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Return to the Temple of Elemental Evil (3e)
Return to the Temple of Elemental Evil (3e)
by Wizards of the Coast

Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.

This deluxe adventure builds on the groundwork of the original Temple of Elemental Evi


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17 Magic Weapons

17 Magic Weapons


17 MAGIC WEAPONS REVIEWS!   "The weapons are generally quite well balanced against standard items if a bit on the strong side and in general can add a bit to any campaign. It is also especially nice to see weapon that aid specific classes. This can help a DM boost a weak member of a certain class or add a flavorful reward." -- Wystan, ENWorld   &n...   [click here for more]

The Le Games   FREE 

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17 Monk Feats

17 Monk Feats


The Monk spends years training his mind and body to become one with the universe. So why does he have to select feats from the same list that those pesky other core classes choose from? The Le Games is here to correct this injustice with our latest book, 17 Monk Feats! Written by James "Grim" Desborough and The' Le (pronounced Tay Lee), this amazing book brings you fabulous new Monk f...   [click here for more]

The Le Games  $3.50

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17 Necromancer Spells

17 Necromancer Spells


17 Necromancer Spells is a new 14-page pdf book for your d20 fantasy world, and is aimed squarely at... well, the Necromancer.Written by the amazing Tony DiGerolamo, this book defines the following 17 Spells, written for the the Necromancer:0 level spells·Distract the Dead·Weapon of Bone1st Level Spells·Command Skeleton&mid...   [click here for more]

The Le Games  $3.50

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17 Paladin Feats

17 Paladin Feats


Let's face it, Paladins are cool. Whether they're killing orcs or healing an ally, we just can't get enough of Paladins. 17 Paladin Feats is a great way to bring a whole level of coolness to your Paladin. Please be sure to run these by your GM before implementing them.17 Paladin Feats comes with the following:

•Arch Enemy•Aura of Thorns•Blessed Heal•Critical Expertis...   [click here for more]

The Le Games  $1.95

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17 Paladin Spells

17 Paladin Spells


REVIEWS!"Coup de Grace: The name says it all; well not really, there are actually 18 paladin spells. The majority aids the paladin or his allies and a few boost his fighting prowess. I recommend this to anyone playing a paladin who wants to a few new spells to his inventory. " (more)-- Tom Gafkjen, D20 Magazine Rack17 Paladin Spells is a new 14-page pdf book for your ...   [click here for more]

The Le Games  $3.50

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17 Plants

17 Plants


Throughout all the lands there is one constant that can always be found: Plants. But how does one identify them? How does one harvest them? Well, The Le Games is here to help with 17 Plants! Written by Ewan Conradie (author of Supernatural Monsters: The Headless Horseman, this book details 17 exotic plants (and herbs) that can be added to any campaig...   [click here for more]

The Le Games  $3.50

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17 Ranger Spells

17 Ranger Spells


17 RANGER SPELLS REVIEWS!   "In conclusion, If you like rangers, you absolutely need this book. Check it out." --Travis J. Lee, GamingReport.com "The new spells add a lot of flavor to the ranger class. It allows him a better choice of spells that are devoted to his style rather than the same humdrum ones in the SRD.... 17 Ranger Spells contains s...   [click here for more]

The Le Games  $3.50

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17 Relics

17 Relics


REVEWS "In conclusion, Much as I want to be annoyed when yet another book of magical toys crosses my desk; The Le almost always puts me in a better mood with their interesting and inventive new concoctions. Check out Relics, its well worth the purchase price. Almost any item in here can be a one shot toy in a treasure room; or the basis for a long term campaign..&...   [click here for more]

The Le Games  $3.50

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17 Rogue Feats

17 Rogue Feats


Armed with sneak attacks and the morale conscious of a gnat, the Rogue is loved and hated by all. Even his own party members constantly watch over their own purses in case a Pickpocket attempt is made. It’s too bad we’re about to make the Rogue even more annoying.Written by the incredible Tony DiGerolamo, and custom artwork done by Herb McGighon, th...   [click here for more]

