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The Rings of Skill, from the Shadow came…
“This ring I found under the dragon’s hoard of gold, do you think it’s valuable? When I put it on, I feel like… I can see, hear, smell everything around me!”
“Are you sure you should- maybe it’s dangerous…”
Skill checks are an essential part of tabletop gaming systems, they are the interface... [click here for more] |
Purple Duck Games |
$0.99
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This Purple Duck Storeroom release provides you the GM or DM with a list of potential cryptic answers that you can provide the party with when they use divination magic, or consult an oracle. ... [click here for more] |
Purple Duck Games |
$0.99
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Fehr's Ehtnology: Urisk profiles the urisk race for the Pathfinder Roleplaying Game.
Urisks, called ‘Mountain Billies’ by rural humans, are a homely, but stalwart faerie race that lives in isolated mountain caves and valleys. They live by wandering, hunting, and doing odd jobs for humans, staying to a home range but moving frequently within that range. Though they are... [click here for more] |
Purple Duck Games |
$1.00
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“In a nondescript dwelling, down a dusty hallway, past rooms of unclear purpose, there is a door... a door that looks like many others, except for the ancient maroon tint of the aged wood, and, of course, the glowing runes emblazoned on the stones that make up the door-frame. Should you know its purpose, should you know the correct sequence to touch those runes, you might gain entry to a... [click here for more] |
Purple Duck Games |
$1.00
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“In a nondescript dwelling, down a dusty hallway, past rooms of unclear purpose, there is a door... a door that looks like many others, except for the ancient maroon tint of the aged wood, and, of course, the glowing runes emblazoned on the stones that make up the door-frame. Should you know its purpose, should you know the correct sequence to touch those runes, you might gain entry to a Storeroom... [click here for more] |
Purple Duck Games |
Pay What You Want
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No cleric should be without a phylactery, inquisitors and druids too!
Phylacteries are sacred items containing essential words of a religion’s scripture that are bound in a small box and worn on the head, to make sure that the supplicant’s mind is constantly on their deity’s words. All religious domains of the Patchwork Planet of Porphyra can be incorporated into a magical phylactery,... [click here for more] |
Purple Duck Games |
$1.00
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“In a nondescript dwelling, down a dusty hallway, past rooms of unclear purpose, there is a door... a door that looks like many others, except for the ancient maroon tint of the aged wood, and, of course, the glowing runes emblazoned on the stones that make up the door-frame. Should you know its purpose, should you know the correct sequence to touch those runes, you might gain entry to a Storeroom... [click here for more] |
Purple Duck Games |
Pay What You Want
|
“In a nondescript dwelling, down a dusty hallway, past rooms of unclear purpose, there is a door... a door that looks like many others, except for the ancient maroon tint of the aged wood, and, of course, the glowing runes emblazoned on the stones that make up the door-frame. Should you know its purpose, should you know the correct sequence to touch those runes, you might gain entry to a Storeroom... [click here for more] |
Purple Duck Games |
Pay What You Want
|
Purple Duck Storerooms are short pdfs of experimental material. This volume includes:
11 new magical helms such as the armet of the serenity guard, codionic cone, and sorceress's headdress and many more.
2 cursed helms
We hope you enjoy them. ... [click here for more] |
Purple Duck Games |
$1.00
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LEGENDS OF BEAUTY AND TRAGEDY
Stories have always been told of beautiful wives of powerful lords, with secrets deep that must be kept at all costs. Lesser stories also tell of wandering drunks and wastrels that fell into rivers, off docks and bridges, to their barely-mourned deaths. The Legend of the Melusine Wife, a short 'n' sweet Purple Duck Storeroom publication gives insight... [click here for more] |
Purple Duck Games |
$1.00
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In the maelstrom of the Elemental Planes, even the tiny can thrive…
The Elemental Planes of Air, Earth, Fire and Water are primal planes of pulsating energies, little understood but greedily exploited by wizards and would-be rulers of the multiverses. The hierarchies of beings there are dangerous and useful to mortals, but what of the sentient crumbs of elemental life, who slip in and out of the... [click here for more] |
Purple Duck Games |
$1.00
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“In a nondescript dwelling, down a dusty hallway, past rooms of unclear purpose, there is a door... a door that looks like many others, except for the ancient maroon tint of the aged wood, and, of course, the glowing runes emblazoned on the stones that make up the door-frame. Should you know its purpose, should you know the correct sequence to touch those runes, you might gain entry to a... [click here for more] |
Purple Duck Games |
$1.00
|
In 2011, 4 Winds Fantasy Gaming released the Tome of Monsters for the Pathfinder Roleplaying Game System. If there is one thing that I really love its monster books. That is why I worked with Stefen Styrsky and Tricky Owlbear Publishing to create Forgotten Foes. However, it seems that a lot of monsters that get created never make it into the games of our fellow gamemasters. The Tome... [click here for more] |
Purple Duck Games |
Pay What You Want
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Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with... [click here for more] |
Purple Duck Games |
$1.50
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Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract... [click here for more] |
Purple Duck Games |
$1.50
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Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract... [click here for more] |
Purple Duck Games |
$1.50
|
Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with... [click here for more] |
Purple Duck Games |
$1.50
|
Fehr's Ehtnology: Qit'ar profiles the qit'ar race for the Pathfinder Roleplaying Game.
