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NPC Portraits Collection

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Advanced Rules for Beginners

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Arcane Strife: A Tome of Arcane Magics

Arcane Strife: A Tome of Arcane Magics


Arcane StrifeA Tome of Arcane Magics

 

Developed By: The BroodPage Count: 66 pagesCover by: Jason ChambersIllustrated by: Brian England, Frank Krug, Scott PurdyISBN: 0-9732819-4-4Reviews: 4/5 @ www.d20reviews.comArcane Strife is also available in a limited-e...   [click here for more]
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Buff Cards

Buff Cards


Most spellcasters' main job, besides healing and dealing damage, is buffing - they enhance the prowess of the other party members or themselves. But once the buff spells start flying, it can be pretty hard to keep track of all these changes and additions to the PCs stats and abilities. Enter: the Buff Cards. These cards help you with that. They're a very simple concept, both in usage and design. W...   [click here for more]
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Carnage For Beginners: How to Fight With Flair!

Carnage For Beginners: How to Fight With Flair!


This short book introduces three simple, elegant options to your d20 combat scenes, all designed to make your battles more interesting and varied without adding complexity.Critical Hits & Fumbles are designed to add colour without turning your combats into a gory mess of severed limbs and spouting veins. A very simple system, these effects will increase the flavour of you...   [click here for more]
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Crimson Contracts: The Assassin's Manifesto

Crimson Contracts: The Assassin's Manifesto


Crimson ContractsThe Assassin's Manifesto

Book 3 of the Librum Equitis line

Written By: Timothy Willard and Michael ChapinPage Count: 127 pagesCover Art by: Michael MartinIllustrated by: Michael Martin128 pages not including cover. All soaked in blood.

Caine was...   [click here for more]

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Crystalmancy: The Powers of Gems

Crystalmancy: The Powers of Gems


CrystalmancyThe Powers of Gems

Written by: Dallas ParsonsIllustrated by: Christopher Herndon, John L. SwannPages: 57

When mortal races were new to the world, they looked to many places for power. Some looked to the gods that created them, some to great spirits of the world that hold power and authority of the natural realm, a few, ...   [click here for more]

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d20 Status Cards

d20 Status Cards


“The ray hits you, rendering you exhausted.” “Exhausted? That’s the one where I can only take partial actions, right? Or is it just a penalty to my rolls?”The core rules contain a wide variety of conditions which can apply to a character. Not only is it often hard to remember what each condition does, in a protracted battle it may even be able to remember whi...   [click here for more]
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Deadly Games

Deadly Games


Deadly GamesThe Society of Sinister Sport

 

Written By: Brian PattersonPage Count: 92 pagesCover by: Duncan FieldenIllustrated by: Dave Hendee, Jessica Jones, Tom Martin, Jolyon Minns, Anthony Monorchio, Benjamin D. RichardsISBN: 0-9732839-3-XREVIEWS: www.d20reviews.com...   [click here for more]
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Drinking For Beginners: How to Survive Dwarf Spirits!

Drinking For Beginners: How to Survive Dwarf Spirits!


These rules orginally appeared in Tournaments, Fairs & Taverns. This 6-page supplement deals with alcholic drinks and their effects in-game. Now you can easily run a drinking contest between your PC and that burly half-orc! The rules cover drink strengths and types, increasng effects of drunkeness, hangovers and recovery, along with an appendix listing various exotic fantasy drinks and the...   [click here for more]
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E.N. Armoury - Chainmail Bikinis

E.N. Armoury - Chainmail Bikinis


E.N. ArmouryChainmail Bikinis

Written by: Ryan Nock Art by: J.L. Jones, Matthew C, and Benjamin Richards

Now Available In Print!

Adventuring Never Looked So Good

From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack in E.N. Arsenal - Wh...   [click here for more]

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E.N. Classguides: Monks of the 9 Animal Clans

E.N. Classguides: Monks of the 9 Animal Clans


Monks of the 9 Animal Clans Nine Clans. Nine Masters. Nine Animals. Nine Fighting Styles. Nine New Monk Variants. One Monastery. The Flincrest Monastery was founded 500 years ago on a mountaintop somewhat distant from civilization. Its founders were 9 men; the greatest monks of their age, with wildly disparate personalities. Each of these men had established a method of combat, and his own t...   [click here for more]
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E.N. Critters - Beyond the Campfire

E.N. Critters - Beyond the Campfire


E.N. Critters 2 Beyond the Campfire

Pages 50 Written by Bearded Dragon Illustrated by Guillotine Studios

What creatures of the darkness lurk just beyond the periphery of the firelight as you settle down for the night? Four new nightshades lurk within the shadows themselves, while other creatures are drawn to the warmth of the fire, or to the campers themselves.