The Le Games  $3.50

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17 Wondrous Items

17 Wondrous Items


17 Wondrous Items Ever wanted some more wondrous items for your game? Ever wanted 17 more? The Le Games is here to help with our newest book, 17 Wondrous Items! But wait, that's not all! This book also includes 8 mystical Baubles and Urus of Ancient Power! Written by the amazing Eytan Bernstein, this book defines the following 17 Wondrous items: -Amulet of the Unnatural -Arm ...   [click here for more]

The Le Games  $3.50

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1948: Basic Training Manual

1948: Basic Training Manual


1948: Basic Training Manual

System: d20 ModernGenre: Sci-FiInterior Illustrations: 18Onscreen Page Count (Including cover and OGL):54Printer-Friendly Page Count (Including title and OGL):47

This file covers 13 Advanced Classes for the 1948 Campaign World....   [click here for more]

Bloodstone Press  $2.00

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1948: Complete Training Manual [BUNDLE]

1948: Complete Training Manual [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... 1948: Elite Training ManualMSRP: $2.00BUNDLE PRICE: $1.50

1948: Elite Training Manual

System: d20 ModernGenre: Sci-FiInterior Illustrations: 14Onscreen Page Count (including cover and OGL):50Printer-Frien...   [click here for more]

Bloodstone Press  $9.00 $6.00

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1948: Drugs

1948: Drugs


System: d20 ModernGenre: Sci-FiInterior Illustrations: 3Onscreen Page Count (Including cover and OGL):17Printer-Friendly Page Count (Including title and OGL):11

This file documents 13 of the most widely available drugs on the battlefields of 1948. Common, life-saving drugs like morphine help soldiers survive grievous wounds...   [click here for more]

Bloodstone Press  $2.00 $1.50

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1948: Elite Training Manual

1948: Elite Training Manual


1948: Elite Training Manual

System: d20 ModernGenre: Sci-FiInterior Illustrations: 14Onscreen Page Count (including cover and OGL):50Printer-Friendly Page Count (including title and OGL): 43

This file covers 12 Prestige Classes for the 1948 Campaign World. So...   [click here for more]

Bloodstone Press  $2.00

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1948: FX Training Manual

1948: FX Training Manual


1948: FX Training Manual

System: d20 ModernGenre: Sci-FiInterior Illustrations: 12Onscreen Page Count (including cover and OGL):57Printer-Friendly Page Count (including title and OGL): 47

This file covers 9 Advanced FX Classes for the 1948 Campaign World. Sto...   [click here for more]

Bloodstone Press  $2.00

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1948: Lost Languages

1948: Lost Languages


System: d20 ModernGenre: Sci-FiInterior Illustrations: 8Onscreen Page Count (Including cover and OGL):18Printer-Friendly Page Count (Including title and OGL):13

This file offers a wealth of information for building adventures that involve ancient cultures and their lost ...   [click here for more]

Bloodstone Press  $2.00 $1.50

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1948: Magic of the SS Volume 1

1948: Magic of the SS Volume 1


1948: Magic of the SS, Volume 1:

Medals, Ribbons and Badges

 

Pages: 8 Images: 11System: OGL Modern

This file documents 26 magical military awards used by the elite SS soldiers of Nazi regime. ...   [click here for more]

Bloodstone Press  $2.50 $1.99

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1948: Occupations

1948: Occupations


1948: Occupations

System: d20 ModernGenre: Sci-FiInterior Illustrations: 12Onscreen Page Count (including cover and OGL):17Printer-Friendly Page Count (including title and OGL): 12

 

This file includes game rule information on 28 of th...   [click here for more]

Bloodstone Press  $1.00

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1948: Organizations, Agencies and Secret Societies

1948: Organizations, Agencies and Secret Societies


This supplement contains descriptions of nearly 50 unique agencies, organizations, and secret societies from the early 20th century. Although they are designed for use with the 1948 Campaign Setting, they can also be used seamlessly with any WWII campaign setting, such as Hell on Earth (1939-1945). They can also be used with any other sort of RPG dealing with the early 20...   [click here for more]

