, and it turns out that an Archmage of a previous age removed some parts and hid them away from her successors. Now the whole Dragon Empire is at risk as the rules of magic...   [click here for more]
Pelgrane Press   FREE 

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2017 ENnies Sampler

2017 ENnies Sampler


We are proud to say that Pelgrane Press has been nominated six times in this year's ENnie awards. This free ENnies sampler features choice selections from each entry. If you like what you see, please consider voting for us. All these ENnie nominated products are available at 15% off until 1st August 2017. Best Adventure The Edom Files An adventure collection for the Dracula Dossier...   [click here for more]
Pelgrane Press   FREE 

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Blood & Bronze: Character Compendium

Blood & Bronze: Character Compendium


Blood & Bronze is a fantasy game of high adventure and role-playing set in Mesopotamia during a legendary Bronze Age. Assuming the roles of daring adventurers, you and your friends set out on perilous quests to find riches and glory, battle monsters and uncover hidden mysteries. This free compendium contains all the rules needed to make a character. For more info, check out bloodandbronze.com...   [click here for more]
Cyclopean Games   FREE 

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High Magic & Low Cunning: Battle Scenes for Five Icons Preview

High Magic & Low Cunning: Battle Scenes for Five Icons Preview


High Magic & Low Cunning: Orc Lord Preview High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our...   [click here for more]
Pelgrane Press   FREE 

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Lions & Tigers & Owlbears: The 13th Age Bestiary 2 preview

Lions & Tigers & Owlbears: The 13th Age Bestiary 2 preview


Three monsters of the 13th Age - a free preview of Lions & Tigers & Owlbears: The 13th Age Bestiary 2 The great ghoul, hydra and rakshasa are given the 13th Age treatment in this preview of the 13th Age Bestiary, complete and ready to use. In an epic follow-up to the popular 13th Age Bestiary for...   [click here for more]
Pelgrane Press   FREE 

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LotFP Referee Book (old Grindhouse Edition)

LotFP Referee Book (old Grindhouse Edition)


The new printing of the LotFP Referee book is taking way longer than expected (surprise), so with no in-print Referee book the geniuses over at LotFP thought that maybe some sort of Ref information should be available. So here, free of charge, is the Referee book that was included in the Grindhouse set. Keep in mind that LotFP is a living game and this PDF here is four years old. The next printing...   [click here for more]
Lamentations of the Flame Princess   FREE 

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Splinter Quick Start Rules

Splinter Quick Start Rules


Two Worlds – Two Game Systems – Linked To Create One Roleplaying Experience Unlike Any Other You are the Player Earth, 2471 AD. The only thing that matters is The Game. As a Player - a trained Professional or a conscripted Amateur - you Port into The Splinter with an audience of millions watching...   [click here for more]
End Transmission Games   FREE 

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The Great City: The Elder Wards - Isoblock 17

The Great City: The Elder Wards - Isoblock 17


A small adventure for character level 2-5 set in the Elder Wards of the Great City, written by Tim Hitchcock. Begin to explore the Elder Wards now! ...   [click here for more]
0one Games   FREE 

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TimeWatch Community Content files

TimeWatch Community Content files


The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography. This title includes the following files: TimeWatch Community Content Packaged InDesign folder TimeWatch Community Content...   [click here for more]
Pelgrane Press   FREE 

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Shadows of the Northern Woods

Shadows of the Northern Woods


People are disappearing in the sleepy town of Willow Lake. The terrified villagers speak of a terrible beast stalking the woods at night. But is the small town as peaceful as it seems? Shadows of the Northern Woods, is the perfect module to introduce your group to Against the Darkmaster. In this epic campaign, a group of heroes will be summoned to the peaceful town of Willow Lake,...   [click here for more]
Open Ended Games, Inc.  $4.99 $2.09

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13th Age Battle Scenes - Archmage: Moz's Magnificent Mess

13th Age Battle Scenes - Archmage: Moz's Magnificent Mess


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Archmage: The Lightning Station

13th Age Battle Scenes - Archmage: The Lightning Station


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Archmage: The Overworld Vault

13th Age Battle Scenes - Archmage: The Overworld Vault


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: Corrupted Nature

13th Age Battle Scenes - High Druid: Corrupted Nature


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: The Ritual of Taking

13th Age Battle Scenes - High Druid: The Ritual of Taking


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: The Wild Sacrifice

13th Age Battle Scenes - High Druid: The Wild Sacrifice


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Conquer and Defend

13th Age Battle Scenes - Orc Lord: Conquer and Defend


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Old Injuries Repaid

13th Age Battle Scenes - Orc Lord: Old Injuries Repaid


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge

13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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Alarums & Incursions: Downtime for Six Icons

