| Product Name ▲ |
Publisher |
Price |
A Manual of Mysterious Magics!
By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everyt... [click here for more] |
Green Ronin |
$14.50
|
![Enemies of the State vol 1 Issue 3 [M&M3e]](images/2412/103374-thumb100.jpg)
TROUBLE IN The Hamptons!
What fun is it being a hero if there are no villains to push you to your spandex-wearing limits? The world (of superheroes) needs villains! But where do we find these maniacal criminals? Delaware, of course! Not just Delaware, mind you, but every st... [click here for more] |
Victory RPG |
$3.99 $2.00
|
Evil Genius #2: Crime & Punishment is a collection of four adventures for M&M Superlink Second Edition. Robbery, extortion, kidnapping, and general mayhem, plus the price you pay for doing all of the above. Crime does not pay, but there's always someone who didn't get the memo:
Deep Runs the Dreadnaut - The armored Dreadnaut plants mines in the city's harbor, hold... [click here for more] |
Lame Mage Productions |
$4.95
|
What are heroes without villains? Unemployed, that's what!
Fortunately, Freedom's Most Wanted provides heroes
with corrupt crimes to solve, dastardly plots to unravel, and
sinister super-villainy to defeat. This beautifully illustrated
book offers a collection of all new villains for the
award-winning Freedom City campaign setting for
Mutants & Masterminds. From... [click here for more] |
Green Ronin |
$14.50
|
Parenting can be a challenge, particularly when your child wants to grow up to be a criminal mastermind. But should it really be such a surprise, when his father was a supervillain before him?
Like Father, Like Son (Trial of Dr Null) is the seventh adventure release from Lame Mage Productions for M&M Superlink Second Edition. After all the terrors he has inflicted upon s... [click here for more] |
Lame Mage Productions |
$3.95
|
Soar through the big black to deliver your cargo, sail on the solar winds to explore the galaxy, or fight for your life in pulse-pounding fighter combat.
Whether you want to use spacecraft in your existing superheroic campaign, or you want to use the M&M, Second Edition rules to create your own science-fiction universe, McGuffin's Guide to Spacecraft Construction is he... [click here for more] |
Cracked Mirror Publishing |
$6.95
|
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on de... [click here for more] |
Green Ronin |
$17.50
|

Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and... [click here for more] |
Green Ronin |
$0.99
|
Spells and Rituals is 46 pages of new spells formatted as power feats for the Magic power, Magical rituals, and rules for using places of power in your sword and sorcery M&M game! Also included are rules for converting all of this magical goodness over to the True20 system!
Here's a sampling of the powers and rituals you'll find in this book:
Mystic Chained BlastCrack... [click here for more] |
Gun Metal Games |
$11.43
|

Adam has lived a hard life. Being abducted by aliens constantly for almost 60 years takes it's toll. Surviving fires, family deaths, orphanages, and other hardships, Adam found himself in the care of the Canadian military, doing jobs in the name of the country that has shown him such devotion. He's been horribly disfigured, and for some reason electronic monitoring devices don... [click here for more] |
Gamers Haven Publishing |
$0.98
|

Eclipse used to be The Devil's fashion designer. It probably wouldn't surprise anyone how narcicistic devils can be, and Lucifer was no exception. Eclipse never was too interested in stockpiling souls, he just liked to create pretty things. However, Hell is a cutthroat environment, and Eclipse let his guard down once too often. A rival named Abaddon managed to oust Eclip... [click here for more] |
Gamers Haven Publishing |
$0.98
|

The mischevious and wrathful Rot is a villian that has crossed paths with some of Justice League's finest, as well as many heroes from around the world. A thrillseeker, this malevolent femme-fatale despises Blue Streak for getting in the way of her "fun."
Oblivion is a PL 12 NPC.
Updated and expanded, now with the support of Lone Wolf Development's Hero Lab softw... [click here for more] |
Gamers Haven Publishing |
$0.98
|
Rick Cameron lost his wife in an alien invasion! And then justice failed him in the aftermath. Now, armed with the technology he can understand, it's his job to pick up where the justice system leaves off. If someone is above the law, it's Turnkey who puts him away in The Labyrinth. If only he can keep up with his teenage daughter and keep her out of trouble at the same ... [click here for more] |
Gamers Haven Publishing |
$0.98
|
A Mutants & Masterminds Sword & Sorcery Sourcebook
Not all comic books are about costumed heroes fighting
crime; many classic comics have featured the fantastical
adventures of sword-wielding and spell-casting heroes. Now
Warriors & Warlocks takes the Mutants &
Masterminds RPG to the realm of fantasy. This
beautifully illustrated sourcebook includes information... [click here for more] |
Green Ronin |
$16.95
|
Aces and Jokers Wild!
In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers.
In 1985, the first book in the... [click here for more] |
Green Ronin |
$39.95 $22.95
|
Kick off your new Wild Cards campaign with this
exciting collection of Mutants & Masterminds
adventures. All-In presents four ready-to-play
scenarios set in the fantastic world of Wild Cards.
Meet up with some of the most famous (and infamous)
characters of the novels, like Dr. Tachyon, Modular Man,
and the Great and Powerful Turtle, and give your aces ... [click here for more] |
Green Ronin |
$19.95 $11.00
|
Infinite worlds, infinite possibilities: Freedom City is
an eminently adaptable setting and this book proves it!
Worlds of Freedom presents many visions of Mutants
& Masterminds' most famous metropolis, from the
Revolutionary and Civil War eras to the distant future,
from parallel Earths where the Axis won World War II to a
world of funny cartoon animals, and more!... [click here for more] |
Green Ronin |
$14.50
|