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Long Live the King Rulebook

Long Live the King Rulebook


The king is dead... Finally!

Through a skillful combination of live-action intrigue and strategic use of resources, you might become the next ruler of the land. Long Live the King is a live-action strategy game for 5 or more players.

Long Live the King is a dynamic game that marries the diabolical treachery and scheming of the best strategic board and card games wi...   [click here for more]

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Loom of Fate

Loom of Fate


Free Will or Fate? The future San Francisco hangs by a thread, The thread of Cob, weaver of the Pattern Web. One scared, gifted girl holds the key of the city. The Technocracy wants her alive, The Marauders want her dead, And the role of mages who befriend her May be foretold by cards in the hands of destiny. 

Loom of Fate is a story for Mage: the Ascension, and includes:&nb...   [click here for more]

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Lords of Summer

Lords of Summer


Swear again your allegiance to your Court take up your knight’s banner and badge once more The ties between us shall be renewed, and the old oaths fulfilled We all stand together in summer, the season of war This book includes: • A detailed look at freeholds, how they operate and how to create particularly vivid settings for a chronicle • Information on the four ...   [click here for more]

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Lords Over the Damned: Ventrue

Lords Over the Damned: Ventrue


They Win. They Always Win. The Ventrue — ancient kings and cutting-edge moguls — have a simple reputation. They win. They always win. They are known as Lords, and across all the World of Darkness, wherever you find vampires, you’ll find Ventrue behind them, pulling the strings. Ventrue: Lords over the Damned includes: • Learn the true, secret history of the Ventrue...   [click here for more]
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Los Angeles by Night (WW2210)

Los Angeles by Night (WW2210)


The City of Angels - home of the anarchs, Sabbat, and devils of all kinds. Since the anarch revolt of the 1940's, Los Angeles has been a city in constant upheaval and the chaos has only been increasing. Now, as the Camarilla and Sabbat prepare their forces, those in the bastion of vampiric freedom discover they are not as free as they thought....   [click here for more]
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Lost Arts of the Dead

Lost Arts of the Dead


The ancient dead keep their own counsel, and they have learned from bitter experience to hold onto any advantage to avoid Oblivion. The Charms within represent such advantage in the Underworld, a means of bringing powers unknown to most of its denizens to bear when necessary. Once practiced only by the dark realm’s elite, these arts have begun to filter out to the masses in this Time of T...   [click here for more]

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Lost Paths: Ahl-I-Batin and Taftani

Lost Paths: Ahl-I-Batin and Taftani


Masters of Subtlety

Standing amid complex designs are magicians who've seen the rise and fall of empires. The mysterious Ahl-i-Batin skirt the edges of magical society, tugging at the strings of politics and religion to broaden human consciousness. Meanwhile, the stubborn Taftni refuse to give up their blatant magic in the face of increasingly hostile modern realities. Two siblings, opposi...   [click here for more]

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Love Beyond Death

Love Beyond Death


Better To Have Loved And Lost...

The fiery passion of love denied form knows no bounds, and for those who choose to risk the pain of loss for the chance for a tender caress, life-in-death is endlessly bittersweet pain. In such a bleak and hopeless existence, the promise of love is one of the only beacons of hope in the face of Oblivion.

Than Never to Hav...   [click here for more]

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Lucifer's Shadow: Tales of Fallen Angels

Lucifer's Shadow: Tales of Fallen Angels


Fallen Angels Walk the Earth At the dawn of creation, Lucifer ignited the fires of rebellion. A third of the heavenly host rallied by his side, believing his cause was just. The fallen defied the armies of Heaven for a thousand years, never questioning their leader's resolve; even in defeat, they chose to suffer the fate of their prince rather than recant and betray their convict...   [click here for more]
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Mage Chronicler's Guide

Mage Chronicler's Guide


Reality is glass, is gingerbread and sugar, is chalk. We break pieces away. We take pieces apart. We reassemble them to suit ourselves. The seams are there for those with the eyes to see. The flaws are there for those with the hands to split them. The configurations are born from those with the minds and wills to create them. This is how it has always been. This is how it will aways be.<>...   [click here for more]

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Mage Chronicles Volume 1

Mage Chronicles Volume 1


From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book for you. 

