| Product Name ▲ |
Publisher |
Price |
Ever get the feeling that you're being watched?
Nothing is quite what it seems, and even seeming "Good Guys" can have ulterior motives. When all is said and done, who really watches over things? The Directive does. The Directive is an intelligence organization unlike any seen before. It's agents see things, they hear things and they know things that they shouldn't. There is ... [click here for more] |
Onyx Path Publishing |
$14.95 $6.73
|
Sometimes, crime pays... From the depths of the triads' heroin fields to the Nakato Gumi's secret Kuro-Tek research and development facilities, the world of organized crime is at war with the forces of order. Will you side with Project Utopia against the purveyors of death and vice, or will the money they offer be enough to tempt you to their side? Other times... [click here for more] |
Onyx Path Publishing |
$14.95 $6.73
|
Something is wrong. The angels are falling one by
one, and the world is poised for a plunge into
madness. Will you try to prevent the cataclysm or
welcome it as a glorious new age for novakind?
Time stands still for no man...
It used to be easy to be a hero. Now, the embattled
Project Utopia is being pressed by enemies on all
sides. Nova cults are springing up... [click here for more] |
Onyx Path Publishing |
$19.95 $8.98
|
Test Your Might Against the Champions of the Ring...Gladiators of the Quantum age, X-treme Warfare Federation shootfighters take recreational combat into the extreme zone of skin-ripping, blood-boiling, bone-crushing physical trauma. When claws, fire bolts and Mega-Strength come into play in the ring, the stakes go up. Way up. And when the stakes are this high, something's gotta give...<>... [click here for more] |
Onyx Path Publishing |
$4.95 $2.23
|
To Bask in the Light...
The Aberrant world is a vast and often terrifying place.
Who knows what secrets lurk in the Nova Age of 2083
From the maze-like alleys of Hong Kong to the eerily sterile
paradise of Addis Ababa, this sourcebook provides all
manner of exotic locales for characters to control...or destroy.
...Or Lurk in the Shadows
This sourcebook ... [click here for more] |
Onyx Path Publishing |
$14.95 $6.73
|
A Fate Worse Than Death Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills and once again the hearty folk below have a reason to live in terror. Are you brave enough to discover the secrets of the mines? Come visit the Mathen Estate; just dont plan on staying too long. A Slithering Chaos at the Core Aberrations features cha... [click here for more] |
Necromancer |
$13.95 $5.58
|
Some heroes save the city. Some save the world. Yours save the universe. Above and Beyond is an M&M Superlink supplement for cosmic-powered games and characters. In its pages you'll find 22 new feats, 12 new powers, 101 plot hooks, new uses for every skill in the book, and over 30 pages on how to run and play in a game with 20th- to 30th-level heroes. Plus headquarters,... [click here for more] |
Valent Games |
$1.00
|
 Deformities and Deformity Feats offer players the chance to customize their character by imposing physical limitations and physical oddities. In a world where dragons and demons can breed true with other species, deformities are as likely to result from magical curses, divine wrath and mad experiments as they are to result from hereditary illnesses, generations of incest, and exposure to toxins du... [click here for more] |
LPJ Design |
$1.99
|
The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following:
Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fur... [click here for more] |
Autarch |
$35.00 $9.99
|

Cars race through the streets and bullets fly endlessly in the world of thrilling fights and non-stop action.
click here for more] |
Avalon Game Company |
$5.99
|

