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The Genius Guide to What's in my Pocket?

The Genius Guide to What's in my Pocket?


It’s fairly common for randomly generated treasure to include a few mundane or low-value items. While these may be appreciated and hoarded for the few coins they can raise at low-levels, fairly early in most campaigns players stop caring much about items taken from the standard equipment tables (players only appreciate so many sunrods). However, sometimes a GM wants to spark some interest and...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to What's In My Pocket? Part Deux

The Genius Guide to What's In My Pocket? Part Deux


Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them. To assist in such efforts, this second volume of The Genius Guide to What’s in My Pocket? provides some more odd little...   [click here for more]
Rogue Genius Games  $3.99

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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting...   [click here for more]
Art of War Games  $2.50

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The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II


The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II


We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II


The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding...   [click here for more]
Art of War Games  $1.00

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The Last Candle

The Last Candle


The Prieuré de Chaurillon lies isolated in the upper valley of the Satrebonne river. The empire that once protected it has fallen. Barbarian hordes now roam the land. Once tamed borderlands have become infested with monsters and foul beasts. The monks of the Prieuré are all that remain of their ancient order. They stand alone against the darkness of the age; The Last Candle...   [click here for more]
Chubby Funster  $4.00

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The Library of Asan: Hundreds of Books, Tomes and Manuscripts

The Library of Asan: Hundreds of Books, Tomes and Manuscripts


The Library of Asan was founded by Areoz, the 6th King of Asan. He sent adventurers out into the world to gather tomes of all types. Kings of Asan today still sen out parties of adventurers to gather tomes and offers substantial rewards to others for tomes that are brought to the library. The Kingdom of Asan now has the largest library in the known world and scholars come from around the globe to...   [click here for more]
Art of War Games  $3.00 $2.00

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The Market of Asan: 100 Merchants, Shops and Stores

The Market of Asan: 100 Merchants, Shops and Stores


This PDF gives the Information for 100 different Merchants, Shops and Stores so you can drop one right into the action and not have to worry about creating one from scratch. Such dives as : Xera's Staff's and Stones Enchanted items, charms and protective magic items Quality: average Price: above average Variety: very high Owner: Chens, male, apathetic, many scars Haggling: goes much better for males...   [click here for more]
Art of War Games  $3.00 $2.00

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The Modern Grimorie

The Modern Grimorie


The needs of the day define the magic of the day. In ages past, spells enchanted swords so they could slice through the ectoplasmic bodies of ghosts, torches were made everburning, supple wood was hardened to iron, and the speech of the dragons held ancient words of power. And while Modern Spellcasters might use the old magic, including using ancient spells their original creators never intended,...   [click here for more]
Skortched Urf' Studios  $3.33 $2.50

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The Road to Hell on Earth

The Road to Hell on Earth


The world ended in 2012. Cities fell, billions of people died, and the survivors had to learn to live by His rules - rules that forbade ideology, religion, politics, and other such divisions between people. Now, 10 years later, the citizens live uneasily, forever looking at the shadows and wondering if He judges them still. This has not been an easy or slow transition. In this anthology, nine short...   [click here for more]
Growling Door Games, Inc.  $7.50

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The Secrets of Adventuring (PFRPG)

The Secrets of Adventuring (PFRPG)


It's Christmas in July! From now through July 28th, this title has been marked down by 25%! For more values, visit our X-mas in July sale page. There Is Always Another Path! The Secrets of Adventuring offers a host of new insights and options for your characters to make your Pathfinder Roleplaying Game feel new again! Within you will find three new classes the Taskshaper...   [click here for more]
Rite Publishing  $17.49 $12.99

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The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Sowing the Wind Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system. The...   [click here for more]
Art of War Games  $5.00 $3.00

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The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Reaping the Whirlwind... The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that...   [click here for more]
Art of War Games  $5.00 $3.00

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The Sky Sailor -A New Core Class for the PFRPG