Mag...   [click here for more]

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Mage Chronicles Volume 2

Mage Chronicles Volume 2


Mages Hold Magick in the Palms of Their Hands Mages alter reality at their very whim, but there are secrets that not even they know, and when push comes to shove, they're as mortal as you are. That's why they need you - a normal person who knows and can do abnormal things. You and your kind are their friends, allies, servants, and rivals. Mages are fighting a war for Ascension, and you've g...   [click here for more]

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Mage Chronicles Volume 3

Mage Chronicles Volume 3


 

The End is Nigh

 

The fate of the world hangs by a thread. Samual Haight, archenemy of Garou and Verbena, has learned a secret that could trigger the End. Meanwhile, San Francisco teeters on destruction. Only a gifted girl can save it, and the Maurauders and Technocracy both want her. Can the mages save us all?

Free Will or Fate?

Mage Chronicles Vol...   [click here for more]

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Mage Noir

Mage Noir


The 1940s began and ended with war. The war that opened the decade was fought with bombs and guns, and ended with a weapon more powerful and horrific than anything the world has seen. In the meantime, the citizens of the United States rebuild their society. The war didn't touch the country directly, as it did Europe, but the losses were palpable all the same. Millions of American men went to wa...   [click here for more]

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Mage Storytellers Companion

Mage Storytellers Companion


Secrets That Should Not Be Told

The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does.

Here's the Flip Side of Magic

T...   [click here for more]

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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate

Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.

The Power to Change Mage is Yours

More than just Storytelling adv...   [click here for more]

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Mage: Judgement Day

Mage: Judgement Day


Ascension is at hand.

A war for reality has raged unabated for centuries between mages of the mystical Nine Traditions and the authoritarian and rational Technocratic Union. Each side has held up the standard of universal enlightenment, but each has fractured and cracked the very nature of reality in a constant quest for victory. Now...   [click here for more]

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Mage: The Ascension (Revised) Quickstart

Mage: The Ascension (Revised) Quickstart


Reality Overthrown!

Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of yesteryear...   [click here for more]

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Mage: The Awakening Demo Part 3

Mage: The Awakening Demo Part 3


A Nest of Vipers

Welcome to the third installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. The players might well have been wondering about the other mages inthe Boston area and what response they might have to the power that Adam has unleashed. How do mages govern themselves? Do the characters have to fear repercussions for their roles in this drama? The char...   [click here for more]

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Mage: The Awakening Demo Part 4

Mage: The Awakening Demo Part 4


Siren's Song

Welcome to the fourth installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. In this story, the characters begin their own investigation of the Vice-spirits and discover that one of them, at least, has carved out a niche for itself in the Fallen World. They find out how subtle and poisonous the influence of these spirits can be, and, hopefully, they...   [click here for more]

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Magical Traditions

Magical Traditions


The Fractured Prism The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings to the Supernal truth, like a faint light that is invisible to the blind...   [click here for more]

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Magnum Opus

Magnum Opus


The Great WorkLead into gold. Worthless into priceless. False fire into a mortal soul. This is the quest of every Promethean, but many roads lead to Mortality. Over the centuries, the Refinements have changed, new ones have been discovered and old ones lost, and secrets too terrible for the mundane world have been buried and covered in lies. The Created cannot afford to let the...   [click here for more]

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Making of Exalted, The (Artbook)

Making of Exalted, The (Artbook)


The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today.

T...   [click here for more]

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Manifesto: Transmissions from the Rogue Council

Manifesto: Transmissions from the Rogue Council


 

The War's Not Over

What is the Rogue Council? Thats the question asked by nearly every Tradition mage in councils, chantries and nightclubs across the world. Nobody admits to knowing. Yet the Rogue Councils messages keep coming through, delivered by magic to most chantry houses - no matter how hard Tradition leaders try to stop them.

Anyone Not With Us Is Against Us ...   [click here for more]
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Manual of Exalted Power: The Infernals

Manual of Exalted Power: The Infernals


A Guide to the Green Sun Princes

Gifted by the Yozis with the corrupted Lawgiver Exaltations, the Infernals represent a new and terrible threat to the world and its Exalted defenders. Offered unimaginable power by the fallen architects of Creation to right their greatest failure, the Chosen of the Yozis operate with one shared goal, to transform Creation into Hell. Will the Infernal Exalted su...   [click here for more]

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Masquerade of the Red Death Trilogy Complete

Masquerade of the Red Death Trilogy Complete


The Red Death, a powerful vampire thousands of years old, has made a blood bargain with the monstrous fire creatures from another dimension. With their aid and the support of the Order of Dreadful Night, he plots to rule the world as Master of the Undead.

