| Product Name ▲ |
Publisher |
Price |
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Where magic and science collide!
Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at!
Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far. ... [click here for more] |
Rite Publishing |
$2.99
|
Declare your belief!
Find something mystical in your next religious emblem. With #30 Badges of Faith by Michael Welham you'll find more than just another sigil of conviction but a motif of divine power, with passive powers, powers that need to be actualized though holy quests, inseted powers, and penalties for transgressions.
... [click here for more] |
Rite Publishing |
$2.99
|
Will You Bear The Standard?
A flag is more than just a piece of cloth. It is a symbol; it can be one of hope or despair, freedom or tyranny. How will you bear that standard? Stories of lancers with streaming pennons or fallen banners picked up by lone squires fill a bard’s songbook. Be it a banner’s carried on a standard, a guidon on a spear marking a mercenary company, a g... [click here for more] |
Rite Publishing |
$2.99
|
So much more than just another stylish garment!
Why stick to the same old cloaks and capes of yesterday, when you can pick up the latest in adventuring fashion? #30 Cloaks of Deception provides a wide array of options, from the awe inspiring cloak of authority to the mysterious click here for more] |
Rite Publishing |
$2.99
|
"I don't fear dying, I fear being cursed."
How many times have player characters selfishly plundered the ancient tombs of long lost civilizations with impunity? How many evil cults of dark gods have they smashed and looted? We all know that player character’s love thei... [click here for more] |
Rite Publishing |
$3.99
|
"Because sometimes you want more than just a cool horse."
No action scene is as iconic to action-adventure as the Chase scene. And you should rush in and out of your chase scene in styles with one of these fantastic conveyances!
Within you will find the Battlecord a dwarven designed chariot that sounds the drums of war; The Dancing Phoeinx... [click here for more] |
Rite Publishing |
$3.99 $0.99
|
 Don’t your heroes deserve firearms that can advance with them?
The valiant are known by the weapons they wield—Excalibur, Mjolnir, Faule Grete, Tick Licker, The Mexican, Dead Man's Gun—all weapons that carry meaning and power into the hearts of foes simply by uttering their names. What weapon will your hero carry into legend?
<>... [click here for more] |
Rite Publishing |
$4.99
|
Come and graft both power and horror to your body!
Replace your organs and other parts with those crafted by the fleshgrafters. Take your skin and arms replace them a trolls, Exchange your eyes for that of an anti-paladin so you can sense good, or exchange your mouth for a leech maw!
Brought you by the critically acclaimed author of #30 Intelligent Magic Items and #30 Haunt... [click here for more] |
Rite Publishing |
$3.99
|
The darkness isn’t so empty anymore…
What lurks in abandoned houses and forlorn ruins? It’s no random encounter. The monsters refuse to lair there, because there are haunts!
Exploring the realms of the Pathfinder Roleplaying Game, here are 30 Haunts to harass, frighten and antagonize adventurers. Choose from a selection ranging from the Lon... [click here for more] |
Rite Publishing |
$2.99
|
"The Haunts of Japanese Horror"
Kaidan whose very name means ‘ghost story’ in Japanese, is a mist enshrouded realm of exotic races, oni demons, and yurei ghosts, ruled by an undying imperial court, enforced by ruthless samurai, and with all social castes bound to an&n... [click here for more] |
Rite Publishing |
$3.99
|
"It's cursed? No, worse. It's haunted."
Dolls and Mirrors that haunt you nightmares, folk tales of deathtraps that hunger for new prey and possessive pane's of glass. All of this you will find within the pages of #30 Haunts for Objects.
click here for more] |
Rite Publishing |
$2.99
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"These dead men tell a tale..."
Ghost ships and abandoned coastal villages fill a bard’s songbook, bringing tale... [click here for more] |
Rite Publishing |
$2.99
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What do they have in common?
They could all be your next intelligent magic item. With #30 Intelligent Magic Items by T.H. Gulliver (#30 Haunts for Ships and Shores) you'll find more than just another specially-purposed sword, ready to possess your warrior for retail therapy with scabbard accessories. You'll find planar explorers, hopping across the Beyond in the hands of ad... [click here for more] |
Rite Publishing |
$2.99
|
Jewels from the hearts of obliterated stars!
