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Shadowrun: Dawn of the Artifacts: Midnight

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Shadowrun: Vice

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Shadowrun, 4th Ed. Rules Expansion [BUNDLE]

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Seattle 2072

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Shadowrun Missions: #04 Monkeywrench

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Shadowrun: Dawn of the Artifacts: Dusk

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Running Wild

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Shadowrun Missions: #03 Burning Bridges

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Shadowrun Missions: #02 Block Wars

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Shadowrun Missions: #01 Ready, Set, Gogh!

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SRM-00 Everyone's your Friend

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Shadowrun: The Rotten Apple: Manhattan

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Shadowrun, 4th Ed. 20th Anniversary Core Rulebook

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Shadowrun: Bad Moon Rising

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Feral Cities

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Shadowrun: Digital Grimoire

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Ghost Cartels

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Unwired

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Runner's Companion

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Emergence

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    Product Name   Publisher   Price   Buy Now 
 Runner Havens 

Runner Havens

 Avg. Rating:

"Crossroads of Crime"

Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate...   [click here for more]
Catalyst Game Labs   $24.99
$14.40 
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 On The Run 

On The Run

 

"For Enlightenment, Seek Out Absent Friends..."

This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history.

This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running ...   [click here for more]

Catalyst Game Labs   $12.99
$7.20 
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 Shadowrun, Fourth Edition Gamemaster's Screen 

Shadowrun, Fourth Edition Gamemaster's Screen

 Avg. Rating:

The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:

 

 

The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two p...   [click here for more]
Catalyst Game Labs   $19.99
$12.00 
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 Street Magic 

Street Magic

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Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains adv...   [click here for more]

Catalyst Game Labs   $34.99
$12.00 
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 Arsenal 

Arsenal

 

When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal.

Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers t...   [click here for more]

Catalyst Game Labs   $34.99
$12.00 
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 Augmentation 

Augmentation

 

Upgrade or Die!

Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of m...   [click here for more]

Catalyst Game Labs   $34.99
$12.00 
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 Corporate Enclaves 

Corporate Enclaves

 
Are You Ready to Sell Your Soul?

Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles and Neo-Tokyo. Controlled and exploited by the iron hand of the megacorps, these sprawls are home to corporate powerhouses, their political minions, powerful crime factions, and plenty of intrigue and opportunities for enterprising and resourc...   [click here for more]

Catalyst Game Labs   $24.99
$18.00 
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 Emergence 

Emergence

 
An Evolutionary Upgrade

The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technoma...   [click here for more]

Catalyst Game Labs   $24.99
$18.00 
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 Feral Cities 

Feral Cities

 Avg. Rating:

Walk on the Wild Side

In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets.

Sprawls where the usual rules and constants of civilized society don't apply, where everyday survival is a ...   [click here for more]
Catalyst Game Labs   $24.99
$18.00 
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 Ghost Cartels 

Ghost Cartels

 Avg. Rating:

A Bad Beat Rocks the Street

The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.

Ghost Carte...   [click here for more]

Catalyst Game Labs   $24.99
$18.00 
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 Runner's Companion 

Runner's Companion

 Avg. Rating:

MASTER THE SHADOWS

 

Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society.

This core bo...   [click here for more]

Catalyst Game Labs   $34.99
$12.00 
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 Running Wild 

Running Wild

 

GO WILD!

Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies.

They’re not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World’s a place of eating or being eaten. Sometimes the critters are waiting deep ...   [click here for more]

Catalyst Game Labs   $29.99
$20.00 
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 Seattle 2072 

Seattle 2072

 Avg. Rating:

It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.

As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whet...   [click here for more]

Catalyst Game Labs   $44.99
$25.00 
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 Shadowrun Missions: #01 Ready, Set, Gogh! 

Shadowrun Missions: #01 Ready, Set, Gogh!

 

By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing.

The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario...   [click here for more]

Catalyst Game Labs   $3.95  Add to DriveThruRPG.com Order 
 Shadowrun Missions: #02 Block Wars 

Shadowrun Missions: #02 Block Wars

 

What starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral?

A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard...   [click here for more]

Catalyst Game Labs   $3.95  Add to DriveThruRPG.com Order 
 Shadowrun Missions: #03 Burning Bridges 

Shadowrun Missions: #03 Burning Bridges

 

The voice on the other end of the comm sounded desperate. The kind that pays well. Then he asked, “How much do you know about demolitions?”

