| Product Name |
Publisher |
Price |
![Alpha Centauri / Sentai Campaigns [BUNDLE]](images/710/107905-thumb100.gif) THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II Regular price: $3.00 Bundle price: $2.00Sowing the Wind
Our Preservation Society Liason, Tosk, has filled in some of our knowledge con... [click here for more] |
Art of War Games |
$9.00 $6.00
|
Welcome to the Art of War, a new miniature wargame that invites you to help decide the fate of intelligent life and planets all across the galaxy. Within the pages that follow, we have endeavored to create new challenges and tactics to players who are looking for a change of pace, and also lower the barriers to new players joining the gaming and modeling hobby. To people who are not familiar wi... [click here for more] |
Art of War Games |
$3.00
|

The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the U... [click here for more] |
Art of War Games |
$2.00
|

I grew up watching Robotech in all of its early anime, poor quality, repetative combat sequence glory. I could not get enough of the veritechs and destroids. I loved them. I would race home from the bus stop so that I would not miss an episode. I was enamored with it and the feeling has never really left me as I grew up. Somewhere deep inside is the little kid who wanted to fly veritechs and fi... [click here for more] |
Art of War Games |
$2.00
|

Fel'Akin Defense Forces To Human eyes the Fel’akin appear to be large Feline humanoids. They are bipedal and stand between 6-7 feet tall and some have catlike tails The males appear larger to humans while the females appear slightly smaller in frame. They have a long natural lifespan and are very resilient to disease. Fel’akin possess great natural strength and agility. The Fel&rsqu... [click here for more] |
Art of War Games |
$2.00
|

Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning ... [click here for more] |
Art of War Games |
$2.00
|

The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Wit... [click here for more] |
Art of War Games |
$1.00
|

The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Wit... [click here for more] |
Art of War Games |
$1.00
|

The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Wit... [click here for more] |
Art of War Games |
$1.00
|

The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country... [click here for more] |
Art of War Games |
$3.00
|

The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine th... [click here for more] |
Art of War Games |
$2.50
|

The Synod Peace Fleet The Synod is a vast collective of races who pool resources and information. They have a long history of genetic manipulation and terraforming. Culturally they have grown stagnant and some planets are in the process of breaking away from the Synod of Worlds for various reasons. Most of them by force. The Synod has attempted through genetic manipulation to era... [click here for more] |
Art of War Games |
$2.00
|
![Fighting Vehicles [BUNDLE]](images/710/107906-thumb100.gif) THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Fighting Vehicles II : Multi-Mode Fighters and other Combat Mecha for Full Thrust, Dirtside II and Stargrunt II Regular price: $2.00 Bundle price: $1.50I grew up watching Robotech in all of its early anime, poor quality, r... [click here for more] |
Art of War Games |
$20.50 $15.00
|

Get Some! is a game for the table top wargamer. As such we recognize the need for some special rules to add some flavor to your homebrew armies. Here is a short list of Special Rules you can use with your army. There a few restrictions on the use of Special Rules:
1. You have 10 "Points" with which to buy special rules for your army. You can have less than 10 "Points"... [click here for more] |
Art of War Games |
FREE
|

Refugees flee across the land. Tales of woe and death follow. The residents of horseshoe valley fled for their lives in the middle of the night while being chased by the dead. Yes, the dead have come to life and they walk the land. The fleeing residents are exhausted from running for their lives day and night with very littel rest. Some sought sanctuary with the wild elves o... [click here for more] |
Art of War Games |
$2.00
|

The Dead stalk across the land and the living flee from thier deadly embarce. The Free Cities have mustered thier militia and taken the war to the dead. The Blankenship Militia under general Wheeler fought a hard, running battle with the undead hordes that ended with them putting Ash Town to the torch and burning the entire rotten city to the ground. General Wheeler who is in charge of the Blan... [click here for more] |
Art of War Games |
$2.00
|

The Deluge of Rot...
The Dead flood through the mountains after defeating the valiant dwarves who gave their lives to try and stop the flood. Alas, the Sky Pass has fallen and the dead march towards Shipton, a port city on the banks of the Bay of Despair. The people of Shipton have been digging a huge fortified entrenchment for the last month in the hopes of sparing the town. How effect... [click here for more] |
Art of War Games |
$2.00
|
Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit ... [click here for more] |
Art of War Games |
FREE
|

When the Greeks merenaries set sail for Ionia they had no idea a storm of magnificent proportions would sweep their ships through space and time and deposit them on strange shores in a foriegn land. They manage to make landfall on a strange island and immediately came into conflict with strange monsters who inhabited the forests of the island chain. The small green creatures were vicious and cr... [click here for more] |
Art of War Games |
$2.00 $1.00
|

