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Shadowrun: Mission: 03-07: Knight at the Opera

Shadowrun: Mission: 03-07: Knight at the Opera


Eight teams escorting eight Damien Knights. Will the real Damien Knight please stand up.

...   [click here for more]
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Shadowrun: Mission: 03-08: Firestorm

Shadowrun: Mission: 03-08: Firestorm


It's the Easy Ones that Get YouIf you've survived enough runs, you know that the ones that sound easy are the ones that get you. And what could be easier than recovering a runaway drone?As it turns out, plenty. The drone is acting strangely--strange enough that two megacorporations are interested in its fate. And there are others, who are no fans of the megacorps, who have got the scent ...   [click here for more]

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Shadowrun: Mission: 03-09: Something Completely Different

Shadowrun: Mission: 03-09: Something Completely Different


It's Not Just a Show, It's a Happening

As any artist will tell you, the art scene can be brutal, especially in a high-octane setting like Manhattan. There are plenty of horror stories to go around—but none of them can touch what’s about to go down at the Guggenheim.

In this Mission, Shadowrun players will find themselves in the middle of an art opening ...   [click here for more]

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Shadowrun: Mission: 03-10: Spin Control

Shadowrun: Mission: 03-10: Spin Control


The Dirty Business of Exposing Secrets

Journalists have faced plenty of accusations of acting with a hive-mind mentality, but some covert operations in Manhattan are about to take things to a new level. What starts out for runners as a simple investigation into gang activities turns into an exploration of some of the city’s darkest secrets—the kind of things that tend...   [click here for more]

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Shadowrun: Mission: 03-11: Food Poisoning

Shadowrun: Mission: 03-11: Food Poisoning


Too Close to Home People die every day. People without SINs die even more frequently. That’s not news. But when people without SINs are being poisoned, when it looks like they’re being targeted somehow—well, that’s no good. If someone’s going after people without SINs, that means the next target could be one of your contacts, or your fixer, or even you. That...   [click here for more]

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Shadowrun: Mission: 03-12: Elevator Ride to Hell

Shadowrun: Mission: 03-12: Elevator Ride to Hell


The End Is Nigh You’ve had quite a time in the Rotten Apple—you’ve seen some weird people, done some strange things, and made some narrow escapes. Hopefully you’ve made some friends, and most likely you’ve made some enemies. But a strong wind getting ready to blow through town, and it just might take you away with it. Just make sure you leave alive. <>...   [click here for more]

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Shadowrun: Mission: 04-00: Back in Business

Shadowrun: Mission: 04-00: Back in Business


Welcome Home

It’s a simple job: find a missing girl. Of course, nothing is ever simple in the shadows, and a whole lot of people seem to be interested in this job for one reason or another.

Welcome to Season Four of the Missions Campaign, which returns home to the Emerald Sprawl, Seattle. Biz is good as a political fight is brewing to determine the fate of the vast ...   [click here for more]

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Shadowrun: Mission: 04-01: Hiding in the Dark

Shadowrun: Mission: 04-01: Hiding in the Dark


Open Season!

If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down s...   [click here for more]

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Shadowrun: Mission: 04-02: Extraction

Shadowrun: Mission: 04-02: Extraction


Corporate Headhunting

Parker Acson is a hot property. Horizon has just hired him, but they’re the only ones who want him. Acson has gotten the attention of plenty of players in the magical arena, and several of them are interested in getting a piece of him. The runners have been hired to extract Acson by a mysterious Mr. Johnson, and they’re going to have to move quic...   [click here for more]

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Shadowrun: Mission: 04-03: Rally Cry

Shadowrun: Mission: 04-03: Rally Cry


The Politics of Deception

Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause.

Anti-metahuman sentiment has long been a hot-button issue in Seattle, and s...   [click here for more]

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Shadowrun: Mission: 04-04: Smuggler's Blues

Shadowrun: Mission: 04-04: Smuggler's Blues


Stay Secret, Stay Safe Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are goi...   [click here for more]

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Shadowrun: Mission: 04-05: On a Silver Platter

Shadowrun: Mission: 04-05: On a Silver Platter


Best served coldA year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed.  Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start!  Are you ready to serve up a side ...   [click here for more]

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Shadowrun: Mission: 04-06: Hard Target

Shadowrun: Mission: 04-06: Hard Target


Be Afraid of the Dark

The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight.