?...   [click here for more]

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E.N. Critters - Ruins of the Pale Jungle

E.N. Critters - Ruins of the Pale Jungle


Bring the jungle alive!

Ever been busy designing an evening's gaming for your players and needed to populate an area with a variety of new and exciting creatures which make sense? A whole slew of unique critters which perfectly suit the environment?

E.N. Critters - Ruins of the Pale Jungle is the first in a line of themed d20 monster books from E.N. Publi...   [click here for more]

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E.N. Critters - Tulenjord: Land of the Fallen One

E.N. Critters - Tulenjord: Land of the Fallen One


Monsters of the icy wastes!

The third Volume in the E.N. Critters series of Open Gaming Content Sourcebooks ? Tulenjord: Land of the Fallen One. The E.N. Critters series as a whole is a set of theme-based creature books.

This volume deals with cold-themed critters - creatures living in and around a floating iceberg island caused by a dead god. The immens...   [click here for more]

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E.N. Guilds - Artisan's Guild

E.N. Guilds - Artisan's Guild


E.N. Guilds Artisan's Guild In medieval Europe, guilds were a common and important part of everyday life. Their influence and operations had farreaching effects on commerce and politics, as well as the social structure of the era.

The purpose of this book is not to give an exhaustive history and rule set for simulating every aspect of guild structure in a fantasy campaign; rather it is to pro...   [click here for more]

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E.N. Guilds - Banking Guild

E.N. Guilds - Banking Guild


E.N.Guild Banking Guild

Written by: Robert Sullivan Art by: Joe Minns

If you thought banks were all about holding your character's wealth, think again. Add to your fantasy world a system of banking little before explored. Here is the glimpse into a complex guild where wealth can influence not only adventurers, but nations.

From E.N. Publishing comes a new line o...   [click here for more]

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E.N. Guilds - Merchant Guild

E.N. Guilds - Merchant Guild


Written by: Robert Hunter Art by: Michael Yatskar When it comes to the buying and selling power of a community, no one else wields it like the Merchant Guild. From E.N. Publishing comes the second in the E.N. Guilds series - the Merchant Guild. Explore the intricacies of the merchants that compose this guild, their influence on a community, and what it takes to belong. E.N. Guild ...   [click here for more]
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E.N. Guilds - Monster Hunters' Guild

E.N. Guilds - Monster Hunters' Guild


E.N. Guilds Monster Hunters' Guild

Written by: Aeryn Rudel Art by: Michael Franchina and Hunter McFalls

Available in Print and in PDF!

?Monsters are everywhere, a plague to both peasant and king alike. They battle foes in the forlorn depths of dungeons, the untamed wilderness beyond our fragile bubble of civilization, and, most insidiously, within the very cit...   [click here for more]

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E.N. Guilds - Safe Harbor Guild

E.N. Guilds - Safe Harbor Guild


E.N. Guilds Safe Harbor Guild

Communities built along wide rivers, near shores or on them tend to grow by utilizing the nearby water sources, building small boats to transport goods. As the settlements grow the wharfs that cater to the small boats might not be large enough for a town or a city, especially one that wishes to thrive on trade through the river or sea. In such cases the w...   [click here for more]

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E.N. Guilds - Thieves' Guild

E.N. Guilds - Thieves' Guild


E.N. Guilds Thieves' Guild

It all started as a joke.

Calling the group of cutthroats and cutpurses, bruisers and burglars, leg breakers and loan sharks a ?guild? started as a joke somewhere back in the day. It was a flippant comment by someone whose name has long been forgotten, a sarcastic comment comparing the house of rogues to a legitimate establishment like the merchants? guil...   [click here for more]

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E.N. Publishing Spell Cards

E.N. Publishing Spell Cards


for d20 system spellcasters!If you haven't yet experienced the sheer joy and convenience of Spell Cards, here's your chance! Spell Cards are a "prop" for PC and NPC spellcasters which makes managing a spellbook simple. On each card is a spell, with all the stats, information and descriptions there in your hand. No need to thumb through books, no need to scribble notes on a character shee...   [click here for more]
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E.N. Spellcraft - Elements of Magic II: Lyceian Arcana

E.N. Spellcraft - Elements of Magic II: Lyceian Arcana


Elements of MagicLyceian Arcana

The sequel to the immensely popular Elements of Magic: Revised is here! (Note that this product is an expansion for Elements of Magic: Revised, EN Publishing's d20 magic system. Lyceian Arcana is not a stand-alone product.)

