| Product Name |
Publisher |
Price |
Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $18.72
|
(Our special Christmas gift through December 31!) Free. Starter Traveller. GDW produced Starter Traveller as an introductory version of the game. It included a book of core rules, a separate set of charts, and a book of adventures (there are three separate download files). ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
This volume is the basic rules set for the Traveller science-fiction game system. It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play. Unravel ... [click here for more] |
Game Designers' Workshop (GDW) |
$30.00 $22.50
|
A Civilization Ready To Re-Awaken...
But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt.
Inside Traveller: The New Era you'll find ... [click here for more] |
Game Designers' Workshop (GDW) |
$27.00 $10.13
|
Complete charts and tables from Marc Miller's Traveller, putting details of starship operations, encounters, combat, and more right at your fingertips during play. Also, play Memory Alpha, an exciting Milieu 0 adventure designed by Marc Miller. The adventurers agree to a high-paying mission with one provision: they must agree to a memory wipe on its conclusion. Before they know it the... [click here for more] |
Game Designers' Workshop (GDW) |
$12.95 $9.72
|
The Spinward Marches
From the archives of GDW, we have located the original hand drawn draft of the Spinward Marches sector map and matched it with the final published map (as included in Deluxe Traveller) and with a white background map as well.
To this,... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
Traveller: The New Era is more than just a change in background; it's a major revision of the game system that all existing Traveller players should welcome.
This is a short 4 page overview of Traveller: the New Era. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat. The Rules Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weapon... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $18.72
|
Deluxe Traveller. GDW published Deluxe Traveller as a larger format boxed game (primarily to be more visible on the shelf in game stores).
The box included the basic Books 1, 2, and 3, plus Book 0 Introduction to Traveller, and an Introductory Adventure, plus a poster map of the Spinward Marches. ... [click here for more] |
Game Designers' Workshop (GDW) |
$30.00 $22.50
|
The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. 160 pages.
Classic Traveller (indeed, all of the Traveller editions including later editions) was inducted into the ... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
|
Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn\'t know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 s... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Space is Full of Stuff
With a universe of data to keep track of, travelers trying to work their way up to powerful rulers, corporate magnates or star admirals have got their work cut out for them. What, with one's own personal qualifications, possessions and associates, not to mention starships, mapping and trade information. it's a full time job just keeping records, forget about all that adv... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|

Traveller Referee's Screen
What the maximum to-hit number when calling in orbital artillery fire? While you're at it, whats the initiative of a Veteran NPC? And what's te trotting movement rate of a K'kree? Oh yeah, and how many power level points do you ned for a stage five psionic succes?
Traveller Referee's Screen: Because refereing is tough enough when you do have all the answe... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
HIGH SPEED COMBAT
Striker II is the miniatures combat rules of the 58th century for use with Traveller: The New Era. Now the epic planetary engagements of the New Era, the Final War or the Frontiers War are under your control, allowing you to command battalions of lift infantry, drop troops an grav armor. These rules are fully compatible with Traveller and so also allow mi... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
|
Traveller Book 1- Characters and Combat. The core character rules... character generation using Traveller's unique prior career system, plus personal combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independen... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|