Some people—the normal ones...   [click here for more]

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Shadowrun: Mission: 04-07: Burn

Shadowrun: Mission: 04-07: Burn


The Heat of Friction

If constant friction makes things hot, then the Ork Underground is ready to blaze. Proposition 23, known to some as “Project Freedom,” is coming closer to a vote, and it could make the Ork Underground a full district of the city of Seattle. People on both sides are willing to do just about anything to make the vote go their way, and they’re ...   [click here for more]

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Shadowrun: Mission: 04-08: Brothers United

Shadowrun: Mission: 04-08: Brothers United


Fates Worse Than Death A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, p...   [click here for more]
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Shadowrun: Mission: 04-09: Assassin Nation

Shadowrun: Mission: 04-09: Assassin Nation


The Night of Blood

The debate over the future of the Ork Underground is heating up. Proposition 23, which will decide whether or not the Underground becomes an official district of the city of Seattle, is coming up for a vote, and people on all sides are getting desperate. There are those, though, who understand that desperation can breed opportunity, and they are hatching plots ...   [click here for more]

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Shadowrun: Mission: 04-10: Romero and Juliette

Shadowrun: Mission: 04-10: Romero and Juliette


Blood and Vengeance

A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements—and more—are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they’re up against...   [click here for more]

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Shadowrun: Mission: 04-11: Election Day

Shadowrun: Mission: 04-11: Election Day


Leave Nothing on the Table

When the campaigning is done, the debates are over, and the voters are heading out to cast their votes, it’s time for the final push. Whether you’re fighting for a particular candidate or a specific cause, you don’t want to feel like there was more you could have done, that there was one more gambit you could have pulled to put y...   [click here for more]

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Shadowrun: Mission: 04-12: Showcase

Shadowrun: Mission: 04-12: Showcase


Shock Compression

The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode.

The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exc...   [click here for more]

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Shadowrun: Mission: FAQ: Season Four

Shadowrun: Mission: FAQ: Season Four


Your mission...

Are you ready for your next mission? Shadowrun Mission FAQ: Season Four answers the big questions you may have as you get ready for the next series of Shadowrun Missions. Have questions? You'll probably find the answer in here.

...   [click here for more]
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Shadowrun: Mission: Season Four Files

Shadowrun: Mission: Season Four Files


Back to work!

Get ready to take on Shadowrun Missions: Season Four with these free files. Included are a list of Seattle Contacts, a Karma Rollover Log and a calendar to track your adventures.

Be sure to check out the first mission of season four: Back in Business!

...   [click here for more]
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Shadowrun: Missions

Shadowrun: Missions


SCUM GO ON SHADOWRUNS - YOU ACCEPT MISSIONS For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to make a difference. As part of a DocWagon High Threat Response team, you've been on the receiving end of a firefight while trying to retrieve a client. You might wear the Lone Star badge, with orders to go undercov...   [click here for more]

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Shadowrun: Missions: Free Taiwan

Shadowrun: Missions: Free Taiwan


Get the Goodies

There’s stuff—good stuff, important stuff, stuff a lot of people want—that’s stuck. Sitting where it can’t do anyone a bit of good. And to people who know how to make money from such things, the fact that the goods aren’t moving is incredibly upsetting. Upsetting enough to make even the most kind-hearted individuals wa...   [click here for more]

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Shadowrun: Montreal 2074

Shadowrun: Montreal 2074


Great White Shadows

Bikers and go-gangs roam the streets of Montreal in 2074. Organized crime outfits struggle for territory. And neo-anarchists add spice and danger to the streets. All this would seem to be nothing more than lawless chaos except for one thing—money. Cheap real estate and savvy moves by the megacorporations have brought some cash into town, and a new city i...   [click here for more]

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Shadowrun: One Stage Before

Shadowrun: One Stage Before


One False Step......& the Fat Lady Sings!

When Mr. Johnson hires shadowrunners to discover the brains behind repeated attempts to sabotage a major corporation's latest acquisition, their first wrong move could be their last.

