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 More New Products 
Products found in this section...
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 Mind's Eye Theatre Introductory Kit 

Mind's Eye Theatre Introductory Kit

 
A brief look into our classic Mind's Eye Theatre system. This free booklet gives you a taste of the mechanics for our original live-action roleplaying system. If you like what you see, you can purchase our original or new Mind's Eye Theatre books here on DriveThruRPG.com!...   [click here for more]
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 Book of the Damned 

Book of the Damned

 
A Beast I Am, Lest a Beast I Become
"The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually i will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..."

The Children of Caine...   [click here for more]
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 The Masquerade Players Kit 

The Masquerade Players Kit

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No More Dress Rehearsals...

Enter the world of the vampire: dark, chilling and erotic. Who are these creatures? Why does the tragedy of their existence fascinate us so much? Take a look at their politics and their secrets.

 

Lights, Camera, Action...

The Masquerade Players Kit is the first supplement for Mind's Eye T...   [click here for more]
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 The Book of Props 

The Book of Props

 

Where Time Has No Boundaries...

Enter the lairs of the Damned. Uncover chambers that have been hidden from mortal view for centuries. Delve into the most foreboding corners of your imagination. Discover tomes, artifacts, and remarkable havens. Or avoid the skulking and immerse yourself in the lights and sounds of your very own nightclub.

 

Bring Your St...   [click here for more]

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 Laws of the Wyld West 

Laws of the Wyld West

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Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner?

This Ain't Yer Momma's Live-Action Game
Just when you thought it was safe to wear basic black again, it'...   [click here for more]
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 Laws of the Night 

Laws of the Night

 

Even in the Darkness

Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it.

 

There Are RulesLaws of the Night

Laws of the Night is a pocket rule guide to Masquerade. Designed for quick refe...   [click here for more]
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 Liber des Goules: The Book of Ghouls 

Liber des Goules: The Book of Ghouls

 
Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page...   [click here for more]
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 The Long Night 

The Long Night

 
Live action in the nights before the Masquerade. The Long Night takes you into the Dark Medieval world and turns you loose on the stage of your imagination. With information on the clans and bloodlines of Vampire: The Dark Ages, this is the essential resource for Mind's Eye Theatre players and Storytellers who want to rise to the Long Night....   [click here for more]
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 The Shining Host 

The Shining Host

 
Enchantment and Honor
There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours.

Bedlam and Cold Iron
Vampires and werewolves have had their turns. Now it's time for the Kithai...   [click here for more]
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 Laws of the Hunt: Players Guide 

Laws of the Hunt: Players Guide

 
The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power.

More Than a Match for the Denizen...   [click here for more]
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 Secrets of Elysium 

Secrets of Elysium

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Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the mantle of millennia. Show that you belong with the Masters of the Night, not the children. Because if you're not ready, someone else will be. Laws of Elysium gives you everything you need to play an elder char...   [click here for more]
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 Laws of the Night (revised) 

Laws of the Night (revised)

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Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work?

Will You Fight or Will You Flee?
Laws of the Night Revised updates M...   [click here for more]
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 Laws of the Hunt 

Laws of the Hunt

 

 

Saving The Mortal World

In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a difference, to save humanity from the hidd...   [click here for more]

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 Laws of the East 

Laws of the East

 
For centuries, Asia has defied Kindred attempts at incursion, a mighty jade monolith, from high-tech Tokyo to the jungles of the Pacific Islands. Those of Caine's brood who manage to survive there whisper tales beyond belief. But a new age rises, one of great darkness, when a demon lord shall claim the throne of Heaven. The sleeping dragons awake.

May You Live in Interesting Times
...   [click here for more]
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 Laws of the Night: Camarilla Guide 

Laws of the Night: Camarilla Guide

 
For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
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 Laws of the Night: Sabbat Guide 

Laws of the Night: Sabbat Guide

 
Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister?

