For this Savage realm of Suzerain take all the classic fey folk and dunk them in a mix of steampunk shenanigans.
Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on floating islands; begoggled goblins run amok in steam-powered brass-and steel; brownie alchemists seek formulae for new ways to harness the pulse beyond... [click here for more]
The Duke Of Crossed Gears, obsessed with the dreams of scientists and visionaries, is dead - but he left something behind. On his deathbed, the duke dreamed of a place, and such was the power of his spirit that these visions became manifest upon his dying breath.
Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on... [click here for more]
You know you're having a bad day when your airship gets ripped across the universe and crash-lands on the deathtrap island of the Lich Queen. One minute you're flying above Mechadia in the Dreamlands, and the next a dreamstorm tosses you into an isolated pocket realm from which no one has ever escaped! Guest writers Jeff Houser and Michelle Klein Houser present an alternate opening for the Dungeonlands... [click here for more]
You know you're having a bad day when your airship gets ripped across the universe and crash-lands on the deathtrap island of the Lich Queen.
Guest writers Jeff Houser and Michelle Klein Houser present an alternate opening for the Dungeonlands trilogy from the steampunk fey realm of Mechadia.
Load the blunderbus, draw your cutlass and pour the tea. It's time for adventure!... [click here for more]