One Stage Before is an adventure for Shadowrun. It ...   [click here for more]

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Shadowrun: Parabotany

Shadowrun: Parabotany


Gardens of Shadows

It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn...   [click here for more]

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Shadowrun: Paradise Lost

Shadowrun: Paradise Lost


A run in Hawai'i, paradise of sun and surf, should be the answer to every shadowrunner's dream. But when runners need to track down a piece of valuable, stolen tech in the island kingdom, they find that bright, cheerful Hawai'i hides dark intrigues and darker dangers.

Paradise Lost introduces player characters to the Kingdom of Hawai'i in 2055, and includes a sourcebook section d...   [click here for more]

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Shadowrun: Parageology

Shadowrun: Parageology


Awakened Lands

When you’re a shadowrunner, you look for every ally you can get, any advantage you can grab. Which means that if the ground beneath your feet can either help you or hurt the other guy, you’re going to find a way to make that happen.

The earth is full of magic. Mana lines wriggle and writhe in different locales, and strange elements bubble up fro...   [click here for more]

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Shadowrun: Paranormal Animals of Europe

Shadowrun: Paranormal Animals of Europe


Horrible. Strange. Beautiful.

The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape.

Paranormal Animals of Europe is a...   [click here for more]

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Shadowrun: Parazoology

Shadowrun: Parazoology


Beware the Beasts The Awakening had a dramatic effect on the world, and those effects have not stopped shaking things up. Across the Sixth World, magic and other environmental factors continue to twist and distort all variety of living things, and the results can be deadly—or useful, to those who know how to harness the powers let loose in the animal kingdom. Parazoology...   [click here for more]
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Shadowrun: Predator and Prey

Shadowrun: Predator and Prey


PREDATOR AND PREY (PDF)
[FAS7234]Print Price (1998): $15.00
File Size: 29.2 MB

YOU’VE GOT A LOT MORE TO WORRY ABOUT BESIDES CLAWS AND TEETHIt used to be simple, right? When you went out into the wild, if you ran into something that didn’t like you much, you mainly worked to steer clear of the business end of their claws and teeth. Maybe there were a few spitters o...   [click here for more]

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Shadowrun: Queen Euphoria

Shadowrun: Queen Euphoria


It was a simple job, and the pay was good. Snatch Euphoria, the simsense star, sit on her for a weekend, and let her go. Easy.

If you believe that, you've never run the shadows.

Because now she's been snatched for a second time... and the corps think you did it.

click here for more]

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Shadowrun: Quick-Start Rules (Free RPG Day 2012)

Shadowrun: Quick-Start Rules (Free RPG Day 2012)


The Shadows Have Evolved!

Want to relive the adventure from Free RPG Day 2012? Or did you miss it and want to see what all the fuss was about? These Free RPG Day Shadowrun Quick-Start Rules are the perfect way to jump into the action of the Sixth World!

...   [click here for more]
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Shadowrun: Quick-Start Rules: Fourth Edition

Shadowrun: Quick-Start Rules: Fourth Edition


Get ready to run with this free PDF!

These Quick-Start Rules offer a streamlined rule set along with pregenerated characters, quick-reference sheets and a first adventure: Foodfight 4.0!

...   [click here for more]
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Shadowrun: Rigger 2

Shadowrun: Rigger 2


GEAR HEADS,GREASE MONKEYSAND SPEED JUNKIES

RIGGERS ARE BACK!

"Taking the datajack cable from under the dash, I plug it into the jack under my ear. Then I sit back as the virtual display blossoms before my eyes. Dizziness hits me for a split second; then my mind adjusts to the blizzard of input f...   [click here for more]

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Shadowrun: Rigger 3

Shadowrun: Rigger 3


PLANES, DRONES AND AUTOMOBILES

Living is rigging, omae. Like burning rubber down the highway at 150 klicks an hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest ...   [click here for more]

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Shadowrun: Rigger Black Book

Shadowrun: Rigger Black Book


"With the squeal of tires and the blast of autofire, everyone knows the drek has hit the fan!"

No shadowrunning team is complete without a rigger. Commanding the vehicles that provide fire support, surveillance, and a way out if things go bad, a team's rigger is as important as its street samurai or combat mage. And ...   [click here for more]

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Shadowrun: Runner's Companion

Shadowrun: Runner's Companion


MASTER THE SHADOWS

 

Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society.

This core book fo...   [click here for more]

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Shadowrun: Running Wild

Shadowrun: Running Wild


GO WILD!

Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies.