Mr. Johnson is at the end of his rope, and he needs some serious income. He latches onto a desperate and tragically dangerous scheme that just might get him what he needs, though it might cost hundreds of lives in the process. The team n...   [click here for more]

Catalyst Game Labs   $3.95  Add to DriveThruRPG.com Order 
 Shadowrun Missions: #04 Monkeywrench 

Shadowrun Missions: #04 Monkeywrench

 

A little milk run like this should be no problem. Though, it sounds like you don’t get much time. Non-lethal rounds and no legal complications makes these “security consultant” gigs the best in the Big Apple.

Mr. Johnson wants someone to test his security systems. Everything should be perfectly routine and above board. After all, things never go horribly wrong during a...   [click here for more]

Catalyst Game Labs   $3.95  Add to DriveThruRPG.com Order 
 Shadowrun, 4th Ed. 20th Anniversary Core Rulebook 

Shadowrun, 4th Ed. 20th Anniversary Core Rulebook

 Avg. Rating:

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.

Shadowrun, Fourth Edition<>...   [click here for more]

Catalyst Game Labs   $44.99
$15.00 
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 Shadowrun, 4th Ed. Rules Expansion [BUNDLE] 

Shadowrun, 4th Ed. Rules Expansion [BUNDLE]

 
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...



Arsenal
MSRP: $34.99
BUNDLE PRICE: $10.00

When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners ...   [click here for more]

Catalyst Game Labs   $174.95
$50.00 
Add to DriveThruRPG.com Order 
 Shadowrun: Bad Moon Rising 

Shadowrun: Bad Moon Rising

 Avg. Rating:

In Bad Moon Rising in the East, a team of shadowrunners is hired to track down the source of a new drug shipping into Hong Kong. Directly connected to the Ghost Cartels campaign, the team of six Caracas natives are thrust into a criminal underworld far from their home. With few contacts to turn to, they may find themselves deeply involved in a vicious underworld conflict.

...   [click here for more]

Catalyst Game Labs   $3.95  Add to DriveThruRPG.com Order 
 Shadowrun: Dawn of the Artifacts: Dusk 

Shadowrun: Dawn of the Artifacts: Dusk

 Avg. Rating:

The Adventure Begins...

Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artif...   [click here for more]

Catalyst Game Labs   $14.99
$8.00 
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 Shadowrun: Dawn of the Artifacts: Midnight 

Shadowrun: Dawn of the Artifacts: Midnight

 

There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into...

Dusk was only the beginning. Jane "Frosty" Foster is back and ready to continue her artifact hunt. If they’re game, runners will j...   [click here for more]

Catalyst Game Labs   $14.99
$8.00 
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 Shadowrun: Digital Grimoire 

Shadowrun: Digital Grimoire

 Avg. Rating:

Nobody Knows All Magic
Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers.
Traditions: Egyptian, Rastafarian, PsionicMagical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515Magical Threa...   [click here for more]
Catalyst Game Labs   $3.95  Add to DriveThruRPG.com Order 
 Shadowrun: The Rotten Apple: Manhattan 

Shadowrun: The Rotten Apple: Manhattan

 

Dominated by the Manhattan Development Consortium (MDC), the City represents the largest contiguous corporate enclave in the Sixth World. This volume grants a look into the neighborhoods of Manhattan, the constant scrutiny of its security, and the activities of the thirteen corporations that oversee its development.

This setting is a crucial part of the New York City Shadowrun Missions ...   [click here for more]

Catalyst Game Labs   $3.95  Add to DriveThruRPG.com Order 
 Shadowrun: Vice 

Shadowrun: Vice

 Avg. Rating:

Illegal is a strong word.

It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would you?

It might be that some laws are... Misguided.

It's civil disobedience and a moral imperative to oppose those laws.

Gandhi taught us that.

My friends and I—we're here to help you make these diffi...   [click here for more]

Catalyst Game Labs   $29.99
$18.00 
Add to DriveThruRPG.com Order 
 SRM-00 Everyone's your Friend 

SRM-00 Everyone's your Friend

 

Sometimes following up on a job really means following. You’ve been hired to track down an old acquaintance who’s fled across the continent.

In the first scenario of the New York City Shadowrun Missions campaign, characters are introduced to the challenges of running among the bright lights of Manhattan. Provisions allow characters who participated in the Denver campa...   [click here for more]

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 Unwired 

Unwired

 Avg. Rating:

HACK THE PLANET!

Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phe...   [click here for more]

Catalyst Game Labs   $34.99
$12.00 
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