Bloodstone Press  $2.50 $1.35

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1948: Ray Guns

1948: Ray Guns


1948: Ray Guns

Version: 1.0 Genre: Retro-sci-fi Interior Illustrations: 7 Page Count (Including cover and OGL): 10

This supplement features d20 statistics for 12 new ray guns, suitable for any modern or science fiction adventure. Three different models of the d...   [click here for more]

Bloodstone Press  $3.00 $2.00

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1948: Specialized Training Manual

1948: Specialized Training Manual


1948: Specialized Training Manual

System: d20 Modern Genre: Sci-Fi Interior Illustrations: 21 Onscreen Page Count (including cover and OGL):67 Printer-Friendly Page Count (including title and OGL): 58

Although nearly all the feats in the Modern rulebook are available in 1948, characters in this setting h...   [click here for more]

Bloodstone Press  $2.00

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1948: Spy Radios and Cipher Devices

1948: Spy Radios and Cipher Devices


1948: Spy Radios and Cipher Devices

System: d20 ModernGenre: Retro-Sci-FiInterior Illustrations: 6Page Count (Including cover and OGL): 14

This supplement features 15 different communication devices for clandestine operatives of the early and mid 20th century. Most are pulled straight from the archives of the OSS, ...   [click here for more]

Bloodstone Press  $2.50 $2.00

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1948: Templar Knights

1948: Templar Knights


1948: Templar Knights

System: d20 ModernGenre: Retro-Sci-FiInterior Illustrations: 11Page Count (including cover and OGL): 34

This supplement details the history of the Templar Knights and their role in the 1948 Campaign Setting. Special attention is paid to the many legends and mysteries surrounding them ...   [click here for more]

Bloodstone Press  $3.50 $3.00

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1948: The HE-111-Z

1948: The HE-111-Z


The HE-111-Z

System: d20 Modern Genre: Sci-Fi Interior Illustrations: 3 Page Count (Including cover and OGL): 10

The HE-111-Z was created by fusing two obsolete airplanes together and adding a fifth engine. Original...   [click here for more]

Bloodstone Press  $2.00

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1948: The Most Dangerous Man in Europe

1948: The Most Dangerous Man in Europe


System: d20 ModernGenre: Sci-FiInterior Illustrations: 7Onscreen Page Count (Including cover and OGL):22Printer-Friendly Page Count (Including title and OGL):15

Otto Skorzeny is the Nazi's most elite commando. His infamous deeds have earned him the title "The Most Dangerous Man in Europe" in the Allied press. Th...   [click here for more]

Bloodstone Press  $2.00

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1948: The Ninja

1948: The Ninja


This supplement details the d20 Modern Ninja prestige class that appears in the 1948 Campaign World. It also features the Cloak Dance feat, a description of a Japanese secret society (the Black Dragons), and one new talent for Fast heroes, providing everything you need to play a Ninja with the d20 Modern system. It also introduces Dragonfly...   [click here for more]

Bloodstone Press  $2.00 $1.25

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1948: The Rat

1948: The Rat


The Rat is among Germany's first generation of super weapons that helped turn the tide of the war in 1945. Armed with two 11-inch cannons, several anti-aircraft guns, a short-range artillery cannon, and a .60 caliber machine gun, the Rat is a battleship that cruises the land. Like a mobile fortress, it has more than 40 men aboard includin...   [click here for more]
Bloodstone Press  $2.50

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1948: The Super Spy

1948: The Super Spy


System: d20 ModernGenre: Sci-FiInterior Illustrations: 3Onscreen Page Count (Including cover and OGL):19Printer-Friendly Page Count (Including title and OGL):12

There are spies and then there are Super Spies. While a spy may steal secrets, sneak into a sensitive site, or deftly dodge his adversaries, the Super Spy is an inter...   [click here for more]

Bloodstone Press  $2.00 $1.50

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1948: The Vimana

1948: The Vimana


The Vimana

System: d20 Modern Genre: Sci-Fi Interior Illustrations: 5 Page Count (Including cover and OGL):14

"Bhima flew with his Vimana on an enormous ray which was as brilliant as the sun and made a noise like a storm of thunder<>...   [click here for more]

Bloodstone Press  $2.50

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1948: Top Secret Serums

1948: Top Secret Serums


Top Secret Serums

System: d20 Modern Genre: Sci-Fi Interior Illustrations: 3 Page Count (Including cover and OGL):13

"Enemy Troops Found with Mysterious Serums!"