The Sky Sailor -A New Core Class for the PFRPG


The Sky Sailor This new 20 level core class is the first release in the new Pirates of the Bronze Sky campaign world brought to you by the minds of Louis Porter Jr. and Chris field. While intended for that setting, this core class can easily be adapted to any setting where ships sail the skies. Whether pirate, privateer, merchant sky-man or naval officer, the winds of Nova Avalon...   [click here for more]
Skortched Urf' Studios  $2.00 $1.50

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The Species of Otherverse America -Character creation core rulebook for the Otherverse America Campaign Setting

The Species of Otherverse America -Character creation core rulebook for the Otherverse America Campaign Setting


Humanity began speciating during the 2030s, and the process has only accelerated since War’s End. Today, homo sapiens shares its homeworld with more than a dozen engineered species. New human subraces with incredible powers were custom-grown by mid 21st century mega-corps. Today, at the dawn of the 22nd Century, engineered species like Softlings, Couriers and Fluxminx live as free citizens of...   [click here for more]
Skortched Urf' Studios  $2.00 $1.50

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The Villains

The Villains


You can't have a great hero without a great villain and we have 6 of them for you! The Villains includes 6 1"x1" game tokens that are size compatible with The Desert Tomb and Core Rusty Axe Dungeon Tile packs. The Villains comes as a PDF that you download, print out and use with dungeon tile products. Six high quality playing tokens. Grab a six pack today and make your next game more fun!...   [click here for more]
Rusty Axe Games  $1.99

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True Halflings

True Halflings


What is a Halfling? Ask most gamers, and a Halfling is a slender, larcenous and daring rogue, good with a sling, good with a blade and an amazing companion to have on a dungeon crawl. What is a True Halfling, then? True Halfings are an alternative to the Halfling race presented in the Pathfinder Roleplaying Game. True Halflings are plump and conservative, not prone to going off...   [click here for more]
Skortched Urf' Studios  $2.00 $1.50

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Tunnels & Trolls: Specialists

Tunnels & Trolls: Specialists


A number of specialist classes for the statistics that don't already have specialist classes in Tunnels and Trolls. Tunnels & Trolls is a trademark of Flying Buffalo Inc and used with permission. For more information check the Flying Buffalo website. The Brute: A powerhouse of strength! The Defender: Unstoppable protector! The Trickster: Beloved of Lady Luck! The...   [click here for more]
Postmortem Studios  $1.50 $1.13

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Two Page Adventures - The Nest

Two Page Adventures - The Nest


A waste management facility on a rim-system planetoid has suddenly gone dark. You and your team have been contacted by the Nostromo Waste and Salvage Management to investigate. Not everything, however, is how it seems. Danger and death await. The Nest is a 5-minute adventure. A one page adventure meant to fill in a night when little or no prep-time was able to happen. The adventure consists...   [click here for more]
Genius Loci Games  $1.00 $0.75

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Urban Faerie: Pocket Edition

Urban Faerie: Pocket Edition


Tidied up, tinkered with, added to (a little) and wrapped up in a somewhat shinier package. This is the Urban Faerie Pocket Edition. If you liked Invaderz, odds are you'll like this... Faeries living like rats in the walls cause havoc for the filthy humans. A beer-and-crisps game you can pick up and play in short order, even while drunk. ...   [click here for more]
Postmortem Studios  $1.99 $1.49

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War of the Wolflords: The Defense of the Dancing Blade Inn

War of the Wolflords: The Defense of the Dancing Blade Inn


"The tribes are stirring out in the wilderness. Caravans to Kardak and Shieldforge Hall have been attacked and the goods lost. An old trader moving through here yesterday said he could see tribesmen across the river as close as Riverton Ferry." The unusual barkeep of the Dancing Blade Inn was talking to a group of patrons inside the common room of the Inn. You overhear him as you walk in...   [click here for more]
Art of War Games  $2.00

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Warrior Lineart

Warrior Lineart


Lineart about a Warrior. She would fit perfectly your fantasy campaign, for personal or commercial use. The TIFF file is 300 DPI, and 1400 px height. ...   [click here for more]
Sade  $1.00 $0.75