Qit’ar, known by such nicknames as tiger-mutes, bladecats and even the Dark Enemy, are a race more alien than most, as their presence is an accident, a fluke of war and the powerful magic that brought them to the world they find themselves on. The name, ‘qit’ar’, is in the... [click here for more] |
Purple Duck Games |
$1.60
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Fehr's Ehtnology: Zendiqi profiles the zendiqi race for the Pathfinder Roleplaying Game.
The zendiqi are pureblooded descendants of aboriginal Porphyrans, who were the human norm on Porphyra at the time of The Calling. They venerated elemental lords and opposed the coming of the gods, fighting against them and their devotees in the NewGod Wars. Utterly defeated, the zendiqi retreated... [click here for more] |
Purple Duck Games |
$1.60
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Wield power unimaginable as an Erkunae- the Favored Sons of Chaos!
New race for the amazingly popular Dungeon Crawl Classics RPG game!
In the ancient mists of time the ancestors of the erkunae, neither elf nor man, made sorcerous and dire pacts with the Beast Elders of long ago, and promised their souls and the souls of the race, down through the eons to the capricious Lords... [click here for more] |
Purple Duck Games |
$1.79
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Fehr's Ehtnology: Dhosari profiles the dhosari race for the Pathfinder Roleplaying Game.
The dhosari (singular and plural) are a bizarre, ancient race that are the original inhabitants of the island of Erkusaa. They have been enslaved for millennia by the erkunae, a near-human race that has gained power through arcane pacts with extra dimensional beings. Dhosari are a large, strong... [click here for more] |
Purple Duck Games |
$1.89
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Fehr's Ehtnology: Dragonblood profiles the dragonblood race for the Pathfinder Roleplaying Game.
Dragonbloods are humanoids of mostly elven or human stock that have manifested a dominant taint of their ancestor dragon’s blood. Less than a half-dragon, and far more able to blend in with typical society, the dragonblood are a race unto themselves, surfacing an unknown number... [click here for more] |
Purple Duck Games |
$1.89
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Fehr's Ehtnology: Erkunae profiles the erkunae race for the Pathfinder Roleplaying Game.
The erkunae are a race of people similar in many ways to humans, but they have allowed sorcerous pacts with outsiders to alter their race substanially. They hail from the mist-covered island of Erkusaa. They spend much of their time plotting against each other instead of enslaving nearby nations... [click here for more] |
Purple Duck Games |
$1.89
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Fehr's Ehtnology: Hhundi profiles the hhundi race for the Pathfinder Roleplaying Game. This release includes:
- ecology of the hhundi
- racial traits for hhundi characters (including alternate traits)
- a selection of racial feats
- traits for the hhundi race (if you use traits)
- sample hhundi 1st level character ... [click here for more] |
Purple Duck Games |
$1.89
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Fehr's Ehtnology: Ith'n Ya'roo profiles the Ith'n Ya'roo race for the Pathfinder Roleplaying Game. This release includes:
- ecology of the ith'n ya'roo
- racial traits for ith'n ya'roo characters (including alternate traits)
- a selection of racial feats
- traits for the ith'n ya'roo race (if you use traits)
- sample ith'n ya'roo 1st level character
Updated May 8th, 2012 to fix... [click here for more] |
Purple Duck Games |
$1.89
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From the Furthest Reaches of the Great Beyond- more Monstrous Bloodlines!
Following in the tradition of the previous successful releases of new bloodlines for sorcerers, is the latest installment, Monstrous Bloodlines VI, from Perry Fehr and Purple Duck Games!
Powerful outsiders and beings wish to join the battle for the Patchwork Planet of Porphyra, and their bloodlines have... [click here for more] |
Purple Duck Games |
$1.99
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A New Savage Race for Dungeon Crawl Classics Role-Playing Game!