"British Commandos Encounter Nazi Super Soldiers!"

"Spies Report Shocking Biochemical Research in the Soviet...   [click here for more]

Bloodstone Press  $2.00

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1948:Clandestine Weapons

1948:Clandestine Weapons


1948: Clandestine Weapons

System: d20 ModernGenre: Sci-FiInterior Illustrations: 7Onscreen Page Count (including cover and OGL):14Printer-Friendly Page Count (including title and OGL): 11

This file covers 18 top secret weapons for covert agents in 1948. Super silent firearms, concealable knives, disguise...   [click here for more]

Bloodstone Press  $2.50

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1948:Top Secret Explosives

1948:Top Secret Explosives


System: d20 Modern Genre: Retro-Sci-Fi Interior Illustrations: 6 Page Count (including cover and OGL): 15

This supplement features 8 different explosive and incendiary devices and 5 different firing devices designed for saboteurs working behind en...   [click here for more]

Bloodstone Press  $1.85

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1E Heroic Abilities

1E Heroic Abilities


1E Heroic Abilities allows characters of any class to increase prime requisite ability scores. This 6 page supplement for OSRIC™ and other 1E games adapts the concept of ability score increases and applies them in a manner consistent with the spirit of First Edition rules. Learn how your 1E character can increase certain ability scores by class. Discover the...   [click here for more]
Mob United Media  $1.50

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200+ Star System, Planet and Location Names

200+ Star System, Planet and Location Names


This PDF gives you over 200 different Star System, Planet and Location Names for your games

...   [click here for more]
Art of War Games  $0.50

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22 Talent Trees

22 Talent Trees


22 Talent Trees

Are you bored by the dearth of talent trees presented in the Modern core rules? Do you wish your heroes had more options? Do you pine for Offensive Driving and a little Domination?

22 Talent Trees presents 86 new talents (grouped into <>...   [click here for more]

Bloodstone Press  $3.75 $2.88

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2300  AD Man's Battle for the Stars

2300 AD Man's Battle for the Stars


Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the stru...   [click here for more]

Game Designers' Workshop (GDW)  $24.95 $18.72

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2300 AD  Traveller: 2300

2300 AD Traveller: 2300


Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in...   [click here for more]

Game Designers' Workshop (GDW)  $24.95 $18.72

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2300 AD Aurore Sourcebook

2300 AD Aurore Sourcebook


Aurore Sourcebok

Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated....

Aurore is one of the least ho...   [click here for more]

Game Designers' Workshop (GDW)  $10.00 $7.50

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2300 AD Bayern

2300 AD Bayern


The chief tenet of the Astrnomischen-Rechen Institut is the pursuit of interstellar exploration for the betterment of humanity. A rich and coveted pocket of stars lies a mere 350 light-years away. The time has come to unlock its secrets.

Resting comfortably in the constellation of Tauras in Earth's familiar night sky, the Pleiades have long been an object of awe, worship, and i...   [click here for more]

Game Designers' Workshop (GDW)  $7.00 $5.26

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2300 AD Beanstalk

2300 AD Beanstalk


The beanstalk hung above the horizon of this stark, airless asteroid like a shining silver thread against the backdrop of the star-sprinkled blackness of space. As I watched, a cargo capsule (almost invisibly small at this distance) slipped from beneath the edge of the main station and began to crawl down the beanstalk in its long descent to Beta's surface. Eventually, like the beanstalk it...   [click here for more]
Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Colonial Atlas

2300 AD Colonial Atlas


Since the first colonies were placed on Tirane in the mid-2100s, the human prsence in spac has expanded widly. With each new garden world discovered, the nations of Earth scramble to place their power base in the stellar civilization.

