Two centuries ago the Age of Madness ended in the event known as the Shrug. Gaia's outrage raised the sea and changed the weather, and society crumbled. The Druid Order came forth to lead us in a new way, inspired by the ideas of ancient times. Now the seven kingdoms know peace and prosperity, but rumours and shadows are growing. Who will confront them?
Welcome to a special release for Samhain - or, if you want to be archaic about it, Halloween - the season of darkening nights when the edges of the world draw thin and stories of strange things abound. Albion has its share of the unearthly and frightening, and this little book presents a gallery of othe... [click here for more]
The pulp adventure genre is full of exciting tales of larger than life characters, set in the 1920s-40s. What if you had pulp adventurers in the modern day? That is, modern people who somehow get turned into pulp heroes. Then the game is about two things. First, of course, they have thrilling adventures. Second, the conflict between their pulpiness and their lives in the modern... [click here for more]
This 34-page supplement for Legends Walk! concentrates on new power programmes for your mythic superheroes:
Mesopotamia, the ancient civilisations of Sumer and Babylon in the Middle East;
Mesoamerica, the strange and bloodthirsty cultures of the Aztec and Maya.
It also includes some ideas for different eras and flavours of setting you could use with the game.
... [click here for more]
Legends Walk goes East!
Expand your mythic superheroes game with Source programmes from Chinese mythology: from Jade Emperor to irrepressible Monkey; from Eight Immortals (they fight crime!) to hopping corpses; Dragon Kings and gods of land, longevity and literature.
... [click here for more]
Protecting the weak and saving the world can be a dangerous job.
That's why you want the power of Zeus, Loki or Quetzalcoatl.
This is a sourcebook for mythic supers: people who get their powers from the gods, heroes and monsters of myth and legend. Whether you want to focus your game on mythic supers or include such characters... [click here for more]
Protecting the weak and saving the world can be a dangerous job. That's why you want the power of Zeus, Loki or Cúchulainn.
Legends Walk! is a modern day superhero game, with many of the comic conventions: heroes, villains, weird science and magic. There's one big twist: people get their powers from the gods, heroes and monsters of myth and legend.
Another pantheon for your Legends Walk mythic supers game! This supplement contains concise descriptions and LWTJ power programmes for 23 gods, heroes and monsters from Celtic mythology: cunning crafters, furious warriors, mighty orators, noble kings and dangerous faeries.
Look to the East for your Legends Walk - Truth & Justice Edition mythic supers game! This supplement contains concise descriptions and LWTJ power programmes for 28 gods, heroes and monsters from Chinese mythology: heavenly bureaucrats, hungry ghosts, eight immortals and one irrepressible monkey!
Sources from the dawn of western civilisation for your Legends Walk mythic supers game! This supplement contains concise descriptions and LWTJ power programmes for 17 gods, heroes and monsters from the mythology of Sumer and Babylon: gods of wind and water, love and pestilence standing against primal sea dragons and wa... [click here for more]
A self-contained guide to implementing the simple NUGGET system for the fantasy genre.
Now updated to v3 of the basic NUGGET rules.
Contains:
The NUGGET rules reprinted in a more reader-friendly format. Races - general framework and common fantasy examples like elf and dwarf. Common Special Abilities for fantasy creatures. Lists of occupations and skills for inspirati... [click here for more]
Whether you're a Questers of the Middle Realms GM or an afficionado of another fantasy game looking for interesting ideas, The Book of Bewildering Beasts has something for you!
It's a compilation of 44 creatures originally released in the mini-supplements Ten Bewildering Beasts vols 1-4, with write-ups and PDQ system stats in the QMR style, blending danger, humo... [click here for more]
Questers of the Middle Realms leaves character creation very open for players to model whatever concept they like, using the setting as a framework and inventing Qualities to suit. That’s great if you have a clear concept and a decent understanding of the system, but new players often find the lack of guidance daunting - and even the most creative of us has off-days. This Character Assistant... [click here for more]
This short PDF contains 10 magical items to add to your game of Questers of the Middle Realms.
Corset of Defence
Delmolio's Patent Cure-all
Disposable Armour
Divisibility Potion
Glamour Crystal
Ninmuzi's Guardian
Peril Protection Pendant
Portable Steed
Sixpence People
Stormblade
The lighter side of traditional fantasy gaming. In less than 80 pages.Want to dive into the wild, weird world of fantasy for a while without wading through hundreds of pages of rules? Take a look inside! The world of Median - an outline setting taking a fondly humorous look at fantasy gaming standards. The PDQ System - a simple, fast and fle... [click here for more]
Many roleplaying games and other speculative fiction cast characters as "Chosen Ones", singled out for a heroic destiny and/or supernatural powers. What if you turned it around? What if a world much like our own contained people who were special because power had been taken away from them in some supernatural manner? The universe has turned round and rejected the characters, and they ten... [click here for more]
This is a quick and easy RPG system designed for use across multiple genres. It defines characters in a very simple, freeform way, and gives a framework for resolving conflicts using playing cards. It would serve well for pick-up games, or if you want to try out some setting ideas with a minimum of rules fiddling.
Status. Here's the deal. This initial version has not been tested. That... [click here for more]
Silver Branch Games takes the fan-favourite PDQ system into the realms of sword-and-sorcery and the darker sides of fantasy.
The PDQ core rules
Additional rules for these genres of fantasy
Setting outline for the land of the Six Serpents
Notes on adapting for different settings
PDQ lets you give your character whatever Qualities are most dramatically important, and provides a si... [click here for more]
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
Questers of the Middle Realms MSRP: $8.95 BUNDLE PRICE: $6.71
The lighter side of traditional fantasy gaming. In less than 80 pages.Want to dive into the wild, weird world of fantasy for a while without wa... [click here for more]
From the author of Legends Walk - Truth & Justice Edition comes this resource for adding new powers to any T&J game.
Brief notes on some rules options you might like to try.
Mini-articles about the versatility of Super Scale and Vulnerability as tools, handling size in the game and constructing themed powers.
Over 40 power write-ups - some familiar, some widely applicable and some... [click here for more]
A rapid tour of real European herbs that are noteworthy for their real or claimed medicinal, practical or magical properties.
Almost 50 plants are listed, from agrimony to yarrow, most accompanied by a line drawing. The descriptions are in a brief note form: common name, Latin name, description, what conditions it likes to grow in, its medicinal properties and other properties (folklore a... [click here for more]