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Publisher |
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Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them.
To assist in such efforts, this second volume of The Genius Guide to What’s in M... [click here for more] |
Super Genius Games |
$4.99 $3.99
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The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being rati... [click here for more] |
Art of War Games |
$2.00
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The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being rati... [click here for more] |
Art of War Games |
$2.00
|

Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the ... [click here for more] |
Art of War Games |
$2.00
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Joint Special Operations Commandoperating in the Ghost War Campaign
Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operatio... [click here for more] |
Art of War Games |
$2.00
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Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is st... [click here for more] |
Art of War Games |
$2.50
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The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their... [click here for more] |
Art of War Games |
$1.00
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The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recal... [click here for more] |
Art of War Games |
$1.00
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With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. ... [click here for more] |
Art of War Games |
$2.00
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We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or ... [click here for more] |
Art of War Games |
$1.00
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The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proc... [click here for more] |
Art of War Games |
$1.00
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The Library of Asan was founded by Areoz, the 6th King of Asan. He sent adventurers out into the world to gather tomes of all types. Kings of Asan today still sen out parties of adventurers to gather tomes and offers substantial rewards to others for tomes that are brought to the library. The Kingdom of Asan now has the largest library in the known world and scholars come from around the globe... [click here for more] |
Art of War Games |
$3.00 $2.00
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This PDF gives the Information for 100 different Merchants, Shops and Stores so you can drop one right into the action and not have to worry about creating one from scratch. Such dives as :
Xera's Staff's and StonesEnchanted items, charms and protective magic itemsQuality: averagePrice: above averageVariety: very highOwner: Chens, male, apathetic, many scarsHaggling: goes much better fo... [click here for more] |
Art of War Games |
$3.00 $2.00
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The needs of the day define the magic of the day.
In ages past, spells enchanted swords so they could slice through the ectoplasmic bodies of ghosts, torches were made everburning, supple wood was hardened to iron, and the speech of the dragons held ancient words of power. And while Modern Spellcasters might use the old magic, including using ancient spells their original creators never... [click here for more] |
Skortched Urf' Studios |
$4.99
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The world ended in 2012. Cities fell, billions of people died, and the survivors had to learn to live by His rules - rules that forbade ideology, religion, politics, and other such divisions between people. Now, 10 years later, the citizens live uneasily, forever looking at the shadows and wondering if He judges them still.
This has not been an easy or slow transition. In this ant... [click here for more] |
Growling Door Games, Inc. |
$7.50
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Sowing the Wind
Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the sy... [click here for more] |
Art of War Games |
$5.00 $3.00
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Reaping the Whirlwind...
The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ... [click here for more] |
Art of War Games |
$5.00 $3.00
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The Sky Sailor
This new 20 level core class is the first release in the new Pirates of the Bronze Sky campaign world brought to you by the minds of Louis Porter Jr. and Chris field. While intended for that setting, this core class can easily be adapted to any setting where ships sail the skies.Whether pirate, privateer, merchant sky-man or naval officer, the winds... [click here for more] |
Skortched Urf' Studios |
$2.99
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Humanity began speciating during the 2030s, and the process has only accelerated since War’s End. Today, homo sapiens shares its homeworld with more than a dozen engineered species. New human subraces with incredible powers were custom-grown by mid 21st century mega-corps. Today, at the dawn of the 22nd Century, engineered species like Softlings, Couriers and Fluxminx live as free citizen... [click here for more] |
Skortched Urf' Studios |
$5.99 $3.00
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Driven by motivations most can't understand, feared and reviled in equal measure, no story is complete without the conflict they provide, they are The Villains!
The Villains includes 6 1"x1" game tokens that are size compatible with The Desert Tomb and Core Rusty Axe Dungeon Tile packs. The Villains comes as a PDF that you download, print out and use with dungeon tile products... [click here for more] |
Rusty Axe Games |
$1.99
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What is a Halfling?
Ask most gamers, and a Halfling is aslender, larcenous and daring rogue, good with asling, good with a blade and an amazingcompanion to have on a dungeon crawl.
What is a True Halfling, then?