With #30 Ioun Stones you'll find new options to swirl about the head of a character in a winding gyre, setting your character apparet with a blazen display of magic. Best of all they don't even take up slot so you never have to worry about which ioun stone you want to take. Pick up magic items whose rich history predates the world'... [click here for more] |
Rite Publishing |
$2.99
|
"It’s a bit more than a self-help book!"
More than knowledge lies within these pages, waiting within lies talent.
Within you will find grimoires such a “Break Anything!” that can imbue a gift for sabotage; “Drawing from the Divine” a book that enhances one’s ability to channel energy; and “Fistful... [click here for more] |
Rite Publishing |
$2.99
|
Somethings are not always what they seem
...is it a knickknack, or something not so mundane?
Why's that candle so special? How come that piece of chalk is kept separate from the others? There's something uncanny about that lantern, and what is it about that odd whistle?
There are always the iconic magic items, be they swords, armors, cloaks, rings, or other traditio... [click here for more] |
Rite Publishing |
$2.99
|
"It's a nice use of space."
Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals.
Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book tha... [click here for more] |
Rite Publishing |
$3.99
|
Who needs one ring to rule them all when you've got 30 to chose from?
Why limit yourself to the 30 rings in your core rules, when you can double your options and pick from rings like the ring of retaliation, or the ring of safeguards.
With #30 Rings of Defense, your characters can find the offense in their defense, the s... [click here for more] |
Rite Publishing |
$2.99
|
Never leave an old man his "walking stick", NEVER!
Why stick to the same old staves of yesterday, when you can pick up the latest in adventuring tools? #30 Staves provides a wide array of options, from the awe inspiring staff of the planetripper to the mysterious staff of portents to the fearsome staff of the fleshwarper. These staves pe... [click here for more] |
Rite Publishing |
$2.99
|
Go beyond the usual poison darts, collapsing floors, and rolling boulders!
#30 Traps for Tombs presents a cruel buffet of maiming, injuring, and outright killing. With a selection of vicious deathtraps from CR2 to CR10, set in a detailed burial environment, #30 Traps for Tombs also doubles as a potential bare-bones delve into the long-sealed sepulcher of an exotic necropolis. The... [click here for more] |
Rite Publishing |
$3.99
|
Don’t your heroes deserve weapons with as much background and personality as the adventurers who carry them?
The valiant are known by the weapons they wield—Excalibur, Hrunting, Joyeuse, Narsil, Sting—all blades that cut into the hearts of enemies simply by uttering their names.
What weapon will your hero carry into legend? ... [click here for more] |
Rite Publishing |
$2.99
|
"Our Dragons Are Different."
No creature is so iconic to fantasy roleplaying as the dragon. The dragon is to fantasy Rpgs as the space ship is to science fiction, as the vampire is to horror, as the quick-draw stranger is to the western. There is a reason why its on the cover of the Pathfinder Roleplaying Game Core Rulebook. Only a dragon has that kind of... [click here for more] |
Rite Publishing |
$4.99
|
HE was a mutant with a gift for the guitar and an eye for the ladies... SHE was a hotrod-racing bombshell on the lookout for love... IT crawled from the wastes of Nashville crater, seeking human victims... THEY were trapped in a world they never made!
'45 is a world where WWII was fought with atomic bombs on all sides '45 is a world w... [click here for more] |
Postmortem Studios |
$8.00
|
Double Feature for '45: Psychobilly RetropocalypseFeaturing two short adventuresRANT! - Attack of the radioactive antsNITRO EXPRESS - A deadly race across the atomic desert. ... [click here for more] |
Postmortem Studios |
$3.00
|
All Quick Sheets show: − Your AC, including Touch and Flat-footed− Skills your GM may have to roll for you, including Hide, Move Silently, Listen, and Spot− Your primary missile and melee attacks− Your saving throws− Your initiative and grapple− Your starting HP− Your movement ratesVarious Quick Sheets may show − Number of spells a day, s... [click here for more] |
Creative Mountain Games |
FREE
|
![(Dis)Ascension [Board Game]](images/4816/108582-thumb100.jpg)
(DIS)ASCENSION IS NOW BEING OFFERED FOR 1 DOLLAR!
(Dis)Ascension - Across the Elemental Plane
Time continuously marches on, and all men die one day. As this de... [click here for more] |
Monster Chest Productions |
$5.00 $1.00
|