Come listen, ya’roo, ya’roi, to my tales of the warm lands to the south… From the harsh regions of the ultimate north comes a race indifferent to cold, spurning fire’s warmth, skilled in bonecraft and bearing their own natural arms and armor- brother to the yeti, yet curious to the green lands south... [click here for more] |
Purple Duck Games |
$1.99
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Purple Duck Games is proud to present a new adventure for the Labyrinth Lord[tm] system.
Felton is much like any other agricultural town, a good harvest brings plenty, but a bad harvest brings... The Return of the Rat Cult! In the aftermath of a riot, townspeople are missing, and the Rat Cultists are to blame. Time is running out- can the party find them and reap the reward of the sacred shield?... [click here for more] |
Purple Duck Games |
$2.00
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To be a barbarian is both a personal choice and a cultural one, sometimes given and sometimes thrust upon an individual being. It is an epithet and a badge of pride, for those who live by the indulgence of primal rage see themselves as the pure fighters, not the trained soldiers of wasteful campaigns of old men in comfortable chairs.... The direction and application of barbaric rage and skills is usually... [click here for more] |
Purple Duck Games |
$2.00
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BARDS - Like you've never seen them before! "Come closer now and listen..." The sweet tones of the bard retelling the tale of adventure, in song, music or movement is the culmination of heroic pursuit since time began. Adventuring bards supporting their allies in the thick of battle is doubly heroic! On the Patchwork Planet of Porphyra, bards are stalwart supporters of... [click here for more] |
Purple Duck Games |
$2.00
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Cavaliers are warriors that stand out from rank-and-file soldiers, berserker shock troops, or irregular adventurers; they all stand for a chosen cause, a direction of purpose that defines and aids them in their endeavors, be they common or grandiose. The cause of a cavalier is outlined in the edicts, or basic philosophy, that defines their chosen belief, known as an order.
Within this release you... [click here for more] |
Purple Duck Games |
$2.00
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Fehr's Ehtnology: Xesa profiles the xesa race for the Pathfinder Roleplaying Game.
The xesa (singular and plural) are a curious race from the deepest parts of the unexplored jungle. Their origin harkens back to a human jungle tribe that increasingly fell prey to a species of man-eating jungle plant; the plant developed strong pheromones that, unfortunately, the humans became addicted... [click here for more] |
Purple Duck Games |
$2.00
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Oracles are beings that have had divine power thrust upon them, given abilities they only half-understand, and magic powers developed through will and instinct, rather than learning. The theme of their power is called a ‘mystery’, associated with a concept of existence, physical or metaphysical. They can develop powers associated with this mystery, known as Revelations, which allow them... [click here for more] |
Purple Duck Games |
$2.00
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"By the Right of Law and Good and this blessed sword!" In a world sharply divided by religious and elemental belief, where the origin of entire nations can be another world, who can be counted on, every time, to do what is right? Paladins. Shining examples of goodness and law, they can be depended upon to stand fast in the face of darkness and evil. And on the Patchwork Planet... [click here for more] |
Purple Duck Games |
$2.00
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“Hulloo, hullay, Oh happy day! Turn smile from grumpy frown! Come one, come all, to the trumpet’s call, It’s time for Puppet Town!” All the folks in town came out of their cottages, castles and crofts, at the sound of the reedy tune that signaled the approach of Carlospenni’s brightly painted wagon. What would Carlospenni bring? What... [click here for more] |
Purple Duck Games |
$2.00
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Purple Duck Storerooms are short pdfs of experimental material. Recently, it was pointed out on facebook that when making magic items you need to make sure your items go into the right magic item slot and that it is best to avoid magic pants all together. So for this product we decided to go the opposite way introducing:
a new magic item slot: legs
23 new magic pants such as codpiece of the goblin... [click here for more] |
Purple Duck Games |
$2.00
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EAT or BE EATEN… in the DARK DEPTHS OF THE WORLD!