Alarums & Incursions: Downtime for Six Icons


Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf...   [click here for more]
Pelgrane Press  $2.95

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Children of the Icons

Children of the Icons


“I’m the child of an icon.” This One Unique Thing taps into one of fantasy’s most powerful archetypes — and generates a huge amount of player investment in the campaign. Here, players will find inspiration and advice on how this deep connection can play out at the table. For GMs, Gareth presents four possible “children of the icons” campaigns along with two tough monsters...   [click here for more]
Pelgrane Press  $2.95

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Dragon Riding

Dragon Riding


The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?) Dragon Riding is the first...   [click here for more]
Pelgrane Press  $2.95

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Echo & Gauntlet

Echo & Gauntlet


Start with a nasty magical strike force that works for the Crusader. Continue in a supernatural landscape that speeds their magic. Finish with campaign-tier hooks and player character options for people who were at least temporarily on the side of the end-justifies-the-means Crusade. Echo & Gauntlet is the tenth installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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Eidolons

Eidolons


These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out. Eidolons is the fifth...   [click here for more]
Pelgrane Press  $2.95

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Eyes of the Stone Thief - 5e Compatible

Eyes of the Stone Thief - 5e Compatible


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU....   [click here for more]
Pelgrane Press  Pay What You Want

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Further Alarums: Downtime for Seven Icons

Further Alarums: Downtime for Seven Icons


More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan. Further...   [click here for more]
Pelgrane Press  $2.95

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Gladiators

Gladiators


Who among the gladiators will ascend to fame and glory today, and who will fall? In the Dragon Empire, the imperial city of Axis is the hub of civilization—but even there, the barbaric spectacle of bloody arena combat draws cheering crowds.  Here you’ll find notes on gladiatorial armor, dragon patrons, crest-taking, staged holy wars, Dragon Empire gladiators as they compare to Roman Empire...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Deep Ones

Hideous Creatures: Deep Ones


HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere. Hideous Creatures: Deep Ones...   [click here for more]
Pelgrane Press  $2.95

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Home Bases

Home Bases


Simple new mechanics for player characters who want a castle, tavern, sacred grove to call home and build stories around. Includes rules for the obligations that can make or break your base, examples to suit many different campaigns, and new magic items  for characters who want to put down roots. Home Bases is the twelfth installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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Kroma Draconics

Kroma Draconics


Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and...   [click here for more]
Pelgrane Press  $2.95

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Mounted Combat

Mounted Combat


Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo. Mounted...   [click here for more]
Pelgrane Press  $2.95

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Nymphs

Nymphs


13th Age Bestiary-style entry for magical guardians created by the Elf Queen, who gradually leave the Queen’s magic behind and become part of nature’s rhythms—as controlled by the High Druid. What happens to ancient elven secrets when they’re finally allowed to blossom? By Cal Moore & Rob Heinsoo. Nymphs is the tenth installment of the second 13th...   [click here for more]
Pelgrane Press  $2.95

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Shades of Fey

Shades of Fey


Who are the fey, if they aren’t principally connected to the Elf Queen? Here are ten intriguing alternatives with consequences for story and mechanics, similar to what was done for devils in 13 True Ways. Also includes a double handful of fey monsters with different attributes depending on which name they are using, and at least one player character surprise. Shades of Fey is...   [click here for more]
Pelgrane Press  $2.95

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Sorcerer Summoning

Sorcerer Summoning


Flux elementals, lightning drakes, scornful undead, and diabolical burnination! In Sorcerer Summoning, Rob Heinsoo introduces all-new spells that connect with the sorcerer’s heritage talents. Summon powerful elementals, or an undead courtier of the Lich King who unleashes both damage and withering snobbery on your enemies. Wield the sorcerous heritage of the Three to call...   [click here for more]
Pelgrane Press  $2.95

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Summoning Spells

Summoning Spells


13 True Ways introduced druids and necromancers as the first summoning spellcasters. Now this installment of the Monthly adds: Updated summoning mechanics for 13th Age New demon and elemental summoning spells for the wizard’s spellbook New archon summoning spells for the cleric’s prayer-roster Stats for summoned archons, demons and elementals A new demon type: the laughing...   [click here for more]
Pelgrane Press  $2.95