No ...   [click here for more]
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 Antagonists 

Antagonists

 

Who Hunts the Hunters? The rainy, darkened street stretches before you, pale arcs from faraway streetlamps reflecting in trash-strewn puddles. Behind you echo the footsteps of the hunter. You turn, searching through the fog for a glimpse of your pursuer. Is tonight's adversary mortal or immortal? What fearful powers does she possess? From ahead of you, other footsteps sound, an...   [click here for more]

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 Laws of the Night: Storytellers Guide 

Laws of the Night: Storytellers Guide

 
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?

Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice...   [click here for more]
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 Laws of Ascension 

Laws of Ascension

 
Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human li...   [click here for more]
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 Laws of the Wild: Changing Breeds 2 

Laws of the Wild: Changing Breeds 2

 
During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or h...   [click here for more]
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 Mind's Eye Theatre Dark Epics 

Mind's Eye Theatre Dark Epics

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So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely pa...   [click here for more]
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 Book of the Wyrm 

Book of the Wyrm

 
We Have Met the Enemy...
The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have s...   [click here for more]
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 The Shining Host: Players Guide 

The Shining Host: Players Guide

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The Magic Still Exists
From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster in the dar...   [click here for more]
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 Laws of the Hunt (revised) 

Laws of the Hunt (revised)

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A Shining Beacon of Hope

 

For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, th...   [click here for more]

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 Laws of Ascension Companion 

Laws of Ascension Companion

 
Traditions and Technocrats
How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine.

...   [click here for more]
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 Laws of the Wild: Changing Breeds 3 

Laws of the Wild: Changing Breeds 3

 
Won't You Come Into My Parlor?
The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek wil...   [click here for more]
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 Laws of the Resurrection 

Laws of the Resurrection

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We are the Immortal. We are the Undying

 

Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is no...   [click here for more]

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 Hengeyokai: Way of the Beast Courts 

Hengeyokai: Way of the Beast Courts

 

 

This is Not Your Land, Gai-jin

 

For centuries, the hengeyokai - the secretive shapeshifters of the East - have resisted the incursions of the Western world. Tales of goblin spiders, mischievous fox-women, chattering ravens and mighty dragons abound from Indias rivers to the islands of Japan. But as the West and its creatures invade the sacred homelands, the hengeyokai wa...   [click here for more]

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 Faith and Fire 

Faith and Fire

 
In the Courts, On the Battlefields
The year is 1230, the hour is midnight, and all is not well. In the courts, princes chafe for territory. In the gardens, ladies manipulate love into games of life and death. In the cloisters, zealots of God and heresy turn on one another. In the shadows, vampires walk and feed, but at great peril. There are stranger things than themselves in...   [click here for more]
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 Laws of the Night: Anarch Guide 

Laws of the Night: Anarch Guide

 

Wealth, Power, Immortality, Control

They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No long...   [click here for more]
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 Vampire by Gaslight 

Vampire by Gaslight

 
An Age of Romance and Gothic Elegance
From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm. Here the Kindred, long since banished to mere folklore, find themselves newly crowned cel...   [click here for more]
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 Laws of the Wild: Changing Breeds 4 

Laws of the Wild: Changing Breeds 4

 
From the Rivers Whisper

After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very mu...   [click here for more]

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 Laws of Judgment 

Laws of Judgment

 
Prophecies Ancient and Terrible
It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness?
<>...   [click here for more]
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 The Masquerade (2nd Edition) 

The Masquerade (2nd Edition)

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Do You Want To Live Forever?Eternity stretches before you, but it is an eternity of fear and repression. Anarch against elder, clan against clan, Kindred against Kindred - all are pawns in the never-ending Jyhad - and from within, the Beast gnaws at your very soul, threatening to devour you. Your lust for blood is all consuming.

 

Despite the great power you wield...   [click here for more]

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 The Elder's Revenge 

The Elder's Revenge

 

Canceled

The Prince: America in Three Acts. One of the year's most eagerly anticipated theatrical openings. Then, suddenly, it was canceled without warning. Backers pulled out, actors had "accidents," and playwright Andre LeRoux was told he had one night to leave the city.