Journal of the Travellers’ Aid Society. Issue No. 6The award-winning Classic Traveller magazine from GDW Game Designers’ Workshop. This issue includes (by issue and page number):06-02, From the Management (Editorial), Loren Wiseman 06-05, Traveller News Service (Traveller News Service), Marc Miller 06-06, Fleshing Out The Belt (Variant), Roberto Camino 06-11, The Imperial Interstell... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00 $1.50
|
Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all requir... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 4- Mercenary. Mercenary set the stage for Traveller's continuing emphasis on the military. It was a natural expansion of two character types: Army and Marines, and led ultimately to the Traveller miniatures rules set: Striker.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on speci... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 5- HighGuard. High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, plus an expanded ship design and ship combat system.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pa... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 6- Scouts. Scouts addressed in detail the Imperial Interstellar Scout Service: its organization, duties, and operations, plus an expanded star system generation sequence.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pag... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 7- Merchant Prince. Merchant Prince expanded the merchant character generation system, plus a detailed trade and commerce system and with details on how merchant companies are organized.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books ... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 6- Robots. Robots addressed an aspect of the future which Traveller had acknowledged, but rarely covered. Based on material in the first three issues of Travellers' Digest, it expanded and elaborated on the concepts.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, exp... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 0- Introduction To Traveller. Introduction To Traveller presents basic information about role-playing for the novice player. This book was included in Deluxe Traveller, as well as being sold separately.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on T... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Classic Traveller Adventure 0- The Imperial Fringe.
The beginning adventure included in Deluxe Traveller. This adventure was not sold independently. This adventure includes the Spinward Marches Map. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00 $3.76
|
Adventure 1- The Kinunir
The first published Traveller adventure: a series of situations dealing with an imperial Battle Cruiser. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00 $3.76
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the owlrds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now c... [click here for more] |
Game Designers' Workshop (GDW) |
$19.95 $14.98
|
Traveller is a role-playing game. MegaTraveller is the name of this Traveller rules system set against the background of star-spanning rebellion in the Imperium. The Referee's Manual. This book is intended as a rules reference for the Traveller referee. It includes coverage of vehicle and starship design, starship combat, world and star system genera... [click here for more] |
Game Designers' Workshop (GDW) |
$19.95 $14.98
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now c... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $7.50
|
The Imperium is being torn apart by the star-spanning Rebellion; rival leaders are fighting for the right to sit on the Iridium Throne of the Third Imperium and to rule the greatest interstellar empire that the galaxy has ever seen. Now, the Rebellion Sourcebook provides the details of the rebellion that allow MegaTraveller referees and players to incorporate the sweep and t... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $11.22
|
Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the MegaTraveller Referee's Companion. this compendium helps provide detail to science-fiction campaigns, ... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
A detailed treatment of aircraft and the characters that fly them in MegaTraveller. This 96-page sourcebook includes: Character generation for flyers in MegaTraveller. Detailed analysis and description of the organization and the operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who cont... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $5.61
|
The Imperial Navy never planned for the worst of all possible contigencies: a far-flung Rebellion that would shatter the empire into squabling factions. And with each faction went a portion of the navy's fighting strength. Now, Imperial ship fights Imperial ship as the Rebellion drives the entire Imperium into chaos. Fighting Ships of the Shattered Imperium is a compendium of i... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
Caught up in the battles of the Rebellion itself, innocent traders are captured as prisoners of war, then eacape to become fugitives fleeing the forces of the Rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high tech wonders. Can this city\'s treasures give one side the advantage that will win the Rebellion? Eight scenarios, plus assorted... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
I don't exactly remember when it all started to change, when each starport looked a little more rundown than the last, when starships became fewer and further between. It was sometime after 1120. Now starports are in tatters and starmercs are in demand when you can trust em. Still, you need the escort,cause theres no shortage of pirates or stat-sanctioned pri... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
Fight the Good FightIn the Wake of the rebellion, chaos rules over the once proud Imperium. Bands of corsairs stalk the spaceways, crippling the trade that had linked over 11,000 worlds. Without some force to permit the safe passage of trade, interstellar society cannot help but collpase.Even in these dark times, people can still be found to shoulder the burdens of civilization. Among these are... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
|
"Tell Norris I'm sorry"This is Emperor Strephon's last message, given to the crew of ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephons was the last stop on Arrival Vengeance's three-year mission to save a civilization. It is 1126 Join the crew of Arrival Vengeance, be a custodian of the future of the Domain of Deneb-Perhaps that of the en... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
|
Your comprehensive guide to the Licensed Traveller titles published by Judges Guild. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Judges Guild Sector: Ley Sector,
One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps (15 for Ley Sector). ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $3.00
|
 Traveller Referee Screen
Four 8.5" x 1 1 " cardstock sheets, printed black-on-green. Loaded with charts recapping basic Traveller personal combat, starship battles, and animal encounters for Classic Traveller, referee's information on one side, and data for the players on the other. Updated with information from Mercenary. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.88
|
Judges Guild Sector: Maranantha Alkahest,
One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $3.00
|

TRAVELLER
LOG BOOK
64-page summary of character generation for Traveller. Includes new tables on physical characteristics and personal background, new and accurate combat damage tables for all standard types and auxiliaries, interstellar trade tables, summary of starship operations, character record sheets, and complete sets of Ship's Papers. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.88
|
Judges Guild Sector: Glimmerdrift Reaches,
One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $3.00
|
Judges Guild Sector: Crucis Margin,
One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $3.00
|

NAVIGATOR'S STARCHARTS
112-page book provides all the special grids for plotting six complete sectors. Each of the 96 Subsectors has a separate page with a map grid and planetary data blanks.
... [click here for more] |
Game Designers' Workshop (GDW) |
$4.88
|
50 FIFTY STARBASES
96-page book provides the essential Starbases necessary to any spacefaring culture. Extensive tables detail the facilities of each Starbase, as well as the services available. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.98 $4.48
|
AMYCUS PROBE
32-page adventure: a commando raid on an unknown installation. Includes personnel and equipment data, and a tournament scoring system.
Features: 40-ton armored assault shuttle and the 1000-ton Border Prowler Class Ship. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.98 $4.48
|
 ROGUE MOON OF SPINSTORME
32-page adventure: adventures in the rings and moons of a gas giant.
Continues with the personnel and equipment from Amycus Probe as new information is introduced into the ongoing plot. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.98 $4.48
|
DARKLING SHIP
32-page adventure: Continues with the personnel and equipment from Amycus Probe as new information is introduced into the ongoing plot.
Set up in tournament format with handout sheets of information and pre-generated characters. ... [click here for more] |
Game Designers' Workshop (GDW) |
$3.98 $2.98
|
 DARTHANON QUEEN
32-page book with pullout Ship Plans in two colors, map of Guadix Drift Sub-Sector, and scenarios. Crew and passengers of the Darthanon Queen are detailed along with the crews of two possible rescue ships, the Nova Hawk and the Lucky Winds. ... [click here for more] |
Game Designers' Workshop (GDW) |
$3.50 $2.62
|