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7th Sea: Compendium

7th Sea: Compendium


The secrets of Théah are yours!

This compilation of rules, updates and player information contains details on every aspect of 7th Sea. For new players, it provides an introductory guide to an exciting world of swordsmen and swashbucklers. For experienced players, it contains all the new material from the 7th Sea second printing, allowing you to stay caught up on everything. Wheth...   [click here for more]

Alderac Entertainment Group  $0.00

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Barsaive At War

Barsaive At War


A CALL TO ARMS

The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.

The Dwarf nation of Throal attempts to gather the political and military support of the...   [click here for more]

FASA  $18.00 $10.80

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BattleTech: Field Manual: Free Worlds League

BattleTech: Field Manual: Free Worlds League


THE EAGLE HAS RISENSpared from the ravages of the Clan invasion, the Free Worlds League flourished as an arms supplier to the embattled legions of the Inner Sphere. Captain-General Thomas Marik patiently guided the Free Worlds League Military through a long-overdue reformation as the troops of his Great House rivals battled the invaders. Bolstered by the League's powerful milit...   [click here for more]

Catalyst Game Labs  $20.00 $10.00

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BattleTech: Shattered Sphere

BattleTech: Shattered Sphere


SHATTERED SPHERE (PDF) [FAS1643p] Print Price (1999): $15.00 File Size: 36.6 MB In early 3061, Prince Victor Steiner-Davion returned from the Clan homeworlds triumphant-but to an Inner Sphere that was radically different. The entire Ghost Bear population had relocated to the Inner Sphere; the St. Ives Compact was under siege; Katrina Steiner-Davion was sitting on the throne of New A...   [click here for more]
Catalyst Game Labs  $15.00 $7.50

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Book of Magic

Book of Magic


A Manual of Mysterious Magics!

By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everyt...   [click here for more]

Green Ronin  $14.50

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Classic Spycraft: 1960s Decade Book

Classic Spycraft: 1960s Decade Book


The war might have been Cold, but the intrigue is red hot.

Return to the golden age of espionage in this brand new Spycraft setting. Thoroughly researched and highly detailed, this worldbook delves into the knuckle-biting tension of the Cold War. Fight back the tide of nuclear paranoia and take a stand in one of the most unconventional wars the world has ever known.

Hig...   [click here for more]
Crafty Games  $26.95 $10.00

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Freedom's Most Wanted

Freedom's Most Wanted


What are heroes without villains? Unemployed, that's what! Fortunately, Freedom's Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning Freedom City campaign setting for Mutants & Masterminds. From...   [click here for more]

Green Ronin  $14.50

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La Leyenda de las Arenas Ardientes

La Leyenda de las Arenas Ardientes


Bajo las tierras baldías yacen secretos que no deberían ser recordados...

Al norte del Imperio Esmeralda se encuentra una tierra misteriosa conocida como las Arenas Ardientes. En una ciudad extraordinaria, denominada la Joya del Desierto, se enfrentan grandes imperios y abundan las intrigas peligrosas.Para el resto del Imperio las Arenas Ardientes son un enigma gaijin, pero como ...   [click here for more]

Edge Entertainment (Espana)  $53.29 $26.61

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Legend of the Burning Sands

Legend of the Burning Sands


To the north of the Empire of Rokugan, lies a mysterious land called the Burning Sands, where great empires clash, where deadly intrigues abound in the great Jewel of the Desert, and where intrigue and war are one in the same. To Rokugani, the Burning Sands are a gaijin enigma. But as the long exile of the Unicorn and the shorter exile of the Scorpion have proven, the destinies of the two are i...   [click here for more]

Alderac Entertainment Group  $24.99

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on de...   [click here for more]

Green Ronin  $17.50

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Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook


The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost en...   [click here for more]

Green Ronin  $17.50

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

Green Ronin  $1.99

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and...   [click here for more]

Green Ronin  $0.99

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Paragons

Paragons


Do the Impossible!

Welcome to a world where "reality" doesn't mean quite the same thing it used to, where the word "impossible" is used conditionally when it has any meaning at all, and where you will believe a man can fly, because there's a good chance of seeing it on the evening news. Welcome to a world of normal people with paranormal powers, the world of Paragons.

This...   [click here for more]

Green Ronin  $23.00

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Silver Age

Silver Age


Never were heroes more powerful than in the legendary Silver Age of comics. Now Mutants & Masterminds places that power—and responsibility—in your hands with the Silver Age sourcebook! Learn how to create M&M heroes with the kind of style and power of characters in the Silver Age, assisted by ready-made hero archetypes and character design advice. Use the villain...   [click here for more]

Green Ronin  $15.00

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