Shriekers, yellow mold, violet fungi…
Did you ever wonder how such teeming hordes survive in the dark tunnels of the underworld, in the caverns and caves that honeycomb the world? Magic, surface raids and consuming other races help a lot, but even the subterranean depths has an ecosystem. Wafting through the depths of tunnels and chasms are spores... [click here for more] |
Purple Duck Games |
$2.00
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There are those warriors that fight side-by-side with others, rank and file, serried for the maneuvers of war; or guards of places and things, heavily armed and armored for defense. Rangers go first, rangers often go alone, rangers protect without high stone walls, attack without the support of a phalanx, focusing their powers by knowing their environment, knowing their enemy, and using that knowledge... [click here for more] |
Purple Duck Games |
$2.00
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THE CURSE OF THE BRUJO'S CABAL!<o:p></o:p>
A smoky fire burns in a ragged hut in the trackless wilderness... mutterings over a fire, while a misshapen demon with glowing eyes watches... a blade is sharpened... a curse is laid... and a vengeful warlock from the wastes emerges, fetishes of protection about his neck, seething with the need to show the world the power... [click here for more] |
Purple Duck Games |
$2.00
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Knights Acolyte of the Infinite Balance “Time is a dream –or a nightmare- from which there is no waking. We who travel in Time are dreamers who occasionally share a common experience.” -Michael Moorcock, The Dreamers at the End of Time
There are those who are born to be tools of the multiverse-not chosen, but simply pieces in the machine of Time and Space... [click here for more] |
Purple Duck Games |
$2.00
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This is the last release in the Paths of Power II subscription. As we came to the end of the product we realized we had a number of pieces of content that didn't fit right in earlier releases. This document contains all that other stuff like: - Gladiator and Voyageur archetypes (for the Gladiator and Voyageur classes in the original Paths of Power) - A monk archetype and cavalier order. - The grave... [click here for more] |
Purple Duck Games |
$2.00
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Fehr's Ehtnology: Avoodim profiles the avoodim race for the Pathfinder Roleplaying Game.
In the Hierarchy of Heaven, the testing of souls for filling the ranks of the Archons is bound to have some that do not quite measure up, that come up short in the requirements of the Most High. Some small flaw, some minor shortcoming may disqualify a soul for front-line service. What the exact... [click here for more] |
Purple Duck Games |
$2.09
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"THE GAME SHALL NOW, TRULY, BEGIN..." What dirty peasant hasn't wanted to turn his grubby copper into a shiny gold coin? The oddly-dressed stranger offered a friendly game, a tempting wager, what was the harm? But harm is definitely in the air when a pack of rubes stumble upon an extradimensional test of elemental loyalty! Can you make it through the tests of skill, arms... [click here for more] |
Purple Duck Games |
$2.52 $2.51
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Too often, “standard treasure” gets eliminated because the ‘final room’ contains all the goodies, and the other monsters get none! Hoarded treasure consists of valuable goods that a monster possesses that is not necessarily used by them as legal tender, that is, for the purposes of commerce.
Within this tome you will find 10 sets of hoard treasure for CR 1/4 to CR 20. ... [click here for more] |
Purple Duck Games |
$2.99
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A Pathfinder compatible adventure for four characters of 3rd level.
The endless swamps and marshes of the Reedland region of the Fenian Triarchy, on the shores of the Opal Sea are a wild and fertile place, with many races living side-by-side in less than perfect harmony. Reptilian and amphibian sentient races especially like the warm waters and fecund life there, and squabble over territory,... [click here for more] |
Purple Duck Games |
$3.00
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“And Lo, nine Archangels did descend with swords of Light and Flame!”
-The Divine Record, Book of Champions 7:v.71
The time has come for the righteous and upstanding to get some recognition in the adventuring world, rather than the bloodthirsty, greedy and craven. So, Perry Fehr has written Archangels of Porphyra, a collection of exciting gaming rules and expansions... [click here for more] |
Purple Duck Games |
$3.99
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Because I could not stop for Death, She kindly stopped for me…
Even in a world fractured by conflict over Deism and Elementalism, the bureaucracy of Death and the duties of Her functionaries goes on… the outsider race of psychopomps protecting and guiding the souls of the mortal departed to their judgement, and their reward in the afterlife, be it torture in Hell or bliss in... [click here for more] |
Purple Duck Games |
$3.99
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This codex of unchained summoner NPCs within were made with the elite NPC array and character wealth. All have origins within the Porphyra campaign setting, using nations and factions within that setting, and worshiping their deities. See porphyra.wikidot.com for more information.
This 20 unchained summoners and their eidolons were created by Justin P. Sluder and Perry Fehr. ... [click here for more] |
Purple Duck Games |
$3.99
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In a Land of Mystery...
The charismatic wizard convinced you all that in the new land you could get a fresh start, that money and high birth couldn't dictate what you could do. You burned the ship, built a town, and, with a few hundred intrepid colonists began to make a new life! The purple vegetation, eyeless animals and furtive crystalline inhabitants presented challenges, to be sure- and... [click here for more] |
Purple Duck Games |
$4.00
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The Zif- ambitious Snail-Men of the Northern Shores!
The unlikely rise of the zif, evolved from parasites upon the bodies of the invading Great Old Ones millennia ago, is an issue all humanoids on Porphyra should learn, for two-leggers are, perhaps, not the height of development after all…
Living in their shell-city of Barbledrum upon the mad shores of the Sea of Ithreia, in the shadow... [click here for more] |
Purple Duck Games |
$4.00
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