 

But now LeRoux is ready to unveil the secrets hidden in his script o...   [click here for more]

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 The Apocalypse 

The Apocalypse

 

Gaia Screams

... and only a handful of heroes stand ready to heed her desperate cry for help. Enter the world of the Garou. The werewolves of myth and legend fight the corruption and decimation of Mother Earth. See them as you've never seen them before - their internal struggles, their secret challenges and their many rites and moots.

 

The Apocalypse not only ...   [click here for more]

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 Mind's Eye Theatre Journal #1 

Mind's Eye Theatre Journal #1

 
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's E...   [click here for more]
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 Mind's Eye Theatre Journal #2 

Mind's Eye Theatre Journal #2

 
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everythin...   [click here for more]
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 Mind's Eye Theatre Journal #3 

Mind's Eye Theatre Journal #3

 
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Jou...   [click here for more]
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 Mind's Eye Theatre Journal #4 

Mind's Eye Theatre Journal #4

 
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind'...   [click here for more]
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 Mind's Eye Theatre Journal #5 

Mind's Eye Theatre Journal #5

 
Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make you...   [click here for more]
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 Mind's Eye Theatre Journal #6 

Mind's Eye Theatre Journal #6

 
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre c...   [click here for more]
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 Mind's Eye Theatre Journal #7 

Mind's Eye Theatre Journal #7

 
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind'...   [click here for more]
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 Mind's Eye Theatre Journal #8 

Mind's Eye Theatre Journal #8

 
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over.

Don't Be Left Behind
The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never...   [click here for more]
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 Clanbook Bundle [BUNDLE] 

Clanbook Bundle [BUNDLE]

 
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

 


Clanbook: Assamite - Revised Edition
MSRP: $14.95
BUNDLE PRICE: $4.99

A Cult of Killers

The clans of Caine have only recently seen the true face of Cla...   [click here for more]

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 ICC Panels #4 - "Your Game Sucks" Presentation 

ICC Panels #4 - "Your Game Sucks" Presentation (audio product)

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ICC Panels #4 - "Your Game Sucks" Presentation

Presented by Eddy Webb

"Your Game Sucks" is a presentation of my current theories of adapting established MMO and RPG playstyle theory for large-scale LARP chronicle play (primarily for the Camarilla). The first episode comprises the presentation, and the next two episodes cover the Q&A session afterwards.

If you'...   [click here for more]

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 ICC Panels #5 - "Your Game Sucks" Q&A Part 1 

ICC Panels #5 - "Your Game Sucks" Q&A Part 1 (audio product)

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ICC Panels #5 - "Your Game Sucks" Q&A Part 1

Presented by Eddy Webb

"Your Game Sucks" is a presentation of my current theories of adapting established MMO and RPG playstyle theory for large-scale LARP chronicle play (primarily for the Camarilla). The first episode comprises the presentation, and the next two episodes cover the Q&A session afterwards.

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 ICC Panels #6 - "Your Game Sucks" Q&A Part 2 

ICC Panels #6 - "Your Game Sucks" Q&A Part 2 (audio product)

 

ICC Panels #6 - "Your Game Sucks" Q&A Part 2

Presented by Eddy Webb

"Your Game Sucks" is a presentation of my current theories of adapting established MMO and RPG playstyle theory for large-scale LARP chronicle play (primarily for the Camarilla). The first episode comprises the presentation, and the next two episodes cover the Q&A session afterwards.

 ...   [click here for more]

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 Laws of the Night [BUNDLE] 

Laws of the Night [BUNDLE]

 
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

 


Laws of the Night (revised)
MSRP: $19.95
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Step into the arena of the night, the stage where the grand danse macabre is played out among the court...   [click here for more]
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 Laws of the Reckoning 

Laws of the Reckoning

 

Ignorance Is Bliss

Most people go through life on a daily, endless round of chores and tasks - paying bills, going to school, working a job, raising a family. Many live their lives in ignorance of the danger that passes them on the street or lives in the mansion on the hill, walking through a bright blindness all their lives. Some, however have their blindfolds ripped off, and t...   [click here for more]

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Starter Kit: Mage the Awakening [BUNDLE]
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