In an abandoned classroom in the Lyceum, three mages stand together, channeling thei...   [click here for more]

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E.N. Treasure Troves - Figurines of Wondrous Power

E.N. Treasure Troves - Figurines of Wondrous Power


E.N. Treasure Troves Figurines of Wondrous Power

Written by: M Jason Parent Illustrations by: Darren Calvert

The Figurine of Wondrous Power has been a staple of the game since the first edition, with occasional additional figurines added to the basic 9 in the core rules.

Bring bring new figurines into your game with the first E.N. Treasure Troves PDF - featuring 30 new...   [click here for more]

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E.N. World Gamer #3 - The Unpublished Issue!

E.N. World Gamer #3 - The Unpublished Issue!


Untitled Document

EN World Gamer Issue 3 -- The Unpublished Issue!

Issue 3 of EN World Gamer magazine was originally due to hit the shelves in April 2005. Due to various unforeseen circumstances, the issue was never published - until now! Finally, you can get the third (and final!) issue of EN World Gamer in PDF format.

This issue contains:

...   [click here for more]
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E.N.Arsenal - Flails, Maces & Morningstars

E.N.Arsenal - Flails, Maces & Morningstars


E.N.Arsenal Flails, Maces & Morningstars Welcome to Volume 6 in the E.N. Arsenal series. This colume deals with flails, maces and morningstars - in all their variants. New feats, prestige classes, uses for skills, tricks, techniques, spells, weapon abilities and magic items all together make this a must-have for any warrior or priest!

This book contains:

The history of the thr...   [click here for more]

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E.N.Arsenal - Hooked Hammer

E.N.Arsenal - Hooked Hammer


E.N. Arsenal Hooked Hammer Written by: Adam Windsor Art by: Danilo Moretti, Marcio Fiorito

Get Hammered with ENPublishing! From the same company that brought you Tournaments, Fairs and Taverns and the award-winning Portable Hole Full of Beer comes the product that has absolutely nothing to do with alcohol, but everything to do with tripping your ...   [click here for more]

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E.N.Arsenal - Pistols

E.N.Arsenal - Pistols


E.N. Arsenal Pistols Written by: Peter M Ball

Bring blackpowder excitement to your d20 game, with the fifth book in the E.N. Arsenal Line - Pistols!

This book explores pistols with 21 pages of material about the weapon itself, variants thereof, and those who wield them.

E.N. Arsenal books are "crunch-intensive" - a majority of the PDF is devoted to rule...   [click here for more]

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E.N.Arsenal - Spiked Chain

E.N.Arsenal - Spiked Chain


E.N. Arsenal Spiked Chain Written by: M Jason Parent Art by: Anthony "Squidhead" Monorchio, Chris Herndon & Danilo Moretti

The spiked chain is one of the most versatile weapons in the d20 arsenal. Accordingly, it is the weapon least founded in actual history.

This book explores the spiked chain with 18 pages of material about the weapon itself, vari...   [click here for more]

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E.N.Arsenal - Two-Bladed Sword

E.N.Arsenal - Two-Bladed Sword


E.N. Arsenal Two-Bladed Sword Written by: Alex Jacobs Art by: Danilo Moretti & Kevin H Yancey Pages: 20 pages (plus cover & OGL)

The E.N.Arsenal strikes again, with volume three, detailing the fictional two-bladed sword, the exotic fighting styles it entails and requires, and those who wield it.

E.N. Arsenal books are "crunch-intensive" - a maj...   [click here for more]

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E.N.Arsenal - Whip

E.N.Arsenal - Whip


E.N. Arsenal Whip Written by: Ryan Nock Art by: Danilo Moretti, Ryan Nock, Kevin H. Yancey

EN Publishing returns with the second book in the E.N.Arsenal series, this time featuring the sinuous Whip.

This book explores the whip with 23 pages of material about the weapon itself, variants thereof, its history, and those who wield them.

E.N. Arsenal ...   [click here for more]

EN Publishing  $4.95

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Everyone Else: A Book of Innkeepers, Farmers & More

Everyone Else: A Book of Innkeepers, Farmers & More


 

--------------------------------------------------------------------------------

Everyone Else

--------------------------------------------------------------------------------Written By: Richard Ruthman & Michael S. ThibaultPage Count: 67 pagesCover by: M Jason ParentIllustrated by: Juan Navarro & Traditional Woodcuts Revised EditionA book of statblocks fo...   [click here for more]

EN Publishing  $7.95

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Faction Folio 1: The Labyrinth