Warriors of the Wild is a fantasy d20 product line designed for both players and game masters. It offers well-balanced and thoroughly play-tested classes constructed around various animal, natural, and tribal themes. These classes are perfect for any combat-heavy game, be it in dungeons, cities, the wilderness, or other planes. This product features the adaptive hunter, a prestige ... [click here for more] |
Paragon Publishing |
$2.00
|
Join the faithful in the divine fight! Will you spread the word of your God through the six civilized regions by peace and diplomacy, or at the tip of a sword? Or will you seek adventure, fame, and wealth in the deadly Wildlands? Ados: Land of Strife features a new character class, the Divine Warrior, and three new prestige classes, the Linguist, the Rune Master, and the ... [click here for more] |
Tangent Games |
$7.50
|
 Push your body past all known limits, past common sense and past fear and mediocrity. This is a book about athletes, physical prodigies and daredevils of all kinds. It’s about everyone who makes a living off sweat and adrenaline, who is famous for their physical capabilities. It’s about extreme sports and Sanctuary: City of Secrets cool, about surfing and skating, and using your sports... [click here for more] |
LPJ Design |
$1.99
|
My Dearest Student,
I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages ... [click here for more] |
Necromancers of the Northwest |
$4.99
|
![Advanced Arcana Bundle [BUNDLE]](images/3401/98296-thumb100.gif) THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Advanced Arcana Volume II Regular price: $4.99 Bundle price: $4.00The Only Spellbook You'll Ever Need!
This book, Advanced Arcana Volume II, the ... [click here for more] |
Necromancers of the Northwest |
$19.97 $14.99
|
The Only Spellbook You'll Ever Need!
This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds,... [click here for more] |
Necromancers of the Northwest |
$4.99
|
Do You Believe in Magic?
The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfin... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Bring On the Monsters!
Awaiting you between the covers of the Advanced Bestiary are over 100 new templates that put the power back into your hands! With concepts ranging from the apocalyptic four horsemen to the bizarre id ooze and stone idol, this book offers unprecedented flexibility for campaigns of any style. These templates can be combined with monsters from any other source to cre... [click here for more] |
Green Ronin |
$18.00
|

A powerful fantasy RPG character sheet designed to look the part as well as contain a wealth of information. This sheet is designed with the power player in mind and is versatile enough for most gaming systems as well as providing a powerful character archive for players and games masters.
Truthfully - The Bronze Dragon ... [click here for more] |
Bronze Dragon Publishing |
$1.50
|
Gamemasters Wanted!
Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears... [click here for more] |
Green Ronin |
$16.00
|
Dragons and Dungeon-dwellers Beware!
The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tool... [click here for more] |
Green Ronin |
$17.00
|
Elves a bit dull? Dwarves tired? Humans bland? Drow not cool enough?
What you need are the Advanced Race Codex PDFs from Green Ronin Publishing. These e-books enhance and expand your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best of Green Ronin's Races of Renown seri... [click here for more] |
Green Ronin |
$13.50
|
Strength of Stone, Will of Steel!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuse... [click here for more] |
Green Ronin |
$6.50
|
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very ... [click here for more] |
Green Ronin |
$6.50
|
Masters of Illusion!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities... [click here for more] |
Green Ronin |
$6.50
|

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very ... [click here for more] |
Green Ronin |
$4.50
|
 Take Hold of Your Destiny!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and ... [click here for more] |
Green Ronin |
$6.50
|
 With Cloak and Dagger...
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and ab... [click here for more] |
Green Ronin |
$6.50
|
Take Hold of Your Destiny!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and ... [click here for more] |
Green Ronin |
$6.50
|
 A gorgeous, full-color, illustrated compilation of EN Publishing's four bestselling and critically acclaimed For Beginners d20 rulebooks.Grappling for Beginners: How to Strike, Hold & Throw: a set of amended rules which make grappling in your game a little more fun, as well as being smoother, simpler and more intuitive. After trying these rules, you'll never go back to th... [click here for more] |
EN Publishing |
$8.99
|
So, you would like to try your hand at writing an adventure. Easy right? Well, yes... er... kind of. To really make an adventure successful you need more than just a great idea and a bunch of cool monsters, although that’s an excellent start! You need proper spelling, grammar, and formatting. You need a solid layout with jaw-dropping artwork and top-notch cartography. You a... [click here for more] |
Adventureaweek.com, LLP |
FREE
|
The d20 System Game of Pulp Action! A new era begins in the 1920s - an era of imagination, of globe-trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City, to the sweltering jungles of the Congo. It is an era of Adventure! Heed the Call to Adventure! Requires the use of the Dung... [click here for more] |
Onyx Path Publishing |
$34.99 $15.75
|
The first issue of Adventure Games Journal includes a 12-page introduction to the Wilderlands of High Adventure; a 5-page article detailing the family of the Invincible Overlord; a 5-page article covering the Knights of the City State and the infamous organization known as FEAR; a 4-page adventure "Maze of the Mad Mage," new monsters; complet... [click here for more] |
Judges Guild |
$12.00
|
You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games. Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign. With NPCs ranging from CR 1 all the way up t... [click here for more] |
Bards and Sages |
$4.99
|
You know what they say about the best laid plans.
No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures.
With Adventure... [click here for more] |
Bards and Sages |
$4.99
|
Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game.
... [click here for more] |
Bards and Sages |
$4.99
|
Adventure turns up in the oddest places. In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and st... [click here for more] |
Bards and Sages |
$4.99
|
The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or ... [click here for more] |
Bards and Sages |
$4.99
|

Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds... [click here for more] |
Bards and Sages |
$4.99
|
You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designe... [click here for more] |
Bards and Sages |
$0.99
|

Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL c... [click here for more] |
Bards and Sages |
$4.99
|
Adventure has found you. The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules wit... [click here for more] |
Alderac Entertainment Group |
$29.95 $3.95
|
Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new maps, new text, and new plot hooks, including rewritten and expanded sections provide more balanced encounters and deeper challenges. Even empty rooms have been filled... [click here for more] |
Alderac Entertainment Group |
$29.95 $3.95
|
The one thing that all GMs are going to have to have, if they are planning to run adventures with the Pathfinder Roleplaying Game. The Adventure Planner for the Pathfinder Roleplaying Game includes any and all forms you will need to run adventures and keep order. The Adventure Planner contains the following forms:
Campaign Overview: Including Published PDFs or Sourcebooks Used &... [click here for more] |
LPJ Design |
$5.99
|
While these adventure seeds could be used for any fantasy game, they were specifically designed for our The Ravenlands map series, found right here at RPGNow and DriveThruRPG.
http://rpg.drivethrustuff.com/product_info.php?manufacturers_id=3289&products_id=85686&filters=0_0_0_0&manufacturers_id=3289
This is the first in two parts, being set up for each of Rick's fant... [click here for more] |
Scrying Eye Games |
$0.00
|
While these adventure seeds could be used for any fantasy game, they were specifically designed for our The Ravenlands map series, found right here at RPGNow and DriveThruRPG.
http://rpg.drivethrustuff.com/product_info.php?products_id=85687
This is the second in two parts, being set up for each of Rick's fantastic map sets.
Don't forget to check out Rick Ricci's OrcTown ... [click here for more] |
Scrying Eye Games |
FREE
|
The Dawn of a New Age
In 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of the Cong... [click here for more] |
Onyx Path Publishing |
$25.95 $11.68
|
Your Journey from Adventurer to King Begins Now!
Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glo... [click here for more] |
Autarch |
$39.99 $9.99
|
"I do not believe that writers are sacred. I believe that words are. They deserve respect. Put the right ones in the right order, and you can nudge the world a little, or make a poem that your children will speak for you when you are dead."- Petrarch.
To convert the unbeliever, you must speak his language. To command an army, your soldiers must underst... [click here for more] |
Skortched Urf' Studios |
$1.49
|
Alchemy is not science.
Alchemy is not chemistry.
Alchemy is not pharmacology.
Alchemy is not medicine.
Alchemy is magic, pure and simple, thoughit's easy to see how you might be fooled.The twin disciplines of science and alchemyhave their own laws, their own traditions, their ownspecialized languages. Both science and alchemyseek mastery of the physical world th... [click here for more] |
Skortched Urf' Studios |
$2.99
|