This force represents the typical force found among the Dwarven Holds of the Stone Serpent Mountains. This particular army comes from the ancient and proud Hold of Iron Root. They are led by King Torgul Pigiron and have been for over two centuries. Recent clashes with Felinid war parties have King Torgul angry and is seriosly considering launching a strike across the foothills and take Bloodsea... [click here for more] |
Art of War Games |
$2.00 $1.00
|

These are Blue colored generic unit cards for playing Get Some! Fantasy Warfare. They are in a print and play format for easy printing. Print on cardstock or slide inside a hard plastic sleeve that you can write on with a dry erase marker.
Instead of models you can use the cards mounted in card sleeves or thick protective sleeves and mark out casualties with a dry erase marker. You writ... [click here for more] |
Art of War Games |
$3.00 $1.00
|

These are RED colored generic unit cards for playing Get Some! Fantasy Warfare.
Instead of models you can use the cards mounted in card sleeves or thick protective sleeves and mark out casualties with a dry erase marker. You write in your unit stats in the boxes provided so you can use the cards with armies already printed or with your own home brew units. This deck of cards is perfect ... [click here for more] |
Art of War Games |
$5.00 $3.00
|

The Leonids are an agressive, expansionistic and brutal people. They rule Empire that spans the known world. They are not evil, just power hungry. They cannot abide the thought of another race ruling over them and whenever confronted with a people that could someday pose a threat to their Empire they attack it and seek to subjagate and enslave its people.
Get Some! Fantasy Warfare... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords, cutthroats, second story men, former sol... [click here for more] |
Art of War Games |
$2.00 $1.00
|

A ratling army is an undisciplined horde. They swarm across the battlefield pushing slaves and house rats in front in order to soak up enemy missile fire. They use large units of lightly armed skirmishers to outflank the enemy and attack from an unexpected direction. They use strange weapons and magic fueled warmachines that can cause panic in the enemy ranks. Ratling priests use strange ancien... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Satyrs are a flexible and mobile force and wander the forests ambushing caravans, traders and travellers. They are in a near constant state of war with the Wild Elves. They inhabit most of forests of the Known World and are a constant threat to trade and isolated villages.
Satyrs use deception and speed to out manuver their enemies and can strike from an enemies flanks or rear while it ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Skirmish Rules use the Get Some! system to play out small unit actions in your fantasy games. The rules have been tweaked to better simulate small actions between warbands. This is a good way to try out an army or the basic rules for Get Some! without buying or using tons of models. Less than ten models to a side usually and games can be pretty fast (around 30 to 45 minutes) it is great for... [click here for more] |
Art of War Games |
$2.00
|

Armies of angels and mortals march across the lands of man and the rest of the known world to bring the light of Law and Order to the darkest and coldest areas. Bloody conflict lay it this armies wake. There is no reasoning with an angel who's orders come directly from their gods. Those who attempt to resist are deemed blashphemers and heretics an entire cities have been leveled and burned in o... [click here for more] |
Art of War Games |
$2.00 $1.00
|

When the Celts where transported to the Known World they quickly adapted and thrived int he deep forests and plains. They are a hardy and industrious folk. Oddly enought hey found themselves cloe to thier ancient enemies the Romans though the two cultures have found a way to work together there are occasional flare-ups of animosity.
A Celtic Warband favors fast moving bands of warriors ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Crusaders initially invaded Outre Mare in order to cleanse the countryside of foul monsters that had overrun the area and killed the local villagers in droves. Some nobles within the Confederate Kingdoms answered the call by the Church of the Old One to rid the land of these monsters. They formed into crusading bands which eventually conglomerated into small fiefdoms once the area had been ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

On the edge of the Leonid Empire, btween the Sand Kings and open savannah, lies the realm of the Dunelords. They are close cousins of the more civilized Leonid clans but prefer the open sky to cramped urban living. They do not build machines of steam and magic and instead work together with many natural species to form a more harmonious existance. They are a nomadic people by nature and do not ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Empire of the Sun controls a large island chain far to the east, across the raging sea. They are led by an Emperor who the common folk believe is descended from a divine ancestory. The Emperor is reclusive and mysterious and most of the country is ruled by a warrior aristocracy called the Samurai, or those who serve. The senior and most powerful samurai in the Emperor's service is his pers... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Carthage was founded by nobles from the Phoenician city of Tyre and from Cyprus. From the start it was a complete and independent city on a spot with favorable access to important resources such as clay and sea salt. Carthage in North Africa then became the cradle and center of the Punic state which spread across the Mediterranean. Carthage's military traditions showed its Phoenician roots and ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Free Cities are usually ports and run by an oligarchy of wealthy merchants. As such most of their forces are mercenaries with a few specialist units native to that city. They tend to rely on formations of pikemen, crossbowmen and various light and heavy cavalry units. They use few warmachines and rarely take them on campaign. Thier mercenary forces tend to wear lighter armor, make extensive... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Gunpowder Kingdoms rely on the use of firearms and cannon mostly to defend their territories. Since the discovery of gunpowder they have abandoned the use of the heaviest armor but they still use a steel breastplate, open helmet and greaves. They use formations of Pikemen supported by llightly armored Gunners and heavy cannon. They still use fast cavalry for scouting and a few small formati... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Demon Queen sits upon her Throne of Bones and sends for legions of devils and deluded men to sow strife and violence in the world of ordinary men. She is an ancient creature born at the dawn of creation and constantly at war with the forces of Law and Order. The Abyss lives outside but alongside the world of mortals and occasionally passageways between the two worlds open up. When this hap... [click here for more] |
Art of War Games |
$2.00 $1.00
|

