Serving as an excellent introduction to Space 1889, The Complete Canal Priests of Mars has our heroes help Martians accomplish a holy mission in London, then travel to Mars aboard the Princess Alexandra, the largest and most luxurious ether liner ever built! Throughout their journey they must face the hazards of London, the Ether, and Mars, compounded by mysterious enemies ben... [click here for more]
TRMGS Volume One reprints issues one through four of the fanzine for Victorian Era Roleplaying. This book contains adventures and source material for Space: 1889 and Call of Cthulhu. Contents include "Deep Green Sleep", "Steam Punk 1920", "Victoria's Defenders", "Cloud Captain's Corner", "Cthulhu Rodeo", "The Transactions Campaign", "Cthulhu 1889", as well as articles on Rudyard Kipling, H. G. ... [click here for more]
TRMGS 3 presents adventures and material for Space 1889 and other Victorian era roleplaying, including the adventure "Queen Victoria and the Zeppelin Pirates", source material on Captain Nemo & the Nautilus, and much more on Mars, Liftwood, and Victorian Mad Science!
TRMGS 2 collects issues five through eight of the official fanzine for Space 1889. PREPARE! For the French, German, and Russian Machinations on Mars! THRILL! To the Rancorous Pushti Fruit Controversy! BLUSTER! At the activities of Suffragettes on Mars! MARVEL! At the Strongmen of the 19th Century! GAWK! At the Arming of the Adventuress! AND MUCH MUCH MORE!
An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars.
This is the original Game Designers' Workshop (GDW) publication. For the newly released version which restores one-third of the original manuscript and adds all new art, pl... [click here for more]
The 16 page "Introduction to Space: 1889" booklet from the Sky Galleons of Mars game box released in 1988 provides a brief overview of the Space: 1889 setting.
Contains detailed information and maps on the solar system of the Space:1889 universe, including Mercury, Venus, Earth, Mars, and Luna. The PDF version restores all of the color pages from the original Game Designers' Workshop (GDW) publication. Includes art by Tim Bradstreet.
Space: 1889's complete war game of 19th century aeronaval conflict, this stand-alone book contains combat, campaign, and ship design rules, scenarios, and details on the naval fleets of the earth. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication.
Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps... [click here for more]
Soldier’s Companion contains Nineteenth-century colonial miniatures rules with the Victorian Science Fiction elements of Space: 1889. While allowing for the addition of land juggernauts, combat tripods, and aerial flyers, the rules work well for a rag-tag British column fighting its way through the passes of the Northwest Frontier. Soldier’s Companion covers the wealth of period mil... [click here for more]
This Space: 1889 PDF details the famous piratical cloud captains, their aerial flyers, and Karkarham - the Casablanca of Mars! It also includes new rules for Sky Galleons of Mars! This edition contains all of the material from the original Game Designers' Workshop (GDW) publication.
This PDF contains Four short Space: 1889 adventures set on Mars and Venus: "Caught In The Mire," "The Lurker In The Moor," "Madness in the Moab," and "Mystery of Ft. Dickerson," as well as aquatic combat rules. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication.
An excellent set of five stand-alone Space: 1889 adventures set on Earth's Moon, Mercury, Venus, Mars, and the orbital heliograph station HMS Harbinger. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication.
Covering the eastern Martian desert and caravans which traverse it, Caravans includes a Space: 1889 adventure dealing with a delicate diplomatic mission to a remote desert city-state. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication.
A Space: 1889 sourcebook of the Nepenthes-Thoth Steppe, a region of vital importance to the continued survival of the British colony on Mars. Steppelords also contains an adventure set in the region. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication.
Role-Playing In A More Civilized Time. Everything Jules Verne should have written. Everything H. G. Wells could have written. Everything A. Conan Doyle thought of, but never published because it was too fantastic. Everything you need for adventures of the century! This rulebook contains the complete role-playing rules with the Victorian science f... [click here for more]
A five chapter Space: 1889 adventure revealing buried secrets of Mars, including rules and aids for exciting chase sequences through the streets of a Martian city, details of two very different nations of Steppe Martians, diagrams of a canal ship and a new High Martian screw galley. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication