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Legend of the Five Rings: Strongholds of the Empire
Legend of the Five Rings: Strongholds of the Empire
by Alderac Entertainment Group

Across the Emerald Empire, the greatest servants of the Emperor make their homes in ancient castles, elaborate courts, impregnable fortresses, venerable dojo, and majestic palaces.

Strongholds of the Empire explores a handful of the many unique cities throughout Rokugan, seeking out those with particular interests for the different Great Clans.

Now we offer print options on many of our titles!


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Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI


NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. 

Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI ...   [click here for more]

Rottenlead Publishing  $14.00

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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secr...   [click here for more]

White Wolf  $18.99

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Guess Who's Coming to Dinner?: Tales of Legend-Haunted Arkham #2

Guess Who's Coming to Dinner?: Tales of Legend-Haunted Arkham #2


Guess Who's Coming to Dinner is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented h...   [click here for more]

Stardust Publications  $8.00

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Guía de los Anarquistas

Guía de los Anarquistas


Derriba las Murallas

La sociedad de los Vástagos está estancada y favorece a los privilegiados. Los antiguos reclaman su dominio sobre derechos que pertenecen por naturaleza a todos los hijos de Caín. Príncipes y arzobispos por igual abusan del contrato social que les concede el poder que domeñan. ¿Cuál es la respuesta? La revolució...   [click here for more]

LaFactoria  $9.35

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Guía del Jugador de Changeling

Guía del Jugador de Changeling


Criaturas del EnsueñoSomos criaturas hechas de sueños. Sin imaginación... sin pasión... no somos nada.  - Lady Sierra, Casa GwydionEl Reino de los SueñosLa Guía del Jugador de Changeling es una referencia esencial tanto para jugadores como para Narradores. Al expandir las posibilidades de las hadas y presentar una cultura completamente nueva, la Gu...   [click here for more]

LaFactoria  $6.02

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Guía del Narrador de Changeling

Guía del Narrador de Changeling


Un mundo de sueñosAl igual que su nombre, Changeling es un mundo siempre cambiante lleno de misterio y sorpresa. Por desgracia, este misterio a veces se desborda sobre las reglas, así como el escenario. La Guía del Narrador de Changeling aclara muchas de las preguntas mas comunes sobre el juego, a la vez que ofrece abundante información nueva que con seguridad avivar...   [click here for more]

LaFactoria  $5.34

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Guide to the Anarchs

Guide to the Anarchs


Break the Walls Down Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!

...   [click here for more]
White Wolf  $14.99

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Guide to the Camarilla

Guide to the Camarilla


The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight.

The New Face o...   [click here for more]

White Wolf  $9.99

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Guide to the Sabbat

Guide to the Sabbat


The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?

Cast by the Fires of the Packs...   [click here for more]

White Wolf  $9.99

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind

We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone ...   [click here for more]

White Wolf  $15.99

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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive

We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. As...   [click here for more]

White Wolf  $15.99

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Guildbook: Artificers

Guildbook: Artificers


Taste the Hammer and the Flame!

In the darkest heart of Stygia, they wait for you. Do you have what it takes to place another in the flames of soulfire? Can you bring the hammer down and close you ears to the screams? Or even now, are the Legionnaires bringing you to the forges in chains? One way or another, the Artificers' Guild is waiting for you. Guildbook: Artificer...   [click here for more]

White Wolf  $7.99

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Guildbook: Haunters

Guildbook: Haunters


do yOU WaNt tO PlaY wiTh MadNEsS?

Hi, there. I know you're not dead yet, but we're working on it. Anyway, I was wondering if you'd thought about your career prospects once I finally get around to killing you. I was hoping you'd consider coming to work for us. No? You won't even consider it? Oh, wel.. And, yes, Im going to kill you anyway.

And All Pandemonium Breaks Loose!...   [click here for more]

White Wolf  $7.99

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Guildbook: Sandmen

Guildbook: Sandmen


Where Do Dreams Go When They Die?

So little dead man, have you come join our masque? Welcome to the play that never ends, the dream that dreams itself through eternity. Once upon a time, I thought Life was Art and Art was Life. Now I know better. Soon, you will too. - Malaika Singleton, Night Angel of Philadelphia

Only the Living Can Awaken From T...   [click here for more]

White Wolf  $7.99

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Guildbook: Spooks and Oracles

Guildbook: Spooks and Oracles


Spooks This is my fist. That is your Fetter. This is your Fetter after I've beaten the living hell out of it with my fist. Any questions? Oracles I am a spider in the web of Fate. You are a fly, caught in it. I walk along the strands, untouched. You are bound. The more you struggle, the worse it will be.

The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underwo...   [click here for more]

White Wolf  $10.99

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Gurahl

Gurahl


Waking from centuries of slumber, the Gurahl — the werebears — rise again.

Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the f...   [click here for more]

White Wolf  $10.99

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Habia en Los Apalaches

Habia en Los Apalaches


En las tierras salvajesEn lo más profundo de los bosques del sur de los Apalaches, los Garou se enfrentan a la inminente destrucción de sus hogares. El mundo moderno invade los lugares sagrados, construyendo carreteras sobre los caminos espirituales. El Wyrm horada los corazones de la Parentela y las Sendas quedan olvidadas.Despierta una vieta magiaPero los Garou no ...   [click here for more]

LaFactoria  $6.68

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Hall of the Rainbow Mage

Hall of the Rainbow Mage


The Rainbow Mage is Missing!While investigating the disappearance of Londar Brightrain, known as the Rainbow Mage, the party comes across dark, twisted plans and deadly secrets. Do your players dare travel to his looted home and risk entering his tower? Can they find the Rainbow Mage, or his hidden treasures and powerful spells? Will they discover the secret behind Horgrim’s Pyrami...   [click here for more]

Necromancer  $2.99

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Hammer & Klaive

Hammer & Klaive


Living Metal and Thundering Bone

A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, ...   [click here for more]

White Wolf  $11.99

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Hard Times in Dragon City

Hard Times in Dragon City


Hard Times Have Come to Dragon City

Retired adventurer Max Gibson has seen better times. Ever since he and his treasure-hunting friends struck it big and called it quits a decade back, it seems like things have slid downhill. 

It’s hard enough to scrape by in a sprawling mountain city in which elves and dwarves live higher than humans in every way. It...   [click here for more]

Full Moon Enterprises  $4.99

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Hardcore Rules Volume 1

Hardcore Rules Volume 1


Check out our new Hardcore Rules Volume 1. We've put together all new Critical Hits and Radical Failures charts, Ultimate Armor Rules, and Called Shot rules. These additions to your regular gaming rules can add a lot of excitement and gore to your otherwise hum-drum dice rolling convention....   [click here for more]
Action Games  $4.00

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Hardcore Rules Volume 2

Hardcore Rules Volume 2


Hardcore Rules volume 2 features five new chapters for your favorite D20 game. New critical hit chart Master working rules Two weapon fighting rules Armor fortification rules A brand new background generator! Beware all who enter here: Hardcore Rules 2 will give hours of fun to any campaign and allow for character specialization in new and wonderful ways. A great tool for ...   [click here for more]
Action Games  $5.00

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Harlan County Horrors

Harlan County Horrors


In the black heart of coal country, malevolent spirits and unearthly creatures slip from the shadows into the minds and hearts of men. Young women, twisted by pain, call for love and revenge by the light of the moon. A dead dog by the side of the road is more than it seems. In Harlan County, Kentucky, the supernatural and the mundane mingle in the depths of the earth, filling the mines with pow...   [click here for more]

Apex Book Company  $4.99

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Harp Sf

Harp Sf


HARP SF- the roleplaying game of the future has arrived

Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you.

HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whol...   [click here for more]

Guild Companion Publications  $20.00

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Harp SF Xtreme

Harp SF Xtreme


Take your HARP SF game to the next level of excitement!

HARP SF Xtreme expands the HARP SF system with:

A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alp...   [click here for more]
Guild Companion Publications  $15.00

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Harvesters Compilation

Harvesters Compilation


The belief in a supernatural source of evil is not necessary. Men alone are quite capable of every wickedness.

- Joseph Contrad, Under Western Eyes

In the Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so ...   [click here for more]

White Wolf  $11.99

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Haunted: 11 Tales of Ghostly Horror

Haunted: 11 Tales of Ghostly Horror


Who willingly walks into a haunted house?

Ghost hunters explore dark places, investigate clues and uncover secrets of the dead. Evidence of an afterlife may prove elusive and few hunters recognize some things are best left buried and forgotten.

Suspense and intrigue lurks inside HAUNTED: 11 Tales of Ghostly Horror. Unlock the clues in these eleven mysteries:

+ A c...   [click here for more]

FR Press  $4.99 $3.99

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Havens of the Damned

Havens of the Damned


 

Where the Undead Stay

 

Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story....   [click here for more]

White Wolf  $8.99

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Heaven's Shadow

Heaven's Shadow


Heaven's Shadow is the first game published under the Bedroom Wall imprint. Written and designed by John Berry, this is a game of faith and assassination set in the modern world.   Players take on the role of Shadows, assassins in the service of God, empowered by Faith to hunt down and eliminate the ancient Nephilim. Immortal demonic beings in the guise of normal men and wome...   [click here for more]
Bedroom Wall Press  $5.00

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Heavy Gear RPG 3rd Edition Player's Handbook

Heavy Gear RPG 3rd Edition Player's Handbook


A Hunter races past you, its rapid-fire 20mm autocannon spitting metal death. As you watch in horror, your commanding officer's Black Mamba erupts into a ball of raging flame, composite armor and fuel ablaze in a bright fireball.

"Fall back! Fall back!" Hastily, you have taken command. Your cadre pulls back behind a rocky outcropping and regroups. Tracers streak ...   [click here for more]

Dream Pod 9  $29.95 $8.95

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Heavy Gear Rulebook 1st Edition

Heavy Gear Rulebook 1st Edition


A Hunter races past you, its rapid-fire 20 mm autocannon spitting metal death. As you watch in horror, your commanding officer's Black Mamba erupts into a ball of raging flame, composite armor and fuel ablaze in a bright fireball.

"Fall back! fall back!" Hastily, you have taken command. Your squadron pulls back behind a rocky outcropping and regroups. Tracers surrou...   [click here for more]

Dream Pod 9  $29.95 $8.95

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Heavy Gear Rulebook 2nd Edition

Heavy Gear Rulebook 2nd Edition


A Hunter races past you, its rapid-fire 20mm autocannon spitting metal death. As you watch in horror, your commanding officer's Black Mamba erupts into a ball of raging flame, composite armor and fuel ablaze in a bright fireball.

"Fall back! Fall back!" Hastily, you have taken command. Your cadre pulls back behind a rocky outcropping and regroups. Tracers streak by your...   [click here for more]

Dream Pod 9  $34.95 $10.50

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HELLAS: Action_Deck

HELLAS: Action_Deck


HELLAS: Action Deck

The Hellas role-playing game is an exciting fusion of high drama, action-adventure, romance, mythology-infused space opera

What is the HELLAS:Action Deck?With the HELLAS: Action Deck the game master and the players can add another facet to their operatic Greek sci-fi games. The cards are intended to be used as a play and idea aids to help embellish the action as it ...   [click here for more]

Khepera Publishing  $17.00 $10.00

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Hengeyokai: Way of the Beast Courts

Hengeyokai: Way of the Beast Courts


This is Not Your Land, Gai-jin

For centuries, the hengeyokai - the secretive shapeshifters of the East - have resisted the incursions of the Western world. Tales of goblin spiders, mischievous fox-women, chattering ravens and mighty dragons abound from Indias rivers to the islands of Japan. But as the West and its creatures invade the sacred homelands, the hengeyokai watch the Wheel of Ages gr...   [click here for more]

White Wolf  $9.99

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Hero Kids - Fantasy RPG

Hero Kids - Fantasy RPG


Hero Kids is a fantasy RPG for kids aged from 4 to 10.  This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.

NOTE: The print option includes the core rules, heroes, and monsters.  Select the Print + PDF option (no extra cost) to also get the introductory adventure and printab...   [click here for more]

Hero Forge Games  $5.99

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Heroes Against Darkness

Heroes Against Darkness


Imagine an ancient world torn apart by primal powers. A place where magic runs through all living things and erupts from the minds of powerful magi, where humans, elves, dwarves and orcs walk the same earth, where ancient gods fight side-by-side with mortals in an endless battle between order and chaos.Adventure is everywhere. This is the world of Heroes Against Darkness.

...   [click here for more]

Hero Forge Games  $0.00

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Heroes and Magic

Heroes and Magic


A collection of fantasy short stories from noted fantasy game designers and authors James M.Ward, Frank Mentzer, Christopher Clark, and Tim Kask.  Walk with an elf masquerading as a human, discover the story behind Lich Dungeon and The False Prints, explore the world of Tim Kask and much, much more.  This anthology is guaranteed to entertain you for more than a few trips on the p...   [click here for more]

Eldritch Enterprises  $15.95 $8.00

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Heroes of the Fenian Triarchy [PFRPG]

Heroes of the Fenian Triarchy [PFRPG]


Come to the Fenian Triarchy!

Play as Boggards, Feykissed, Grippli, Half-Elves, Humans, or Lizardfolk! Visit the legendary distilleries of Greenwall, the evershifting City of Boats, the grand markets of MacCool, or walk the green in Siobhan. Train as a warrior poet (barbarian), otherworld druid, wild huntsman (ranger), whisky runner (rogue), cunning-folk (wilder method)...   [click here for more]
Purple Duck Games  $14.99 $6.99

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Heroes of the Jade Oath (AE)

Heroes of the Jade Oath (AE)


Think Far Eastern Adventuring is all about accepting your place on The Great Wheel?

Think again!

Heroes of the Jade Oath take the choices and flexibility of Monte Cook's Arcana Evolved and add an immersive, fully researched, and instantly playable Far Eastern background.

So kick karma in the butt and choose your own destiny with Lands of the Jade Oath.

Her...   [click here for more]

Rite Publishing  $29.99 $14.99

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High Adventure Role Playing Fantasy

High Adventure Role Playing Fantasy


HARP FANTASY- the new road to High Adventure

Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility...   [click here for more]

Guild Companion Publications  $20.00

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Historias de la Cruzada

Historias de la Cruzada


Voces en la Noche...

Los magos no son más que la punta de la lanza en el mundo de la Fantasía Oscura. Poderosos mortales, conspiradores vampíricos, espectros lastimeros y hadas furiosas acechan en los límites del crepúsculo. Cuando los candiles se apagan y las sombras se adueñan del mundo puedes necesitar ayuda en tu crónica de La Cruzada...   [click here for more]

LaFactoria  $5.34

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Hobomancer

Hobomancer


Among the countless hobos who ride the rails looking for work in 1930s America, there exists a secret society of magicians known as the hobomancers. The hobomancers face all the same problems as rank-and-file hobos—hunger, mean-spirited railway bulls, bad hooch—but they must also concern themselves with defending reality as we know it. If the hobomancers don’t ride the rails a...   [click here for more]

Hex Games  $14.99

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Hombre Lobo: El Apocalipsis (edición revisada)

Hombre Lobo: El Apocalipsis (edición revisada)


Las Señales están sobre nosotrosLa Tierra ardeLas aguas sangranLos humanos dan rienda suelta al hambrea la enfermedad y a la masacreCrean veneno y odio El mundo agonizaSólo nosotros podemos ver las Señales finalesEl Ojo del Wyrm se ha abiertoLa Nación se ha separadoLos Tiempos Finales están aquíNo queda nada más que la GuerraY sólo ...   [click here for more]

LaFactoria  $12.03

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Hombre Lobo: Guia del Jugador

Hombre Lobo: Guia del Jugador


Los últimos de una raza moribunda“Los humanos pueden contemplar el estado del mundo y decirse a sí mismos que la Tierra no está muriendo. No podemos aceptar su ignorancia como una excusa. Los reinos espíritu están ahogándose; el sol de desvanece tras un manto de aire impuro. Nuestra madre ha caído gravemente enferma, y su envenenador espera...   [click here for more]

LaFactoria  $9.35

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Hombre Lobo: Libro del Narrador

Hombre Lobo: Libro del Narrador


Un mundo repleto de enemigos

Los Garou se ven asediados por muchos y distintos problemas. Deben evitar la violación de dos mundos distintos; deben enfrentarse no sólo con las fuerzas del Wyrm y de la Tejedora, sino también con los rivales que moran en el Mundo de Tinieblas. ¿Cuánto más se puede esperar que resistan?

Un libro repleto de a...   [click here for more]

LaFactoria  $6.02

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HOUR OF GLORY: Die Zombies!

HOUR OF GLORY: Die Zombies!


War-torn Europe in 1945 is about to experience a new kind of horror.

Even as the Third Reich crumbles beneath the Soviet onslaught, Allied spies have been dispatched to investigate a supernatural threat.

In a last, desperate attempt to protect the Fatherland, Axis scientists are about to unleash the living dead!

Hour of Glory: Die Zombies! is an expansio...   [click here for more]

Warm Acre  $3.20

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House of Hubris (4E Adventure)

House of Hubris (4E Adventure)


THE PRINT VERSION IS IN FULL COLOR

Rules Set: 4E (GSL)

This adventure takes place in the region featured in Adventurer's Guide to Cthonia. 

This is the second adventure in the Feudal Lords' Champion's of Hubris Paragon Adventure Path.  The first adventure, The Mark of Hubris, can be found HERE.

In a world where honor a...   [click here for more]

Alea Publishing Group  $3.95

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House of Secrets

House of Secrets


Ilse Decameron, a vampire of Clan Tremere, is on a mission to procure a mortal mage. On her trail is Kurt Westphal, a member of the rival Ventrue clan who is seeking to uncover the Tremere's newest threat. He and Ilse uncover a web of betrayal, demonic pacts and a scheme which, if it succeeds, will spell the end of the vampire clans and forever change the face of the World of Darkness.

...   [click here for more]

White Wolf  $3.99

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House of Tremere

House of Tremere


Throw Open the Gate of Ceoris

High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful a...   [click here for more]

White Wolf  $11.99

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Houserule Handbooks: Spellpoints Compilation

Houserule Handbooks: Spellpoints Compilation


Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Role...   [click here for more]

Super Genius Games  $9.99 $7.99

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