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The Extraordinary Adventures of Baron Munchausen, third edition

The Extraordinary Adventures of Baron Munchausen, third edition


Baron Munchausen's tales of his extraordinary adventures are legendary: riding cannonballs through the sky, sailing to the Moon, meeting gods, escaping from the Turkish army on half a horse, and many more.  Can you outdo the Baron's storytelling? You can try!  Challenge your friends to tell the most extraordinary stories, interrupt to challenge or correct their boasts, and describe your own amazing...   [click here for more]
Magnum Opus Press  $9.95 $8.95

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Alas Vegas

Alas Vegas


BAD BETS, BAD DEBTS AND BAD DEATHS You wake in a shallow grave in the desert. It’s night. You have no memory of how you got here, or who you are, or the location of your clothes. A scar of neon in the shape of a city squats on the horizon. There are answers there. And trouble. ALAS VEGAS is a dark journey through a bizarre and terrifying casino city where sinister forces...   [click here for more]
Magnum Opus Press  $13.95

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Interactive Fantasy issues 1-4 (all issues)

Interactive Fantasy issues 1-4 (all issues)


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
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Interactive Fantasy #1 (Inter*Action)

Interactive Fantasy #1 (Inter*Action)


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #3

Interactive Fantasy #3


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #4

Interactive Fantasy #4


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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AFTERLIVES: or All Good Characters Go To Heaven

AFTERLIVES: or All Good Characters Go To Heaven


AFTERLIVES or: All Good Characters Go To Heaven HAVE YOU EVER WONDERED WHAT HAPPENS to the soul of a Player Character when they die? Do they get to the celestial paradise that their religion promised, or are they cast into the fiery pit of eternity, or reincarnated as a frog, or what? Afterlives is a single-session RPG metagame that will answer that question and a whole lot more, by building...   [click here for more]
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The Flying Serpent, or Strange News Out Of Essex

The Flying Serpent, or Strange News Out Of Essex


THE FLYING SERPENT, or STRANGE NEWS OUT OF ESSEX being A true Relation of of a Monstrous Serpent which hath divers times been seen at a Parish called Henham-on-the-Mount within four miles of Saffron Walden. Showing the length, proportion, and bigness of the Serpent, the place where it commonly lurks and what means hath been used to kill it. Also a discourse of other...   [click here for more]
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The Fugue system: narrative rules for amnesia RPGs

The Fugue system: narrative rules for amnesia RPGs


FUGUE is an RPG engine that lets you construct and tell the story of a group of people who begin with complete amnesia, and who regain their memories of themselves, their pasts, their connections, their abilities and their secrets as the story goes on. What really differentiates Fugue from most RPGs is that it’s built to tell a story that lasts a pre-determined amount of time (usually four...   [click here for more]
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  Carbon 2185 | A Cyberpunk RPG Core Rulebook