Faction Folio 1: The Labyrinth


A thieves' guild on the threshold of dimensions!Includes "Bring Me The Head of Alfredo Fonnori", a 10th level mini-adventure by John Simcoe.When a minor smuggler miscast a teleportation spell, he found the key to grreater fortune in the Crawlspace, a small pocket dimension full of maze-like tunnels that sprung from a central courtyard. As he explored this strange...   [click here for more]
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Fantasy Money

Fantasy Money


If you’re looking for a quick, easy and satisfying way to handle money - all those pesky silver and gold pieces floating around your adventurers - look no further, as Fantasy Money is here to help.You've heard about a lot of "ultimate" gaming products. You've heard of hundreds which are "essential". Well, you're about to hear about the real de...   [click here for more]

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Fiends of Sin: Seven Deadly Fiends for Seven Deadly Sins

Fiends of Sin: Seven Deadly Fiends for Seven Deadly Sins


Seven deadly fiends... for seven deadly sins! This article originally appeared in EN World Gamer 3: The Unpublished Issue. Lust, gluttony, greed, sloth, wrath, envy, and pride. This article presents the seven deadly sins in monster form: fiends of sin are a class of evil outsiders that exist to live out their sins and to corrupt mortals into the same evil behavior. Each ...   [click here for more]
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Grappling For Advanced Students: How to Master Your Chi!

Grappling For Advanced Students: How to Master Your Chi!


So you've mastered the basics of grappling and unarmed combat in GRAPPLING FOR BEGINNERS: HOW TO STRIKE, HOLD & THROW!, and you want to learn how to advance your career as a pugilistic, spin-kicking unarmed combatant? You've come to the right place! This book assumes that you have a copy of GRAPPLING FOR BEGINNERS. If you haven't, you'll need to buy it before you'll make any sense out of these pag...   [click here for more]
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Grappling For Beginners: How to Strike, Hold & Throw!

Grappling For Beginners: How to Strike, Hold & Throw!


"How do the grapple rules work, again?" The core grappling rules are somewhat unwieldy. These amended rules aim to make grappling in your game a little more fun! Grappling also includes unarmed strikes - kicks, punches, bites and so on. This short, 7-page supplement is not intended to provide a complete martial arts system with fancy moves; it is intended to replace the grappling rules in...   [click here for more]
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Librum Equitis - Volume 2

Librum Equitis - Volume 2


Librum Equitis Volume 2

Written By: M Jason Parent Page Count: 53 pages Cover by: M Jason Parent Illustrated by: Tony Monorchio

The FULL contents of this product is now included in Librum Equitis Compiled, where it has been compiled with 30 other prestige classes into one product. Do NOT buy this product in conjuction with Librum Equitis...   [click here for more]
EN Publishing  $8.95

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Librum Equitis - Volume 4: Sidhe Kin

Librum Equitis - Volume 4: Sidhe Kin


Librum Equitis IV Sidhe Kin

Written By: Mark 'neo' Howe Pages: 38 + cover & OGL

Crafted from the finest d20 components, the Librum Equitis line is the premiere line of d20 prestige class products. Librum Equitis volume IV brings you a full set of 14 prestige classes specifically for elves and their kin. Each prestige class is crafted to suite the elven temperament, socie...   [click here for more]

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Librum Equitis - Volumes 1 & 2 (Compilation)

Librum Equitis - Volumes 1 & 2 (Compilation)


Librum Equitis Compiled

Written By: M Jason Parent Page Count: 114 pages Cover by: M Jason Parent Illustrated by: Tony Monorchio

Literally "the book of the chevaliers / respected class", Librum Equitis is our flagship d20 product, a book of 50 Prestige Classes suited to any d20 fantasy game environment.

Included in this volume are al...   [click here for more]

EN Publishing  $9.95

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Mechamancy II: Living Machines

Mechamancy II: Living Machines


The line between life and machine begins to blur. Mechamancy II: Living Machines, the 33-page sequel to E.N. Publishing's Mechamancy: The Clockwork Magic, presents new clockwork magical prosthetics to let living heroes and villains gain the strengths of machines, and details a new variety of intelligent living constructs, the karakuri, which range from useful clockwork familiars and enterta...   [click here for more]
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Necromancer's Legacy - Bloodlines & Paragons

Necromancer's Legacy - Bloodlines & Paragons


Necromancer's Legacy Bloodlines & Paragons

Written by: M Jason Parent Illustrated by: Frank Krug Pages: 14 + cover, credits & OGL

The Compleat Librum ov Gar?Udok's Necromantic Artes is the necromantic masterpiece of M. Jason Parent, co-owner of E.N. Publishing. Originally released in PDF in February of 2002, this dark tome was nominated for the Best Rules Supplemen...   [click here for more]

EN Publishing  $3.00

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Necromancer's Legacy - Gar'Udok's Necromantic Artes

Necromancer's Legacy - Gar'Udok's Necromantic Artes


Necromancer's Legacy thee Compleat Librum ov Gar'Udok's Necromantic Artes

Written By: M Jason Parent Page Count: 52 pages Cover Art by: Tony Monorchio Illustrated by: Tony Monorchio

From the author of the best-selling Librum Equitis volume 1 comes a book of necromancies most foul.