A full color set of Figure Flats for use with the Low Life game or any other way you want to play with them. These figures go along with The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island, but the characters and creatures can be used just about anywhere. It even includes templates (small burst, medium burst, large burst, and cone), fungi, body buddies, and pets. Buy t... [click here for more] |
Mutha Oith Creations |
$19.95 $9.95
|

Tash Shardborn has this to say: “In a very real sense, the Keister is the island. But in an equally, and more accurately, real sense the island is the island. Witness the cosmopolitan jumble of Floom, the aromatic mysticisms of the Garden of Smellemental Glee, the monumental juts and caverns of the Knobby Rumple... Behold dank rites and unspeakable atrocities a... [click here for more] |
Mutha Oith Creations |
$29.95 $14.95
|
What do a twenty year old wrecked ship and an exquisite musical instrument have in common? You will have to catch up to a certain bard to find out but there may be other old secrets that need to be dealt with before all is done! This finely crafted adventure is geared for characters up to fourth level and easily added to any campaign setting. Players will love this adventure, which will have them ... [click here for more] |
Creative Mountain Games |
$4.95 $2.48
|
(This is the re-release of this product)
An adventure for 4 Characters of Level 1-2by Jim Johnson with art by Andy Taylor Pathfinder Roleplaying Game Conversion by Mark Moreland
Deep within the forest, an ancient oak has grown huge, twisted, and evil. Ages ago, a savage cult haunted these woods and this tree became the catalyst of their unspeakable rites. Bel... [click here for more] |
Brave Halfling Publishing |
$7.95 $1.95
|
Playouts are layouts to be printed and used at the game table during play. In this PDF, you will find a small keep. It is four stories high with a sub-level that includes storage space and cells for prisoners or beasts. Consider the staircases somewhat fudged for use with a five-foot equals one inch grid. One could claim this keep has a garrison from one dozen to three dozen guards, if one... [click here for more] |
Creative Mountain Games |
$3.95 $1.98
|
Not all heroes live in New York City or some fictitious equivalent of it, some of them actually like sunshine. This book marks the first in a series of works detailing a West Coast superhero-ridden city known as Seven Cities, CA. This first installment will give you a brief lowdown on the seven former cities that comprise Seven Citi... [click here for more] |
Tomorrow Publishing |
$3.49
|

Everything you need to get a taste of -U- the Game of Stories is here... for free.
-U- Essentials is a free, quick look at the simple, universal game of -U-. It includes all the essential Print2Play pages from the core book with a brief introduction to the game as a whole.
Includes:
Core Rules At-a-Glance
Character Records
Story Outline Records
Play... [click here for more] |
A'n'SR Entertainments |
FREE
|

Optional rules for any game Powered by the -U- the Game of Stories rules.
At times, three six-sided dice may not be available, players may not be comfortable with the "slot-machine"-like method of rolling dice, or a particular Setting would "feel" better using a different way to resolve Character Checks.
This book provides 4 alternate ways... [click here for more] |
A'n'SR Entertainments |
$1.99
|

Optional rules for any game Powered by the -U- the Game of Stories rules.
The Setting is where a story takes place. Sometimes it is a world, a town, a time, a realm, or some combination of all the above. If you have ever wanted a simple way to create your own Setting for -U- the Game of Stories (or any other game for that matter), then welcome to -U- Options: Creating Settings... [click here for more] |
A'n'SR Entertainments |
$1.99
|
Optional rules for any game Powered by the -U- the Game of Stories rules.
Sometimes, it's not enough to just roll three 6-sided dice and see what matches in a game of -U-. Sometimes, the Story Referee needs to apply a scale of success to the task at hand. Enter -U- Options: Modifiers, a 1-page solution for the need to scale Character Checks in any game of -U-.
N... [click here for more] |
A'n'SR Entertainments |
FREE
|

A Setting for any game system and a mini-RPG, with stats for -U- the Game of Stories!
Long ago there were dragons that roamed the earth. Then, in a single day and night, they were gone. All that was left of the dragons were their scales. Years later, some ingenious humans discovered the dragon scales and unlocked their power, thus making them the first of what is c... [click here for more] |
A'n'SR Entertainments |
$1.99
|

A Setting for any game system and a mini-RPG, with stats for -U- the Game of Stories!
In the land of Chipanea there is one competition that rules them all: Monstera Ball. Here, contestants armed with monsteras try to win tournaments worth hundreds, thousands, and even millions of credits. Anyone can go for the Monstera Cup, but only one champion is crowned each year. Because of the... [click here for more] |
A'n'SR Entertainments |
$1.99
|
A universal, rules-lite role-playing game.
-U- the Game of Stories
We all enjoy stories, be they in movies, TV, comic books, or any number of entertainments. But what if you could be the main character in the story. What if it was you fighting for the freedom of the ancient empire? What if it was you that saved the local pizza den from financial failure? What if it was you that h... [click here for more] |
A'n'SR Entertainments |
$7.99 $4.99
|
 Murder Most Foul
Eleven people find themselves trapped in an isolated hotel. Elven people go to bed, but only ten will ever wake up again.
It's time for a good old fashioned murder mystery, Hot Chicks style! Here are ten fully realized characters from all walks of life. Use them as allies, adversaries, contacts, love interests... or involve them in a classic murder my... [click here for more] |
Dakkar Unlimited |
$7.50 $4.95
|

This is the 2nd edition of our popular set of Pulp game rules for miniatures.
.45 Adventure: Thrilling Action in the Pulp Era is a tabletop miniatures game that simulates all the two-fisted action of the era of pulp magazines. Players can take on the roles of colorful heroes or unscrupulous villains. With Tommy guns, Heaters, and Gats they can fight their... [click here for more] |
Rattrap Productions LLC |
$25.00 $17.50
|
RENEGADE Corsair
The Renegade class of starships was designed as a multipurpose vessel capable of hauling cargo, moving passengers, exploration, reconnaissance, and light combat duty. As with many such designs the ship is adequate for a variety of roles but particularly excels at none. The small crew requirement and ... [click here for more] |
0 hr: art & technology |
$4.95
|