Every one of Earth's 29 colony worlds is described in Colonial Atlas, wih information on wach of the following:

System Data: The col...   [click here for more]

Game Designers' Workshop (GDW)  $12.00 $9.00

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2300 AD Deathwatch Program

2300 AD Deathwatch Program


What a sweet deal.

All you have to do is transfer one passenger from a small oil corp in Corpus Christi to an even smaller one in Monterey.

Easy money.

But playing bus driver turns sour. Bandits start shooting at you, so you radio for backup, and both the Mexican and Texan corps send in air support. The two rival pilots start a dogfight, and official Mexican aircraft join in. ...   [click here for more]

Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Earth/Cybertech Sourcebook

2300 AD Earth/Cybertech Sourcebook


This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life.

And Earth's cities hold surprises to rival those found on alien worlds.

The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's...   [click here for more]

Game Designers' Workshop (GDW)  $10.00 $7.50

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2300 AD Energy Curve

2300 AD Energy Curve


The carefree activity around Beta Canum often belies the horrible reality of the Kafer was in the bright visible stars overhead. Only the most experienced and fearless crews dare travel through that area of space, through the hotly contested systems of the border. Several centuries of human civilization can attest to the simple fact that a frontier is always a dangerous place to conduct busines...   [click here for more]

Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Equipment Guide

2300 AD Equipment Guide


Humans are tool-using creatures and this is proved nowhere more than in the inhospitable wastes of space. In the reaches between the stars, every breath a human takes depends upon the functioning of his gear. Equipment must be used to regulate his temperature, the pressue of his atmosphere, and to give him mobility, keeping him from drifting , lost, through the darkness of the universe. His ...   [click here for more]

Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Ground Vehicle Guide

2300 AD Ground Vehicle Guide


Myriad Vehicles are produced by the factories of Earth and the human colonies of deep space. Vehicles are needed for exploration, for combat, and for transport of cargo and people. From the smallest passenger snow-skimmer to the largest cargo hovercraft, vehicles make life on the frontier possible. It is , after all, a long walk home.

The Ground Vehicle Guide presents 34 veh...   [click here for more]

Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Invasion

2300 AD Invasion


Another distant explosion shook the complex, throwing Konrad to the corridor floor. The cement torw at his knees and the plams of his hands. Blinking back tears, he climbed to his feet. Through a nearby viewport he could see the huge Kafer battleship approaching, its bulk blotting out the stars.

"There's nowhere left to run." It amazed him how calml he could accept that....   [click here for more]

Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Kafer Dawn

2300 AD Kafer Dawn


Life for colonists on Aurore was difficult at best. Native plant and animal life was deadly to humans and soil had to be brought in by the ton to grow imported crops. Tidal bores were scoured by half-mile tall waves twice a day. Earthquakes and volcanic activity were constant hazards. Then, the Kafers came...

The inhabitants of Aurore always took a special pride in their home - it was the...   [click here for more]

Game Designers' Workshop (GDW)  $8.00 $6.00

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2300 AD Kafer Sourcebook

2300 AD Kafer Sourcebook


Humanity's exploration among the stars have brought it into contact with several alien species. All of these contacts have been peaceful, except for a shirt war against the Sung. Humanity had never met an alien species which presented a serious threat to its own species â€â€Å&ldqu...   [click here for more]

Game Designers' Workshop (GDW)  $10.00 $7.50

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2300 AD Mission Arcturus

2300 AD Mission Arcturus


Station Approach: We all crowded up close to the view screen to get a good look at Arcturus Station when our ship moved up into visual range of the place.

It wasn't an ecouraging sight.

The place had been hit hard, that was for certain. The station was designed with a big rotating wheel that was supposed to provide artifificial gravity for the scientists on board, but the ce...   [click here for more]

Game Designers' Workshop (GDW)  $8.00 $6.00

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