Nominated for best rules supplement at the 2002...   [click here for more]

EN Publishing  $7.95

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Necromancer's Legacy - The Dark Art of Visceromancy

Necromancer's Legacy - The Dark Art of Visceromancy


Vile Kurosh held the massive and bloodied bone over his head for a moment, muttering dark invocations to even darker deities, and then began to grow. As his form lurched and shifted into something much larger, the bone snapped, showering his golden hair with viscera and marrow. As the bones fell away from his hands, he looked down upon the field of battle, a being twice his normal height....   [click here for more]

EN Publishing  $1.95

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Powers that Be: City Council

Powers that Be: City Council


Powers that Be: City Council

Written by: Fred Wolke Illustrated by: Hannah M.G. Shapero Page Count: 77 pages + 8 Character Cards

Written by E.N.World community member Fred Wolke (you might know him as Vaxalon, however), and fantastically illustrated by Hannah M.G. Shapero, this book brings a complete city council to your game.

Running a game in an urban ...   [click here for more]

EN Publishing  $7.95

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Powers that Be: Councilor Remorga

Powers that Be: Councilor Remorga


Powers that Be: Councilor Remorga

Written by: Fred WolkeIllustrated by: Hannah M.G. ShaperoPage Count: 10 pages + cover & character card

Written by E.N.World community member Fred Wolke (you might know him as Vaxalon, however), and fantastically illustrated by Hannah M.G. Shapero, this PDF details a single member of a magical medieval city council, Lord Visatto Remorg...   [click here for more]

EN Publishing  $1.95

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Secrets of Theurgy

Secrets of Theurgy


Secrets of Theurgy Written by: M Jason ParentPage Count: 15 pages

Mystic theurges use arcane methods to explore their spirituality and faith, and then seek within this faith for secrets and abilities that can be applied to their arcane studies. This blurring of the traditional lines of esoteric and faith grants mystic theurges incredible po...   [click here for more]

EN Publishing  $4.95

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Steam & Steel: A Guide to Fantasy Steamworks

Steam & Steel: A Guide to Fantasy Steamworks


Steam & Steela Guide to Fantasy SteamworksWritten by: Christopher AllenIllustrated by: Anthony ?Squidhead? Monorchio, Nathan Boyd, David Hamilton, Benjamin D RichardsPages: 124 E.N.Publishing brings you the long awaited (and long-delayed) essential toolkit for adding steamworks to your d20 game.

...   [click here for more]

EN Publishing  $9.95

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The Carrion Huntress

The Carrion Huntress


Lus na H'oidhche is the Carrion Huntress

This small supplement for Thee Compleat Librum ov Gar'Udok's Necromantic Artes details Lus na H'oidhche, a half-orc scavenger and assassin as well as full stats for vultures and dire vultures (her animal companions).

...   [click here for more]
EN Publishing  $1.95

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The Elements of Magic (Original)

The Elements of Magic (Original)


 

The Elementsof MagicWritten By: Matt BlakeleyPage Count: 52 pagesIllustrated by: Robin Blakeley, Chris Shepard, Matt Blakeley, Aaron Morgan

The Elements of Magic is a rules module designed to replace the "fire and forget" spell system of the d20 Core Rules. The d20 spell system, while balanced an...   [click here for more]

EN Publishing  $4.95

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Three Arrows for the King: The Archer's Guide (Revised)

Three Arrows for the King: The Archer's Guide (Revised)


 

Three Arrows for the KingThe Archer's Guide3.5 RevisionWritten By: M Jason Parent & Neal LevinPage Count: 50 pagesCover Art by: Jason ChambersIllustrated by: Patrik Almquist, Tony Monorchio, Gillian Pearce & Christian Spalthoff

Everything you need for archery in your fantasy d20 game can be fou...   [click here for more]

EN Publishing  $7.95

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Tournaments, Fairs, and Taverns

Tournaments, Fairs, and Taverns


Tournaments,Fairs, and TavernsWritten By: Peter Ball, Ryan Nock, Russell Morrissey, et. al.Page Count: 69 pagesCover Art by: Danilo MorettiIllustrated by: Danilo Moretti

D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest for your game? Need a ...   [click here for more]

EN Publishing  $9.95

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