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[PFRPG] Advanced Options: Additional Oracle Curses

[PFRPG] Advanced Options: Additional Oracle Curses


Heroes and heroines in fantasy fiction have a long struggled under the chilling influence of curses, powerful forces beyond their control whose effects they could never escape. From classic fairytales like Beauty and the Beast to modern fantasy stories like Ladyhawke, the tasks arrayed before the heroes, and their bravery at confronting them, are brought into sharp focus by the heroes' own known weaknesses,...   [click here for more]
Rogue Genius Games  $3.99

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[PFRPG] Advanced Options: Alchemists' Discoveries

[PFRPG] Advanced Options: Alchemists' Discoveries


The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with the...   [click here for more]
Rogue Genius Games  $3.99

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[PFRPG] Advanced Options: Inquisitors' Judgements

[PFRPG] Advanced Options: Inquisitors' Judgements


The inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent history-the driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy stories...   [click here for more]
Rogue Genius Games  $3.99

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[PFRPG] Codex Draconis: Black Lords of the Marsh

[PFRPG] Codex Draconis: Black Lords of the Marsh


Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenerated...   [click here for more]
Rogue Genius Games  $4.99

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[PFRPG] Codex Draconis: Blue Satraps of the Deserts

[PFRPG] Codex Draconis: Blue Satraps of the Deserts


Welcome to the second Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the second volume of our line, we present options and alternatives for a dozen blue dragons, covering every age category of the azure lords of the steppes and deserts. Each age category also has three pregenerated treasure...   [click here for more]
Rogue Genius Games  $4.99

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[PFRPG] Codex Draconis: Green Menace of the Woodlands

[PFRPG] Codex Draconis: Green Menace of the Woodlands


Welcome to the third Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the third volume of our line, we present options and alternatives for a dozen green dragons, covering every age category of the jade rulers of sylvan spaces. Each age category also has three pregenerated treasure hoards,...   [click here for more]
Rogue Genius Games  $4.99

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[PFRPG] Codex Draconis: Red Tyrants of the Mountains

[PFRPG] Codex Draconis: Red Tyrants of the Mountains


Red dragons are the big bad guys, with names like Smaug, Glaurung, and Vermithrax. They are what we think of when we read the word after the ampersand. They are icons of evil, and targets for greedy adventurers everywhere. Here, in the fourth Codex Draconis, we give you what you need to drop red dragons into your games with a minimum of effort and a maximum of options. We want to help you create red...   [click here for more]
Rogue Genius Games  $4.99

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[PFRPG] Player's Options: Halflings

[PFRPG] Player's Options: Halflings


Halflings. The very word strikes fear in the hearts of many. Well, OK, it doesn’t. But many halflings would like to think that it does. Even the sedentary, nonadventurous types among the halflings have a pride in themselves and their ancestors that makes them swell with satisfaction and boast with bravado on occasion. Presented here are several options for your halfling character, including...   [click here for more]
4 Winds Fantasy Gaming  $1.99 $1.49

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[PFRPG] The Genius Guide to Arcane Archetypes

[PFRPG] The Genius Guide to Arcane Archetypes


Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even in more...   [click here for more]
Rogue Genius Games  $3.99

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[PFRPG] The Genius Guide to Divine Archetypes

[PFRPG] The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools...   [click here for more]
Rogue Genius Games  $3.99

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[PFRPG] The Genius Guide to Races of Hoof and Horn

[PFRPG] The Genius Guide to Races of Hoof and Horn


Fantasy should be fantastic (and by "fantastic" we mean the dictionary definition-conceived by unrestrained fancy; beyond the realm of the ordinary). That might seem like an obvious thing to say, but fantasy fiction has become so common in popular entertainment that in many ways it has lost its sense of fancy. Elves and dwarves and orcs ... we've seen them all before. They're as familiar to the modern...   [click here for more]
Rogue Genius Games  $3.99

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