| Product Name |
Publisher |
Price |
Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn\'t know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 s... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the owlrds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now c... [click here for more] |
Game Designers' Workshop (GDW) |
$19.95 $14.98
|
Traveller is a role-playing game. MegaTraveller is the name of this Traveller rules system set against the background of star-spanning rebellion in the Imperium. The Referee's Manual. This book is intended as a rules reference for the Traveller referee. It includes coverage of vehicle and starship design, starship combat, world and star system genera... [click here for more] |
Game Designers' Workshop (GDW) |
$19.95 $14.98
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now c... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $7.50
|
The Imperium is being torn apart by the star-spanning Rebellion; rival leaders are fighting for the right to sit on the Iridium Throne of the Third Imperium and to rule the greatest interstellar empire that the galaxy has ever seen. Now, the Rebellion Sourcebook provides the details of the rebellion that allow MegaTraveller referees and players to incorporate the sweep and t... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $11.22
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Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the MegaTraveller Referee's Companion. this compendium helps provide detail to science-fiction campaigns, ... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
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A detailed treatment of aircraft and the characters that fly them in MegaTraveller. This 96-page sourcebook includes: Character generation for flyers in MegaTraveller. Detailed analysis and description of the organization and the operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who cont... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $5.61
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The Imperial Navy never planned for the worst of all possible contigencies: a far-flung Rebellion that would shatter the empire into squabling factions. And with each faction went a portion of the navy's fighting strength. Now, Imperial ship fights Imperial ship as the Rebellion drives the entire Imperium into chaos. Fighting Ships of the Shattered Imperium is a compendium of i... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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Caught up in the battles of the Rebellion itself, innocent traders are captured as prisoners of war, then eacape to become fugitives fleeing the forces of the Rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high tech wonders. Can this city\'s treasures give one side the advantage that will win the Rebellion? Eight scenarios, plus assorted... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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I don't exactly remember when it all started to change, when each starport looked a little more rundown than the last, when starships became fewer and further between. It was sometime after 1120. Now starports are in tatters and starmercs are in demand when you can trust em. Still, you need the escort,cause theres no shortage of pirates or stat-sanctioned pri... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
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Fight the Good FightIn the Wake of the rebellion, chaos rules over the once proud Imperium. Bands of corsairs stalk the spaceways, crippling the trade that had linked over 11,000 worlds. Without some force to permit the safe passage of trade, interstellar society cannot help but collpase.Even in these dark times, people can still be found to shoulder the burdens of civilization. Among these are... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
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"Welcome to Diaspora"is a phrase you haven't heard for quite some time. "Beware of Diaspora," on the other hand, does ring a bell. This once-proud subsector was the crossroads of contact between the Imperial Corew and the Solomani Rim, but then it became the battleground for fleets of four governments: Lucan's Imperium, Margaret's Faction, Daibei, and the vengefu... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
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"Tell Norris I'm sorry"This is Emperor Strephon's last message, given to the crew of ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephons was the last stop on Arrival Vengeance's three-year mission to save a civilization. It is 1126 Join the crew of Arrival Vengeance, be a custodian of the future of the Domain of Deneb-Perhaps that of the en... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
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About this supplement:
Many Traveller Referees have crafted a robot system for MegaTraveller based on Traveller Book 8: Robots. The Errata for MegaTraveller by Don McKinney indicates that incorporating robots into MegaTraveller is a known problem, and no obvious solution exists.
The editor of this supplement took it upon himself to bridge this gap. He started ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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The Force of Destiny has an interesting history… Its author Dale Kemper wrote the original manuscript in the late 1980’s inspired at least in part by his experiences editing Far Traveller magazine for FASA. He had discussions with Game Designers’ Workshop about it being published by GDW as a Traveller novel, but they folded befo... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $7.50
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