True Halfings are an alternative to theHalfling race presented in the PathfinderRoleplaying Game. True Halflings are plump andconservative, not ... [click here for more] |
Skortched Urf' Studios |
$2.99
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A number of specialist classes for the statistics that don't already have specialist classes in Tunnels and Trolls.
Tunnels & Trolls is a trademark of Flying Buffalo Inc and used with permission. For more information check the Flying Buffalo website.
The Brute: A powerhouse of strength!
The Defender: Unstoppable protector!
The Trickster: Beloved of Lady... [click here for more] |
Postmortem Studios |
$1.50
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Tidied up, tinkered with, added to (a little) and wrapped up in a somewhat shinier package. This is the Urban Faerie Pocket Edition. If you liked Invaderz, odds are you'll like this...
Faeries living like rats in the walls cause havoc for the filthy humans. A beer-and-crisps game you can pick up and play in short order, even while drunk. ... [click here for more] |
Postmortem Studios |
$1.99
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"The tribes are stirring out in the wilderness. Caravans to Kardak and Shieldforge Hall have been attacked and the goods lost. An old trader moving through here yesterday said he could see tribesmen across the river as close as Riverton Ferry."
The unusual barkeep of the Dancing Blade Inn was talking to a group of patrons inside the common room of the Inn. You overhear him as ... [click here for more] |
Art of War Games |
$2.00
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Lineart about a Warrior. She would fit perfectly your fantasy campaign, for personal or commercial use. The TIFF file is 300 DPI, and 1400 px height. ... [click here for more] |
Sade |
$3.00 $1.00
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Heroes and heroines in fantasy fiction have a long struggled under the chilling influence of curses, powerful forces beyond their control whose effects they could never escape. From classic fairytales like Beauty and the Beast to modern fantasy stories like Ladyhawke, the tasks arrayed before the heroes, and their bravery at confronting them, are brought into sharp focus by the heroes' own know... [click here for more] |
Super Genius Games |
$3.99 $2.98
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The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with ... [click here for more] |
Super Genius Games |
$3.99 $2.98
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The inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent history-the driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy ... [click here for more] |
Super Genius Games |
$3.99 $2.98
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Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenera... [click here for more] |
Super Genius Games |
$5.99 $2.98
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![[PFRPG] Codex Draconis: Blue Satraps of the Deserts](images/97/91478-thumb100.jpg)
Welcome to the second Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the second volume of our line, we present options and alternatives for a dozen blue dragons, covering every age category of the azure lords of the steppes and deserts. Each age category also has three pregenerat... [click here for more] |
Super Genius Games |
$5.99 $2.98
|
![[PFRPG] Codex Draconis: Green Menace of the Woodlands](images/97/92381-thumb100.jpg)
Welcome to the third Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the third volume of our line, we present options and alternatives for a dozen green dragons, covering every age category of the jade rulers of sylvan spaces. Each age category also has three pregenerated treasur... [click here for more] |
Super Genius Games |
$5.98 $2.98
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Red dragons are the big bad guys, with names like Smaug, Glaurung, and Vermithrax. They are what we think of when we read the word after the ampersand. They are icons of evil, and targets for greedy adventurers everywhere. Here, in the fourth Codex Draconis, we give you what you need to drop red dragons into your games with a minimum of effort and a maximum of options. We want to help you creat... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Halflings. The very word strikes fear in the hearts of many. Well, OK, it doesn’t. But many halflings would like to think that it does. Even the sedentary, nonadventurous types among the halflings have a pride in themselves and their ancestors that makes them swell with satisfaction and boast with bravado on occasion.
Presented here are several options for your halfling character,... [click here for more] |
4 Winds Fantasy Gaming |
$1.99
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Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even ... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the to... [click here for more] |
Super Genius Games |
$4.00 $2.98
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Fantasy should be fantastic (and by "fantastic" we mean the dictionary definition-conceived by unrestrained fancy; beyond the realm of the ordinary). That might seem like an obvious thing to say, but fantasy fiction has become so common in popular entertainment that in many ways it has lost its sense of fancy. Elves and dwarves and orcs ... we've seen them all before. They're as familiar to the... [click here for more] |
Super Genius Games |
$4.00 $2.98
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