The only two people who can stop the Red Death are the Dire McCann and Alicia Varney. To do this they must find the one vampire who k...   [click here for more]

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Masquerade of the Red Death Trilogy Volume 1: Bloodwar

Masquerade of the Red Death Trilogy Volume 1: Bloodwar


For ten thousand years a race of immortal vampires has waged a secret war to control mankind. Beings of incredible supernatural powers, they are driven by a lust for power... and human blood.

They are the Kindred.

Though mortal, the enigmatic detective Dire McCann knows a great deal about these undead. So does Alicia Varney, one of the world's wealthiest women. They are two wi...   [click here for more]

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Masquerade of the Red Death Trilogy Volume 2: Unholy Allies

Masquerade of the Red Death Trilogy Volume 2: Unholy Allies


Unholy Allies

The Red Death, a powerful vampire thousands of years old, has made a blood bargain with the monstrous fire creatures from another dimension. With their aid and the support of the Order of Dreadful Night, he plots to rule the world as Master of the Undead.

The only two people who can stop the Red Death are the Dire McCann and Alicia Varney. To do this...   [click here for more]

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Masquerade of the Red Death Trilogy Volume 3: The Unbeholden

Masquerade of the Red Death Trilogy Volume 3: The Unbeholden


HE THREAT - The Red Death, leader of the cult of vampires known as the Order of Dreadful Night, is about to seize control of the two secret organizations that rule the world of Darkness. The only obstacles to his plan for global domination are two humans, Dire McCann and Alicia Varney.

THE HORROR - Unknown to the Red Death, his unholly allies, fire demons from another dim...   [click here for more]

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Masters of the Art

Masters of the Art


 Infinite Power

You have survived countless centuries. Your knowledge of magick is unparalleled. The very primal forces of the universe quiver at your merest beckoning. What secrets await the mage who possesses such masterful knowledge? Death, Beginnings, the wisdom of the Oracles these are your quests now. Let none stand between you and...   [click here for more]

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Mediums: Speakers with the Dead

Mediums: Speakers with the Dead


They're Breaking on Through from the Other Side

The Restless Dead aren't silent. They're just bursting with thoughts and ideas that they'd love to share with the living. Unfortunately, they're not very good at communicating this sort of thing. It's one of the drawbacks of being dead, after all. That's where you come in. Ready for the secrets of the Restless Dead? You'd better be....   [click here for more]

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Mexico City by Night

Mexico City by Night


Stronghold of the Sabbat The city teems with over 20 million mortals.  Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine.  In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent.  Although it presents a bold faceade, how strong is the Sabbat's sprawling h...   [click here for more]

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Midnight Circus

Midnight Circus


Step right up, right this way

For centuries, almost millennia, it has traveled the backroads and byways of the World of Darkness. And as it wandered, the stain on its festival soul thickened. Now it answers to the name of Anastagio's Olde Time Lunar Carnival and Midnight Circus. Its taste for souls has grown ever keener and it's still hungry. The calliope beckons like a...   [click here for more]

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Midnight Express

Midnight Express


The Light at the End of the Tunnel... An unearthly whistle in the distant night signals the arrival of the ghpst train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through the Tempest to virtually any destination in the Shadowlands. Is the Midnight Express! Controlled by...   [click here for more]
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Midnight Roads

Midnight Roads


The roads are lovely, dark and deep… There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. Midnight Roads includes: • ...   [click here for more]

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Midnight Siege

Midnight Siege


 From Graceful Salons to the Halls of the Consistory

For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the sects resolve their conflicts without alerting ...   [click here for more]

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Milwaukee by Night (WW2105)

Milwaukee by Night (WW2105)

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Mind's Eye Theatre (Core Rulebook)

Mind's Eye Theatre (Core Rulebook)


A World of DarknessIt’s never far away. You glimpse it shift in the shadows, hear it whisper on the breeze, feel its presence in every nightmare. A world so very like our own, but where sinister societies and ancient horrors cloak themselves in modern guises, and every truth uncovered only reveals a deeper mystery beneath. The shadows call. Will you answer?How Deep Do the Shadow...   [click here for more]

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Mirrors: Bleeding Edge

Mirrors: Bleeding Edge


Cyberpunk destroyed science fiction.

Science fiction was about man's potential. Science fiction was about how man could reach out and touch the stars. We could be better. We could be worse. All we needed was the technology.