This PDF is an update for the previous Roman Legions army list. The list has been divided into Early Republic forces, Late Republic forces and Early Imperial Forces. It is basically three army lists in one. Officers are the same but the core units and some of the specialist troops available are completely seperate. The lists are more historically accurate for use in ancient history wargames of ... [click here for more] |
Art of War Games |
$2.00 $1.00
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When the Legions where swept into the vortex that deposited them into this strange new world they had only the knowledge they carried with them inside their own heads. They could make or repair banded mail armor, gladius sword and pugio daggers, pilum javelins, spears, care and feeding of thier horses and how to build seige engines like the scorpion ballista and onager catapults from nothing bu... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Northmen are a fast moving sea-borne raiding force that terrorizes the coasts of the Northern Ocean and beyond. They are excellent seamen and have been known to show up on the other side of the continents looking for plunder and slaves. They are decently armored and wield the frightening Great Axe which has become so closely associated with the Northmen that coastal villagers simply refer t... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Orcs value strength and this can be found in their weapons and armor. They field the heaviest armor they can manufacture or loot and the heaviest weapons they can find. They ride fierce beasts and intimidate even trolls into doing their bidding. They are fierce and brutal warriors with simple tactics, get stuck in as quickly as possible.
Orcs use infantry, cavalry, chariots and monsters... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Achaemenid Empire, also known as the First Persian Empire, was founded in the 6th century BC by Cyrus the Great who overthrew the Median confederation. The empire expanded to eventually rule over significant portions of the ancient world which at around 500 BC stretched from the Indus Valley in the east, to Thrace and Macedon on the northeastern border of Greece, making it the biggest empir... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Sea Elves sail forth from their enchanted isle in the center of the Middle Sea. The Sea Elves are extraordinary traders and sailors. Thier magically powered ships are wonders of technology and magic welded together. They control the Middle Sea and its trade routes. They have trading posts and small city states on the shores of the Middle Sea and every other Sea or Ocean in the Known World. ... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Shadow Elves are a murderous race and delight in the suffering of others. They prefer to wage war up close and personal where they can experience firsthand the suffering of their opponents. Thier physical beauty belies a savage and sinister nature. A Shadow Elf Enclave is a place of torment and pain for pleasure and the fulfillment of dark desires.
The Shadow Elf military forces are pri... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Undead Hordes are sweeping through the eastern half of the Confederate Kingdoms and many counties have fallen under the malign influence of foul necromancers and their legions of undead skeletons and zombies. It seems the more the Kingdoms of the west fight the undead hordes the more of their slain soldiers return to fight against their one time comrades in arms. Every manner of innocent cr... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Wild Elves belong to the great forests that spread across the Known World. They make their towns and villages high among the greatest trees connected by wood and rope bridges. They are wardens of the forest and protectors of the wild creatures within those forests. They are a peaceful folk unless the tranquility of their forests are threatened with logging, poaching or evil intentions.
... [click here for more] |
Art of War Games |
$2.00 $1.00
|

The Wyrmlings inhabit the swamps of the Known World in small numbers with perhaps only a sinlge tribe controlling a small swamp within a larger kingdom of another race. Only in the great southern forest on the banks of the Eleam River system do the Wyrmlings exist in great numbers. They control a vast empire along that great river and its surrounding rainforest.
The Wyrmlings use the ma... [click here for more] |
Art of War Games |
$2.00 $1.00
|

Get Some! Future Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battle as well as a little bit o... [click here for more] |
Art of War Games |
FREE
|
Here are 39 special rules that give your army some character and flexibility in any number of situations. Enhance your games and Get Some!
Get Some! Future Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as we... [click here for more] |
Art of War Games |
FREE
|

The armies of the Universal Synod ofWorlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by decentralized form of republic whereby sectors send representatives to the Universal Althing to decidematters of relevance to every being in the Univ... [click here for more] |
Art of War Games |
$2.00
|

The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country... [click here for more] |
Art of War Games |
$2.00
|