They’re not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World’s a place of eating or being eaten. Sometimes the critters are waiting deep ...   [click here for more]

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Shadowrun: Sacrificial Limb (Boardroom Backstabs)

Shadowrun: Sacrificial Limb (Boardroom Backstabs)


Secrets Worth Killing For

In 2072, Roger Soaring Owl, CEO of Knight Errant, resigned.

In 2073, Roger Soaring Owl was attacked on the streets of Denver. Witnesses were not clear on just what attacked him, but most say it was meaner, stronger, and faster than any metahuman.

Now it’s 2074. It’s time to find out what Roger Soaring Owl learned.

...   [click here for more]
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Shadowrun: Safehouses

Shadowrun: Safehouses


Hiding from the Heat

If it hasn’t happened to you yet, it will. A run will go south. People will be looking for you. Their eyes will be everywhere—your home, your friends’ houses, the places you hang out, even the spots where you buy your soykaf. They’re looking for you, waiting for you, and when they find you, they’re not going to talk. It...   [click here for more]

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Shadowrun: Seattle 2072

Shadowrun: Seattle 2072


It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.

As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whet...   [click here for more]

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Shadowrun: Seattle Sourcebook

Shadowrun: Seattle Sourcebook


Visit Beautiful Seattle, An Interesting Place to Live

A modern frontier town, sandwiched between the Elven nation of Tir Tairngire and the Native American Nations, Seattle is a place where cultures mix—often with explosive results.

A City of Opportunity

Megacorps with private armies trade in technology and information. Crime bosses rule the underworld...   [click here for more]

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Shadowrun: Shadowbeat

Shadowrun: Shadowbeat


The beat's on the street, and that's where you have to be if you wanna be in on what's happenin'.

Shadowbeat makes it easy by dishing out the scoop on music, media, sports and entertainment in the 2050s. Discover the best way to stardom in the sims.

Learn how to get the dirt on the stars. Get down and dirty as an Urban Brawler. All this, and the toys that make it hap...   [click here for more]

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Shadowrun: Shadows of the Underworld

Shadowrun: Shadows of the Underworld


Shadows of the UnderworldYou've got a choice — fight back or get out of the way!Shadows of the Underworld is a collection of five Shadowrun adventures, set against the chaos of the United Canadian and American States Presidential election of 2057. The runners get entangled with everything from political agents to fanatical cults, from a gun fight on the top of New Yor...   [click here for more]

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Shadowrun: Shadowtech

Shadowrun: Shadowtech


SHADOWTECHSourcebook[FAS7110]

Print Price (1992): $15.00Filze Size: 36 MB

The Best Just Got Better!

Think you're already hot stuff, eh chummer? Guess again. There's a leaner, meaner machine on the streets these days, a machine whose parts aren't built, they're grown.

ShadowTech is an advanced technology sourcebook for Shadowrun. All the lates...   [click here for more]

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Shadowrun: Sim Dreams & Nightmares

Shadowrun: Sim Dreams & Nightmares


Feel More. Do Less.

The Sixth World is full of seductions, and perhaps no siren song is sweeter than that of simsense. Feel the rush of new love without the work of having to date another person. Skydive from the upper reaches of the atmosphere without leaving your couch. Experience every emotion humans are capable of feeling, and do it with a greater intensity than most humans w...   [click here for more]

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Shadowrun: Sprawl Sites: High Society and Low Life

Shadowrun: Sprawl Sites: High Society and Low Life


Find Your Way Into Wealth—or out of Danger

If your run the shadows long enough and manage to stay alive, you’ll find your way into all sorts of places—from bank vaults where the wealthy store their most previous possessions to densely packed warrens that pack dozens of the poor into tight spaces. Maybe you’ll need to break a patient out of a tightly guarde...   [click here for more]

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Shadowrun: Sprawl Sites: North America

Shadowrun: Sprawl Sites: North America


Unfold the World

The Sixth World is full of dark alleys, twisted corridors, and hidden locations for nefarious activities. Shadowrunners and 16th century explorers both know the same truth—the difference between death and survival when entering a hazardous area may be a good map.

Sprawl Sites: North America presents eight full-color maps that can be used in...   [click here for more]

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Shadowrun: Spy Games

Shadowrun: Spy Games


CITY OF SECRETS Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t b...   [click here for more]

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