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The year is 1636 and France is a troubled nation.
A great and terrible evil gnaws at its core.
Darkness stalks the land.
All that stands between chaos and order are the King's Musketeers.
Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proud... [click here for more] |
Triple Ace Games |
$24.99
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A Nation Divided! Crime Rampant!
It’s 1936, and America is a land in trouble. The Union is shattered, criminals control many cities, and violence is a way of life. Every day, federal agents from America’s rival nations battle it out against vicious criminal gangs for control of the streets using armored cars, weird science, and excessive firepower.
It’s Good Gu... [click here for more] |
Triple Ace Games |
$14.99
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PREPARE TO FIGHT FOR YOUR LIVES! Enter a world where Ice Demons and Frost Wights wait to destroy the careless adventurer. Do you dare to tread the same path as them? This core book for the Hellfrost setting contains information and statistics for over 300 hazards, monsters, and citizens of Rassilon. Whether your heroes explore the Hearthlands or the Hellfrost itself, all manner of potential ... [click here for more] |
Triple Ace Games |
$19.99
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TRAVEL THE LANDS OF SNOW AND ICE A world of adventure at your fingertips! This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. A handy reference section provides the... [click here for more] |
Triple Ace Games |
$19.99
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An endless winter is coming...
500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began the terrible Blizzard War and the downfall of the might... [click here for more] |
Triple Ace Games |
$19.99
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THE ENDLESS WINTER CONTINUES.In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your hero... [click here for more] |
Triple Ace Games |
$15.99
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Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age!
Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat, a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing sing... [click here for more] |
Triple Ace Games |
$29.99
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 Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age!
This is an age where the world is slowly shrinking. Colonial powers are extending their grip on Africa and Asia, brave men and women are venturing ever further into the great wildernesses in search of lost civilizations, new species of plants and animals, and to map the unexplored tra... [click here for more] |
Triple Ace Games |
$11.99
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What is Necropolis 2350? Necropolis 2350 is a sci-fi horror setting set in the 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction. The focus of the game is on Knights of the fictional Third Reformation Church, who are locked in desperate battle against "undead" invaders known as the Rephaim. While the heroe... [click here for more] |
Triple Ace Games |
$14.99
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This sourcebook contains ways to liven up your games by looking at different locales and the varying dangers they present.
Inside you’ll find rules for expanded arctic and desert survival, the dangers of collapsing tunnels and stampedes, fighting atop rooftops, crumbling cliffs, tall columns, rope bridges, underwater, and on vertical surfaces, the hazards of stormy nights and swam... [click here for more] |
Triple Ace Games |
$6.99
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 WE'RE ALL MAD HERE!
In 1865, Lewis Carroll introduced the world to the delightful nonsense of Alice's Adventures in Wonderland, and followed up with Through the Looking Glass, and What Alice Found There in 1871. These tales present us with a world of whimsy and absurdity, and maybe just the tiniest hint of danger and adventure.
But what if there really was an Alice who visited Wonderla... [click here for more] |
Triple Ace Games |
$19.99
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