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21 Organizations

21 Organizations


21 Organizations provides 21 new and varied groups to use in a Traveller campaign.  Each has its own unique history, motives, and goals.  Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus.

In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Casc...   [click here for more]

Gypsy Knights Games  $5.99

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21 Plots

21 Plots


Using a familiar format for Traveller players, 21 Plots presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group.

These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path.

Like all our products, the main intention of this book is to provide ...   [click here for more]

Gypsy Knights Games  $4.99

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21 Plots III

21 Plots III


Running a Traveller game can often be challenging.

Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  Or maybe you're looking for a short session idea to introduce Traveller to a new group of players.

Whatever the reason, we're here to help! 

Much...   [click here for more]

Gypsy Knights Games  $4.99

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21 Plots Too

21 Plots Too


Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group.

These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path.

Like all our products, the main intention of this...   [click here for more]

Gypsy Knights Games  $4.99

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21 Plots: Planetside

21 Plots: Planetside


The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme.  21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group. 

These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the playe...   [click here for more]

Gypsy Knights Games  $4.99

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Clement Sector

Clement Sector


Welcome to Clement Sector!

In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy.  Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth.  Were they terraformed by some unknown race?  Are they just a coincidence in th...   [click here for more]

Gypsy Knights Games  $15.99

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Hub Federation

Hub Federation


Welcome to The Hub Federation!

The Hub Federation provides an interstellar nation full of adventure opportunities.  The six worlds of The Hub Federation are detailed, as is the government which holds them together.

The Hub Federation can be used in part or as a whole to add worlds to any existing Traveller setting.  In addition, information and history are provided to ...   [click here for more]

Gypsy Knights Games  $7.99

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Subsector Sourcebook 1: Cascadia

Subsector Sourcebook 1: Cascadia


An entire subsector at your fingertips!

Subsector Sourcebook 1: Cascadia compiles our first 12 Quick Worlds sourcebooks AND adds 8 more unpublished worlds to challenge and entertain your characters.

Made with the busy Referee in mind, this book can provide the spark for multiple adventures.  Use Cascadia as a whole subsector to expand your existing campaign!  Or simply...   [click here for more]

Gypsy Knights Games  $19.99

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Subsector Sourcebook 2: Franklin

Subsector Sourcebook 2: Franklin


An entire subsector at your fingertips!

Subsector Sourcebook 2: Franklin compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters.

Franklin is a recently settled frontier area of scattered independent worlds.  Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Refe...   [click here for more]

Gypsy Knights Games  $19.99

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Subsector Sourcebook 3: Hub

Subsector Sourcebook 3: Hub


An entire subsector at your fingertips!

Subsector Sourcebook 3: Hub is meant to be a companion volume to The Hub Federation.  Subsector Sourcebook 3: Hub compiles Quick Worlds 23-25 AND adds 10 more unpublished worlds to challenge and entertain your characters.

The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete wi...   [click here for more]

Gypsy Knights Games  $14.99

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Subsector Sourcebook 4: Sequoyah

Subsector Sourcebook 4: Sequoyah


An entire subsector at your fingertips!

Subsector Sourcebook 4: Sequoyah brings you 19 more previously unpublished worlds to challenge and entertain your characters.

Sequoyah is the most recently settled frontier in the Clement Sector, an area of scattered independent worlds.  Each world comes complete with detailed information concerning the system and the planet itself, y...   [click here for more]

Gypsy Knights Games  $19.99

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Clement Sector

01.Clement Sector
02.21 Plots: Planetside
03.21 Plots III
04.21 Plots
05.21 Plots Too
06.21 Organizations
07.Hub Federation
08.Subsector Sourcebook 2: Franklin
09.Subsector Sourcebook 1: Cascadia
10.Subsector Sourcebook 3: Hub
11.Subsector Sourcebook 4: Sequoyah
 
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