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Black Sun Wars RPG, 2 Frigates Starships

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Black Sun Wars RPG Starship Starter set

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Fading Suns Shards Collection Volume One

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Forbidden Lore: Technology

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Fading Suns Player [BUNDLE]

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Fading Suns Referee Expansion [BUNDLE]

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Fading Suns Basic Referee [BUNDLE]

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Dead End: A Fading Suns Shard

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Ruinous Folly: A Fading Suns Shard

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Arcane Tech

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 More New Products 
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StarCluster 2 Guide to Advanced Aliens

StarCluster 2 Guide to Advanced Aliens


The StarCluster Guide to Advanced Aliens covers those aliens who are substantially on a par with Humanity, capable of sustained space flight and interplanetary colonization. This Guide is full of fascinating and sometimes bizarre aliens, none of whom is humanoid. Each has its own life cycle and ways. You will meet the friendly and garrulous Ven de Opt, the massive Tommu hunters, the aquatic Kolusi...   [click here for more]
Better Mousetrap Games  $5.00

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StarCluster 2 Guide to Duelling

StarCluster 2 Guide to Duelling


The StarCluster 2 Guide to Duelling covers duelling for any StarCluster 2 culture (or culture in games Powered by StarCluster 2) that uses duelling to satisfy affairs of honor, including StarCluster 2, Sweet Chariot, Book of Jalan, Glorianna, and Blood Games campaigns set in the proper period. The blade duelling system uses a one-second initiate and response round with initiator and responder exch...   [click here for more]
Better Mousetrap Games  $1.00

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StarCluster 2 Guide to Martial Arrts

StarCluster 2 Guide to Martial Arrts


The StarCluster 2 Guide to Martial Arts is a drop-in replacement for the StarCluster 2 unarmed combat skill. The Guide contains guidelines for creating your own Martial Art for the StarCluster 2 System, along with 8 example martial arts - Boxing, Brawling, Wrestling, Karate, Jujutsu, Capoeira, Savate, and Military Unarmed.

The StarCluster Guide to the Martial Arts is compatible with all StarCl...   [click here for more]

Better Mousetrap Games  $2.00

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StarCluster 2 Social Pak 1

StarCluster 2 Social Pak 1


This product bundles the Starcluster 2 Guide to Cluster Religions, StarCluster 2 Guide to Starship Crew, and StarCluster 2 Guide to Duelling. All of these products are available separately.

 

The Guide to Cluster Religions examines the pupular new religions of the diasporan culture, all grown since man came into space, such as Cyberlegal Islam, Neo-Adamite Christianity, The Old Unbelie...   [click here for more]
Better Mousetrap Games  $5.00

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StarCluster 2 Weapon Design Guide

StarCluster 2 Weapon Design Guide


The StarCluster 2 Weapons Design Guide gives you a system to modify weapons to give different ranges, damage, ammo, and other parameters, while still retaining a balanced weapon. With the Weapon Design Guide, you can make an assault rifle tailored for the DC Marines, or perhaps a long-rage, highly accurate assassin's tool. You decide what specific parameters are important to you, and compromis...   [click here for more]
Better Mousetrap Games  $2.00

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StarCluster Antigravity Guide

StarCluster Antigravity Guide


The StarCluster Antigravity Guide is an in-depth technical paper on the physics of anti/artificial gravity. The Guide discusses the parameters of the antigravity field effect and its uses in the StarCluster. Opening the Guide is a discussion of A-Grav plates, and how they can be stacked to compensate for field attenuation. The field itself, its region of effect, direction, and modulation, are brou...   [click here for more]
Better Mousetrap Games  $1.50

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StarCluster Engineer's Guide

StarCluster Engineer's Guide


The StarCluster Engineer's Guide is an in-depth look at how spaceship systems work, looking at each system and subsystem in turn and examining them in much greater detail than the Starship Design Guide. In addition, systems which were part of packages before are broken out and discussed, as well as introducing new variants and totally new systems, such as the stealth system. Also discussed are...   [click here for more]
Better Mousetrap Games  $5.00

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StarCluster Spaceship Design Guide

StarCluster Spaceship Design Guide


The StarCluster Spaceship Design Guide provides a modular component-based system for designing and constructing StarCluster spaceships. The system allows you to construct space drives ranging from chemical rockets through fission and fusion to matter-antimatter annihilation drives. Options for living quarters range from rotational pseudo-gravity to artificial gravity, with possible sleep, working,...   [click here for more]
Better Mousetrap Games  $5.00

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StarCluster Technical Supplement #1

StarCluster Technical Supplement #1


This supplement allows you to design your own robots, vehicles, and starships for the StarCluster RPG. Each Guide features flexible, component based design rules, a list of components, and examples. This package includes:

Vehicle Design Guide (30 pages) Robot Design Guide (15 pages) Spaceship Design Guide (47 pages)

 

...   [click here for more]
Better Mousetrap Games  $10.00

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StarCluster Technical Supplement #2

StarCluster Technical Supplement #2


Open out your StarCluster campaign with Biotechnology, Anti-Gravity, and The Engineer's Guide. The Biotechnology Guide brings you genetic modifications, uplifted animals, cloning, limb regeneration, and artificial beings. The Anti-Gravity Guide shows you the physics of Anti-Gravity, how A-Grav is applied, and new a-Grav devices. The Engineer's Guide shows you how to change Matter/Anti-M...   [click here for more]

Better Mousetrap Games  $7.00

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StarCluster-Guaru

StarCluster-Guaru


The StarCluster Guide to the Guaru takes a look at the bizarre society of humanity's closest ally, the alien Guaru. All Guaru start out as matricides and cannibals, and in a twist of poetic justice, end up as the first meal for their own children. How a modern space-faring society happens in between those defining bookends is the focus of this guide. Learn how some Guaru young, all of whom sta...   [click here for more]
Better Mousetrap Games  $2.50

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Tempus: Chapter 13

Tempus: Chapter 13


These mutant Nazis from the future have already tried to change history... and failed. Now, they rule a remote corner of the Peruvian jungle and support fascist movements around the world. Can your players stand up to their genetically-engineered might?

This 5 page booklet contains Chapter 13's bizarre origins, their present efforts to control the world stage, a trio of plot hooks, and a catal...   [click here for more]

Bayn.org  $1.00

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Tempus: Dustbunnies

Tempus: Dustbunnies


Once, they were the most ubiquitous technology on the planet. Then they were replaced by something even better, and for an artificial intelligence, obsolescence equals death. So, they escaped to the only place were they were still cutting-edge technology... the past.

This 5 page booklet contains a new form of future tech: dust-like microbots that can reconfigure themselves into virtually anyth...   [click here for more]

Bayn.org  $1.00

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Tempus: Olympians

Tempus: Olympians


They traveled back in time to colonize the ancient world and live like gods. Now, a few survivors and arcane relics are all that remain.

This 5 page booklet shows you how to add a classical twist to your modern games with a new set of sci-fi toys, characters, and plot hooks inspired by Greek mythology. It's perfect material for any relic-hunter or espionage game!

Like everything in the Tem...   [click here for more]

Bayn.org  $1.00

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Tempus: The Plexus

Tempus: The Plexus


A cabal of telepaths has come from the future to alter the course of history, to save mankind from itself. Are they friend or foe?

This 5 page booklet contains the Plexus' story, the nanotech secrets behind their telepathic powers, a trio of plot seeds, and a short guide to hacking the human brain!

Like everything in the Tempus line, the Plexus is a pure setting book that's designed to be ...   [click here for more]

Bayn.org  $1.00

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The Chosen - Keepers of the Faith

The Chosen - Keepers of the Faith


?They will make war against the Lamb, but the Lamb will overcome them becuase he is Lord of Lords and King of Kings and with him will be his called, chosen and faithful followers.?

They have emerged not as the hell fury of Revelation but as the bane of humanity. What will you be? A pawn to be played with? Or can you hear than inner voice calling you? Are you one of THE CHOSEN?

...   [click here for more]

Better Mousetrap Games  $7.00

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The Lostfinders Guide to Mire End

The Lostfinders Guide to Mire End


B&W, 33 pages, US Letter size (also comes with a 42 page screen-reading version)

The first print supplement for the a|state RPG, 'The Lostfinders Guide to Mire End' is now available in PDF format. The Lostfinders Guide To Mire End delves into the sodden, degraded burgh of Mire End and comes up with choice nuggets of information about this most despised of places. New locations, NPCs...   [click here for more]

Contested Ground Studios  $5.00

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The Sinful Stars: Tales of the Fading Suns

The Sinful Stars: Tales of the Fading Suns


The world of the Fading Suns is revealed in the tales of its people: priests, nobles, guildsmembers, aliens and peasants. Within this short story anthology: The quest of an Ukar for an ancient relic of his race's mythology - a crown that can bend time itself; a priest finds absolution from his tortured sins in the storms of Pentateuch, the Planet of Mysteries; a scientist studying nanotech ressure...   [click here for more]
Holistic Design  $15.95 $7.97

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The Xro Dinn Chronicles - Awakenings

The Xro Dinn Chronicles - Awakenings


The Xro Dinn Chronicles (TM) second edition Book One: Awakenings is a 272 page exploration of the Xro Dinn Chronicles (XDC) universe. It features 5 richly detailed player character races, 10 professions, Sensitive psionics, a detailed technology section, racial technology that reflects the unique characteristics of each race, a detailed desciption of the major planets of the Frontier and muc...   [click here for more]
Ionian Games Studio  $12.95

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The Xro Dinn Chronicles - New Horizons

The Xro Dinn Chronicles - New Horizons


Book Two: New Horizons The only far future hard science fiction role playing game just became better. New Horizons radically expands the concepts introduced in Awakenings and provides an awesome view of the technologies of tomorrow ? from the microscopic world of nanotechnology to starships that travel faster than light. Both are customizable by players and game masters. Also included...   [click here for more]
Ionian Games Studio  $9.95

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Vorox

Vorox


A Vorox stands nearly 10 feet tall, bristling with six limbs (each usable as a hand or foot), a full set of fangs, a superb sense of smell, and an uncouth attitude which gets worse the hungrier it gets. Noble Vorox (and their untamed cousins in the wild) even bear poison claws capable of paralyzing prey in mere minutes. What's more, Vorox travel in packs.

And they're still not the premie...   [click here for more]

Holistic Design  $17.95 $8.98

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War in the Heavens: Hegemony

War in the Heavens: Hegemony


Ever since the Vau gave humanity its first setback among the stars, their space has been shut to prying eyes. For a brief moment, however, it has opened - long enough for the most daring to catch a glimpse. But the daring need as much wisdom as courage, for encounters with the Vau teach that things are not always what they seem.

Included in this volume:

Book One: Inception - A s...   [click here for more]

Holistic Design  $20.00 $10.00

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War in the Heavens: Lifeweb

War in the Heavens: Lifeweb


The first in an epic trilogy, "Lifeweb" details the Symbiots, explaining for the first time who and what they are, from their beginnings on the wilderness world of Chernobog to their modern starfaring empire, carving worlds from human space. Also included is an adventure pitting player characters against Symbiots, with the fate of the Empire at stake....   [click here for more]
Holistic Design  $20.00 $10.00

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War Machine: Battle Lines Sourcebook

War Machine: Battle Lines Sourcebook


The War Machine Core Book gave you the basic nuts and bolts of playing the game, as well as a generic overview of the game world. This book, Battle Lines, is intended to give both players and directors (G.O.D.s) information and plot lines to really sink your teeth into. As with the core rules, this book includes a Player's Section and a Director's Section. The Player's Section includes new trai...   [click here for more]
Happy Nebula Adventures  $1.50

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Worlds of the Realm

Worlds of the Realm


The Collected Imperial Survey

A deluxe, one-volume collection of the Imperial Survey series — including the new Imperial Fiefs survey.

Emperor Alexius has sent his Questing Knights forth to bring back reports from all quarters of the Known Worlds on the state of his empire. Each survey is a report written by a Questing Knight in a unique voice, and is sui...   [click here for more]

Holistic Design  $27.95 $13.98

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Fading Suns Rulebook (Second Edition, Revised)

01.Fading Suns Rulebook (Second Edition, Revised)
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05.Worlds of the Realm
06.Fading Suns Players Companion
07.Church Fiefs: Imperial Survey Vol. 7
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09.Kraken's Loom: A Fading Suns Shard
10.Merchants of the Jumpweb
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12.Fading Suns Shards Collection Volume One
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