Cyberpunk was not that. Cyberpunk said man would be the same damn bastard he always was, he'd have the same problems he always...   [click here for more]

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Mirrors: Infinite Macabre

Mirrors: Infinite Macabre


Beyond the ring lurks a moon whose very shape-whose very essence-is formed of squirming thorns, tangled hedgerows, and alien trees.

Inside a defunct planetary outpost, a throng of self-made monsters fuses cable and hull scrap to one another's reanimated flesh, each powered by elements never seen by man.

Layered beneath this plane of existence is another: a place...   [click here for more]

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Mithril: City of the Golem

Mithril: City of the Golem


REQUIRES THE USE OF THE DUNGEONS & DRAGONS® PLAYER'S HANDBOOK, THIRD EDITION, PUBLISHED BY WIZARDS OF THE COAST®.

IN THE SHADOW OF THE GOLEM

The city-state of Mithril: a pocket of civilization carved out of the wilderness between the Blood Sea's tainted waters and the perilous Kelder Mountains. Corean's priests ...   [click here for more]

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Mokole

Mokole


Enter the Dragon

To those who have heard the legends, they require no introduction. They are the greatest of Gaia's shifting children. They are the ones who remember the days of the dinosaurs and draw upon the power of the Age of Reptiles. None can equal their wisdom when they are calm, and none can stand before them when they are angry. They are the Children of Dragon. The crocodile-shift...   [click here for more]

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Monkeywrench! Pentex

Monkeywrench! Pentex


Drity Money

Pentex is the vilest corporation on the planet - and the most powerful tentacle of the Wyrm. Through its various subsidiary companies, Pentex attempts to taint the world by destroying the environment and brainwashing humankind. What Garou can stop this pervasive onslaught?

Dirty Work

The Monkeywrenchers can! These savvy and clever Garou hit Pent...   [click here for more]

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Monte Cook's World of Darkness

Monte Cook's World of Darkness


One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back ...   [click here for more]

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Montreal by Night (WW2216)

Montreal by Night (WW2216)


Welcome to Montreal, City of Black Miracles and unhallowed shrine of our most glorious Sabbat. Yes, we're so glad you came, n'est ce pas? Walk our catacombs in search of blasphemous knowledgeenjoy all manner of titillating diversions with our deliciously putrescent "Toy". And forget that language-barrier nonsense; we'd be delighted to hear you scream for mercy in English or French....   [click here for more]
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Mummy

Mummy


Legends of Evil They've trod the earth for millennia, stalking their foes with unrelenting patience. From the banks of the nile and the tombs of the dead they, have spread, until nowhere on earth remains free from their influence. Are Not Always Myths

Now their wars flame with abandon, burning all those trapped on their battlefields. Wielding mishty magics, d...   [click here for more]

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Murder Will Out (Hunter: The Vigil)

Murder Will Out (Hunter: The Vigil)


Murder Most Foul

What at first seems a case of an insane but isolated killer expands to put the cell at the mercy of an enemy that lives off violence itself, and can only be defeated by an act that could make the hunters killers on a par with the mass murderers they oppose. The story pits the players’ hunters against implacable killers of every stripe, and leads them into the grisly sec...   [click here for more]

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Nagah

Nagah


Snakes in the Garden

Theirs is the sacred duty of delivering justice. Theirs are the tools of venom and stealth. Theirs is the burden of silence. They are the Nagah, the sinister serpent-folk of the World of Darkness. For millenia, they have carried out their duties in perfect secrecy, bringing death to those that have earned it without leaving a single scrap of evidence of their existence...   [click here for more]

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Necropolis Atlanta

Necropolis Atlanta


From the Ashes of the Past... The city of Atlanta is known among the Quick as a center of culture and industry, but the Restless see a city of smoldering ruins and divided loyalties. Torn by Civil War and the war for civil rights, Atlanta has been overrun with the spirits of the Restless Dead, those with something left to prove or memories that they refuse to let go. A City Reborn The wr...   [click here for more]
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New Orleans by Night (WW2209)

New Orleans by Night (WW2209)


City of Beauty Fabled New Orleans, with its breathtaking buildings and romantic history, is the picture of elegance and sophistication. It is both vibrant and dignified; the elegant jazz music born in the city's streets reflects its soul. No other city so mixes its grace and its passion. City of Sin But there are vampires here. Any place so alive cannot help but attract the immortal paras...   [click here for more]

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