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Temple of the Sun Cabal

Temple of the Sun Cabal


To save the world, sometimes you gotta save a vampire—especially when they have information you need, but they’ve been captured by the not-so-friendly neighborhood sun cult. Getting to their island temple won’t be easy, though. Will you choose the Path of Battle, the Path of Cunning, or the (suspiciously named) Path of Welcome? This adventure for four to six 5th level characters can be run as...   [click here for more]
Pelgrane Press  $2.95

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Temples of the Frog Folk

Temples of the Frog Folk


The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead. This installment includes: Five froggish monsters with four racial abilities to choose from 13 reasons to be paranoid Toadstone treasures Five icon-related...   [click here for more]
Pelgrane Press  $2.95

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The Sharpe Initiative: Earthgouger

The Sharpe Initiative: Earthgouger


A thrillride of an adventure for 3rd or 4th level heroes, designed to be played in one or two sessions. If you play Robin D. Laws’ The Strangling Sea at first level you can use Sharpe Initiatives as a callback to events earlier in the PCs’ careers; but this adventure is designed to bulldoze itself into any campaign in which dwarves aspire to re-engineer the broken...   [click here for more]
Pelgrane Press  $2.95

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The Waking Stones

The Waking Stones


A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign. The Waking Stones is the eleventh installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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The Wondrous Hoard

The Wondrous Hoard


There once lived a Moon Sage in a wondrous palace. Dilimbabbar—for such was his name—was a leader of armies and a scholar of the night sky. In his palace, he collected wondrous things and hoarded riches beyond belief. He summoned servants from the ether and demons from the earth to bring treasures no mortal eyes had ever seen. But that was long ago, before the flood washed over the lands. Now,...   [click here for more]
Cyclopean Games  $3.00

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The Wondrous Hoard (S&W compatible)

The Wondrous Hoard (S&W compatible)


There once lived a Moon Sage in a wondrous palace. Dilimbabbar—for such was his name—was a leader of armies and a scholar of the night sky. In his palace, he collected wondrous things and hoarded riches beyond belief. He summoned servants from the ether and demons from the earth to bring treasures no mortal eyes had ever seen. But that was long ago, before the flood washed over the lands. Now,...   [click here for more]
Cyclopean Games  $3.00

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Part-Time Gods Second Edition Preview

Part-Time Gods Second Edition Preview


Part-Time Gods Second Edition Preview Part-Time Gods Second Edition (PTG2E) is the latest iteration of an amazing setting about gods and the people, groups, and places in their lives that keep them tied to their humanity. This game gives players the tools to create their own gods and go on to tell dramatic, exciting, and engaging stories -- the kind only PTG2E...   [click here for more]
Third Eye Games  Pay What You Want

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The Temple of Unrelenting Despair

The Temple of Unrelenting Despair


The Temple of Unrelenting Despair is a HackMaster adventure optimally designed for five player characters of 5th level. The specific location is set in the wild borderlands of P’Bapar (and includes tie-ins to Frandor’s Keep). However, the GM may easily place the temple at the outskirts of almost any region where human settlements can be found.   Adventure Summary The...   [click here for more]
Kenzer & Company  $3.99

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The Golden Age of Khares: A Psychedelic Sword & Sandal RPG (BASIC EDITION)

The Golden Age of Khares: A Psychedelic Sword & Sandal RPG (BASIC EDITION)


The Golden Age of Khares: A Psychedelic Sword & Sandal RPG A weird sword & sandal RPG set in the bronze age. Designed for OSR style play with open tables and a large roster of revolving players for episodic adventures. The BASIC VERSION contains everything a player needs to create a character or reference during play. Key Features: A detailed, fleshed...   [click here for more]
Moose Lodge Games  Pay What You Want

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Space 1889 - London Bridge Has Fallen Down

Space 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud and fading...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)

Space 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud and fading...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Strange Land

Space 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime lives...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Strange Land (Savage Worlds Edition)

Space 1889 - The Strange Land (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime lives...   [click here for more]
Ulisses Spiele  $5.00

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Against the Darkmaster GM Screen

Against the Darkmaster GM Screen


Protect your secrets from the baleful gaze of the Darkmaster, with the Against the Darkmaster GM Screen! Stop flipping through your rulebook! Featuring a beautiful illustration on the players' side, the GM Screen collects all the most frequently used tables of the game, and comes with a 56-page booklet filled with more...   [click here for more]
Open Ended Games, Inc.  $5.99

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